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Andrei Popescu31002712010-02-23 13:46:05 +00001// Copyright 2010 the V8 project authors. All rights reserved.
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27
28
29#ifndef V8_MIPS_CODEGEN_MIPS_H_
30#define V8_MIPS_CODEGEN_MIPS_H_
31
32namespace v8 {
33namespace internal {
34
35// Forward declarations
36class CompilationInfo;
37class DeferredCode;
38class RegisterAllocator;
39class RegisterFile;
40
41enum InitState { CONST_INIT, NOT_CONST_INIT };
42enum TypeofState { INSIDE_TYPEOF, NOT_INSIDE_TYPEOF };
43
44
Steve Block6ded16b2010-05-10 14:33:55 +010045// -----------------------------------------------------------------------------
46// Reference support
47
48// A reference is a C++ stack-allocated object that keeps an ECMA
49// reference on the execution stack while in scope. For variables
50// the reference is empty, indicating that it isn't necessary to
51// store state on the stack for keeping track of references to those.
52// For properties, we keep either one (named) or two (indexed) values
53// on the execution stack to represent the reference.
54class Reference BASE_EMBEDDED {
55 public:
56 // The values of the types is important, see size().
57 enum Type { UNLOADED = -2, ILLEGAL = -1, SLOT = 0, NAMED = 1, KEYED = 2 };
58 Reference(CodeGenerator* cgen,
59 Expression* expression,
60 bool persist_after_get = false);
61 ~Reference();
62
63 Expression* expression() const { return expression_; }
64 Type type() const { return type_; }
65 void set_type(Type value) {
66 ASSERT_EQ(ILLEGAL, type_);
67 type_ = value;
68 }
69
70 void set_unloaded() {
71 ASSERT_NE(ILLEGAL, type_);
72 ASSERT_NE(UNLOADED, type_);
73 type_ = UNLOADED;
74 }
75 // The size the reference takes up on the stack.
76 int size() const {
77 return (type_ < SLOT) ? 0 : type_;
78 }
79
80 bool is_illegal() const { return type_ == ILLEGAL; }
81 bool is_slot() const { return type_ == SLOT; }
82 bool is_property() const { return type_ == NAMED || type_ == KEYED; }
83 bool is_unloaded() const { return type_ == UNLOADED; }
84
85 // Return the name. Only valid for named property references.
86 Handle<String> GetName();
87
88 // Generate code to push the value of the reference on top of the
89 // expression stack. The reference is expected to be already on top of
90 // the expression stack, and it is consumed by the call unless the
91 // reference is for a compound assignment.
92 // If the reference is not consumed, it is left in place under its value.
93 void GetValue();
94
95 // Generate code to pop a reference, push the value of the reference,
96 // and then spill the stack frame.
97 inline void GetValueAndSpill();
98
99 // Generate code to store the value on top of the expression stack in the
100 // reference. The reference is expected to be immediately below the value
101 // on the expression stack. The value is stored in the location specified
102 // by the reference, and is left on top of the stack, after the reference
103 // is popped from beneath it (unloaded).
104 void SetValue(InitState init_state);
105
106 private:
107 CodeGenerator* cgen_;
108 Expression* expression_;
109 Type type_;
110 // Keep the reference on the stack after get, so it can be used by set later.
111 bool persist_after_get_;
112};
113
114
115// -----------------------------------------------------------------------------
Andrei Popescu31002712010-02-23 13:46:05 +0000116// Code generation state
117
118// The state is passed down the AST by the code generator (and back up, in
119// the form of the state of the label pair). It is threaded through the
120// call stack. Constructing a state implicitly pushes it on the owning code
121// generator's stack of states, and destroying one implicitly pops it.
122
123class CodeGenState BASE_EMBEDDED {
124 public:
125 // Create an initial code generator state. Destroying the initial state
126 // leaves the code generator with a NULL state.
127 explicit CodeGenState(CodeGenerator* owner);
128
129 // Create a code generator state based on a code generator's current
130 // state. The new state has its own typeof state and pair of branch
131 // labels.
132 CodeGenState(CodeGenerator* owner,
133 JumpTarget* true_target,
134 JumpTarget* false_target);
135
136 // Destroy a code generator state and restore the owning code generator's
137 // previous state.
