blob: 3f6d53105b1018e2a322f17c822f744c0df56497 [file] [log] [blame]
Ben Murdochb8a8cc12014-11-26 15:28:44 +00001// Copyright 2013 the V8 project authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef V8_COMPILER_NODE_PROPERTIES_INL_H_
6#define V8_COMPILER_NODE_PROPERTIES_INL_H_
7
8#include "src/v8.h"
9
10#include "src/compiler/common-operator.h"
11#include "src/compiler/generic-node-inl.h"
12#include "src/compiler/node-properties.h"
13#include "src/compiler/opcodes.h"
14#include "src/compiler/operator.h"
15#include "src/compiler/operator-properties-inl.h"
16#include "src/compiler/operator-properties.h"
17
18namespace v8 {
19namespace internal {
20namespace compiler {
21
22// -----------------------------------------------------------------------------
23// Input layout.
24// Inputs are always arranged in order as follows:
25// 0 [ values, context, effects, control ] node->InputCount()
26
27inline int NodeProperties::FirstValueIndex(Node* node) { return 0; }
28
29inline int NodeProperties::FirstContextIndex(Node* node) {
30 return PastValueIndex(node);
31}
32
33inline int NodeProperties::FirstFrameStateIndex(Node* node) {
34 return PastContextIndex(node);
35}
36
37inline int NodeProperties::FirstEffectIndex(Node* node) {
38 return PastFrameStateIndex(node);
39}
40
41inline int NodeProperties::FirstControlIndex(Node* node) {
42 return PastEffectIndex(node);
43}
44
45
46inline int NodeProperties::PastValueIndex(Node* node) {
47 return FirstValueIndex(node) +
48 OperatorProperties::GetValueInputCount(node->op());
49}
50
51inline int NodeProperties::PastContextIndex(Node* node) {
52 return FirstContextIndex(node) +
53 OperatorProperties::GetContextInputCount(node->op());
54}
55
56inline int NodeProperties::PastFrameStateIndex(Node* node) {
57 return FirstFrameStateIndex(node) +
58 OperatorProperties::GetFrameStateInputCount(node->op());
59}
60
61inline int NodeProperties::PastEffectIndex(Node* node) {
62 return FirstEffectIndex(node) +
63 OperatorProperties::GetEffectInputCount(node->op());
64}
65
66inline int NodeProperties::PastControlIndex(Node* node) {
67 return FirstControlIndex(node) +
68 OperatorProperties::GetControlInputCount(node->op());
69}
70
71
72// -----------------------------------------------------------------------------
73// Input accessors.
74
75inline Node* NodeProperties::GetValueInput(Node* node, int index) {
76 DCHECK(0 <= index &&
77 index < OperatorProperties::GetValueInputCount(node->op()));
78 return node->InputAt(FirstValueIndex(node) + index);
79}
80
81inline Node* NodeProperties::GetContextInput(Node* node) {
82 DCHECK(OperatorProperties::HasContextInput(node->op()));
83 return node->InputAt(FirstContextIndex(node));
84}
85
86inline Node* NodeProperties::GetFrameStateInput(Node* node) {
87 DCHECK(OperatorProperties::HasFrameStateInput(node->op()));
88 return node->InputAt(FirstFrameStateIndex(node));
89}
90
91inline Node* NodeProperties::GetEffectInput(Node* node, int index) {
92 DCHECK(0 <= index &&
93 index < OperatorProperties::GetEffectInputCount(node->op()));
94 return node->InputAt(FirstEffectIndex(node) + index);
95}
96
97inline Node* NodeProperties::GetControlInput(Node* node, int index) {
98 DCHECK(0 <= index &&
99 index < OperatorProperties::GetControlInputCount(node->op()));
100 return node->InputAt(FirstControlIndex(node) + index);
101}
102
103inline int NodeProperties::GetFrameStateIndex(Node* node) {
104 DCHECK(OperatorProperties::HasFrameStateInput(node->op()));
105 return FirstFrameStateIndex(node);
106}
107
108// -----------------------------------------------------------------------------
109// Edge kinds.
