blob: 4640ed5b08bdda8509f01ba34ac1e2d788970b04 [file] [log] [blame]
Steve Block6ded16b2010-05-10 14:33:55 +01001// Copyright 2010 the V8 project authors. All rights reserved.
2// Redistribution and use in source and binary forms, with or without
3// modification, are permitted provided that the following conditions are
4// met:
5//
6// * Redistributions of source code must retain the above copyright
7// notice, this list of conditions and the following disclaimer.
8// * Redistributions in binary form must reproduce the above
9// copyright notice, this list of conditions and the following
10// disclaimer in the documentation and/or other materials provided
11// with the distribution.
12// * Neither the name of Google Inc. nor the names of its
13// contributors may be used to endorse or promote products derived
14// from this software without specific prior written permission.
15//
16// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28#ifndef V8_SPLAY_TREE_INL_H_
29#define V8_SPLAY_TREE_INL_H_
30
31#include "splay-tree.h"
32
33namespace v8 {
34namespace internal {
35
36
37template<typename Config, class Allocator>
38SplayTree<Config, Allocator>::~SplayTree() {
39 NodeDeleter deleter;
40 ForEachNode(&deleter);
41}
42
43
44template<typename Config, class Allocator>
45bool SplayTree<Config, Allocator>::Insert(const Key& key, Locator* locator) {
46 if (is_empty()) {
47 // If the tree is empty, insert the new node.
Ben Murdoch3ef787d2012-04-12 10:51:47 +010048 root_ = new Node(key, Config::NoValue());
Steve Block6ded16b2010-05-10 14:33:55 +010049 } else {
50 // Splay on the key to move the last node on the search path
51 // for the key to the root of the tree.
52 Splay(key);
53 // Ignore repeated insertions with the same key.
54 int cmp = Config::Compare(key, root_->key_);
55 if (cmp == 0) {
56 locator->bind(root_);
57 return false;
58 }
59 // Insert the new node.
Ben Murdoch3ef787d2012-04-12 10:51:47 +010060 Node* node = new Node(key, Config::NoValue());
Steve Block6ded16b2010-05-10 14:33:55 +010061 InsertInternal(cmp, node);
62 }
63 locator->bind(root_);
64 return true;
65}
66
67
68template<typename Config, class Allocator>
69void SplayTree<Config, Allocator>::InsertInternal(int cmp, Node* node) {
70 if (cmp > 0) {
71 node->left_ = root_;
72 node->right_ = root_->right_;
73 root_->right_ = NULL;
74 } else {
75 node->right_ = root_;
76 node->left_ = root_->left_;
77 root_->left_ = NULL;
78 }
79 root_ = node;
80}
81
82
83template<typename Config, class Allocator>
84bool SplayTree<Config, Allocator>::FindInternal(const Key& key) {
85 if (is_empty())
86 return false;
87 Splay(key);
88 return Config::Compare(key, root_->key_) == 0;
89}
90
91
92template<typename Config, class Allocator>
93bool SplayTree<Config, Allocator>::Find(const Key& key, Locator* locator) {
94 if (FindInternal(key)) {
95 locator->bind(root_);
96 return true;
97 } else {
98 return false;
99 }
100}
101
102
103template<typename Config, class Allocator>
104bool SplayTree<Config, Allocator>::FindGreatestLessThan(const Key& key,
105 Locator* locator) {
106 if (is_empty())
107 return false;
108 // Splay on the key to move the node with the given key or the last
109 // node on the search path to the top of the tree.
110 Splay(key);
111 // Now the result is either the root node or the greatest node in
112 // the left subtree.
113 int cmp = Config::Compare(root_->key_, key);
114 if (cmp <= 0) {
115 locator->bind(root_);
116 return true;
117 } else {
118 Node* temp = root_;
119 root_ = root_->left_;
120 bool result = FindGreatest(locator);
121 root_ = temp;
122 return result;
123 }
124}
125
126
127template<typename Config, class Allocator>
128bool SplayTree<Config, Allocator>::FindLeastGreaterThan(const Key& key,
129 Locator* locator) {
130 if (is_empty())
131 return false;
132 // Splay on the key to move the node with the given key or the last
133 // node on the search path to the top of the tree.
134 Splay(key);
135 // Now the result is either the root node or the least node in
136 // the right subtree.