138 ~CodeGenState();
139
140 TypeofState typeof_state() const { return typeof_state_; }
141 JumpTarget* true_target() const { return true_target_; }
142 JumpTarget* false_target() const { return false_target_; }
143
144 private:
145 // The owning code generator.
146 CodeGenerator* owner_;
147
148 // A flag indicating whether we are compiling the immediate subexpression
149 // of a typeof expression.
150 TypeofState typeof_state_;
151
152 JumpTarget* true_target_;
153 JumpTarget* false_target_;
154
155 // The previous state of the owning code generator, restored when
156 // this state is destroyed.
157 CodeGenState* previous_;
158};
159
160
161
Steve Block6ded16b2010-05-10 14:33:55 +0100162// -----------------------------------------------------------------------------
Andrei Popescu31002712010-02-23 13:46:05 +0000163// CodeGenerator
164
165class CodeGenerator: public AstVisitor {
166 public:
167 // Compilation mode. Either the compiler is used as the primary
168 // compiler and needs to setup everything or the compiler is used as
169 // the secondary compiler for split compilation and has to handle
170 // bailouts.
171 enum Mode {
172 PRIMARY,
173 SECONDARY
174 };
175
176 // Takes a function literal, generates code for it. This function should only
177 // be called by compiler.cc.
178 static Handle<Code> MakeCode(CompilationInfo* info);
179
180 // Printing of AST, etc. as requested by flags.
181 static void MakeCodePrologue(CompilationInfo* info);
182
183 // Allocate and install the code.
184 static Handle<Code> MakeCodeEpilogue(MacroAssembler* masm,
185 Code::Flags flags,
186 CompilationInfo* info);
187
188#ifdef ENABLE_LOGGING_AND_PROFILING
189 static bool ShouldGenerateLog(Expression* type);
190#endif
191
192 static void SetFunctionInfo(Handle<JSFunction> fun,
193 FunctionLiteral* lit,
194 bool is_toplevel,
195 Handle<Script> script);
196
197 static void RecordPositions(MacroAssembler* masm, int pos);
198
199 // Accessors
200 MacroAssembler* masm() { return masm_; }
201 VirtualFrame* frame() const { return frame_; }
202 inline Handle<Script> script();
203
204 bool has_valid_frame() const { return frame_ != NULL; }
205
206 // Set the virtual frame to be new_frame, with non-frame register
207 // reference counts given by non_frame_registers. The non-frame
208 // register reference counts of the old frame are returned in
209 // non_frame_registers.
210 void SetFrame(VirtualFrame* new_frame, RegisterFile* non_frame_registers);
211
212 void DeleteFrame();
213
214 RegisterAllocator* allocator() const { return allocator_; }
215
216 CodeGenState* state() { return state_; }
217 void set_state(CodeGenState* state) { state_ = state; }
218
219 void AddDeferred(DeferredCode* code) { deferred_.Add(code); }
220
221 static const int kUnknownIntValue = -1;
222
223 // Number of instructions used for the JS return sequence. The constant is
224 // used by the debugger to patch the JS return sequence.
Steve Block6ded16b2010-05-10 14:33:55 +0100225 static const int kJSReturnSequenceLength = 7;
226
227 // If the name is an inline runtime function call return the number of
228 // expected arguments. Otherwise return -1.
229 static int InlineRuntimeCallArgumentsCount(Handle<String> name);
Andrei Popescu31002712010-02-23 13:46:05 +0000230
231 private:
232 // Construction/Destruction.
233 explicit CodeGenerator(MacroAssembler* masm);
Andrei Popescu31002712010-02-23 13:46:05 +0000234
235 // Accessors.
236 inline bool is_eval();
Steve Block6ded16b2010-05-10 14:33:55 +0100237 inline Scope* scope();
Andrei Popescu31002712010-02-23 13:46:05 +0000238
239 // Generating deferred code.
240 void ProcessDeferred();
241
242 // State
243 bool has_cc() const { return cc_reg_ != cc_always; }
244 TypeofState typeof_state() const { return state_->typeof_state(); }
245 JumpTarget* true_target() const { return state_->true_target(); }
246 JumpTarget* false_target() const { return state_->false_target(); }
247
248 // We don't track loop nesting level on mips yet.
249 int loop_nesting() const { return 0; }
250
251 // Node visitors.
