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Steve Blocka7e24c12009-10-30 11:49:00 +00001// Copyright 2006-2008 the V8 project authors. All rights reserved.
2// Redistribution and use in source and binary forms, with or without
3// modification, are permitted provided that the following conditions are
4// met:
5//
6// * Redistributions of source code must retain the above copyright
7// notice, this list of conditions and the following disclaimer.
8// * Redistributions in binary form must reproduce the above
9// copyright notice, this list of conditions and the following
10// disclaimer in the documentation and/or other materials provided
11// with the distribution.
12// * Neither the name of Google Inc. nor the names of its
13// contributors may be used to endorse or promote products derived
14// from this software without specific prior written permission.
15//
16// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28#ifndef V8_COMPILER_H_
29#define V8_COMPILER_H_
30
31#include "frame-element.h"
32#include "parser.h"
33#include "zone.h"
34
35namespace v8 {
36namespace internal {
37
38// The V8 compiler
39//
40// General strategy: Source code is translated into an anonymous function w/o
41// parameters which then can be executed. If the source code contains other
42// functions, they will be compiled and allocated as part of the compilation
43// of the source code.
44
45// Please note this interface returns function boilerplates.
46// This means you need to call Factory::NewFunctionFromBoilerplate
47// before you have a real function with context.
48
49class Compiler : public AllStatic {
50 public:
51 enum ValidationState { VALIDATE_JSON, DONT_VALIDATE_JSON };
52
53 // All routines return a JSFunction.
54 // If an error occurs an exception is raised and
55 // the return handle contains NULL.
56
57 // Compile a String source within a context.
58 static Handle<JSFunction> Compile(Handle<String> source,
59 Handle<Object> script_name,
60 int line_offset, int column_offset,
61 v8::Extension* extension,
62 ScriptDataImpl* script_Data);
63
64 // Compile a String source within a context for Eval.
65 static Handle<JSFunction> CompileEval(Handle<String> source,
66 Handle<Context> context,
67 bool is_global,
68 ValidationState validation);
69
70 // Compile from function info (used for lazy compilation). Returns
71 // true on success and false if the compilation resulted in a stack
72 // overflow.
73 static bool CompileLazy(Handle<SharedFunctionInfo> shared, int loop_nesting);
Steve Blockd0582a62009-12-15 09:54:21 +000074
75 // Compile a function boilerplate object (the function is possibly
76 // lazily compiled). Called recursively from a backend code
77 // generator 'caller' to build the boilerplate.
78 static Handle<JSFunction> BuildBoilerplate(FunctionLiteral* node,
79 Handle<Script> script,
80 AstVisitor* caller);
81
82 // Set the function info for a newly compiled function.
83 static void SetFunctionInfo(Handle<JSFunction> fun,
84 FunctionLiteral* lit,
85 bool is_toplevel,
86 Handle<Script> script);
Steve Blocka7e24c12009-10-30 11:49:00 +000087};
88
89
90// During compilation we need a global list of handles to constants
91// for frame elements. When the zone gets deleted, we make sure to
92// clear this list of handles as well.
93class CompilationZoneScope : public ZoneScope {
94 public:
95 explicit CompilationZoneScope(ZoneScopeMode mode) : ZoneScope(mode) { }
96 virtual ~CompilationZoneScope() {
97 if (ShouldDeleteOnExit()) {
98 FrameElement::ClearConstantList();
99 Result::ClearConstantList();
100 }
101 }
102};
103
104
105} } // namespace v8::internal
106
107#endif // V8_COMPILER_H_