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Steve Blocka7e24c12009-10-30 11:49:00 +00001// Copyright 2008-2009 the V8 project authors. All rights reserved.
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27
28#ifndef V8_IA32_REGEXP_MACRO_ASSEMBLER_IA32_H_
29#define V8_IA32_REGEXP_MACRO_ASSEMBLER_IA32_H_
30
31namespace v8 {
32namespace internal {
33
34#ifndef V8_NATIVE_REGEXP
35class RegExpMacroAssemblerIA32: public RegExpMacroAssembler {
36 public:
37 RegExpMacroAssemblerIA32() { }
38 virtual ~RegExpMacroAssemblerIA32() { }
39};
40
41#else
42class RegExpMacroAssemblerIA32: public NativeRegExpMacroAssembler {
43 public:
44 RegExpMacroAssemblerIA32(Mode mode, int registers_to_save);
45 virtual ~RegExpMacroAssemblerIA32();
46 virtual int stack_limit_slack();
47 virtual void AdvanceCurrentPosition(int by);
48 virtual void AdvanceRegister(int reg, int by);
49 virtual void Backtrack();
50 virtual void Bind(Label* label);
51 virtual void CheckAtStart(Label* on_at_start);
52 virtual void CheckCharacter(uint32_t c, Label* on_equal);
53 virtual void CheckCharacterAfterAnd(uint32_t c,
54 uint32_t mask,
55 Label* on_equal);
56 virtual void CheckCharacterGT(uc16 limit, Label* on_greater);
57 virtual void CheckCharacterLT(uc16 limit, Label* on_less);
58 virtual void CheckCharacters(Vector<const uc16> str,
59 int cp_offset,
60 Label* on_failure,
61 bool check_end_of_string);
62 // A "greedy loop" is a loop that is both greedy and with a simple
63 // body. It has a particularly simple implementation.
64 virtual void CheckGreedyLoop(Label* on_tos_equals_current_position);
65 virtual void CheckNotAtStart(Label* on_not_at_start);
66 virtual void CheckNotBackReference(int start_reg, Label* on_no_match);
67 virtual void CheckNotBackReferenceIgnoreCase(int start_reg,
68 Label* on_no_match);
69 virtual void CheckNotRegistersEqual(int reg1, int reg2, Label* on_not_equal);
70 virtual void CheckNotCharacter(uint32_t c, Label* on_not_equal);
71 virtual void CheckNotCharacterAfterAnd(uint32_t c,
72 uint32_t mask,
73 Label* on_not_equal);
74 virtual void CheckNotCharacterAfterMinusAnd(uc16 c,
75 uc16 minus,
76 uc16 mask,
77 Label* on_not_equal);
78 // Checks whether the given offset from the current position is before
79 // the end of the string.
80 virtual void CheckPosition(int cp_offset, Label* on_outside_input);
81 virtual bool CheckSpecialCharacterClass(uc16 type,
82 int cp_offset,
83 bool check_offset,
84 Label* on_no_match);
85 virtual void Fail();
86 virtual Handle<Object> GetCode(Handle<String> source);
87 virtual void GoTo(Label* label);
88 virtual void IfRegisterGE(int reg, int comparand, Label* if_ge);
89 virtual void IfRegisterLT(int reg, int comparand, Label* if_lt);
90 virtual void IfRegisterEqPos(int reg, Label* if_eq);
91 virtual IrregexpImplementation Implementation();
92 virtual void LoadCurrentCharacter(int cp_offset,
93 Label* on_end_of_input,
94 bool check_bounds = true,
95 int characters = 1);
96 virtual void PopCurrentPosition();
97 virtual void PopRegister(int register_index);
98 virtual void PushBacktrack(Label* label);
99 virtual void PushCurrentPosition();
100 virtual void PushRegister(int register_index,
101 StackCheckFlag check_stack_limit);
102 virtual void ReadCurrentPositionFromRegister(int reg);
103 virtual void ReadStackPointerFromRegister(int reg);
104 virtual void SetRegister(int register_index, int to);
105 virtual void Succeed();
106 virtual void WriteCurrentPositionToRegister(int reg, int cp_offset);
107 virtual void ClearRegisters(int reg_from, int reg_to);
108 virtual void WriteStackPointerToRegister(int reg);
109
110 // Called from RegExp if the stack-guard is triggered.
111 // If the code object is relocated, the return address is fixed before
112 // returning.
113 static int CheckStackGuardState(Address* return_address,
114 Code* re_code,
115 Address re_frame);
116
117 private:
118 // Offsets from ebp of function parameters and stored registers.
119 static const int kFramePointer = 0;
120 // Above the frame pointer - function parameters and return address.
