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22 <title>The design and implementation of Valgrind</title>
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27<a name="title">&nbsp;</a>
28<h1 align=center>The design and implementation of Valgrind</h1>
29
30<center>
31Detailed technical notes for hackers, maintainers and the
32overly-curious<br>
33These notes pertain to snapshot 20020306<br>
34<p>
35<a href="mailto:jseward@acm.org">jseward@acm.org<br>
36<a href="http://developer.kde.org/~sewardj">http://developer.kde.org/~sewardj</a><br>
37<a href="http://www.muraroa.demon.co.uk">http://www.muraroa.demon.co.uk</a><br>
38Copyright &copy; 2000-2002 Julian Seward
39<p>
40Valgrind is licensed under the GNU General Public License,
41version 2<br>
42An open-source tool for finding memory-management problems in
43x86 GNU/Linux executables.
44</center>
45
46<p>
47
48
49
50
51<hr width="100%">
52
53<h2>Introduction</h2>
54
55This document contains a detailed, highly-technical description of the
56internals of Valgrind. This is not the user manual; if you are an
57end-user of Valgrind, you do not want to read this. Conversely, if
58you really are a hacker-type and want to know how it works, I assume
59that you have read the user manual thoroughly.
60<p>
61You may need to read this document several times, and carefully. Some
62important things, I only say once.
63
64
65<h3>History</h3>
66
67Valgrind came into public view in late Feb 2002. However, it has been
68under contemplation for a very long time, perhaps seriously for about
69five years. Somewhat over two years ago, I started working on the x86
70code generator for the Glasgow Haskell Compiler
71(http://www.haskell.org/ghc), gaining familiarity with x86 internals
72on the way. I then did Cacheprof (http://www.cacheprof.org), gaining
73further x86 experience. Some time around Feb 2000 I started
74experimenting with a user-space x86 interpreter for x86-Linux. This
75worked, but it was clear that a JIT-based scheme would be necessary to
76give reasonable performance for Valgrind. Design work for the JITter
77started in earnest in Oct 2000, and by early 2001 I had an x86-to-x86
78dynamic translator which could run quite large programs. This
79translator was in a sense pointless, since it did not do any
80instrumentation or checking.
81
82<p>
83Most of the rest of 2001 was taken up designing and implementing the
84instrumentation scheme. The main difficulty, which consumed a lot
85of effort, was to design a scheme which did not generate large numbers
86of false uninitialised-value warnings. By late 2001 a satisfactory
87scheme had been arrived at, and I started to test it on ever-larger
88programs, with an eventual eye to making it work well enough so that
89it was helpful to folks debugging the upcoming version 3 of KDE. I've
90used KDE since before version 1.0, and wanted to Valgrind to be an
91indirect contribution to the KDE 3 development effort. At the start of
92Feb 02 the kde-core-devel crew started using it, and gave a huge
93amount of helpful feedback and patches in the space of three weeks.
94Snapshot 20020306 is the result.
95
96<p>
97In the best Unix tradition, or perhaps in the spirit of Fred Brooks'
98depressing-but-completely-accurate epitaph "build one to throw away;
99you will anyway", much of Valgrind is a second or third rendition of
100the initial idea. The instrumentation machinery
101(<code>vg_translate.c</code>, <code>vg_memory.c</code>) and core CPU
102simulation (<code>vg_to_ucode.c</code>, <code>vg_from_ucode.c</code>)
103have had three redesigns and rewrites; the register allocator,
104low-level memory manager (<code>vg_malloc2.c</code>) and symbol table
105reader (<code>vg_symtab2.c</code>) are on the second rewrite. In a
106sense, this document serves to record some of the knowledge gained as
107a result.
108
109
110<h3>Design overview</h3>
111
112Valgrind is compiled into a Linux shared object,
113<code>valgrind.so</code>, and also a dummy one,
114<code>valgrinq.so</code>, of which more later. The
115<code>valgrind</code> shell script adds <code>valgrind.so</code> to
116the <code>LD_PRELOAD</code> list of extra libraries to be
117loaded with any dynamically linked library. This is a standard trick,
118one which I assume the <code>LD_PRELOAD</code> mechanism was developed
119to support.
120
121<p>
122<code>valgrind.so</code>
123is linked with the <code>-z initfirst</code> flag, which requests that
124its initialisation code is run before that of any other object in the
125executable image. When this happens, valgrind gains control. The
126real CPU becomes "trapped" in <code>valgrind.so</code> and the
127translations it generates. The synthetic CPU provided by Valgrind
128does, however, return from this initialisation function. So the
129normal startup actions, orchestrated by the dynamic linker
130<code>ld.so</code>, continue as usual, except on the synthetic CPU,
131not the real one. Eventually <code>main</code> is run and returns,
132and then the finalisation code of the shared objects is run,
133presumably in inverse order to which they were initialised. Remember,
134this is still all happening on the simulated CPU. Eventually
135<code>valgrind.so</code>'s own finalisation code is called. It spots
136this event, shuts down the simulated CPU, prints any error summaries
137and/or does leak detection, and returns from the initialisation code
138on the real CPU. At this point, in effect the real and synthetic CPUs
139have merged back into one, Valgrind has lost control of the program,
140and the program finally <code>exit()s</code> back to the kernel in the
141usual way.
142
143<p>
144The normal course of activity, one Valgrind has started up, is as
145follows. Valgrind never runs any part of your program (usually
146referred to as the "client"), not a single byte of it, directly.
147Instead it uses function <code>VG_(translate)</code> to translate
148basic blocks (BBs, straight-line sequences of code) into instrumented
149translations, and those are run instead. The translations are stored
150in the translation cache (TC), <code>vg_tc</code>, with the
151translation table (TT), <code>vg_tt</code> supplying the
152original-to-translation code address mapping. Auxiliary array
153<code>VG_(tt_fast)</code> is used as a direct-map cache for fast
154lookups in TT; it usually achieves a hit rate of around 98% and
155facilitates an orig-to-trans lookup in 4 x86 insns, which is not bad.
156
157<p>
158Function <code>VG_(dispatch)</code> in <code>vg_dispatch.S</code> is
159the heart of the JIT dispatcher. Once a translated code address has
160been found, it is executed simply by an x86 <code>call</code>
161to the translation. At the end of the translation, the next
162original code addr is loaded into <code>%eax</code>, and the
163translation then does a <code>ret</code>, taking it back to the
164dispatch loop, with, interestingly, zero branch mispredictions.
165The address requested in <code>%eax</code> is looked up first in
166<code>VG_(tt_fast)</code>, and, if not found, by calling C helper
167<code>VG_(search_transtab)</code>. If there is still no translation
168available, <code>VG_(dispatch)</code> exits back to the top-level
169C dispatcher <code>VG_(toploop)</code>, which arranges for
170<code>VG_(translate)</code> to make a new translation. All fairly
171unsurprising, really. There are various complexities described below.
172
173<p>
174The translator, orchestrated by <code>VG_(translate)</code>, is
175complicated but entirely self-contained. It is described in great
176detail in subsequent sections. Translations are stored in TC, with TT
177tracking administrative information. The translations are subject to
178an approximate LRU-based management scheme. With the current
179settings, the TC can hold at most about 15MB of translations, and LRU
180passes prune it to about 13.5MB. Given that the
181orig-to-translation expansion ratio is about 13:1 to 14:1, this means
182TC holds translations for more or less a megabyte of original code,
183which generally comes to about 70000 basic blocks for C++ compiled
184with optimisation on. Generating new translations is expensive, so it
185is worth having a large TC to minimise the (capacity) miss rate.
186
187<p>
188The dispatcher, <code>VG_(dispatch)</code>, receives hints from
189the translations which allow it to cheaply spot all control
190transfers corresponding to x86 <code>call</code> and <code>ret</code>
191instructions. It has to do this in order to spot some special events:
192<ul>
193<li>Calls to <code>VG_(shutdown)</code>. This is Valgrind's cue to
194 exit. NOTE: actually this is done a different way; it should be
195 cleaned up.
196<p>
197<li>Returns of system call handlers, to the return address
198 <code>VG_(signalreturn_bogusRA)</code>. The signal simulator
199 needs to know when a signal handler is returning, so we spot
200 jumps (returns) to this address.
201<p>
202<li>Calls to <code>vg_trap_here</code>. All <code>malloc</code>,
203 <code>free</code>, etc calls that the client program makes are
204 eventually routed to a call to <code>vg_trap_here</code>,
205 and Valgrind does its own special thing with these calls.
206 In effect this provides a trapdoor, by which Valgrind can
207 intercept certain calls on the simulated CPU, run the call as it
208 sees fit itself (on the real CPU), and return the result to
209 the simulated CPU, quite transparently to the client program.
210</ul>
211Valgrind intercepts the client's <code>malloc</code>,
212<code>free</code>, etc,
213calls, so that it can store additional information. Each block
214<code>malloc</code>'d by the client gives rise to a shadow block
215in which Valgrind stores the call stack at the time of the
216<code>malloc</code>
217call. When the client calls <code>free</code>, Valgrind tries to
218find the shadow block corresponding to the address passed to
219<code>free</code>, and emits an error message if none can be found.