252 void VisitStatements(ZoneList<Statement*>* statements);
253
254#define DEF_VISIT(type) \
255 void Visit##type(type* node);
256 AST_NODE_LIST(DEF_VISIT)
257#undef DEF_VISIT
258
Steve Block6ded16b2010-05-10 14:33:55 +0100259 // Visit a statement and then spill the virtual frame if control flow can
260 // reach the end of the statement (ie, it does not exit via break,
261 // continue, return, or throw). This function is used temporarily while
262 // the code generator is being transformed.
263 inline void VisitAndSpill(Statement* statement);
264
265 // Visit a list of statements and then spill the virtual frame if control
266 // flow can reach the end of the list.
267 inline void VisitStatementsAndSpill(ZoneList<Statement*>* statements);
268
Andrei Popescu31002712010-02-23 13:46:05 +0000269 // Main code generation function
Steve Block6ded16b2010-05-10 14:33:55 +0100270 void Generate(CompilationInfo* info);
271
272 // The following are used by class Reference.
273 void LoadReference(Reference* ref);
274 void UnloadReference(Reference* ref);
275
276 MemOperand ContextOperand(Register context, int index) const {
277 return MemOperand(context, Context::SlotOffset(index));
278 }
279
280 MemOperand SlotOperand(Slot* slot, Register tmp);
281
282 // Expressions
283 MemOperand GlobalObject() const {
284 return ContextOperand(cp, Context::GLOBAL_INDEX);
285 }
286
287 void LoadCondition(Expression* x,
288 JumpTarget* true_target,
289 JumpTarget* false_target,
290 bool force_cc);
291 void Load(Expression* x);
292 void LoadGlobal();
293
294 // Generate code to push the value of an expression on top of the frame
295 // and then spill the frame fully to memory. This function is used
296 // temporarily while the code generator is being transformed.
297 inline void LoadAndSpill(Expression* expression);
298
299 // Read a value from a slot and leave it on top of the expression stack.
300 void LoadFromSlot(Slot* slot, TypeofState typeof_state);
301 // Store the value on top of the stack to a slot.
302 void StoreToSlot(Slot* slot, InitState init_state);
Andrei Popescu31002712010-02-23 13:46:05 +0000303
304 struct InlineRuntimeLUT {
305 void (CodeGenerator::*method)(ZoneList<Expression*>*);
306 const char* name;
Steve Block6ded16b2010-05-10 14:33:55 +0100307 int nargs;
Andrei Popescu31002712010-02-23 13:46:05 +0000308 };
309
310 static InlineRuntimeLUT* FindInlineRuntimeLUT(Handle<String> name);
311 bool CheckForInlineRuntimeCall(CallRuntime* node);
312 static bool PatchInlineRuntimeEntry(Handle<String> name,
313 const InlineRuntimeLUT& new_entry,
314 InlineRuntimeLUT* old_entry);
315
316 static Handle<Code> ComputeLazyCompile(int argc);
317 void ProcessDeclarations(ZoneList<Declaration*>* declarations);
318
319 Handle<Code> ComputeCallInitialize(int argc, InLoopFlag in_loop);
320
321 // Declare global variables and functions in the given array of
322 // name/value pairs.
323 void DeclareGlobals(Handle<FixedArray> pairs);
324
325 // Support for type checks.
326 void GenerateIsSmi(ZoneList<Expression*>* args);
327 void GenerateIsNonNegativeSmi(ZoneList<Expression*>* args);
328 void GenerateIsArray(ZoneList<Expression*>* args);
Andrei Popescu402d9372010-02-26 13:31:12 +0000329 void GenerateIsRegExp(ZoneList<Expression*>* args);
Andrei Popescu31002712010-02-23 13:46:05 +0000330
331 // Support for construct call checks.
332 void GenerateIsConstructCall(ZoneList<Expression*>* args);
333
334 // Support for arguments.length and arguments[?].
335 void GenerateArgumentsLength(ZoneList<Expression*>* args);
Steve Block6ded16b2010-05-10 14:33:55 +0100336 void GenerateArguments(ZoneList<Expression*>* args);
Andrei Popescu31002712010-02-23 13:46:05 +0000337
338 // Support for accessing the class and value fields of an object.
339 void GenerateClassOf(ZoneList<Expression*>* args);
340 void GenerateValueOf(ZoneList<Expression*>* args);
341 void GenerateSetValueOf(ZoneList<Expression*>* args);
342
343 // Fast support for charCodeAt(n).