137 int cmp = Config::Compare(root_->key_, key);
138 if (cmp >= 0) {
139 locator->bind(root_);
140 return true;
141 } else {
142 Node* temp = root_;
143 root_ = root_->right_;
144 bool result = FindLeast(locator);
145 root_ = temp;
146 return result;
147 }
148}
149
150
151template<typename Config, class Allocator>
152bool SplayTree<Config, Allocator>::FindGreatest(Locator* locator) {
153 if (is_empty())
154 return false;
155 Node* current = root_;
156 while (current->right_ != NULL)
157 current = current->right_;
158 locator->bind(current);
159 return true;
160}
161
162
163template<typename Config, class Allocator>
164bool SplayTree<Config, Allocator>::FindLeast(Locator* locator) {
165 if (is_empty())
166 return false;
167 Node* current = root_;
168 while (current->left_ != NULL)
169 current = current->left_;
170 locator->bind(current);
171 return true;
172}
173
174
175template<typename Config, class Allocator>
176bool SplayTree<Config, Allocator>::Move(const Key& old_key,
177 const Key& new_key) {
178 if (!FindInternal(old_key))
179 return false;
180 Node* node_to_move = root_;
181 RemoveRootNode(old_key);
182 Splay(new_key);
183 int cmp = Config::Compare(new_key, root_->key_);
184 if (cmp == 0) {
185 // A node with the target key already exists.
186 delete node_to_move;
187 return false;
188 }
189 node_to_move->key_ = new_key;
190 InsertInternal(cmp, node_to_move);
191 return true;
192}
193
194
195template<typename Config, class Allocator>
196bool SplayTree<Config, Allocator>::Remove(const Key& key) {
197 if (!FindInternal(key))
198 return false;
199 Node* node_to_remove = root_;
200 RemoveRootNode(key);
201 delete node_to_remove;
202 return true;
203}
204
205
206template<typename Config, class Allocator>
207void SplayTree<Config, Allocator>::RemoveRootNode(const Key& key) {
208 if (root_->left_ == NULL) {
209 // No left child, so the new tree is just the right child.
210 root_ = root_->right_;
211 } else {
212 // Left child exists.
213 Node* right = root_->right_;
214 // Make the original left child the new root.
215 root_ = root_->left_;
216 // Splay to make sure that the new root has an empty right child.
217 Splay(key);
218 // Insert the original right child as the right child of the new
219 // root.
220 root_->right_ = right;
221 }
222}
223
224
225template<typename Config, class Allocator>
226void SplayTree<Config, Allocator>::Splay(const Key& key) {
227 if (is_empty())
228 return;
Ben Murdoch3ef787d2012-04-12 10:51:47 +0100229 Node dummy_node(Config::kNoKey, Config::NoValue());
Steve Block6ded16b2010-05-10 14:33:55 +0100230 // Create a dummy node. The use of the dummy node is a bit
231 // counter-intuitive: The right child of the dummy node will hold
232 // the L tree of the algorithm. The left child of the dummy node
233 // will hold the R tree of the algorithm. Using a dummy node, left
234 // and right will always be nodes and we avoid special cases.
235 Node* dummy = &dummy_node;
236 Node* left = dummy;
237 Node* right = dummy;
238 Node* current = root_;
239 while (true) {
240 int cmp = Config::Compare(key, current->key_);
241 if (cmp < 0) {
242 if (current->left_ == NULL)
243 break;
244 if (Config::Compare(key, current->left_->key_) < 0) {
245 // Rotate right.
246 Node* temp = current->left_;
247 current->left_ = temp->right_;
248 temp->right_ = current;
249 current = temp;
250 if (current->left_ == NULL)
251 break;
252 }
253 // Link right.
254 right->left_ = current;
255 right = current;
256 current = current->left_;
257 } else if (cmp > 0) {
258 if (current->right_ == NULL)
259 break;
260 if (Config::Compare(key, current->right_->key_) > 0) {
261 // Rotate left.
262 Node* temp = current->right_;
263 current->right_ = temp->left_;
264 temp->left_ = current;
265 current = temp;
266 if (current->right_ == NULL)
267 break;
268 }
269 // Link left.
270 left->right_ = current;
271 left = current;
272 current = current->right_;
273 } else {
274 break;
275 }
276 }
277 // Assemble.
278 left->right_ = current->left_;
279 right->left_ = current->right_;
280 current->left_ = dummy->right_;
281 current->right_ = dummy->left_;
282 root_ = current;
283}
284
285
286template <typename Config, class Allocator> template <class Callback>
287void SplayTree<Config, Allocator>::ForEach(Callback* callback) {
288 NodeToPairAdaptor<Callback> callback_adaptor(callback);
289 ForEachNode(&callback_adaptor);
290}
291
292
293template <typename Config, class Allocator> template <class Callback>
294void SplayTree<Config, Allocator>::ForEachNode(Callback* callback) {
295 // Pre-allocate some space for tiny trees.
296 List<Node*, Allocator> nodes_to_visit(10);
297 if (root_ != NULL) nodes_to_visit.Add(root_);
298 int pos = 0;
299 while (pos < nodes_to_visit.length()) {
300 Node* node = nodes_to_visit[pos++];
301 if (node->left() != NULL) nodes_to_visit.Add(node->left());
302 if (node->right() != NULL) nodes_to_visit.Add(node->right());
303 callback->Call(node);
304 }
305}
306
307
308} } // namespace v8::internal
309
310#endif // V8_SPLAY_TREE_INL_H_