220If it is found, the block is placed on the freed blocks queue
221<code>vg_freed_list</code>, it is marked as inaccessible, and
222its shadow block now records the call stack at the time of the
223<code>free</code> call. Keeping <code>free</code>'d blocks in
224this queue allows Valgrind to spot all (presumably invalid) accesses
225to them. However, once the volume of blocks in the free queue
226exceeds <code>VG_(clo_freelist_vol)</code>, blocks are finally
227removed from the queue.
228
229<p>
230Keeping track of A and V bits (note: if you don't know what these are,
231you haven't read the user guide carefully enough) for memory is done
232in <code>vg_memory.c</code>. This implements a sparse array structure
233which covers the entire 4G address space in a way which is reasonably
234fast and reasonably space efficient. The 4G address space is divided
235up into 64K sections, each covering 64Kb of address space. Given a
23632-bit address, the top 16 bits are used to select one of the 65536
237entries in <code>VG_(primary_map)</code>. The resulting "secondary"
238(<code>SecMap</code>) holds A and V bits for the 64k of address space
239chunk corresponding to the lower 16 bits of the address.
240
241
242<h3>Design decisions</h3>
243
244Some design decisions were motivated by the need to make Valgrind
245debuggable. Imagine you are writing a CPU simulator. It works fairly
246well. However, you run some large program, like Netscape, and after
247tens of millions of instructions, it crashes. How can you figure out
248where in your simulator the bug is?
249
250<p>
251Valgrind's answer is: cheat. Valgrind is designed so that it is
252possible to switch back to running the client program on the real
253CPU at any point. Using the <code>--stop-after= </code> flag, you can
254ask Valgrind to run just some number of basic blocks, and then
255run the rest of the way on the real CPU. If you are searching for
256a bug in the simulated CPU, you can use this to do a binary search,
257which quickly leads you to the specific basic block which is
258causing the problem.
259
260<p>
261This is all very handy. It does constrain the design in certain
262unimportant ways. Firstly, the layout of memory, when viewed from the
263client's point of view, must be identical regardless of whether it is
264running on the real or simulated CPU. This means that Valgrind can't
265do pointer swizzling -- well, no great loss -- and it can't run on
266the same stack as the client -- again, no great loss.
267Valgrind operates on its own stack, <code>VG_(stack)</code>, which
268it switches to at startup, temporarily switching back to the client's
269stack when doing system calls for the client.
270
271<p>
272Valgrind also receives signals on its own stack,
273<code>VG_(sigstack)</code>, but for different gruesome reasons
274discussed below.
275
276<p>
277This nice clean switch-back-to-the-real-CPU-whenever-you-like story
278is muddied by signals. Problem is that signals arrive at arbitrary
279times and tend to slightly perturb the basic block count, with the
280result that you can get close to the basic block causing a problem but
281can't home in on it exactly. My kludgey hack is to define
282<code>SIGNAL_SIMULATION</code> to 1 towards the bottom of
283<code>vg_syscall_mem.c</code>, so that signal handlers are run on the
284real CPU and don't change the BB counts.
285
286<p>
287A second hole in the switch-back-to-real-CPU story is that Valgrind's
288way of delivering signals to the client is different from that of the
289kernel. Specifically, the layout of the signal delivery frame, and
290the mechanism used to detect a sighandler returning, are different.
291So you can't expect to make the transition inside a sighandler and
292still have things working, but in practice that's not much of a
293restriction.
294
295<p>
296Valgrind's implementation of <code>malloc</code>, <code>free</code>,
297etc, (in <code>vg_clientmalloc.c</code>, not the low-level stuff in
298<code>vg_malloc2.c</code>) is somewhat complicated by the need to
299handle switching back at arbitrary points. It does work tho.
300
301
302
303<h3>Correctness</h3>
304
305There's only one of me, and I have a Real Life (tm) as well as hacking
306Valgrind [allegedly :-]. That means I don't have time to waste
307chasing endless bugs in Valgrind. My emphasis is therefore on doing
308everything as simply as possible, with correctness, stability and
309robustness being the number one priority, more important than
310performance or functionality. As a result:
311<ul>
312<li>The code is absolutely loaded with assertions, and these are
313 <b>permanently enabled.</b> I have no plan to remove or disable
314 them later. Over the past couple of months, as valgrind has
315 become more widely used, they have shown their worth, pulling
316 up various bugs which would otherwise have appeared as
317 hard-to-find segmentation faults.
318 <p>
319 I am of the view that it's acceptable to spend 5% of the total
320 running time of your valgrindified program doing assertion checks
321 and other internal sanity checks.
322<p>
323<li>Aside from the assertions, valgrind contains various sets of
324 internal sanity checks, which get run at varying frequencies
325 during normal operation. <code>VG_(do_sanity_checks)</code>
326 runs every 1000 basic blocks, which means 500 to 2000 times/second
327 for typical machines at present. It checks that Valgrind hasn't
328 overrun its private stack, and does some simple checks on the
329 memory permissions maps. Once every 25 calls it does some more
330 extensive checks on those maps. Etc, etc.
331 <p>
332 The following components also have sanity check code, which can
333 be enabled to aid debugging:
334 <ul>
335 <li>The low-level memory-manager
336 (<code>VG_(mallocSanityCheckArena)</code>). This does a
337 complete check of all blocks and chains in an arena, which
338 is very slow. Is not engaged by default.
339 <p>
340 <li>The symbol table reader(s): various checks to ensure
341 uniqueness of mappings; see <code>VG_(read_symbols)</code>
342 for a start. Is permanently engaged.
343 <p>
344 <li>The A and V bit tracking stuff in <code>vg_memory.c</code>.
345 This can be compiled with cpp symbol
346 <code>VG_DEBUG_MEMORY</code> defined, which removes all the
347 fast, optimised cases, and uses simple-but-slow fallbacks
348 instead. Not engaged by default.
349 <p>
350 <li>Ditto <code>VG_DEBUG_LEAKCHECK</code>.
351 <p>
352 <li>The JITter parses x86 basic blocks into sequences of
353 UCode instructions. It then sanity checks each one with
354 <code>VG_(saneUInstr)</code> and sanity checks the sequence
355 as a whole with <code>VG_(saneUCodeBlock)</code>. This stuff
356 is engaged by default, and has caught some way-obscure bugs
357 in the simulated CPU machinery in its time.
358 <p>
359 <li>The system call wrapper does
360 <code>VG_(first_and_last_secondaries_look_plausible)</code> after
361 every syscall; this is known to pick up bugs in the syscall
362 wrappers. Engaged by default.
363 <p>
364 <li>The main dispatch loop, in <code>VG_(dispatch)</code>, checks
365 that translations do not set <code>%ebp</code> to any value
366 different from <code>VG_EBP_DISPATCH_CHECKED</code> or
367 <code>& VG_(baseBlock)</code>. In effect this test is free,
368 and is permanently engaged.
369 <p>
370 <li>There are a couple of ifdefed-out consistency checks I
371 inserted whilst debugging the new register allocater,
372 <code>vg_do_register_allocation</code>.
373 </ul>
374<p>
375<li>I try to avoid techniques, algorithms, mechanisms, etc, for which
376 I can supply neither a convincing argument that they are correct,
377 nor sanity-check code which might pick up bugs in my
378 implementation. I don't always succeed in this, but I try.
379 Basically the idea is: avoid techniques which are, in practice,
380 unverifiable, in some sense. When doing anything, always have in
381 mind: "how can I verify that this is correct?"
382</ul>
383
384<p>
385Some more specific things are:
386
387<ul>
388<li>Valgrind runs in the same namespace as the client, at least from
389 <code>ld.so</code>'s point of view, and it therefore absolutely
390 had better not export any symbol with a name which could clash
391 with that of the client or any of its libraries. Therefore, all
392 globally visible symbols exported from <code>valgrind.so</code>
393 are defined using the <code>VG_</code> CPP macro. As you'll see
394 from <code>vg_constants.h</code>, this appends some arbitrary
395 prefix to the symbol, in order that it be, we hope, globally
396 unique. Currently the prefix is <code>vgPlain_</code>. For
397 convenience there are also <code>VGM_</code>, <code>VGP_</code>
398 and <code>VGOFF_</code>. All locally defined symbols are declared
399 <code>static</code> and do not appear in the final shared object.
400 <p>
401 To check this, I periodically do
402 <code>nm valgrind.so | grep " T "</code>,
403 which shows you all the globally exported text symbols.
404 They should all have an approved prefix, except for those like
405 <code>malloc</code>, <code>free</code>, etc, which we deliberately
406 want to shadow and take precedence over the same names exported
407 from <code>glibc.so</code>, so that valgrind can intercept those
408 calls easily. Similarly, <code>nm valgrind.so | grep " D "</code>
409 allows you to find any rogue data-segment symbol names.
410<p>
411<li>Valgrind tries, and almost succeeds, in being completely
412 independent of all other shared objects, in particular of
413 <code>glibc.so</code>. For example, we have our own low-level
414 memory manager in <code>vg_malloc2.c</code>, which is a fairly
415 standard malloc/free scheme augmented with arenas, and
416 <code>vg_mylibc.c</code> exports reimplementations of various bits
417 and pieces you'd normally get from the C library.
418 <p>
419 Why all the hassle? Because imagine the potential chaos of both
420 the simulated and real CPUs executing in <code>glibc.so</code>.
