| |
| Cerion Armour-Brown, cerion@open-works.co.uk |
| |
| Cerion worked on PowerPC instruction set support using the Vex |
| dynamic-translation framework. |
| |
| Jeremy Fitzhardinge, jeremy@valgrind.org |
| |
| Jeremy wrote Helgrind and totally overhauled low-level syscall/signal |
| and address space layout stuff, among many other improvements. |
| |
| Tom Hughes, tom@valgrind.org |
| |
| Tom did a vast number of bug fixes, and helped out with support for |
| more recent Linux/glibc versions. |
| |
| Nicholas Nethercote, njn@valgrind.org |
| |
| Nick did the core/tool generalisation, wrote Cachegrind and Massif, |
| and tons of other stuff. |
| |
| Paul Mackerras |
| |
| Paul did a lot of the initial per-architecture factoring that forms |
| the basis of the 3.0 line and is also to be seen in 2.4.0. He also did |
| UCode-based dynamic translation support for PowerPC, and created a set |
| of ppc-linux derivatives of the 2.X release line. |
| |
| Dirk Mueller, dmuell@gmx.net |
| |
| Dirk contributed the malloc-free mismatch checking stuff and various |
| other bits and pieces, and acted as our KDE liaison. |
| |
| Donna Robinson, donna@terpsichore.ws |
| |
| Keeper of the very excellent http://www.valgrind.org. |
| |
| Julian Seward, julian@valgrind.org |
| |
| Julian was the original designer and author of Valgrind, created the |
| dynamic translation framework, wrote Memcheck and Addrcheck, and did |
| lots of other things. |
| |
| Robert Walsh, rjwalsh@valgrind.org |
| |
| Robert added file descriptor leakage checking, new library |
| interception machinery, support for client allocation pools, and minor |
| other tweakage. |
| |
| Josef Weidendorfer, Josef.Weidendorfer@gmx.de. |
| |
| Josef wrote Callgrind and the associated KCachegrind GUI. |
| |
| |
| |
| Frederic Gobry helped with autoconf and automake. Daniel Berlin |
| modified readelf's dwarf2 source line reader, written by Nick Clifton, |
| for use in Valgrind. Michael Matz and Simon Hausmann modified the GNU |
| binutils demangler(s) for use in Valgrind. |
| |
| And lots and lots of other people sent bug reports, patches, and very |
| helpful feedback. |