344 void GenerateFastCharCodeAt(ZoneList<Expression*>* args);
345
Steve Block6ded16b2010-05-10 14:33:55 +0100346 // Fast support for string.charAt(n) and string[n].
347 void GenerateCharFromCode(ZoneList<Expression*>* args);
348
Andrei Popescu31002712010-02-23 13:46:05 +0000349 // Fast support for object equality testing.
350 void GenerateObjectEquals(ZoneList<Expression*>* args);
351
352 void GenerateLog(ZoneList<Expression*>* args);
353
354 // Fast support for Math.random().
Steve Block6ded16b2010-05-10 14:33:55 +0100355 void GenerateRandomHeapNumber(ZoneList<Expression*>* args);
Andrei Popescu31002712010-02-23 13:46:05 +0000356
357 void GenerateIsObject(ZoneList<Expression*>* args);
Ben Murdoch3bec4d22010-07-22 14:51:16 +0100358 void GenerateIsSpecObject(ZoneList<Expression*>* args);
Andrei Popescu31002712010-02-23 13:46:05 +0000359 void GenerateIsFunction(ZoneList<Expression*>* args);
360 void GenerateIsUndetectableObject(ZoneList<Expression*>* args);
361 void GenerateStringAdd(ZoneList<Expression*>* args);
362 void GenerateSubString(ZoneList<Expression*>* args);
363 void GenerateStringCompare(ZoneList<Expression*>* args);
364 void GenerateRegExpExec(ZoneList<Expression*>* args);
Andrei Popescu402d9372010-02-26 13:31:12 +0000365 void GenerateNumberToString(ZoneList<Expression*>* args);
366
Steve Block6ded16b2010-05-10 14:33:55 +0100367 // Fast call to math functions.
368 void GenerateMathPow(ZoneList<Expression*>* args);
369 void GenerateMathSin(ZoneList<Expression*>* args);
370 void GenerateMathCos(ZoneList<Expression*>* args);
371 void GenerateMathSqrt(ZoneList<Expression*>* args);
Andrei Popescu31002712010-02-23 13:46:05 +0000372
373 // Simple condition analysis.
374 enum ConditionAnalysis {
375 ALWAYS_TRUE,
376 ALWAYS_FALSE,
377 DONT_KNOW
378 };
379 ConditionAnalysis AnalyzeCondition(Expression* cond);
380
381 // Methods used to indicate which source code is generated for. Source
382 // positions are collected by the assembler and emitted with the relocation
383 // information.
384 void CodeForFunctionPosition(FunctionLiteral* fun);
385 void CodeForReturnPosition(FunctionLiteral* fun);
386 void CodeForStatementPosition(Statement* node);
387 void CodeForDoWhileConditionPosition(DoWhileStatement* stmt);
388 void CodeForSourcePosition(int pos);
389
390#ifdef DEBUG
391 // True if the registers are valid for entry to a block.
392 bool HasValidEntryRegisters();
393#endif
394
395 bool is_eval_; // Tells whether code is generated for eval.
396
397 Handle<Script> script_;
398 List<DeferredCode*> deferred_;
399
400 // Assembler
401 MacroAssembler* masm_; // to generate code
402
403 CompilationInfo* info_;
404
405 // Code generation state
Andrei Popescu31002712010-02-23 13:46:05 +0000406 VirtualFrame* frame_;
407 RegisterAllocator* allocator_;
408 Condition cc_reg_;
409 CodeGenState* state_;
410
411 // Jump targets
412 BreakTarget function_return_;
413
414 // True if the function return is shadowed (ie, jumping to the target
415 // function_return_ does not jump to the true function return, but rather
416 // to some unlinking code).
417 bool function_return_is_shadowed_;
418
419 static InlineRuntimeLUT kInlineRuntimeLUT[];
420
421 friend class VirtualFrame;
422 friend class JumpTarget;
423 friend class Reference;
424 friend class FastCodeGenerator;
Steve Block6ded16b2010-05-10 14:33:55 +0100425 friend class FullCodeGenerator;
Andrei Popescu31002712010-02-23 13:46:05 +0000426 friend class FullCodeGenSyntaxChecker;
427
428 DISALLOW_COPY_AND_ASSIGN(CodeGenerator);
429};
430
431
432} } // namespace v8::internal
433
434#endif // V8_MIPS_CODEGEN_MIPS_H_