blob: 21c02ac1ad53babf0538adb020192332dd64e246 [file] [log] [blame]
Ben Murdochb8a8cc12014-11-26 15:28:44 +00001// Copyright 2012 the V8 project authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef V8_TRANSITIONS_H_
6#define V8_TRANSITIONS_H_
7
8#include "src/checks.h"
9#include "src/elements-kind.h"
10#include "src/heap/heap.h"
11#include "src/isolate.h"
12#include "src/objects.h"
13
14namespace v8 {
15namespace internal {
16
17
18// TransitionArrays are fixed arrays used to hold map transitions for property,
19// constant, and element changes. They can either be simple transition arrays
20// that store a single property transition, or a full transition array that has
21// prototype transitions and multiple property transitons. The details related
22// to property transitions are accessed in the descriptor array of the target
23// map. In the case of a simple transition, the key is also read from the
24// descriptor array of the target map.
25//
26// The simple format of the these objects is:
27// [0] Undefined or back pointer map
28// [1] Single transition
29//
30// The full format is:
31// [0] Undefined or back pointer map
32// [1] Smi(0) or fixed array of prototype transitions
33// [2] First transition
34// [length() - kTransitionSize] Last transition
35class TransitionArray: public FixedArray {
36 public:
37 // Accessors for fetching instance transition at transition number.
38 inline Name* GetKey(int transition_number);
39 inline void SetKey(int transition_number, Name* value);
40 inline Object** GetKeySlot(int transition_number);
41 int GetSortedKeyIndex(int transition_number) { return transition_number; }
42
43 Name* GetSortedKey(int transition_number) {
44 return GetKey(transition_number);
45 }
46
47 inline Map* GetTarget(int transition_number);
48 inline void SetTarget(int transition_number, Map* target);
49
50 inline PropertyDetails GetTargetDetails(int transition_number);
51
52 inline bool HasElementsTransition();
53
54 inline Object* back_pointer_storage();
55 inline void set_back_pointer_storage(
56 Object* back_pointer,
57 WriteBarrierMode mode = UPDATE_WRITE_BARRIER);
58
59 inline FixedArray* GetPrototypeTransitions();
60 inline void SetPrototypeTransitions(
61 FixedArray* prototype_transitions,
62 WriteBarrierMode mode = UPDATE_WRITE_BARRIER);
63 inline Object** GetPrototypeTransitionsSlot();
64 inline bool HasPrototypeTransitions();
65
66 // Returns the number of transitions in the array.
67 int number_of_transitions() {
68 if (IsSimpleTransition()) return 1;
69 int len = length();
70 return len <= kFirstIndex ? 0 : (len - kFirstIndex) / kTransitionSize;
71 }
72
73 inline int number_of_entries() { return number_of_transitions(); }
74
75 // Creates a FullTransitionArray from a SimpleTransitionArray in
76 // containing_map.
77 static Handle<TransitionArray> ExtendToFullTransitionArray(
78 Handle<Map> containing_map);
79
80 // Create a transition array, copying from the owning map if it already has
81 // one, otherwise creating a new one according to flag.
82 // TODO(verwaest): This should not cause an existing transition to be
83 // overwritten.
84 static Handle<TransitionArray> CopyInsert(Handle<Map> map,
85 Handle<Name> name,
86 Handle<Map> target,
87 SimpleTransitionFlag flag);
88
89 // Search a transition for a given property name.
90 inline int Search(Name* name);
91
92 // Allocates a TransitionArray.
93 static Handle<TransitionArray> Allocate(
94 Isolate* isolate, int number_of_transitions);
95
96 bool IsSimpleTransition() {
97 return length() == kSimpleTransitionSize &&
98 get(kSimpleTransitionTarget)->IsHeapObject() &&
99 // The IntrusivePrototypeTransitionIterator may have set the map of the
100 // prototype transitions array to a smi. In that case, there are
101 // prototype transitions, hence this transition array is a full
102 // transition array.
103 HeapObject::cast(get(kSimpleTransitionTarget))->map()->IsMap() &&
104 get(kSimpleTransitionTarget)->IsMap();
105 }
106
107 bool IsFullTransitionArray() {
108 return length() > kFirstIndex ||
109 (length() == kFirstIndex && !IsSimpleTransition());
110 }
111
112 // Casting.
113 static inline TransitionArray* cast(Object* obj);
114
115 // Constant for denoting key was not found.
116 static const int kNotFound = -1;
117
118 static const int kBackPointerStorageIndex = 0;
119
120 // Layout for full transition arrays.
121 static const int kPrototypeTransitionsIndex = 1;
122 static const int kFirstIndex = 2;
123
124 // Layout for simple transition arrays.
125 static const int kSimpleTransitionTarget = 1;
126 static const int kSimpleTransitionSize = 2;
127 static const int kSimpleTransitionIndex = 0;
128 STATIC_ASSERT(kSimpleTransitionIndex != kNotFound);
129
130 static const int kBackPointerStorageOffset = FixedArray::kHeaderSize;
131
132 // Layout for the full transition array header.
133 static const int kPrototypeTransitionsOffset = kBackPointerStorageOffset +
134 kPointerSize;
135
136 // Layout of map transition entries in full transition arrays.
137 static const int kTransitionKey = 0;
138 static const int kTransitionTarget = 1;
139 static const int kTransitionSize = 2;
140
141#ifdef OBJECT_PRINT
142 // Print all the transitions.
143 void PrintTransitions(OStream& os); // NOLINT
144#endif
145
146#ifdef DEBUG
147 bool IsSortedNoDuplicates(int valid_entries = -1);
148 bool IsConsistentWithBackPointers(Map* current_map);
149 bool IsEqualTo(TransitionArray* other);
150#endif
151
152 // The maximum number of transitions we want in a transition array (should
153 // fit in a page).
154 static const int kMaxNumberOfTransitions = 1024 + 512;
155
156 private:
157 // Conversion from transition number to array indices.
158 static int ToKeyIndex(int transition_number) {
159 return kFirstIndex +
160 (transition_number * kTransitionSize) +
161 kTransitionKey;
162 }
163
164 static int ToTargetIndex(int transition_number) {
165 return kFirstIndex +
166 (transition_number * kTransitionSize) +
167 kTransitionTarget;
168 }
169
170 static Handle<TransitionArray> AllocateSimple(
171 Isolate* isolate, Handle<Map> target);
172
173 // Allocate a new transition array with a single entry.
174 static Handle<TransitionArray> NewWith(Handle<Map> map,
175 Handle<Name> name,
176 Handle<Map> target,
177 SimpleTransitionFlag flag);
178
179 inline void NoIncrementalWriteBarrierSet(int transition_number,
180 Name* key,
181 Map* target);
182
183 // Copy a single transition from the origin array.
184 inline void NoIncrementalWriteBarrierCopyFrom(TransitionArray* origin,
185 int origin_transition,
186 int target_transition);
187
188 DISALLOW_IMPLICIT_CONSTRUCTORS(TransitionArray);
189};
190
191
192} } // namespace v8::internal
193
194#endif // V8_TRANSITIONS_H_