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// Copyright 2015 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_INTERPRETER_BYTECODE_PEEPHOLE_OPTIMIZER_H_
#define V8_INTERPRETER_BYTECODE_PEEPHOLE_OPTIMIZER_H_
#include "src/interpreter/bytecode-pipeline.h"
namespace v8 {
namespace internal {
namespace interpreter {
class ConstantArrayBuilder;
// An optimization stage for performing peephole optimizations on
// generated bytecode. The optimizer may buffer one bytecode
// internally.
class BytecodePeepholeOptimizer final : public BytecodePipelineStage,
public ZoneObject {
public:
BytecodePeepholeOptimizer(ConstantArrayBuilder* constant_array_builder,
BytecodePipelineStage* next_stage);
void Write(BytecodeNode* node) override;
size_t FlushForOffset() override;
void FlushBasicBlock() override;
private:
BytecodeNode* Optimize(BytecodeNode* current);
void UpdateCurrentBytecode(BytecodeNode* const current);
bool CanElideCurrent(const BytecodeNode* const current) const;
bool CanElideLast(const BytecodeNode* const current) const;
void InvalidateLast();
bool LastIsValid() const;
void SetLast(const BytecodeNode* const node);
bool LastBytecodePutsNameInAccumulator() const;
Handle<Object> GetConstantForIndexOperand(const BytecodeNode* const node,
int index) const;
ConstantArrayBuilder* constant_array_builder_;
BytecodePipelineStage* next_stage_;
BytecodeNode last_;
bool last_is_discardable_;
DISALLOW_COPY_AND_ASSIGN(BytecodePeepholeOptimizer);
};
} // namespace interpreter
} // namespace internal
} // namespace v8
#endif // V8_INTERPRETER_BYTECODE_PEEPHOLE_OPTIMIZER_H_