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Steve Blocka7e24c12009-10-30 11:49:00 +00001// Copyright 2006-2008 the V8 project authors. All rights reserved.
2// Redistribution and use in source and binary forms, with or without
3// modification, are permitted provided that the following conditions are
4// met:
5//
6// * Redistributions of source code must retain the above copyright
7// notice, this list of conditions and the following disclaimer.
8// * Redistributions in binary form must reproduce the above
9// copyright notice, this list of conditions and the following
10// disclaimer in the documentation and/or other materials provided
11// with the distribution.
12// * Neither the name of Google Inc. nor the names of its
13// contributors may be used to endorse or promote products derived
14// from this software without specific prior written permission.
15//
16// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28#ifndef V8_HANDLES_H_
29#define V8_HANDLES_H_
30
31#include "apiutils.h"
32
33namespace v8 {
34namespace internal {
35
36// ----------------------------------------------------------------------------
37// A Handle provides a reference to an object that survives relocation by
38// the garbage collector.
39// Handles are only valid within a HandleScope.
40// When a handle is created for an object a cell is allocated in the heap.
41
42template<class T>
43class Handle {
44 public:
45 INLINE(Handle(T** location)) { location_ = location; }
46 INLINE(explicit Handle(T* obj));
47
48 INLINE(Handle()) : location_(NULL) {}
49
50 // Constructor for handling automatic up casting.
51 // Ex. Handle<JSFunction> can be passed when Handle<Object> is expected.
52 template <class S> Handle(Handle<S> handle) {
53#ifdef DEBUG
54 T* a = NULL;
55 S* b = NULL;
56 a = b; // Fake assignment to enforce type checks.
57 USE(a);
58#endif
59 location_ = reinterpret_cast<T**>(handle.location());
60 }
61
62 INLINE(T* operator ->() const) { return operator*(); }
63
64 // Check if this handle refers to the exact same object as the other handle.
65 bool is_identical_to(const Handle<T> other) const {
66 return operator*() == *other;
67 }
68
69 // Provides the C++ dereference operator.
70 INLINE(T* operator*() const);
71
72 // Returns the address to where the raw pointer is stored.
73 T** location() const {
74 ASSERT(location_ == NULL ||
75 reinterpret_cast<Address>(*location_) != kZapValue);
76 return location_;
77 }
78
79 template <class S> static Handle<T> cast(Handle<S> that) {
80 T::cast(*that);
81 return Handle<T>(reinterpret_cast<T**>(that.location()));
82 }
83
84 static Handle<T> null() { return Handle<T>(); }
85 bool is_null() { return location_ == NULL; }
86
87 // Closes the given scope, but lets this handle escape. See
88 // implementation in api.h.
89 inline Handle<T> EscapeFrom(v8::HandleScope* scope);
90
91 private:
92 T** location_;
93};
94
95
96// A stack-allocated class that governs a number of local handles.
97// After a handle scope has been created, all local handles will be
98// allocated within that handle scope until either the handle scope is
99// deleted or another handle scope is created. If there is already a
100// handle scope and a new one is created, all allocations will take
101// place in the new handle scope until it is deleted. After that,
102// new handles will again be allocated in the original handle scope.
103//
104// After the handle scope of a local handle has been deleted the
105// garbage collector will no longer track the object stored in the
106// handle and may deallocate it. The behavior of accessing a handle
107// for which the handle scope has been deleted is undefined.
108class HandleScope {
109 public:
110 HandleScope() : previous_(current_) {
111 current_.extensions = 0;
112 }
113
114 ~HandleScope() {
115 Leave(&previous_);
116 }
117
118 // Counts the number of allocated handles.
119 static int NumberOfHandles();
120
121 // Creates a new handle with the given value.
122 template <typename T>
123 static inline T** CreateHandle(T* value) {
124 internal::Object** cur = current_.next;
125 if (cur == current_.limit) cur = Extend();
126 // Update the current next field, set the value in the created
127 // handle, and return the result.
128 ASSERT(cur < current_.limit);
129 current_.next = cur + 1;
130
131 T** result = reinterpret_cast<T**>(cur);
132 *result = value;
133 return result;
134 }
135
Steve Blockd0582a62009-12-15 09:54:21 +0000136 // Deallocates any extensions used by the current scope.
137 static void DeleteExtensions();
138
139 static Address current_extensions_address();
140 static Address current_next_address();
141 static Address current_limit_address();
142
Steve Blocka7e24c12009-10-30 11:49:00 +0000143 private:
144 // Prevent heap allocation or illegal handle scopes.
