| // This artificial program allocates and deallocates a lot of large objects |
| // on the stack. It is a stress test for Memcheck's set_address_range_perms |
| // (sarp) function. Pretty much all Valgrind versions up to 3.1.X do very |
| // badly on it, ie. a slowdown of at least 100x. |
| // |
| // It is representative of tsim_arch, the simulator for the University of |
| // Texas's TRIPS processor, whose performance under Valgrind is dominated by |
| // the handling of one frequently-called function that allocates 8348 bytes |
| // on the stack. |
| |
| #include <assert.h> |
| #include <time.h> |
| |
| #define REPS 1000*1000*10 |
| |
| __attribute__((noinline)) |
| int f(int i) |
| { |
| // This nonsense is just to ensure that the compiler does not optimise |
| // away the stack allocation. |
| char big_array[500]; |
| big_array[ 0] = 12; |
| big_array[ 23] = 34; |
| big_array[256] = 56; |
| big_array[434] = 78; |
| assert( 480 == (&big_array[490] - &big_array[10]) ); |
| return big_array[i]; |
| } |
| |
| int main(void) |
| { |
| int i, sum = 0; |
| |
| struct timespec req; |
| req.tv_sec = 0; |
| req.tv_nsec = 100*1000*1000; // 0.1s |
| |
| // Pause for a bit so that the native run-time is not 0.00, which leads |
| // to ridiculous slow-down figures. |
| //nanosleep(&req, NULL); |
| |
| for (i = 0; i < REPS; i++) { |
| sum += f(i & 0xff); |
| } |
| return ( sum == 0xdeadbeef ? 1 : 0 ); |
| } |
| |