121 static const int kReturn_eip = kFramePointer + kPointerSize;
122 static const int kFrameAlign = kReturn_eip + kPointerSize;
123 // Parameters.
124 static const int kInputString = kFrameAlign;
125 static const int kStartIndex = kInputString + kPointerSize;
126 static const int kInputStart = kStartIndex + kPointerSize;
127 static const int kInputEnd = kInputStart + kPointerSize;
128 static const int kRegisterOutput = kInputEnd + kPointerSize;
129 static const int kAtStart = kRegisterOutput + kPointerSize;
130 static const int kStackHighEnd = kAtStart + kPointerSize;
131 // Below the frame pointer - local stack variables.
132 // When adding local variables remember to push space for them in
133 // the frame in GetCode.
134 static const int kBackup_esi = kFramePointer - kPointerSize;
135 static const int kBackup_edi = kBackup_esi - kPointerSize;
136 static const int kBackup_ebx = kBackup_edi - kPointerSize;
137 static const int kInputStartMinusOne = kBackup_ebx - kPointerSize;
138 // First register address. Following registers are below it on the stack.
139 static const int kRegisterZero = kInputStartMinusOne - kPointerSize;
140
141 // Initial size of code buffer.
142 static const size_t kRegExpCodeSize = 1024;
143
144 // Load a number of characters at the given offset from the
145 // current position, into the current-character register.
146 void LoadCurrentCharacterUnchecked(int cp_offset, int character_count);
147
148 // Check whether preemption has been requested.
149 void CheckPreemption();
150
151 // Check whether we are exceeding the stack limit on the backtrack stack.
152 void CheckStackLimit();
153
154 // Generate a call to CheckStackGuardState.
155 void CallCheckStackGuardState(Register scratch);
156
157 // The ebp-relative location of a regexp register.
158 Operand register_location(int register_index);
159
160 // The register containing the current character after LoadCurrentCharacter.
161 inline Register current_character() { return edx; }
162
163 // The register containing the backtrack stack top. Provides a meaningful
164 // name to the register.
165 inline Register backtrack_stackpointer() { return ecx; }
166
167 // Byte size of chars in the string to match (decided by the Mode argument)
168 inline int char_size() { return static_cast<int>(mode_); }
169
170 // Equivalent to a conditional branch to the label, unless the label
171 // is NULL, in which case it is a conditional Backtrack.
172 void BranchOrBacktrack(Condition condition, Label* to, Hint hint = no_hint);
173
174 // Call and return internally in the generated code in a way that
175 // is GC-safe (i.e., doesn't leave absolute code addresses on the stack)
176 inline void SafeCall(Label* to);
177 inline void SafeReturn();
178 inline void SafeCallTarget(Label* name);
179
180 // Pushes the value of a register on the backtrack stack. Decrements the
181 // stack pointer (ecx) by a word size and stores the register's value there.
182 inline void Push(Register source);
183
184 // Pushes a value on the backtrack stack. Decrements the stack pointer (ecx)
185 // by a word size and stores the value there.
186 inline void Push(Immediate value);
187
188 // Pops a value from the backtrack stack. Reads the word at the stack pointer
189 // (ecx) and increments it by a word size.
190 inline void Pop(Register target);
191
192 // Before calling a C-function from generated code, align arguments on stack.
193 // After aligning the frame, arguments must be stored in esp[0], esp[4],
194 // etc., not pushed. The argument count assumes all arguments are word sized.
195 // Some compilers/platforms require the stack to be aligned when calling
196 // C++ code.
197 // Needs a scratch register to do some arithmetic. This register will be
198 // trashed.
199 inline void FrameAlign(int num_arguments, Register scratch);
200
201 // Calls a C function and cleans up the space for arguments allocated
202 // by FrameAlign. The called function is not allowed to trigger a garbage
203 // collection, since that might move the code and invalidate the return
204 // address (unless this is somehow accounted for).
205 inline void CallCFunction(ExternalReference function, int num_arguments);
206
207 MacroAssembler* masm_;
208
209 // Which mode to generate code for (ASCII or UC16).
210 Mode mode_;
211
212 // One greater than maximal register index actually used.
213 int num_registers_;
214
215 // Number of registers to output at the end (the saved registers
216 // are always 0..num_saved_registers_-1)
217 int num_saved_registers_;
218
219 // Labels used internally.
220 Label entry_label_;
221 Label start_label_;
222 Label success_label_;
223 Label backtrack_label_;
224 Label exit_label_;
225 Label check_preempt_label_;
226 Label stack_overflow_label_;
227};
228#endif // V8_NATIVE_REGEXP
229
230}} // namespace v8::internal
231
232#endif // V8_IA32_REGEXP_MACRO_ASSEMBLER_IA32_H_