145 HandleScope(const HandleScope&);
146 void operator=(const HandleScope&);
147 void* operator new(size_t size);
148 void operator delete(void* size_t);
149
150 static v8::ImplementationUtilities::HandleScopeData current_;
151 const v8::ImplementationUtilities::HandleScopeData previous_;
152
153 // Pushes a fresh handle scope to be used when allocating new handles.
154 static void Enter(
155 v8::ImplementationUtilities::HandleScopeData* previous) {
156 *previous = current_;
157 current_.extensions = 0;
158 }
159
160 // Re-establishes the previous scope state. Should be called only
161 // once, and only for the current scope.
162 static void Leave(
163 const v8::ImplementationUtilities::HandleScopeData* previous) {
164 if (current_.extensions > 0) {
165 DeleteExtensions();
166 }
167 current_ = *previous;
168#ifdef DEBUG
169 ZapRange(current_.next, current_.limit);
170#endif
171 }
172
173 // Extend the handle scope making room for more handles.
174 static internal::Object** Extend();
175
Steve Blocka7e24c12009-10-30 11:49:00 +0000176 // Zaps the handles in the half-open interval [start, end).
177 static void ZapRange(internal::Object** start, internal::Object** end);
178
179 friend class v8::HandleScope;
180 friend class v8::ImplementationUtilities;
181};
182
183
184// ----------------------------------------------------------------------------
185// Handle operations.
186// They might invoke garbage collection. The result is an handle to
187// an object of expected type, or the handle is an error if running out
188// of space or encountering an internal error.
189
190void NormalizeProperties(Handle<JSObject> object,
191 PropertyNormalizationMode mode,
192 int expected_additional_properties);
193void NormalizeElements(Handle<JSObject> object);
194void TransformToFastProperties(Handle<JSObject> object,
195 int unused_property_fields);
196void FlattenString(Handle<String> str);
197
198Handle<Object> SetProperty(Handle<JSObject> object,
199 Handle<String> key,
200 Handle<Object> value,
201 PropertyAttributes attributes);
202
203Handle<Object> SetProperty(Handle<Object> object,
204 Handle<Object> key,
205 Handle<Object> value,
206 PropertyAttributes attributes);
207
208Handle<Object> ForceSetProperty(Handle<JSObject> object,
209 Handle<Object> key,
210 Handle<Object> value,
211 PropertyAttributes attributes);
212
213Handle<Object> ForceDeleteProperty(Handle<JSObject> object,
214 Handle<Object> key);
215
216Handle<Object> IgnoreAttributesAndSetLocalProperty(Handle<JSObject> object,
217 Handle<String> key,
218 Handle<Object> value,
219 PropertyAttributes attributes);
220
221Handle<Object> SetPropertyWithInterceptor(Handle<JSObject> object,
222 Handle<String> key,
223 Handle<Object> value,
224 PropertyAttributes attributes);
225
226Handle<Object> SetElement(Handle<JSObject> object,
227 uint32_t index,
228 Handle<Object> value);
229
230Handle<Object> GetProperty(Handle<JSObject> obj,
231 const char* name);
232
233Handle<Object> GetProperty(Handle<Object> obj,
234 Handle<Object> key);
235
236Handle<Object> GetPropertyWithInterceptor(Handle<JSObject> receiver,
237 Handle<JSObject> holder,
238 Handle<String> name,
239 PropertyAttributes* attributes);
240
241Handle<Object> GetPrototype(Handle<Object> obj);
242
243// Return the object's hidden properties object. If the object has no hidden
244// properties and create_if_needed is true, then a new hidden property object
245// will be allocated. Otherwise the Heap::undefined_value is returned.
246Handle<Object> GetHiddenProperties(Handle<JSObject> obj, bool create_if_needed);
247
248Handle<Object> DeleteElement(Handle<JSObject> obj, uint32_t index);
249Handle<Object> DeleteProperty(Handle<JSObject> obj, Handle<String> prop);
250
251Handle<Object> LookupSingleCharacterStringFromCode(uint32_t index);
252
253Handle<JSObject> Copy(Handle<JSObject> obj);
254
255Handle<FixedArray> AddKeysFromJSArray(Handle<FixedArray>,
256 Handle<JSArray> array);
257
258// Get the JS object corresponding to the given script; create it
259// if none exists.
260Handle<JSValue> GetScriptWrapper(Handle<Script> script);
261
262// Script line number computations.
