Ben Murdoch | b8a8cc1 | 2014-11-26 15:28:44 +0000 | [diff] [blame^] | 1 | // Copyright 2013 the V8 project authors. All rights reserved. |
| 2 | // Use of this source code is governed by a BSD-style license that can be |
| 3 | // found in the LICENSE file. |
| 4 | |
| 5 | #ifndef V8_COMPILER_NODE_PROPERTIES_INL_H_ |
| 6 | #define V8_COMPILER_NODE_PROPERTIES_INL_H_ |
| 7 | |
| 8 | #include "src/v8.h" |
| 9 | |
| 10 | #include "src/compiler/common-operator.h" |
| 11 | #include "src/compiler/generic-node-inl.h" |
| 12 | #include "src/compiler/node-properties.h" |
| 13 | #include "src/compiler/opcodes.h" |
| 14 | #include "src/compiler/operator.h" |
| 15 | #include "src/compiler/operator-properties-inl.h" |
| 16 | #include "src/compiler/operator-properties.h" |
| 17 | |
| 18 | namespace v8 { |
| 19 | namespace internal { |
| 20 | namespace compiler { |
| 21 | |
| 22 | // ----------------------------------------------------------------------------- |
| 23 | // Input layout. |
| 24 | // Inputs are always arranged in order as follows: |
| 25 | // 0 [ values, context, effects, control ] node->InputCount() |
| 26 | |
| 27 | inline int NodeProperties::FirstValueIndex(Node* node) { return 0; } |
| 28 | |
| 29 | inline int NodeProperties::FirstContextIndex(Node* node) { |
| 30 | return PastValueIndex(node); |
| 31 | } |
| 32 | |
| 33 | inline int NodeProperties::FirstFrameStateIndex(Node* node) { |
| 34 | return PastContextIndex(node); |
| 35 | } |
| 36 | |
| 37 | inline int NodeProperties::FirstEffectIndex(Node* node) { |
| 38 | return PastFrameStateIndex(node); |
| 39 | } |
| 40 | |
| 41 | inline int NodeProperties::FirstControlIndex(Node* node) { |
| 42 | return PastEffectIndex(node); |
| 43 | } |
| 44 | |
| 45 | |
| 46 | inline int NodeProperties::PastValueIndex(Node* node) { |
| 47 | return FirstValueIndex(node) + |
| 48 | OperatorProperties::GetValueInputCount(node->op()); |
| 49 | } |
| 50 | |
| 51 | inline int NodeProperties::PastContextIndex(Node* node) { |
| 52 | return FirstContextIndex(node) + |
| 53 | OperatorProperties::GetContextInputCount(node->op()); |
| 54 | } |
| 55 | |
| 56 | inline int NodeProperties::PastFrameStateIndex(Node* node) { |
| 57 | return FirstFrameStateIndex(node) + |
| 58 | OperatorProperties::GetFrameStateInputCount(node->op()); |
| 59 | } |
| 60 | |
| 61 | inline int NodeProperties::PastEffectIndex(Node* node) { |
| 62 | return FirstEffectIndex(node) + |
| 63 | OperatorProperties::GetEffectInputCount(node->op()); |
| 64 | } |
| 65 | |
| 66 | inline int NodeProperties::PastControlIndex(Node* node) { |
| 67 | return FirstControlIndex(node) + |
| 68 | OperatorProperties::GetControlInputCount(node->op()); |
| 69 | } |
| 70 | |
| 71 | |
| 72 | // ----------------------------------------------------------------------------- |
| 73 | // Input accessors. |
| 74 | |
| 75 | inline Node* NodeProperties::GetValueInput(Node* node, int index) { |
| 76 | DCHECK(0 <= index && |
| 77 | index < OperatorProperties::GetValueInputCount(node->op())); |
| 78 | return node->InputAt(FirstValueIndex(node) + index); |
| 79 | } |
| 80 | |
| 81 | inline Node* NodeProperties::GetContextInput(Node* node) { |
| 82 | DCHECK(OperatorProperties::HasContextInput(node->op())); |
| 83 | return node->InputAt(FirstContextIndex(node)); |
| 84 | } |
| 85 | |
| 86 | inline Node* NodeProperties::GetFrameStateInput(Node* node) { |
| 87 | DCHECK(OperatorProperties::HasFrameStateInput(node->op())); |
| 88 | return node->InputAt(FirstFrameStateIndex(node)); |
| 89 | } |
| 90 | |
| 91 | inline Node* NodeProperties::GetEffectInput(Node* node, int index) { |
| 92 | DCHECK(0 <= index && |
| 93 | index < OperatorProperties::GetEffectInputCount(node->op())); |
| 94 | return node->InputAt(FirstEffectIndex(node) + index); |
| 95 | } |
| 96 | |
| 97 | inline Node* NodeProperties::GetControlInput(Node* node, int index) { |
| 98 | DCHECK(0 <= index && |
| 99 | index < OperatorProperties::GetControlInputCount(node->op())); |
| 100 | return node->InputAt(FirstControlIndex(node) + index); |
| 101 | } |
| 102 | |
| 103 | inline int NodeProperties::GetFrameStateIndex(Node* node) { |
| 104 | DCHECK(OperatorProperties::HasFrameStateInput(node->op())); |
| 105 | return FirstFrameStateIndex(node); |
| 106 | } |
| 107 | |