421 It just seems simpler and cleaner to be completely self-contained,
422 so that only the simulated CPU visits <code>glibc.so</code>. In
423 practice it's not much hassle anyway. Also, valgrind starts up
424 before glibc has a chance to initialise itself, and who knows what
425 difficulties that could lead to. Finally, glibc has definitions
426 for some types, specifically <code>sigset_t</code>, which conflict
427 (are different from) the Linux kernel's idea of same. When
428 Valgrind wants to fiddle around with signal stuff, it wants to
429 use the kernel's definitions, not glibc's definitions. So it's
430 simplest just to keep glibc out of the picture entirely.
431 <p>
432 To find out which glibc symbols are used by Valgrind, reinstate
433 the link flags <code>-nostdlib -Wl,-no-undefined</code>. This
434 causes linking to fail, but will tell you what you depend on.
435 I have mostly, but not entirely, got rid of the glibc
436 dependencies; what remains is, IMO, fairly harmless. AFAIK the
437 current dependencies are: <code>memset</code>,
438 <code>memcmp</code>, <code>stat</code>, <code>system</code>,
439 <code>sbrk</code>, <code>setjmp</code> and <code>longjmp</code>.
440
441<p>
442<li>Similarly, valgrind should not really import any headers other
443 than the Linux kernel headers, since it knows of no API other than
444 the kernel interface to talk to. At the moment this is really not
445 in a good state, and <code>vg_syscall_mem</code> imports, via
446 <code>vg_unsafe.h</code>, a significant number of C-library
447 headers so as to know the sizes of various structs passed across
448 the kernel boundary. This is of course completely bogus, since
449 there is no guarantee that the C library's definitions of these
450 structs matches those of the kernel. I have started to sort this
451 out using <code>vg_kerneliface.h</code>, into which I had intended
452 to copy all kernel definitions which valgrind could need, but this
453 has not gotten very far. At the moment it mostly contains
454 definitions for <code>sigset_t</code> and <code>struct
455 sigaction</code>, since the kernel's definition for these really
456 does clash with glibc's. I plan to use a <code>vki_</code> prefix
457 on all these types and constants, to denote the fact that they
458 pertain to <b>V</b>algrind's <b>K</b>ernel <b>I</b>nterface.
459 <p>
460 Another advantage of having a <code>vg_kerneliface.h</code> file
461 is that it makes it simpler to interface to a different kernel.
462 Once can, for example, easily imagine writing a new
463 <code>vg_kerneliface.h</code> for FreeBSD, or x86 NetBSD.
464
465</ul>
466
467<h3>Current limitations</h3>
468
469No threads. I think fixing this is close to a research-grade problem.
470<p>
471No MMX. Fixing this should be relatively easy, using the same giant
472trick used for x86 FPU instructions. See below.
473<p>
474Support for weird (non-POSIX) signal stuff is patchy. Does anybody
475care?
476<p>
477
478
479
480
481<hr width="100%">
482
483<h2>The instrumenting JITter</h2>
484
485This really is the heart of the matter. We begin with various side
486issues.
487
488<h3>Run-time storage, and the use of host registers</h3>
489
490Valgrind translates client (original) basic blocks into instrumented
491basic blocks, which live in the translation cache TC, until either the
492client finishes or the translations are ejected from TC to make room
493for newer ones.
494<p>
495Since it generates x86 code in memory, Valgrind has complete control
496of the use of registers in the translations. Now pay attention. I
497shall say this only once, and it is important you understand this. In
498what follows I will refer to registers in the host (real) cpu using
499their standard names, <code>%eax</code>, <code>%edi</code>, etc. I
500refer to registers in the simulated CPU by capitalising them:
501<code>%EAX</code>, <code>%EDI</code>, etc. These two sets of
502registers usually bear no direct relationship to each other; there is
503no fixed mapping between them. This naming scheme is used fairly
504consistently in the comments in the sources.
505<p>
506Host registers, once things are up and running, are used as follows:
507<ul>
508<li><code>%esp</code>, the real stack pointer, points
509 somewhere in Valgrind's private stack area,
510 <code>VG_(stack)</code> or, transiently, into its signal delivery
511 stack, <code>VG_(sigstack)</code>.
512<p>
513<li><code>%edi</code> is used as a temporary in code generation; it
514 is almost always dead, except when used for the <code>Left</code>
515 value-tag operations.
516<p>
517<li><code>%eax</code>, <code>%ebx</code>, <code>%ecx</code>,
518 <code>%edx</code> and <code>%esi</code> are available to
519 Valgrind's register allocator. They are dead (carry unimportant
520 values) in between translations, and are live only in
521 translations. The one exception to this is <code>%eax</code>,
522 which, as mentioned far above, has a special significance to the
523 dispatch loop <code>VG_(dispatch)</code>: when a translation
524 returns to the dispatch loop, <code>%eax</code> is expected to
525 contain the original-code-address of the next translation to run.
526 The register allocator is so good at minimising spill code that
527 using five regs and not having to save/restore <code>%edi</code>
528 actually gives better code than allocating to <code>%edi</code>
529 as well, but then having to push/pop it around special uses.
530<p>
531<li><code>%ebp</code> points permanently at
532 <code>VG_(baseBlock)</code>. Valgrind's translations are
533 position-independent, partly because this is convenient, but also
534 because translations get moved around in TC as part of the LRUing
535 activity. <b>All</b> static entities which need to be referred to
536 from generated code, whether data or helper functions, are stored
537 starting at <code>VG_(baseBlock)</code> and are therefore reached
538 by indexing from <code>%ebp</code>. There is but one exception,
539 which is that by placing the value
540 <code>VG_EBP_DISPATCH_CHECKED</code>
541 in <code>%ebp</code> just before a return to the dispatcher,
542 the dispatcher is informed that the next address to run,
543 in <code>%eax</code>, requires special treatment.
544<p>
545<li>The real machine's FPU state is pretty much unimportant, for
546 reasons which will become obvious. Ditto its <code>%eflags</code>
547 register.
548</ul>
549
550<p>
551The state of the simulated CPU is stored in memory, in
552<code>VG_(baseBlock)</code>, which is a block of 200 words IIRC.
553Recall that <code>%ebp</code> points permanently at the start of this
554block. Function <code>vg_init_baseBlock</code> decides what the
555offsets of various entities in <code>VG_(baseBlock)</code> are to be,
556and allocates word offsets for them. The code generator then emits
557<code>%ebp</code> relative addresses to get at those things. The
558sequence in which entities are allocated has been carefully chosen so
559that the 32 most popular entities come first, because this means 8-bit
560offsets can be used in the generated code.
561
562<p>
563If I was clever, I could make <code>%ebp</code> point 32 words along
564<code>VG_(baseBlock)</code>, so that I'd have another 32 words of
565short-form offsets available, but that's just complicated, and it's
566not important -- the first 32 words take 99% (or whatever) of the
567traffic.
568
569<p>
570Currently, the sequence of stuff in <code>VG_(baseBlock)</code> is as
571follows:
572<ul>
573<li>9 words, holding the simulated integer registers,
574 <code>%EAX</code> .. <code>%EDI</code>, and the simulated flags,
575 <code>%EFLAGS</code>.
576<p>
577<li>Another 9 words, holding the V bit "shadows" for the above 9 regs.
578<p>
579<li>The <b>addresses</b> of various helper routines called from
580 generated code:
581 <code>VG_(helper_value_check4_fail)</code>,
582 <code>VG_(helper_value_check0_fail)</code>,
583 which register V-check failures,
584 <code>VG_(helperc_STOREV4)</code>,
585 <code>VG_(helperc_STOREV1)</code>,
586 <code>VG_(helperc_LOADV4)</code>,
587 <code>VG_(helperc_LOADV1)</code>,
588 which do stores and loads of V bits to/from the
589 sparse array which keeps track of V bits in memory,
590 and
591 <code>VGM_(handle_esp_assignment)</code>, which messes with
592 memory addressibility resulting from changes in <code>%ESP</code>.
593<p>
594<li>The simulated <code>%EIP</code>.
595<p>
596<li>24 spill words, for when the register allocator can't make it work
597 with 5 measly registers.
598<p>
599<li>Addresses of helpers <code>VG_(helperc_STOREV2)</code>,
600 <code>VG_(helperc_LOADV2)</code>. These are here because 2-byte
601 loads and stores are relatively rare, so are placed above the
602 magic 32-word offset boundary.
603<p>
604<li>For similar reasons, addresses of helper functions
605 <code>VGM_(fpu_write_check)</code> and
606 <code>VGM_(fpu_read_check)</code>, which handle the A/V maps
607 testing and changes required by FPU writes/reads.
608<p>
609<li>Some other boring helper addresses:
610 <code>VG_(helper_value_check2_fail)</code> and
611 <code>VG_(helper_value_check1_fail)</code>. These are probably
612 never emitted now, and should be removed.
613<p>
614<li>The entire state of the simulated FPU, which I believe to be
615 108 bytes long.
616<p>
617<li>Finally, the addresses of various other helper functions in
618 <code>vg_helpers.S</code>, which deal with rare situations which
619 are tedious or difficult to generate code in-line for.
620</ul>
621
622<p>
623As a general rule, the simulated machine's state lives permanently in
624memory at <code>VG_(baseBlock)</code>. However, the JITter does some
625optimisations which allow the simulated integer registers to be
626cached in real registers over multiple simulated instructions within
627the same basic block. These are always flushed back into memory at
628the end of every basic block, so that the in-memory state is
629up-to-date between basic blocks. (This flushing is implied by the
630statement above that the real machine's allocatable registers are
631dead in between simulated blocks).