263void InitScriptLineEnds(Handle<Script> script);
264int GetScriptLineNumber(Handle<Script> script, int code_position);
265
266// Computes the enumerable keys from interceptors. Used for debug mirrors and
267// by GetKeysInFixedArrayFor below.
268v8::Handle<v8::Array> GetKeysForNamedInterceptor(Handle<JSObject> receiver,
269 Handle<JSObject> object);
270v8::Handle<v8::Array> GetKeysForIndexedInterceptor(Handle<JSObject> receiver,
271 Handle<JSObject> object);
272
273enum KeyCollectionType { LOCAL_ONLY, INCLUDE_PROTOS };
274
275// Computes the enumerable keys for a JSObject. Used for implementing
276// "for (n in object) { }".
277Handle<FixedArray> GetKeysInFixedArrayFor(Handle<JSObject> object,
278 KeyCollectionType type);
279Handle<JSArray> GetKeysFor(Handle<JSObject> object);
Steve Blockd0582a62009-12-15 09:54:21 +0000280Handle<FixedArray> GetEnumPropertyKeys(Handle<JSObject> object,
281 bool cache_result);
Steve Blocka7e24c12009-10-30 11:49:00 +0000282
283// Computes the union of keys and return the result.
284// Used for implementing "for (n in object) { }"
285Handle<FixedArray> UnionOfKeys(Handle<FixedArray> first,
286 Handle<FixedArray> second);
287
288Handle<String> SubString(Handle<String> str, int start, int end);
289
290
291// Sets the expected number of properties for the function's instances.
292void SetExpectedNofProperties(Handle<JSFunction> func, int nof);
293
294// Sets the prototype property for a function instance.
295void SetPrototypeProperty(Handle<JSFunction> func, Handle<JSObject> value);
296
297// Sets the expected number of properties based on estimate from compiler.
298void SetExpectedNofPropertiesFromEstimate(Handle<SharedFunctionInfo> shared,
299 int estimate);
300void SetExpectedNofPropertiesFromEstimate(Handle<JSFunction> func,
301 int estimate);
302
303
304Handle<JSGlobalProxy> ReinitializeJSGlobalProxy(
305 Handle<JSFunction> constructor,
306 Handle<JSGlobalProxy> global);
307
308Handle<Object> SetPrototype(Handle<JSFunction> function,
309 Handle<Object> prototype);
310
311
Steve Blockd0582a62009-12-15 09:54:21 +0000312// Does lazy compilation of the given function. Returns true on success and
313// false if the compilation resulted in a stack overflow.
Steve Blocka7e24c12009-10-30 11:49:00 +0000314enum ClearExceptionFlag { KEEP_EXCEPTION, CLEAR_EXCEPTION };
315
316bool CompileLazyShared(Handle<SharedFunctionInfo> shared,
317 ClearExceptionFlag flag,
318 int loop_nesting);
319
320bool CompileLazy(Handle<JSFunction> function, ClearExceptionFlag flag);
321bool CompileLazyInLoop(Handle<JSFunction> function, ClearExceptionFlag flag);
322
Steve Blockd0582a62009-12-15 09:54:21 +0000323// Returns the lazy compilation stub for argc arguments.
324Handle<Code> ComputeLazyCompile(int argc);
325
Steve Blocka7e24c12009-10-30 11:49:00 +0000326// These deal with lazily loaded properties.
327void SetupLazy(Handle<JSObject> obj,
328 int index,
329 Handle<Context> compile_context,
330 Handle<Context> function_context);
331void LoadLazy(Handle<JSObject> obj, bool* pending_exception);
332
333class NoHandleAllocation BASE_EMBEDDED {
334 public:
335#ifndef DEBUG
336 NoHandleAllocation() {}
337 ~NoHandleAllocation() {}
338#else
339 inline NoHandleAllocation();
340 inline ~NoHandleAllocation();
341 private:
342 int extensions_;
343#endif
344};
345
346
347// ----------------------------------------------------------------------------
348
349
350// Stack allocated wrapper call for optimizing adding multiple
351// properties to an object.
352class OptimizedObjectForAddingMultipleProperties BASE_EMBEDDED {
353 public:
354 OptimizedObjectForAddingMultipleProperties(Handle<JSObject> object,
355 int expected_property_count,
356 bool condition = true);
357 ~OptimizedObjectForAddingMultipleProperties();
358 private:
359 bool has_been_transformed_; // Tells whether the object has been transformed.
360 int unused_property_fields_; // Captures the unused number of field.
361 Handle<JSObject> object_; // The object being optimized.
362};
363
364
365} } // namespace v8::internal
366
367#endif // V8_HANDLES_H_