blob: 5f35e8a36ec5da8f9e5a81b0c3e49ed30461630a [file] [log] [blame]
// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_COMPILER_CODE_GENERATOR_H_
#define V8_COMPILER_CODE_GENERATOR_H_
#include "src/compiler/gap-resolver.h"
#include "src/compiler/instruction.h"
#include "src/deoptimizer.h"
#include "src/macro-assembler.h"
#include "src/safepoint-table.h"
namespace v8 {
namespace internal {
namespace compiler {
// Forward declarations.
class DeoptimizationExit;
class FrameAccessState;
class Linkage;
class OutOfLineCode;
struct BranchInfo {
FlagsCondition condition;
Label* true_label;
Label* false_label;
bool fallthru;
};
class InstructionOperandIterator {
public:
InstructionOperandIterator(Instruction* instr, size_t pos)
: instr_(instr), pos_(pos) {}
Instruction* instruction() const { return instr_; }
InstructionOperand* Advance() { return instr_->InputAt(pos_++); }
private:
Instruction* instr_;
size_t pos_;
};
// Generates native code for a sequence of instructions.
class CodeGenerator final : public GapResolver::Assembler {
public:
explicit CodeGenerator(Frame* frame, Linkage* linkage,
InstructionSequence* code, CompilationInfo* info);
// Generate native code.
Handle<Code> GenerateCode();
InstructionSequence* code() const { return code_; }
FrameAccessState* frame_access_state() const { return frame_access_state_; }
const Frame* frame() const { return frame_access_state_->frame(); }
Isolate* isolate() const { return info_->isolate(); }
Linkage* linkage() const { return linkage_; }
Label* GetLabel(RpoNumber rpo) { return &labels_[rpo.ToSize()]; }
private:
MacroAssembler* masm() { return &masm_; }
GapResolver* resolver() { return &resolver_; }
SafepointTableBuilder* safepoints() { return &safepoints_; }
Zone* zone() const { return code()->zone(); }
CompilationInfo* info() const { return info_; }
// Create the FrameAccessState object. The Frame is immutable from here on.
void CreateFrameAccessState(Frame* frame);
// Architecture - specific frame finalization.
void FinishFrame(Frame* frame);
// Checks if {block} will appear directly after {current_block_} when
// assembling code, in which case, a fall-through can be used.
bool IsNextInAssemblyOrder(RpoNumber block) const;
// Record a safepoint with the given pointer map.
void RecordSafepoint(ReferenceMap* references, Safepoint::Kind kind,
int arguments, Safepoint::DeoptMode deopt_mode);
// Check if a heap object can be materialized by loading from the frame, which
// is usually way cheaper than materializing the actual heap object constant.
bool IsMaterializableFromFrame(Handle<HeapObject> object, int* slot_return);
// Check if a heap object can be materialized by loading from a heap root,
// which is cheaper on some platforms than materializing the actual heap
// object constant.
bool IsMaterializableFromRoot(Handle<HeapObject> object,
Heap::RootListIndex* index_return);
enum CodeGenResult { kSuccess, kTooManyDeoptimizationBailouts };
// Assemble instructions for the specified block.
CodeGenResult AssembleBlock(const InstructionBlock* block);
// Assemble code for the specified instruction.
CodeGenResult AssembleInstruction(Instruction* instr,
const InstructionBlock* block);
void AssembleSourcePosition(Instruction* instr);
void AssembleGaps(Instruction* instr);
// ===========================================================================
// ============= Architecture-specific code generation methods. ==============
// ===========================================================================
CodeGenResult AssembleArchInstruction(Instruction* instr);
void AssembleArchJump(RpoNumber target);
void AssembleArchBranch(Instruction* instr, BranchInfo* branch);
void AssembleArchBoolean(Instruction* instr, FlagsCondition condition);
void AssembleArchLookupSwitch(Instruction* instr);
void AssembleArchTableSwitch(Instruction* instr);
CodeGenResult AssembleDeoptimizerCall(int deoptimization_id,
Deoptimizer::BailoutType bailout_type);
// Generates an architecture-specific, descriptor-specific prologue
// to set up a stack frame.
void AssembleConstructFrame();
// Generates an architecture-specific, descriptor-specific return sequence
// to tear down a stack frame.
void AssembleReturn();
// Generates code to deconstruct a the caller's frame, including arguments.