632
633
634<h3>Startup, shutdown, and system calls</h3>
635
636Getting into of Valgrind (<code>VG_(startup)</code>, called from
637<code>valgrind.so</code>'s initialisation section), really means
638copying the real CPU's state into <code>VG_(baseBlock)</code>, and
639then installing our own stack pointer, etc, into the real CPU, and
640then starting up the JITter. Exiting valgrind involves copying the
641simulated state back to the real state.
642
643<p>
644Unfortunately, there's a complication at startup time. Problem is
645that at the point where we need to take a snapshot of the real CPU's
646state, the offsets in <code>VG_(baseBlock)</code> are not set up yet,
647because to do so would involve disrupting the real machine's state
648significantly. The way round this is to dump the real machine's state
649into a temporary, static block of memory,
650<code>VG_(m_state_static)</code>. We can then set up the
651<code>VG_(baseBlock)</code> offsets at our leisure, and copy into it
652from <code>VG_(m_state_static)</code> at some convenient later time.
653This copying is done by
654<code>VG_(copy_m_state_static_to_baseBlock)</code>.
655
656<p>
657On exit, the inverse transformation is (rather unnecessarily) used:
658stuff in <code>VG_(baseBlock)</code> is copied to
659<code>VG_(m_state_static)</code>, and the assembly stub then copies
660from <code>VG_(m_state_static)</code> into the real machine registers.
661
662<p>
663Doing system calls on behalf of the client (<code>vg_syscall.S</code>)
664is something of a half-way house. We have to make the world look
665sufficiently like that which the client would normally have to make
666the syscall actually work properly, but we can't afford to lose
667control. So the trick is to copy all of the client's state, <b>except
668its program counter</b>, into the real CPU, do the system call, and
669copy the state back out. Note that the client's state includes its
670stack pointer register, so one effect of this partial restoration is
671to cause the system call to be run on the client's stack, as it should
672be.
673
674<p>
675As ever there are complications. We have to save some of our own state
676somewhere when restoring the client's state into the CPU, so that we
677can keep going sensibly afterwards. In fact the only thing which is
678important is our own stack pointer, but for paranoia reasons I save
679and restore our own FPU state as well, even though that's probably
680pointless.
681
682<p>
683The complication on the above complication is, that for horrible
684reasons to do with signals, we may have to handle a second client
685system call whilst the client is blocked inside some other system
686call (unbelievable!). That means there's two sets of places to
687dump Valgrind's stack pointer and FPU state across the syscall,
688and we decide which to use by consulting
689<code>VG_(syscall_depth)</code>, which is in turn maintained by
690<code>VG_(wrap_syscall)</code>.
691
692
693
694<h3>Introduction to UCode</h3>
695
696UCode lies at the heart of the x86-to-x86 JITter. The basic premise
697is that dealing the the x86 instruction set head-on is just too darn
698complicated, so we do the traditional compiler-writer's trick and
699translate it into a simpler, easier-to-deal-with form.
700
701<p>
702In normal operation, translation proceeds through six stages,
703coordinated by <code>VG_(translate)</code>:
704<ol>
705<li>Parsing of an x86 basic block into a sequence of UCode
706 instructions (<code>VG_(disBB)</code>).
707<p>
708<li>UCode optimisation (<code>vg_improve</code>), with the aim of
709 caching simulated registers in real registers over multiple
710 simulated instructions, and removing redundant simulated
711 <code>%EFLAGS</code> saving/restoring.
712<p>
713<li>UCode instrumentation (<code>vg_instrument</code>), which adds
714 value and address checking code.
715<p>
716<li>Post-instrumentation cleanup (<code>vg_cleanup</code>), removing
717 redundant value-check computations.
718<p>
719<li>Register allocation (<code>vg_do_register_allocation</code>),
720 which, note, is done on UCode.
721<p>
722<li>Emission of final instrumented x86 code
723 (<code>VG_(emit_code)</code>).
724</ol>
725
726<p>
727Notice how steps 2, 3, 4 and 5 are simple UCode-to-UCode
728transformation passes, all on straight-line blocks of UCode (type
729<code>UCodeBlock</code>). Steps 2 and 4 are optimisation passes and
730can be disabled for debugging purposes, with
731<code>--optimise=no</code> and <code>--cleanup=no</code> respectively.
732
733<p>
734Valgrind can also run in a no-instrumentation mode, given
735<code>--instrument=no</code>. This is useful for debugging the JITter
736quickly without having to deal with the complexity of the
737instrumentation mechanism too. In this mode, steps 3 and 4 are
738omitted.
739
740<p>
741These flags combine, so that <code>--instrument=no</code> together with
742<code>--optimise=no</code> means only steps 1, 5 and 6 are used.
743<code>--single-step=yes</code> causes each x86 instruction to be
744treated as a single basic block. The translations are terrible but
745this is sometimes instructive.
746
747<p>
748The <code>--stop-after=N</code> flag switches back to the real CPU
749after <code>N</code> basic blocks. It also re-JITs the final basic
750block executed and prints the debugging info resulting, so this
751gives you a way to get a quick snapshot of how a basic block looks as
752it passes through the six stages mentioned above. If you want to
753see full information for every block translated (probably not, but
754still ...) find, in <code>VG_(translate)</code>, the lines
755<br><code> dis = True;</code>
756<br><code> dis = debugging_translation;</code>
757<br>
758and comment out the second line. This will spew out debugging
759junk faster than you can possibly imagine.
760
761
762
763<h3>UCode operand tags: type <code>Tag</code></h3>
764
765UCode is, more or less, a simple two-address RISC-like code. In
766keeping with the x86 AT&T assembly syntax, generally speaking the
767first operand is the source operand, and the second is the destination
768operand, which is modified when the uinstr is notionally executed.
769
770<p>
771UCode instructions have up to three operand fields, each of which has
772a corresponding <code>Tag</code> describing it. Possible values for
773the tag are:
774
775<ul>
776<li><code>NoValue</code>: indicates that the field is not in use.
777<p>
778<li><code>Lit16</code>: the field contains a 16-bit literal.
779<p>
780<li><code>Literal</code>: the field denotes a 32-bit literal, whose
781 value is stored in the <code>lit32</code> field of the uinstr
782 itself. Since there is only one <code>lit32</code> for the whole
783 uinstr, only one operand field may contain this tag.
784<p>
785<li><code>SpillNo</code>: the field contains a spill slot number, in
786 the range 0 to 23 inclusive, denoting one of the spill slots
787 contained inside <code>VG_(baseBlock)</code>. Such tags only
788 exist after register allocation.
789<p>
790<li><code>RealReg</code>: the field contains a number in the range 0
791 to 7 denoting an integer x86 ("real") register on the host. The
792 number is the Intel encoding for integer registers. Such tags
793 only exist after register allocation.
794<p>
795<li><code>ArchReg</code>: the field contains a number in the range 0
796 to 7 denoting an integer x86 register on the simulated CPU. In
797 reality this means a reference to one of the first 8 words of
798 <code>VG_(baseBlock)</code>. Such tags can exist at any point in
799 the translation process.
800<p>
801<li>Last, but not least, <code>TempReg</code>. The field contains the
802 number of one of an infinite set of virtual (integer)
803 registers. <code>TempReg</code>s are used everywhere throughout
804 the translation process; you can have as many as you want. The
805 register allocator maps as many as it can into
806 <code>RealReg</code>s and turns the rest into
807 <code>SpillNo</code>s, so <code>TempReg</code>s should not exist
808 after the register allocation phase.
809 <p>
810 <code>TempReg</code>s are always 32 bits long, even if the data
811 they hold is logically shorter. In that case the upper unused
812 bits are required, and, I think, generally assumed, to be zero.
813 <code>TempReg</code>s holding V bits for quantities shorter than
814 32 bits are expected to have ones in the unused places, since a
815 one denotes "undefined".
816</ul>
817
818
819<h3>UCode instructions: type <code>UInstr</code></h3>
820
821<p>
822UCode was carefully designed to make it possible to do register
823allocation on UCode and then translate the result into x86 code
824without needing any extra registers ... well, that was the original
825plan, anyway. Things have gotten a little more complicated since
826then. In what follows, UCode instructions are referred to as uinstrs,
827to distinguish them from x86 instructions. Uinstrs of course have
828uopcodes which are (naturally) different from x86 opcodes.
829
830<p>
831A uinstr (type <code>UInstr</code>) contains
832various fields, not all of which are used by any one uopcode:
833<ul>
834<li>Three 16-bit operand fields, <code>val1</code>, <code>val2</code>
835 and <code>val3</code>.
836<p>
837<li>Three tag fields, <code>tag1</code>, <code>tag2</code>
838 and <code>tag3</code>. Each of these has a value of type
839 <code>Tag</code>,
840 and they describe what the <code>val1</code>, <code>val2</code>
841 and <code>val3</code> fields contain.
842<p>
843<li>A 32-bit literal field.
844<p>
845<li>Two <code>FlagSet</code>s, specifying which x86 condition codes are
846 read and written by the uinstr.
847<p>
848<li>An opcode byte, containing a value of type <code>Opcode</code>.
849<p>
850<li>A size field, indicating the data transfer size (1/2/4/8/10) in
851 cases where this makes sense, or zero otherwise.
