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Ben Murdoch4a90d5f2016-03-22 12:00:34 +00001// Copyright 2015 the V8 project authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef V8_COMPILER_FAST_ACCESSOR_ASSEMBLER_H_
6#define V8_COMPILER_FAST_ACCESSOR_ASSEMBLER_H_
7
8#include <stdint.h>
9#include <vector>
10
11// Clients of this interface shouldn't depend on lots of compiler internals.
12// Do not include anything from src/compiler here!
13#include "include/v8-experimental.h"
14#include "src/base/macros.h"
15#include "src/base/smart-pointers.h"
16#include "src/handles.h"
17
18
19namespace v8 {
20namespace internal {
21
22class Code;
23class Isolate;
24class Zone;
25
26namespace compiler {
27
28class Node;
29class RawMachineAssembler;
30class RawMachineLabel;
31
32
33// This interface "exports" an aggregated subset of RawMachineAssembler, for
34// use by the API to implement Fast Dom Accessors.
35//
36// This interface is made for this single purpose only and does not attempt
37// to implement a general purpose solution. If you need one, please look at
38// RawMachineAssembler instead.
39//
40// The life cycle of a FastAccessorAssembler has two phases:
41// - After creating the instance, you can call an arbitrary sequence of
42// builder functions to build the desired function.
43// - When done, you can Build() the accessor and query for the build results.
44//
45// You cannot call any result getters before Build() was called & successful;
46// and you cannot call any builder functions after Build() was called.
47class FastAccessorAssembler {
48 public:
49 typedef v8::experimental::FastAccessorBuilder::ValueId ValueId;
50 typedef v8::experimental::FastAccessorBuilder::LabelId LabelId;
51
52 explicit FastAccessorAssembler(Isolate* isolate);
53 ~FastAccessorAssembler();
54
55 // Builder / assembler functions:
56 ValueId IntegerConstant(int int_constant);
57 ValueId GetReceiver();
58 ValueId LoadInternalField(ValueId value_id, int field_no);
59 ValueId LoadValue(ValueId value_id, int offset);
60 ValueId LoadObject(ValueId value_id, int offset);
61
62 // Builder / assembler functions for control flow.
63 void ReturnValue(ValueId value_id);
64 void CheckFlagSetOrReturnNull(ValueId value_id, int mask);
65 void CheckNotZeroOrReturnNull(ValueId value_id);
66
67 // TODO(vogelheim): Implement a C++ callback.
68 // void CheckNotNullOrCallback(ValueId value_id, ..c++-callback type...,
69 // ValueId arg1, ValueId arg2, ...);
70
71 LabelId MakeLabel();
72 void SetLabel(LabelId label_id);
73 void CheckNotZeroOrJump(ValueId value_id, LabelId label_id);
74
75 // Assemble the code.
76 MaybeHandle<Code> Build();
77
78 private:
79 ValueId FromRaw(Node* node);
80 LabelId FromRaw(RawMachineLabel* label);
81 Node* FromId(ValueId value) const;
82 RawMachineLabel* FromId(LabelId value) const;
83
84 Zone* zone() { return &zone_; }
85
86 Zone zone_;
87 base::SmartPointer<RawMachineAssembler> assembler_;
88
89 // To prevent exposing the RMA internals to the outside world, we'll map
90 // Node + Label pointers integers wrapped in ValueId and LabelId instances.
91 // These vectors maintain this mapping.
92 std::vector<Node*> nodes_;
93 std::vector<RawMachineLabel*> labels_;
94
95 // Remember the current state for easy error checking. (We prefer to be
96 // strict as this class will be exposed at the API.)
97 enum { kBuilding, kBuilt, kError } state_;
98
99 DISALLOW_COPY_AND_ASSIGN(FastAccessorAssembler);
100};
101
102} // namespace compiler
103} // namespace internal
104} // namespace v8
105
106#endif // V8_COMPILER_FAST_ACCESSOR_ASSEMBLER_H_