110
111inline bool NodeProperties::IsInputRange(Node::Edge edge, int first, int num) {
112 // TODO(titzer): edge.index() is linear time;
113 // edges maybe need to be marked as value/effect/control.
114 if (num == 0) return false;
115 int index = edge.index();
116 return first <= index && index < first + num;
117}
118
119inline bool NodeProperties::IsValueEdge(Node::Edge edge) {
120 Node* node = edge.from();
121 return IsInputRange(edge, FirstValueIndex(node),
122 OperatorProperties::GetValueInputCount(node->op()));
123}
124
125inline bool NodeProperties::IsContextEdge(Node::Edge edge) {
126 Node* node = edge.from();
127 return IsInputRange(edge, FirstContextIndex(node),
128 OperatorProperties::GetContextInputCount(node->op()));
129}
130
131inline bool NodeProperties::IsEffectEdge(Node::Edge edge) {
132 Node* node = edge.from();
133 return IsInputRange(edge, FirstEffectIndex(node),
134 OperatorProperties::GetEffectInputCount(node->op()));
135}
136
137inline bool NodeProperties::IsControlEdge(Node::Edge edge) {
138 Node* node = edge.from();
139 return IsInputRange(edge, FirstControlIndex(node),
140 OperatorProperties::GetControlInputCount(node->op()));
141}
142
143
144// -----------------------------------------------------------------------------
145// Miscellaneous predicates.
146
147inline bool NodeProperties::IsControl(Node* node) {
148 return IrOpcode::IsControlOpcode(node->opcode());
149}
150
151
152// -----------------------------------------------------------------------------
153// Miscellaneous mutators.
154
155inline void NodeProperties::ReplaceControlInput(Node* node, Node* control) {
156 node->ReplaceInput(FirstControlIndex(node), control);
157}
158
159inline void NodeProperties::ReplaceEffectInput(Node* node, Node* effect,
160 int index) {
161 DCHECK(index < OperatorProperties::GetEffectInputCount(node->op()));
162 return node->ReplaceInput(FirstEffectIndex(node) + index, effect);
163}
164
165inline void NodeProperties::ReplaceFrameStateInput(Node* node,
166 Node* frame_state) {
167 DCHECK(OperatorProperties::HasFrameStateInput(node->op()));
168 node->ReplaceInput(FirstFrameStateIndex(node), frame_state);
169}
170
171inline void NodeProperties::RemoveNonValueInputs(Node* node) {
172 node->TrimInputCount(OperatorProperties::GetValueInputCount(node->op()));
173}
174
175
176// Replace value uses of {node} with {value} and effect uses of {node} with
177// {effect}. If {effect == NULL}, then use the effect input to {node}.
178inline void NodeProperties::ReplaceWithValue(Node* node, Node* value,
179 Node* effect) {
180 DCHECK(!OperatorProperties::HasControlOutput(node->op()));
181 if (effect == NULL && OperatorProperties::HasEffectInput(node->op())) {
182 effect = NodeProperties::GetEffectInput(node);
183 }
184
185 // Requires distinguishing between value and effect edges.
186 UseIter iter = node->uses().begin();
187 while (iter != node->uses().end()) {
188 if (NodeProperties::IsEffectEdge(iter.edge())) {
189 DCHECK_NE(NULL, effect);
190 iter = iter.UpdateToAndIncrement(effect);
191 } else {
192 iter = iter.UpdateToAndIncrement(value);
193 }
194 }
195}
196
197
198// -----------------------------------------------------------------------------
199// Type Bounds.
200
201inline Bounds NodeProperties::GetBounds(Node* node) { return node->bounds(); }
202
203inline void NodeProperties::SetBounds(Node* node, Bounds b) {
204 node->set_bounds(b);
205}
206
207
208}
209}
210} // namespace v8::internal::compiler
211
212#endif // V8_COMPILER_NODE_PROPERTIES_INL_H_