852<p>
853<li>A condition-code field, which, for jumps, holds a
854 value of type <code>Condcode</code>, indicating the condition
855 which applies. The encoding is as it is in the x86 insn stream,
856 except we add a 17th value <code>CondAlways</code> to indicate
857 an unconditional transfer.
858<p>
859<li>Various 1-bit flags, indicating whether this insn pertains to an
860 x86 CALL or RET instruction, whether a widening is signed or not,
861 etc.
862</ul>
863
864<p>
865UOpcodes (type <code>Opcode</code>) are divided into two groups: those
866necessary merely to express the functionality of the x86 code, and
867extra uopcodes needed to express the instrumentation. The former
868group contains:
869<ul>
870<li><code>GET</code> and <code>PUT</code>, which move values from the
871 simulated CPU's integer registers (<code>ArchReg</code>s) into
872 <code>TempReg</code>s, and back. <code>GETF</code> and
873 <code>PUTF</code> do the corresponding thing for the simulated
874 <code>%EFLAGS</code>. There are no corresponding insns for the
875 FPU register stack, since we don't explicitly simulate its
876 registers.
877<p>
878<li><code>LOAD</code> and <code>STORE</code>, which, in RISC-like
879 fashion, are the only uinstrs able to interact with memory.
880<p>
881<li><code>MOV</code> and <code>CMOV</code> allow unconditional and
882 conditional moves of values between <code>TempReg</code>s.
883<p>
884<li>ALU operations. Again in RISC-like fashion, these only operate on
885 <code>TempReg</code>s (before reg-alloc) or <code>RealReg</code>s
886 (after reg-alloc). These are: <code>ADD</code>, <code>ADC</code>,
887 <code>AND</code>, <code>OR</code>, <code>XOR</code>,
888 <code>SUB</code>, <code>SBB</code>, <code>SHL</code>,
889 <code>SHR</code>, <code>SAR</code>, <code>ROL</code>,
890 <code>ROR</code>, <code>RCL</code>, <code>RCR</code>,
891 <code>NOT</code>, <code>NEG</code>, <code>INC</code>,
892 <code>DEC</code>, <code>BSWAP</code>, <code>CC2VAL</code> and
893 <code>WIDEN</code>. <code>WIDEN</code> does signed or unsigned
894 value widening. <code>CC2VAL</code> is used to convert condition
895 codes into a value, zero or one. The rest are obvious.
896 <p>
897 To allow for more efficient code generation, we bend slightly the
898 restriction at the start of the previous para: for
899 <code>ADD</code>, <code>ADC</code>, <code>XOR</code>,
900 <code>SUB</code> and <code>SBB</code>, we allow the first (source)
901 operand to also be an <code>ArchReg</code>, that is, one of the
902 simulated machine's registers. Also, many of these ALU ops allow
903 the source operand to be a literal. See
904 <code>VG_(saneUInstr)</code> for the final word on the allowable
905 forms of uinstrs.
906<p>
907<li><code>LEA1</code> and <code>LEA2</code> are not strictly
908 necessary, but allow faciliate better translations. They
909 record the fancy x86 addressing modes in a direct way, which
910 allows those amodes to be emitted back into the final
911 instruction stream more or less verbatim.
912<p>
913<li><code>CALLM</code> calls a machine-code helper, one of the methods
914 whose address is stored at some <code>VG_(baseBlock)</code>
915 offset. <code>PUSH</code> and <code>POP</code> move values
916 to/from <code>TempReg</code> to the real (Valgrind's) stack, and
917 <code>CLEAR</code> removes values from the stack.
918 <code>CALLM_S</code> and <code>CALLM_E</code> delimit the
919 boundaries of call setups and clearings, for the benefit of the
920 instrumentation passes. Getting this right is critical, and so
921 <code>VG_(saneUCodeBlock)</code> makes various checks on the use
922 of these uopcodes.
923 <p>
924 It is important to understand that these uopcodes have nothing to
925 do with the x86 <code>call</code>, <code>return,</code>
926 <code>push</code> or <code>pop</code> instructions, and are not
927 used to implement them. Those guys turn into combinations of
928 <code>GET</code>, <code>PUT</code>, <code>LOAD</code>,
929 <code>STORE</code>, <code>ADD</code>, <code>SUB</code>, and
930 <code>JMP</code>. What these uopcodes support is calling of
931 helper functions such as <code>VG_(helper_imul_32_64)</code>,
932 which do stuff which is too difficult or tedious to emit inline.
933<p>
934<li><code>FPU</code>, <code>FPU_R</code> and <code>FPU_W</code>.
935 Valgrind doesn't attempt to simulate the internal state of the
936 FPU at all. Consequently it only needs to be able to distinguish
937 FPU ops which read and write memory from those that don't, and
938 for those which do, it needs to know the effective address and
939 data transfer size. This is made easier because the x86 FP
940 instruction encoding is very regular, basically consisting of
941 16 bits for a non-memory FPU insn and 11 (IIRC) bits + an address mode
942 for a memory FPU insn. So our <code>FPU</code> uinstr carries
943 the 16 bits in its <code>val1</code> field. And
944 <code>FPU_R</code> and <code>FPU_W</code> carry 11 bits in that
945 field, together with the identity of a <code>TempReg</code> or
946 (later) <code>RealReg</code> which contains the address.
947<p>
948<li><code>JIFZ</code> is unique, in that it allows a control-flow
949 transfer which is not deemed to end a basic block. It causes a
950 jump to a literal (original) address if the specified argument
951 is zero.
952<p>
953<li>Finally, <code>INCEIP</code> advances the simulated
954 <code>%EIP</code> by the specified literal amount. This supports
955 lazy <code>%EIP</code> updating, as described below.
956</ul>
957
958<p>
959Stages 1 and 2 of the 6-stage translation process mentioned above
960deal purely with these uopcodes, and no others. They are
961sufficient to express pretty much all the x86 32-bit protected-mode
962instruction set, at
963least everything understood by a pre-MMX original Pentium (P54C).
964
965<p>
966Stages 3, 4, 5 and 6 also deal with the following extra
967"instrumentation" uopcodes. They are used to express all the
968definedness-tracking and -checking machinery which valgrind does. In
969later sections we show how to create checking code for each of the
970uopcodes above. Note that these instrumentation uopcodes, although
971some appearing complicated, have been carefully chosen so that
972efficient x86 code can be generated for them. GNU superopt v2.5 did a
973great job helping out here. Anyways, the uopcodes are as follows:
974
975<ul>
976<li><code>GETV</code> and <code>PUTV</code> are analogues to
977 <code>GET</code> and <code>PUT</code> above. They are identical
978 except that they move the V bits for the specified values back and
979 forth to <code>TempRegs</code>, rather than moving the values
980 themselves.
981<p>
982<li>Similarly, <code>LOADV</code> and <code>STOREV</code> read and
983 write V bits from the synthesised shadow memory that Valgrind
984 maintains. In fact they do more than that, since they also do
985 address-validity checks, and emit complaints if the read/written
986 addresses are unaddressible.
987<p>
988<li><code>TESTV</code>, whose parameters are a <code>TempReg</code>
989 and a size, tests the V bits in the <code>TempReg</code>, at the
990 specified operation size (0/1/2/4 byte) and emits an error if any
991 of them indicate undefinedness. This is the only uopcode capable
992 of doing such tests.
993<p>
994<li><code>SETV</code>, whose parameters are also <code>TempReg</code>
995 and a size, makes the V bits in the <code>TempReg</code> indicated
996 definedness, at the specified operation size. This is usually
997 used to generate the correct V bits for a literal value, which is
998 of course fully defined.
999<p>
1000<li><code>GETVF</code> and <code>PUTVF</code> are analogues to
1001 <code>GETF</code> and <code>PUTF</code>. They move the single V
1002 bit used to model definedness of <code>%EFLAGS</code> between its
1003 home in <code>VG_(baseBlock)</code> and the specified
1004 <code>TempReg</code>.
1005<p>
1006<li><code>TAG1</code> denotes one of a family of unary operations on
1007 <code>TempReg</code>s containing V bits. Similarly,
1008 <code>TAG2</code> denotes one in a family of binary operations on
1009 V bits.
1010</ul>
1011
1012<p>
1013These 10 uopcodes are sufficient to express Valgrind's entire
1014definedness-checking semantics. In fact most of the interesting magic
1015is done by the <code>TAG1</code> and <code>TAG2</code>
1016suboperations.
1017
1018<p>
1019First, however, I need to explain about V-vector operation sizes.
1020There are 4 sizes: 1, 2 and 4, which operate on groups of 8, 16 and 32
1021V bits at a time, supporting the usual 1, 2 and 4 byte x86 operations.
1022However there is also the mysterious size 0, which really means a
1023single V bit. Single V bits are used in various circumstances; in
1024particular, the definedness of <code>%EFLAGS</code> is modelled with a
1025single V bit. Now might be a good time to also point out that for
1026V bits, 1 means "undefined" and 0 means "defined". Similarly, for A
1027bits, 1 means "invalid address" and 0 means "valid address". This
1028seems counterintuitive (and so it is), but testing against zero on
1029x86s saves instructions compared to testing against all 1s, because
1030many ALU operations set the Z flag for free, so to speak.
