blob: 58e6099ae615ce02e1d3b252c0edcd9baaba8054 [file] [log] [blame]
// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/v8.h"
#if V8_TARGET_ARCH_ARM64
#include "src/ic/access-compiler.h"
namespace v8 {
namespace internal {
#define __ ACCESS_MASM(masm)
void PropertyAccessCompiler::GenerateTailCall(MacroAssembler* masm,
Handle<Code> code) {
__ Jump(code, RelocInfo::CODE_TARGET);
}
// TODO(all): The so-called scratch registers are significant in some cases. For
// example, PropertyAccessCompiler::keyed_store_calling_convention()[3] (x3) is
// actually
// used for KeyedStoreCompiler::transition_map(). We should verify which
// registers are actually scratch registers, and which are important. For now,
// we use the same assignments as ARM to remain on the safe side.
Register* PropertyAccessCompiler::load_calling_convention() {
// receiver, name, scratch1, scratch2, scratch3, scratch4.
Register receiver = LoadDescriptor::ReceiverRegister();
Register name = LoadDescriptor::NameRegister();
static Register registers[] = {receiver, name, x3, x0, x4, x5};
return registers;
}
Register* PropertyAccessCompiler::store_calling_convention() {
// receiver, value, scratch1, scratch2, scratch3.
Register receiver = StoreDescriptor::ReceiverRegister();
Register name = StoreDescriptor::NameRegister();
DCHECK(x3.is(ElementTransitionAndStoreDescriptor::MapRegister()));
static Register registers[] = {receiver, name, x3, x4, x5};
return registers;
}
#undef __
}
} // namespace v8::internal
#endif // V8_TARGET_ARCH_ARM64