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Ben Murdoch4a90d5f2016-03-22 12:00:34 +00001// Copyright 2011 the V8 project authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef V8_AST_VARIABLES_H_
6#define V8_AST_VARIABLES_H_
7
8#include "src/ast/ast-value-factory.h"
9#include "src/zone.h"
10
11namespace v8 {
12namespace internal {
13
14// The AST refers to variables via VariableProxies - placeholders for the actual
15// variables. Variables themselves are never directly referred to from the AST,
16// they are maintained by scopes, and referred to from VariableProxies and Slots
17// after binding and variable allocation.
Ben Murdoch4a90d5f2016-03-22 12:00:34 +000018class Variable: public ZoneObject {
19 public:
Ben Murdoch097c5b22016-05-18 11:27:45 +010020 enum Kind { NORMAL, FUNCTION, THIS, ARGUMENTS };
Ben Murdoch4a90d5f2016-03-22 12:00:34 +000021
22 Variable(Scope* scope, const AstRawString* name, VariableMode mode, Kind kind,
23 InitializationFlag initialization_flag,
24 MaybeAssignedFlag maybe_assigned_flag = kNotAssigned);
25
26 virtual ~Variable() {}
27
28 // Printing support
29 static const char* Mode2String(VariableMode mode);
30
31 // The source code for an eval() call may refer to a variable that is
32 // in an outer scope about which we don't know anything (it may not
33 // be the script scope). scope() is NULL in that case. Currently the
34 // scope is only used to follow the context chain length.
35 Scope* scope() const { return scope_; }
36
37 // This is for adjusting the scope of temporaries used when desugaring
38 // parameter initializers.
39 void set_scope(Scope* scope) { scope_ = scope; }
40
41 Handle<String> name() const { return name_->string(); }
42 const AstRawString* raw_name() const { return name_; }
43 VariableMode mode() const { return mode_; }
44 bool has_forced_context_allocation() const {
45 return force_context_allocation_;
46 }
47 void ForceContextAllocation() {
48 force_context_allocation_ = true;
49 }
50 bool is_used() { return is_used_; }
51 void set_is_used() { is_used_ = true; }
52 MaybeAssignedFlag maybe_assigned() const { return maybe_assigned_; }
53 void set_maybe_assigned() { maybe_assigned_ = kMaybeAssigned; }
54
55 int initializer_position() { return initializer_position_; }
56 void set_initializer_position(int pos) { initializer_position_ = pos; }
57
58 bool IsVariable(Handle<String> n) const {
59 return !is_this() && name().is_identical_to(n);
60 }
61
62 bool IsUnallocated() const {
63 return location_ == VariableLocation::UNALLOCATED;
64 }
65 bool IsParameter() const { return location_ == VariableLocation::PARAMETER; }
66 bool IsStackLocal() const { return location_ == VariableLocation::LOCAL; }
67 bool IsStackAllocated() const { return IsParameter() || IsStackLocal(); }
68 bool IsContextSlot() const { return location_ == VariableLocation::CONTEXT; }
69 bool IsGlobalSlot() const { return location_ == VariableLocation::GLOBAL; }
70 bool IsUnallocatedOrGlobalSlot() const {
71 return IsUnallocated() || IsGlobalSlot();
72 }
73 bool IsLookupSlot() const { return location_ == VariableLocation::LOOKUP; }
74 bool IsGlobalObjectProperty() const;
75 bool IsStaticGlobalObjectProperty() const;
76
77 bool is_dynamic() const { return IsDynamicVariableMode(mode_); }
78 bool is_const_mode() const { return IsImmutableVariableMode(mode_); }
79 bool binding_needs_init() const {
80 return initialization_flag_ == kNeedsInitialization;
81 }
82
83 bool is_function() const { return kind_ == FUNCTION; }
Ben Murdoch4a90d5f2016-03-22 12:00:34 +000084 bool is_this() const { return kind_ == THIS; }
85 bool is_arguments() const { return kind_ == ARGUMENTS; }
86
87 // For script scopes, the "this" binding is provided by a ScriptContext added
88 // to the global's ScriptContextTable. This binding might not statically
89 // resolve to a Variable::THIS binding, instead being DYNAMIC_LOCAL. However
90 // any variable named "this" does indeed refer to a Variable::THIS binding;
91 // the grammar ensures this to be the case. So wherever a "this" binding
92 // might be provided by the global, use HasThisName instead of is_this().
93 bool HasThisName(Isolate* isolate) const {
94 return is_this() || *name() == *isolate->factory()->this_string();
95 }
96
Ben Murdoch4a90d5f2016-03-22 12:00:34 +000097 // True if the variable is named eval and not known to be shadowed.
98 bool is_possibly_eval(Isolate* isolate) const {
99 return IsVariable(isolate->factory()->eval_string());
100 }
101
102 Variable* local_if_not_shadowed() const {
103 DCHECK(mode_ == DYNAMIC_LOCAL && local_if_not_shadowed_ != NULL);
104 return local_if_not_shadowed_;
105 }
106
107 void set_local_if_not_shadowed(Variable* local) {
108 local_if_not_shadowed_ = local;
109 }
110
111 VariableLocation location() const { return location_; }
112 int index() const { return index_; }
113 InitializationFlag initialization_flag() const {
114 return initialization_flag_;
115 }
116
117 void AllocateTo(VariableLocation location, int index) {
118 location_ = location;
119 index_ = index;
120 }
121
Ben Murdoch4a90d5f2016-03-22 12:00:34 +0000122 static int CompareIndex(Variable* const* v, Variable* const* w);
123
Ben Murdoch4a90d5f2016-03-22 12:00:34 +0000124 private:
125 Scope* scope_;
126 const AstRawString* name_;
127 VariableMode mode_;
128 Kind kind_;
129 VariableLocation location_;
130 int index_;
131 int initializer_position_;
Ben Murdoch4a90d5f2016-03-22 12:00:34 +0000132
133 // If this field is set, this variable references the stored locally bound
134 // variable, but it might be shadowed by variable bindings introduced by
135 // sloppy 'eval' calls between the reference scope (inclusive) and the
136 // binding scope (exclusive).
137 Variable* local_if_not_shadowed_;
138
Ben Murdoch4a90d5f2016-03-22 12:00:34 +0000139 // Usage info.
140 bool force_context_allocation_; // set by variable resolver
141 bool is_used_;
142 InitializationFlag initialization_flag_;
143 MaybeAssignedFlag maybe_assigned_;
144};
Ben Murdoch4a90d5f2016-03-22 12:00:34 +0000145} // namespace internal
146} // namespace v8
147
148#endif // V8_AST_VARIABLES_H_