| 108 | // ----------------------------------------------------------------------------- |
| 109 | // Edge kinds. |
| 110 | |
| 111 | inline bool NodeProperties::IsInputRange(Node::Edge edge, int first, int num) { |
| 112 | // TODO(titzer): edge.index() is linear time; |
| 113 | // edges maybe need to be marked as value/effect/control. |
| 114 | if (num == 0) return false; |
| 115 | int index = edge.index(); |
| 116 | return first <= index && index < first + num; |
| 117 | } |
| 118 | |
| 119 | inline bool NodeProperties::IsValueEdge(Node::Edge edge) { |
| 120 | Node* node = edge.from(); |
| 121 | return IsInputRange(edge, FirstValueIndex(node), |
| 122 | OperatorProperties::GetValueInputCount(node->op())); |
| 123 | } |
| 124 | |
| 125 | inline bool NodeProperties::IsContextEdge(Node::Edge edge) { |
| 126 | Node* node = edge.from(); |
| 127 | return IsInputRange(edge, FirstContextIndex(node), |
| 128 | OperatorProperties::GetContextInputCount(node->op())); |
| 129 | } |
| 130 | |
| 131 | inline bool NodeProperties::IsEffectEdge(Node::Edge edge) { |
| 132 | Node* node = edge.from(); |
| 133 | return IsInputRange(edge, FirstEffectIndex(node), |
| 134 | OperatorProperties::GetEffectInputCount(node->op())); |
| 135 | } |
| 136 | |
| 137 | inline bool NodeProperties::IsControlEdge(Node::Edge edge) { |
| 138 | Node* node = edge.from(); |
| 139 | return IsInputRange(edge, FirstControlIndex(node), |
| 140 | OperatorProperties::GetControlInputCount(node->op())); |
| 141 | } |
| 142 | |
| 143 | |
| 144 | // ----------------------------------------------------------------------------- |
| 145 | // Miscellaneous predicates. |
| 146 | |
| 147 | inline bool NodeProperties::IsControl(Node* node) { |
| 148 | return IrOpcode::IsControlOpcode(node->opcode()); |
| 149 | } |
| 150 | |
| 151 | |
| 152 | // ----------------------------------------------------------------------------- |
| 153 | // Miscellaneous mutators. |
| 154 | |
| 155 | inline void NodeProperties::ReplaceControlInput(Node* node, Node* control) { |
| 156 | node->ReplaceInput(FirstControlIndex(node), control); |
| 157 | } |
| 158 | |
| 159 | inline void NodeProperties::ReplaceEffectInput(Node* node, Node* effect, |
| 160 | int index) { |
| 161 | DCHECK(index < OperatorProperties::GetEffectInputCount(node->op())); |
| 162 | return node->ReplaceInput(FirstEffectIndex(node) + index, effect); |
| 163 | } |
| 164 | |
| 165 | inline void NodeProperties::ReplaceFrameStateInput(Node* node, |
| 166 | Node* frame_state) { |
| 167 | DCHECK(OperatorProperties::HasFrameStateInput(node->op())); |
| 168 | node->ReplaceInput(FirstFrameStateIndex(node), frame_state); |
| 169 | } |
| 170 | |
| 171 | inline void NodeProperties::RemoveNonValueInputs(Node* node) { |
| 172 | node->TrimInputCount(OperatorProperties::GetValueInputCount(node->op())); |
| 173 | } |
| 174 | |
| 175 | |
| 176 | // Replace value uses of {node} with {value} and effect uses of {node} with |
| 177 | // {effect}. If {effect == NULL}, then use the effect input to {node}. |
| 178 | inline void NodeProperties::ReplaceWithValue(Node* node, Node* value, |
| 179 | Node* effect) { |
| 180 | DCHECK(!OperatorProperties::HasControlOutput(node->op())); |
| 181 | if (effect == NULL && OperatorProperties::HasEffectInput(node->op())) { |
| 182 | effect = NodeProperties::GetEffectInput(node); |
| 183 | } |
| 184 | |
| 185 | // Requires distinguishing between value and effect edges. |
| 186 | UseIter iter = node->uses().begin(); |
| 187 | while (iter != node->uses().end()) { |
| 188 | if (NodeProperties::IsEffectEdge(iter.edge())) { |
| 189 | DCHECK_NE(NULL, effect); |
| 190 | iter = iter.UpdateToAndIncrement(effect); |
| 191 | } else { |
| 192 | iter = iter.UpdateToAndIncrement(value); |
| 193 | } |
| 194 | } |
| 195 | } |
| 196 | |
| 197 | |
| 198 | // ----------------------------------------------------------------------------- |
| 199 | // Type Bounds. |
| 200 | |
| 201 | inline Bounds NodeProperties::GetBounds(Node* node) { return node->bounds(); } |
| 202 | |
| 203 | inline void NodeProperties::SetBounds(Node* node, Bounds b) { |
| 204 | node->set_bounds(b); |
| 205 | } |
| 206 | |
| 207 | |
| 208 | } |
| 209 | } |
| 210 | } // namespace v8::internal::compiler |
| 211 | |
| 212 | #endif // V8_COMPILER_NODE_PROPERTIES_INL_H_ |