1031
1032<p>
1033With that in mind, the tag ops are:
1034
1035<ul>
1036<li><b>(UNARY) Pessimising casts</b>: <code>VgT_PCast40</code>,
1037 <code>VgT_PCast20</code>, <code>VgT_PCast10</code>,
1038 <code>VgT_PCast01</code>, <code>VgT_PCast02</code> and
1039 <code>VgT_PCast04</code>. A "pessimising cast" takes a V-bit
1040 vector at one size, and creates a new one at another size,
1041 pessimised in the sense that if any of the bits in the source
1042 vector indicate undefinedness, then all the bits in the result
1043 indicate undefinedness. In this case the casts are all to or from
1044 a single V bit, so for example <code>VgT_PCast40</code> is a
1045 pessimising cast from 32 bits to 1, whereas
1046 <code>VgT_PCast04</code> simply copies the single source V bit
1047 into all 32 bit positions in the result. Surprisingly, these ops
1048 can all be implemented very efficiently.
1049 <p>
1050 There are also the pessimising casts <code>VgT_PCast14</code>,
1051 from 8 bits to 32, <code>VgT_PCast12</code>, from 8 bits to 16,
1052 and <code>VgT_PCast11</code>, from 8 bits to 8. This last one
1053 seems nonsensical, but in fact it isn't a no-op because, as
1054 mentioned above, any undefined (1) bits in the source infect the
1055 entire result.
1056<p>
1057<li><b>(UNARY) Propagating undefinedness upwards in a word</b>:
1058 <code>VgT_Left4</code>, <code>VgT_Left2</code> and
1059 <code>VgT_Left1</code>. These are used to simulate the worst-case
1060 effects of carry propagation in adds and subtracts. They return a
1061 V vector identical to the original, except that if the original
1062 contained any undefined bits, then it and all bits above it are
1063 marked as undefined too. Hence the Left bit in the names.
1064<p>
1065<li><b>(UNARY) Signed and unsigned value widening</b>:
1066 <code>VgT_SWiden14</code>, <code>VgT_SWiden24</code>,
1067 <code>VgT_SWiden12</code>, <code>VgT_ZWiden14</code>,
1068 <code>VgT_ZWiden24</code> and <code>VgT_ZWiden12</code>. These
1069 mimic the definedness effects of standard signed and unsigned
1070 integer widening. Unsigned widening creates zero bits in the new
1071 positions, so <code>VgT_ZWiden*</code> accordingly park mark
1072 those parts of their argument as defined. Signed widening copies
1073 the sign bit into the new positions, so <code>VgT_SWiden*</code>
1074 copies the definedness of the sign bit into the new positions.
1075 Because 1 means undefined and 0 means defined, these operations
1076 can (fascinatingly) be done by the same operations which they
1077 mimic. Go figure.
1078<p>
1079<li><b>(BINARY) Undefined-if-either-Undefined,
1080 Defined-if-either-Defined</b>: <code>VgT_UifU4</code>,
1081 <code>VgT_UifU2</code>, <code>VgT_UifU1</code>,
1082 <code>VgT_UifU0</code>, <code>VgT_DifD4</code>,
1083 <code>VgT_DifD2</code>, <code>VgT_DifD1</code>. These do simple
1084 bitwise operations on pairs of V-bit vectors, with
1085 <code>UifU</code> giving undefined if either arg bit is
1086 undefined, and <code>DifD</code> giving defined if either arg bit
1087 is defined. Abstract interpretation junkies, if any make it this
1088 far, may like to think of them as meets and joins (or is it joins
1089 and meets) in the definedness lattices.
1090<p>
1091<li><b>(BINARY; one value, one V bits) Generate argument improvement
1092 terms for AND and OR</b>: <code>VgT_ImproveAND4_TQ</code>,
1093 <code>VgT_ImproveAND2_TQ</code>, <code>VgT_ImproveAND1_TQ</code>,
1094 <code>VgT_ImproveOR4_TQ</code>, <code>VgT_ImproveOR2_TQ</code>,
1095 <code>VgT_ImproveOR1_TQ</code>. These help out with AND and OR
1096 operations. AND and OR have the inconvenient property that the
1097 definedness of the result depends on the actual values of the
1098 arguments as well as their definedness. At the bit level:
1099 <br><code>1 AND undefined = undefined</code>, but
1100 <br><code>0 AND undefined = 0</code>, and similarly
1101 <br><code>0 OR undefined = undefined</code>, but
1102 <br><code>1 OR undefined = 1</code>.
1103 <br>
1104 <p>
1105 It turns out that gcc (quite legitimately) generates code which
1106 relies on this fact, so we have to model it properly in order to
1107 avoid flooding users with spurious value errors. The ultimate
1108 definedness result of AND and OR is calculated using
1109 <code>UifU</code> on the definedness of the arguments, but we
1110 also <code>DifD</code> in some "improvement" terms which
1111 take into account the above phenomena.
1112 <p>
1113 <code>ImproveAND</code> takes as its first argument the actual
1114 value of an argument to AND (the T) and the definedness of that
1115 argument (the Q), and returns a V-bit vector which is defined (0)
1116 for bits which have value 0 and are defined; this, when
1117 <code>DifD</code> into the final result causes those bits to be
1118 defined even if the corresponding bit in the other argument is undefined.
1119 <p>
1120 The <code>ImproveOR</code> ops do the dual thing for OR
1121 arguments. Note that XOR does not have this property that one
1122 argument can make the other irrelevant, so there is no need for
1123 such complexity for XOR.
1124</ul>
1125
1126<p>
1127That's all the tag ops. If you stare at this long enough, and then
1128run Valgrind and stare at the pre- and post-instrumented ucode, it
1129should be fairly obvious how the instrumentation machinery hangs
1130together.
1131
1132<p>
1133One point, if you do this: in order to make it easy to differentiate
1134<code>TempReg</code>s carrying values from <code>TempReg</code>s
1135carrying V bit vectors, Valgrind prints the former as (for example)
1136<code>t28</code> and the latter as <code>q28</code>; the fact that
1137they carry the same number serves to indicate their relationship.
1138This is purely for the convenience of the human reader; the register
1139allocator and code generator don't regard them as different.
1140
1141
1142<h3>Translation into UCode</h3>
1143
1144<code>VG_(disBB)</code> allocates a new <code>UCodeBlock</code> and
1145then uses <code>disInstr</code> to translate x86 instructions one at a
1146time into UCode, dumping the result in the <code>UCodeBlock</code>.
1147This goes on until a control-flow transfer instruction is encountered.
1148
1149<p>
1150Despite the large size of <code>vg_to_ucode.c</code>, this translation
1151is really very simple. Each x86 instruction is translated entirely
1152independently of its neighbours, merrily allocating new
1153<code>TempReg</code>s as it goes. The idea is to have a simple
1154translator -- in reality, no more than a macro-expander -- and the --
1155resulting bad UCode translation is cleaned up by the UCode
1156optimisation phase which follows. To give you an idea of some x86
1157instructions and their translations (this is a complete basic block,
1158as Valgrind sees it):
1159<pre>
1160 0x40435A50: incl %edx
1161
1162 0: GETL %EDX, t0
1163 1: INCL t0 (-wOSZAP)
1164 2: PUTL t0, %EDX
1165
1166 0x40435A51: movsbl (%edx),%eax
1167
1168 3: GETL %EDX, t2
1169 4: LDB (t2), t2
1170 5: WIDENL_Bs t2
1171 6: PUTL t2, %EAX
1172
1173 0x40435A54: testb $0x20, 1(%ecx,%eax,2)
1174
1175 7: GETL %EAX, t6
1176 8: GETL %ECX, t8
1177 9: LEA2L 1(t8,t6,2), t4
1178 10: LDB (t4), t10
1179 11: MOVB $0x20, t12
1180 12: ANDB t12, t10 (-wOSZACP)
1181 13: INCEIPo $9
1182
1183 0x40435A59: jnz-8 0x40435A50
1184
1185 14: Jnzo $0x40435A50 (-rOSZACP)
1186 15: JMPo $0x40435A5B
1187</pre>
1188
1189<p>
1190Notice how the block always ends with an unconditional jump to the
1191next block. This is a bit unnecessary, but makes many things simpler.
1192
1193<p>
1194Most x86 instructions turn into sequences of <code>GET</code>,
sewardj177380e2002-03-24 11:31:13 +00001195<code>PUT</code>, <code>LEA1</code>, <code>LEA2</code>,
sewardjde4a1d02002-03-22 01:27:54 +00001196<code>LOAD</code> and <code>STORE</code>. Some complicated ones
1197however rely on calling helper bits of code in
1198<code>vg_helpers.S</code>. The ucode instructions <code>PUSH</code>,
1199<code>POP</code>, <code>CALL</code>, <code>CALLM_S</code> and
1200<code>CALLM_E</code> support this. The calling convention is somewhat
1201ad-hoc and is not the C calling convention. The helper routines must
1202save all integer registers, and the flags, that they use. Args are
1203passed on the stack underneath the return address, as usual, and if
1204result(s) are to be returned, it (they) are either placed in dummy arg
1205slots created by the ucode <code>PUSH</code> sequence, or just
1206overwrite the incoming args.
