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Steve Blocka7e24c12009-10-30 11:49:00 +00001// Copyright 2007-2008 the V8 project authors. All rights reserved.
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3// modification, are permitted provided that the following conditions are
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27
28#ifndef V8_GLOBAL_HANDLES_H_
29#define V8_GLOBAL_HANDLES_H_
30
31#include "list-inl.h"
32
33namespace v8 {
34namespace internal {
35
36// Structure for tracking global handles.
37// A single list keeps all the allocated global handles.
38// Destroyed handles stay in the list but is added to the free list.
39// At GC the destroyed global handles are removed from the free list
40// and deallocated.
41
42// Callback function on handling weak global handles.
43// typedef bool (*WeakSlotCallback)(Object** pointer);
44
45// An object group is treated like a single JS object: if one of object in
46// the group is alive, all objects in the same group are considered alive.
47// An object group is used to simulate object relationship in a DOM tree.
48class ObjectGroup : public Malloced {
49 public:
50 ObjectGroup() : objects_(4) {}
51 explicit ObjectGroup(size_t capacity) : objects_(capacity) {}
52
53 List<Object**> objects_;
54};
55
56
57class GlobalHandles : public AllStatic {
58 public:
59 // Creates a new global handle that is alive until Destroy is called.
60 static Handle<Object> Create(Object* value);
61
62 // Destroy a global handle.
63 static void Destroy(Object** location);
64
65 // Make the global handle weak and set the callback parameter for the
66 // handle. When the garbage collector recognizes that only weak global
67 // handles point to an object the handles are cleared and the callback
68 // function is invoked (for each handle) with the handle and corresponding
69 // parameter as arguments. Note: cleared means set to Smi::FromInt(0). The
70 // reason is that Smi::FromInt(0) does not change during garage collection.
71 static void MakeWeak(Object** location,
72 void* parameter,
73 WeakReferenceCallback callback);
74
75 // Returns the current number of weak handles.
76 static int NumberOfWeakHandles() { return number_of_weak_handles_; }
77
78 // Returns the current number of weak handles to global objects.
79 // These handles are also included in NumberOfWeakHandles().
80 static int NumberOfGlobalObjectWeakHandles() {
81 return number_of_global_object_weak_handles_;
82 }
83
84 // Clear the weakness of a global handle.
85 static void ClearWeakness(Object** location);
86
87 // Tells whether global handle is near death.
88 static bool IsNearDeath(Object** location);
89
90 // Tells whether global handle is weak.
91 static bool IsWeak(Object** location);
92
93 // Process pending weak handles.
94 static void PostGarbageCollectionProcessing();
95
96 // Iterates over all handles.
97 static void IterateRoots(ObjectVisitor* v);
98
99 // Iterates over all weak roots in heap.
100 static void IterateWeakRoots(ObjectVisitor* v);
101
102 // Find all weak handles satisfying the callback predicate, mark
103 // them as pending.
104 static void IdentifyWeakHandles(WeakSlotCallback f);
105
106 // Add an object group.
107 // Should only used in GC callback function before a collection.
108 // All groups are destroyed after a mark-compact collection.
109 static void AddGroup(Object*** handles, size_t length);
110
111 // Returns the object groups.
112 static List<ObjectGroup*>* ObjectGroups();
113
114 // Remove bags, this should only happen after GC.
115 static void RemoveObjectGroups();
116
117 // Tear down the global handle structure.
118 static void TearDown();
119
120#ifdef DEBUG
121 static void PrintStats();
122 static void Print();
123#endif
124 private:
125 // Internal node structure, one for each global handle.
126 class Node;
127
128 // Field always containing the number of weak and near-death handles.
129 static int number_of_weak_handles_;
130
131 // Field always containing the number of weak and near-death handles
132 // to global objects. These objects are also included in
133 // number_of_weak_handles_.
134 static int number_of_global_object_weak_handles_;
135
136 // Global handles are kept in a single linked list pointed to by head_.
137 static Node* head_;
138 static Node* head() { return head_; }
139 static void set_head(Node* value) { head_ = value; }
140
141 // Free list for DESTROYED global handles not yet deallocated.
142 static Node* first_free_;
143 static Node* first_free() { return first_free_; }
144 static void set_first_free(Node* value) { first_free_ = value; }
145};
146
147
148} } // namespace v8::internal
149
150#endif // V8_GLOBAL_HANDLES_H_