void AssembleDeconstructActivationRecord(int stack_param_delta);
void AssembleDeconstructFrame();
// Generates code to manipulate the stack in preparation for a tail call.
void AssemblePrepareTailCall(int stack_param_delta);
// Generates code to pop current frame if it is an arguments adaptor frame.
void AssemblePopArgumentsAdaptorFrame(Register args_reg, Register scratch1,
Register scratch2, Register scratch3);
// ===========================================================================
// ============== Architecture-specific gap resolver methods. ================
// ===========================================================================
// Interface used by the gap resolver to emit moves and swaps.
void AssembleMove(InstructionOperand* source,
InstructionOperand* destination) final;
void AssembleSwap(InstructionOperand* source,
InstructionOperand* destination) final;
// ===========================================================================
// =================== Jump table construction methods. ======================
// ===========================================================================
class JumpTable;
// Adds a jump table that is emitted after the actual code. Returns label
// pointing to the beginning of the table. {targets} is assumed to be static
// or zone allocated.
Label* AddJumpTable(Label** targets, size_t target_count);
// Emits a jump table.
void AssembleJumpTable(Label** targets, size_t target_count);
// ===========================================================================
// ================== Deoptimization table construction. =====================
// ===========================================================================
void RecordCallPosition(Instruction* instr);
void PopulateDeoptimizationData(Handle<Code> code);
int DefineDeoptimizationLiteral(Handle<Object> literal);
FrameStateDescriptor* GetFrameStateDescriptor(Instruction* instr,
size_t frame_state_offset);
int BuildTranslation(Instruction* instr, int pc_offset,
size_t frame_state_offset,
OutputFrameStateCombine state_combine);
void BuildTranslationForFrameStateDescriptor(
FrameStateDescriptor* descriptor, InstructionOperandIterator* iter,
Translation* translation, OutputFrameStateCombine state_combine);
void TranslateStateValueDescriptor(StateValueDescriptor* desc,
Translation* translation,
InstructionOperandIterator* iter);
void TranslateFrameStateDescriptorOperands(FrameStateDescriptor* desc,
InstructionOperandIterator* iter,
OutputFrameStateCombine combine,
Translation* translation);
void AddTranslationForOperand(Translation* translation, Instruction* instr,
InstructionOperand* op, MachineType type);
void EnsureSpaceForLazyDeopt();
void MarkLazyDeoptSite();
DeoptimizationExit* AddDeoptimizationExit(Instruction* instr,
size_t frame_state_offset);
// Converts the delta in the number of stack parameter passed from a tail
// caller to the callee into the distance (in pointers) the SP must be
// adjusted, taking frame elision and other relevant factors into
// consideration.
int TailCallFrameStackSlotDelta(int stack_param_delta);
// ===========================================================================
struct DeoptimizationState : ZoneObject {
public:
BailoutId bailout_id() const { return bailout_id_; }
int translation_id() const { return translation_id_; }
int pc_offset() const { return pc_offset_; }
DeoptimizationState(BailoutId bailout_id, int translation_id, int pc_offset)
: bailout_id_(bailout_id),
translation_id_(translation_id),
pc_offset_(pc_offset) {}
private:
BailoutId bailout_id_;
int translation_id_;
int pc_offset_;
};
struct HandlerInfo {
bool caught_locally;
Label* handler;
int pc_offset;
};
friend class OutOfLineCode;
FrameAccessState* frame_access_state_;
Linkage* const linkage_;
InstructionSequence* const code_;
CompilationInfo* const info_;
Label* const labels_;
Label return_label_;
RpoNumber current_block_;
SourcePosition current_source_position_;
MacroAssembler masm_;
GapResolver resolver_;
SafepointTableBuilder safepoints_;
ZoneVector<HandlerInfo> handlers_;
ZoneDeque<DeoptimizationExit*> deoptimization_exits_;
ZoneDeque<DeoptimizationState*> deoptimization_states_;
ZoneDeque<Handle<Object>> deoptimization_literals_;
size_t inlined_function_count_;
TranslationBuffer translations_;
int last_lazy_deopt_pc_;
JumpTable* jump_tables_;
OutOfLineCode* ools_;
int osr_pc_offset_;
};
} // namespace compiler
} // namespace internal
} // namespace v8
#endif // V8_COMPILER_CODE_GENERATOR_H