1207
1208<p>
1209In order that the instrumentation mechanism can handle calls to these
1210helpers, <code>VG_(saneUCodeBlock)</code> enforces the following
1211restrictions on calls to helpers:
1212
1213<ul>
1214<li>Each <code>CALL</code> uinstr must be bracketed by a preceding
1215 <code>CALLM_S</code> marker (dummy uinstr) and a trailing
1216 <code>CALLM_E</code> marker. These markers are used by the
1217 instrumentation mechanism later to establish the boundaries of the
1218 <code>PUSH</code>, <code>POP</code> and <code>CLEAR</code>
1219 sequences for the call.
1220<p>
1221<li><code>PUSH</code>, <code>POP</code> and <code>CLEAR</code>
1222 may only appear inside sections bracketed by <code>CALLM_S</code>
1223 and <code>CALLM_E</code>, and nowhere else.
1224<p>
1225<li>In any such bracketed section, no two <code>PUSH</code> insns may
1226 push the same <code>TempReg</code>. Dually, no two two
1227 <code>POP</code>s may pop the same <code>TempReg</code>.
1228<p>
1229<li>Finally, although this is not checked, args should be removed from
1230 the stack with <code>CLEAR</code>, rather than <code>POP</code>s
1231 into a <code>TempReg</code> which is not subsequently used. This
1232 is because the instrumentation mechanism assumes that all values
1233 <code>POP</code>ped from the stack are actually used.
1234</ul>
1235
1236Some of the translations may appear to have redundant
1237<code>TempReg</code>-to-<code>TempReg</code> moves. This helps the
1238next phase, UCode optimisation, to generate better code.
1239
1240
1241
1242<h3>UCode optimisation</h3>
1243
1244UCode is then subjected to an improvement pass
1245(<code>vg_improve()</code>), which blurs the boundaries between the
1246translations of the original x86 instructions. It's pretty
1247straightforward. Three transformations are done:
1248
1249<ul>
1250<li>Redundant <code>GET</code> elimination. Actually, more general
1251 than that -- eliminates redundant fetches of ArchRegs. In our
1252 running example, uinstr 3 <code>GET</code>s <code>%EDX</code> into
1253 <code>t2</code> despite the fact that, by looking at the previous
1254 uinstr, it is already in <code>t0</code>. The <code>GET</code> is
1255 therefore removed, and <code>t2</code> renamed to <code>t0</code>.
1256 Assuming <code>t0</code> is allocated to a host register, it means
1257 the simulated <code>%EDX</code> will exist in a host CPU register
1258 for more than one simulated x86 instruction, which seems to me to
1259 be a highly desirable property.
1260 <p>
1261 There is some mucking around to do with subregisters;
1262 <code>%AL</code> vs <code>%AH</code> <code>%AX</code> vs
1263 <code>%EAX</code> etc. I can't remember how it works, but in
1264 general we are very conservative, and these tend to invalidate the
1265 caching.
1266<p>
1267<li>Redundant <code>PUT</code> elimination. This annuls
1268 <code>PUT</code>s of values back to simulated CPU registers if a
1269 later <code>PUT</code> would overwrite the earlier
1270 <code>PUT</code> value, and there is no intervening reads of the
1271 simulated register (<code>ArchReg</code>).
1272 <p>
1273 As before, we are paranoid when faced with subregister references.
1274 Also, <code>PUT</code>s of <code>%ESP</code> are never annulled,
1275 because it is vital the instrumenter always has an up-to-date
1276 <code>%ESP</code> value available, <code>%ESP</code> changes
1277 affect addressibility of the memory around the simulated stack
1278 pointer.
1279 <p>
1280 The implication of the above paragraph is that the simulated
1281 machine's registers are only lazily updated once the above two
1282 optimisation phases have run, with the exception of
1283 <code>%ESP</code>. <code>TempReg</code>s go dead at the end of
1284 every basic block, from which is is inferrable that any
1285 <code>TempReg</code> caching a simulated CPU reg is flushed (back
1286 into the relevant <code>VG_(baseBlock)</code> slot) at the end of
1287 every basic block. The further implication is that the simulated
1288 registers are only up-to-date at in between basic blocks, and not
1289 at arbitrary points inside basic blocks. And the consequence of
1290 that is that we can only deliver signals to the client in between
1291 basic blocks. None of this seems any problem in practice.
1292<p>
1293<li>Finally there is a simple def-use thing for condition codes. If
1294 an earlier uinstr writes the condition codes, and the next uinsn
1295 along which actually cares about the condition codes writes the
1296 same or larger set of them, but does not read any, the earlier
1297 uinsn is marked as not writing any condition codes. This saves
1298 a lot of redundant cond-code saving and restoring.
1299</ul>
1300
1301The effect of these transformations on our short block is rather
1302unexciting, and shown below. On longer basic blocks they can
1303dramatically improve code quality.
1304
1305<pre>
1306at 3: delete GET, rename t2 to t0 in (4 .. 6)
1307at 7: delete GET, rename t6 to t0 in (8 .. 9)
1308at 1: annul flag write OSZAP due to later OSZACP
1309
1310Improved code:
1311 0: GETL %EDX, t0
1312 1: INCL t0
1313 2: PUTL t0, %EDX
1314 4: LDB (t0), t0
1315 5: WIDENL_Bs t0
1316 6: PUTL t0, %EAX
1317 8: GETL %ECX, t8
1318 9: LEA2L 1(t8,t0,2), t4
1319 10: LDB (t4), t10
1320 11: MOVB $0x20, t12
1321 12: ANDB t12, t10 (-wOSZACP)
1322 13: INCEIPo $9
1323 14: Jnzo $0x40435A50 (-rOSZACP)
1324 15: JMPo $0x40435A5B
1325</pre>
1326
1327<h3>UCode instrumentation</h3>
1328
1329Once you understand the meaning of the instrumentation uinstrs,
1330discussed in detail above, the instrumentation scheme is fairly
1331straighforward. Each uinstr is instrumented in isolation, and the
1332instrumentation uinstrs are placed before the original uinstr.
1333Our running example continues below. I have placed a blank line
1334after every original ucode, to make it easier to see which
1335instrumentation uinstrs correspond to which originals.
1336
1337<p>
1338As mentioned somewhere above, <code>TempReg</code>s carrying values
1339have names like <code>t28</code>, and each one has a shadow carrying
1340its V bits, with names like <code>q28</code>. This pairing aids in
1341reading instrumented ucode.
1342
1343<p>
1344One decision about all this is where to have "observation points",
1345that is, where to check that V bits are valid. I use a minimalistic
1346scheme, only checking where a failure of validity could cause the
1347original program to (seg)fault. So the use of values as memory
1348addresses causes a check, as do conditional jumps (these cause a check
1349on the definedness of the condition codes). And arguments
1350<code>PUSH</code>ed for helper calls are checked, hence the wierd
1351restrictions on help call preambles described above.
1352
1353<p>
1354Another decision is that once a value is tested, it is thereafter
1355regarded as defined, so that we do not emit multiple undefined-value
1356errors for the same undefined value. That means that
1357<code>TESTV</code> uinstrs are always followed by <code>SETV</code>
1358on the same (shadow) <code>TempReg</code>s. Most of these
1359<code>SETV</code>s are redundant and are removed by the
1360post-instrumentation cleanup phase.
1361
1362<p>
1363The instrumentation for calling helper functions deserves further
1364comment. The definedness of results from a helper is modelled using
1365just one V bit. So, in short, we do pessimising casts of the
1366definedness of all the args, down to a single bit, and then
1367<code>UifU</code> these bits together. So this single V bit will say
1368"undefined" if any part of any arg is undefined. This V bit is then
1369pessimally cast back up to the result(s) sizes, as needed. If, by
1370seeing that all the args are got rid of with <code>CLEAR</code> and
1371none with <code>POP</code>, Valgrind sees that the result of the call
1372is not actually used, it immediately examines the result V bit with a
1373<code>TESTV</code> -- <code>SETV</code> pair. If it did not do this,
1374there would be no observation point to detect that the some of the
1375args to the helper were undefined. Of course, if the helper's results
1376are indeed used, we don't do this, since the result usage will
1377presumably cause the result definedness to be checked at some suitable
1378future point.
1379
1380<p>
1381In general Valgrind tries to track definedness on a bit-for-bit basis,
1382but as the above para shows, for calls to helpers we throw in the
1383towel and approximate down to a single bit. This is because it's too
1384complex and difficult to track bit-level definedness through complex
1385ops such as integer multiply and divide, and in any case there is no
1386reasonable code fragments which attempt to (eg) multiply two
1387partially-defined values and end up with something meaningful, so
1388there seems little point in modelling multiplies, divides, etc, in
1389that level of detail.
1390
1391<p>
1392Integer loads and stores are instrumented with firstly a test of the
1393definedness of the address, followed by a <code>LOADV</code> or
1394<code>STOREV</code> respectively. These turn into calls to
1395(for example) <code>VG_(helperc_LOADV4)</code>. These helpers do two
1396things: they perform an address-valid check, and they load or store V
1397bits from/to the relevant address in the (simulated V-bit) memory.
1398
1399<p>
1400FPU loads and stores are different. As above the definedness of the
1401address is first tested. However, the helper routine for FPU loads
1402(<code>VGM_(fpu_read_check)</code>) emits an error if either the
1403address is invalid or the referenced area contains undefined values.
1404It has to do this because we do not simulate the FPU at all, and so
1405cannot track definedness of values loaded into it from memory, so we
1406have to check them as soon as they are loaded into the FPU, ie, at
1407this point. We notionally assume that everything in the FPU is
1408defined.
1409
1410<p>
1411It follows therefore that FPU writes first check the definedness of
1412the address, then the validity of the address, and finally mark the
1413written bytes as well-defined.
1414
1415<p>
1416If anyone is inspired to extend Valgrind to MMX/SSE insns, I suggest
1417you use the same trick. It works provided that the FPU/MMX unit is
1418not used to merely as a conduit to copy partially undefined data from
1419one place in memory to another. Unfortunately the integer CPU is used
1420like that (when copying C structs with holes, for example) and this is
1421the cause of much of the elaborateness of the instrumentation here
1422described.
1423
1424<p>
1425<code>vg_instrument()</code> in <code>vg_translate.c</code> actually
1426does the instrumentation. There are comments explaining how each
1427uinstr is handled, so we do not repeat that here. As explained
1428already, it is bit-accurate, except for calls to helper functions.
1429Unfortunately the x86 insns <code>bt/bts/btc/btr</code> are done by
1430helper fns, so bit-level accuracy is lost there. This should be fixed
1431by doing them inline; it will probably require adding a couple new
1432uinstrs. Also, left and right rotates through the carry flag (x86
1433<code>rcl</code> and <code>rcr</code>) are approximated via a single
1434V bit; so far this has not caused anyone to complain. The
1435non-carry rotates, <code>rol</code> and <code>ror</code>, are much
1436more common and are done exactly. Re-visiting the instrumentation for
1437AND and OR, they seem rather verbose, and I wonder if it could be done
1438more concisely now.
1439
1440<p>
1441The lowercase <code>o</code> on many of the uopcodes in the running
1442example indicates that the size field is zero, usually meaning a
1443single-bit operation.
1444
1445<p>
1446Anyroads, the post-instrumented version of our running example looks
1447like this:
1448
1449<pre>
1450Instrumented code:
1451 0: GETVL %EDX, q0
1452 1: GETL %EDX, t0
1453
1454 2: TAG1o q0 = Left4 ( q0 )
1455 3: INCL t0
1456
1457 4: PUTVL q0, %EDX
1458 5: PUTL t0, %EDX
1459
1460 6: TESTVL q0
1461 7: SETVL q0
1462 8: LOADVB (t0), q0
1463 9: LDB (t0), t0
1464
1465 10: TAG1o q0 = SWiden14 ( q0 )
1466 11: WIDENL_Bs t0
1467
1468 12: PUTVL q0, %EAX
1469 13: PUTL t0, %EAX
1470
1471 14: GETVL %ECX, q8
1472 15: GETL %ECX, t8
1473
1474 16: MOVL q0, q4
1475 17: SHLL $0x1, q4
1476 18: TAG2o q4 = UifU4 ( q8, q4 )
1477 19: TAG1o q4 = Left4 ( q4 )
1478 20: LEA2L 1(t8,t0,2), t4
1479
1480 21: TESTVL q4
1481 22: SETVL q4
1482 23: LOADVB (t4), q10
1483 24: LDB (t4), t10
1484
1485 25: SETVB q12
1486 26: MOVB $0x20, t12
1487
1488 27: MOVL q10, q14
1489 28: TAG2o q14 = ImproveAND1_TQ ( t10, q14 )
1490 29: TAG2o q10 = UifU1 ( q12, q10 )
1491 30: TAG2o q10 = DifD1 ( q14, q10 )
1492 31: MOVL q12, q14
1493 32: TAG2o q14 = ImproveAND1_TQ ( t12, q14 )
1494 33: TAG2o q10 = DifD1 ( q14, q10 )
1495 34: MOVL q10, q16
1496 35: TAG1o q16 = PCast10 ( q16 )
1497 36: PUTVFo q16
1498 37: ANDB t12, t10 (-wOSZACP)
1499
1500 38: INCEIPo $9
1501
1502 39: GETVFo q18
1503 40: TESTVo q18
1504 41: SETVo q18
1505 42: Jnzo $0x40435A50 (-rOSZACP)
1506
1507 43: JMPo $0x40435A5B
1508</pre>
1509
1510
1511<h3>UCode post-instrumentation cleanup</h3>
1512
1513<p>
1514This pass, coordinated by <code>vg_cleanup()</code>, removes redundant
1515definedness computation created by the simplistic instrumentation
1516pass. It consists of two passes,
1517<code>vg_propagate_definedness()</code> followed by
1518<code>vg_delete_redundant_SETVs</code>.
1519
1520<p>
1521<code>vg_propagate_definedness()</code> is a simple
1522constant-propagation and constant-folding pass. It tries to determine
1523which <code>TempReg</code>s containing V bits will always indicate
1524"fully defined", and it propagates this information as far as it can,
1525and folds out as many operations as possible. For example, the
1526instrumentation for an ADD of a literal to a variable quantity will be
1527reduced down so that the definedness of the result is simply the
1528definedness of the variable quantity, since the literal is by
1529definition fully defined.
1530
1531<p>
1532<code>vg_delete_redundant_SETVs</code> removes <code>SETV</code>s on
1533shadow <code>TempReg</code>s for which the next action is a write.
1534I don't think there's anything else worth saying about this; it is
1535simple. Read the sources for details.
1536
1537<p>
1538So the cleaned-up running example looks like this. As above, I have
1539inserted line breaks after every original (non-instrumentation) uinstr
1540to aid readability. As with straightforward ucode optimisation, the
1541results in this block are undramatic because it is so short; longer
1542blocks benefit more because they have more redundancy which gets
1543eliminated.
1544
1545
1546<pre>
1547at 29: delete UifU1 due to defd arg1
1548at 32: change ImproveAND1_TQ to MOV due to defd arg2
1549at 41: delete SETV
1550at 31: delete MOV
1551at 25: delete SETV
1552at 22: delete SETV
1553at 7: delete SETV
1554
1555 0: GETVL %EDX, q0
1556 1: GETL %EDX, t0
1557
1558 2: TAG1o q0 = Left4 ( q0 )
1559 3: INCL t0
1560
1561 4: PUTVL q0, %EDX
1562 5: PUTL t0, %EDX
1563
1564 6: TESTVL q0
1565 8: LOADVB (t0), q0
1566 9: LDB (t0), t0
1567
1568 10: TAG1o q0 = SWiden14 ( q0 )
1569 11: WIDENL_Bs t0
1570
1571 12: PUTVL q0, %EAX
1572 13: PUTL t0, %EAX
1573
1574 14: GETVL %ECX, q8
1575 15: GETL %ECX, t8
1576
1577 16: MOVL q0, q4
1578 17: SHLL $0x1, q4
1579 18: TAG2o q4 = UifU4 ( q8, q4 )
1580 19: TAG1o q4 = Left4 ( q4 )
1581 20: LEA2L 1(t8,t0,2), t4
1582
1583 21: TESTVL q4
1584 23: LOADVB (t4), q10
1585 24: LDB (t4), t10
1586
1587 26: MOVB $0x20, t12
1588
1589 27: MOVL q10, q14
1590 28: TAG2o q14 = ImproveAND1_TQ ( t10, q14 )
1591 30: TAG2o q10 = DifD1 ( q14, q10 )
1592 32: MOVL t12, q14
1593 33: TAG2o q10 = DifD1 ( q14, q10 )
1594 34: MOVL q10, q16
1595 35: TAG1o q16 = PCast10 ( q16 )
1596 36: PUTVFo q16
1597 37: ANDB t12, t10 (-wOSZACP)
1598
1599 38: INCEIPo $9
1600 39: GETVFo q18
1601 40: TESTVo q18
1602 42: Jnzo $0x40435A50 (-rOSZACP)
1603
1604 43: JMPo $0x40435A5B
1605</pre>
1606
1607
1608<h3>Translation from UCode</h3>
1609
1610This is all very simple, even though <code>vg_from_ucode.c</code>
1611is a big file. Position-independent x86 code is generated into
1612a dynamically allocated array <code>emitted_code</code>; this is
1613doubled in size when it overflows. Eventually the array is handed
1614back to the caller of <code>VG_(translate)</code>, who must copy
1615the result into TC and TT, and free the array.
1616
1617<p>
1618This file is structured into four layers of abstraction, which,
1619thankfully, are glued back together with extensive
1620<code>__inline__</code> directives. From the bottom upwards:
1621
1622<ul>
1623<li>Address-mode emitters, <code>emit_amode_regmem_reg</code> et al.
1624<p>
1625<li>Emitters for specific x86 instructions. There are quite a lot of
1626 these, with names such as <code>emit_movv_offregmem_reg</code>.
1627 The <code>v</code> suffix is Intel parlance for a 16/32 bit insn;
1628 there are also <code>b</code> suffixes for 8 bit insns.
1629<p>
1630<li>The next level up are the <code>synth_*</code> functions, which
1631 synthesise possibly a sequence of raw x86 instructions to do some
1632 simple task. Some of these are quite complex because they have to
1633 work around Intel's silly restrictions on subregister naming. See
1634 <code>synth_nonshiftop_reg_reg</code> for example.
1635<p>
1636<li>Finally, at the top of the heap, we have
1637 <code>emitUInstr()</code>,
1638 which emits code for a single uinstr.
1639</ul>
1640
1641<p>
1642Some comments:
1643<ul>
1644<li>The hack for FPU instructions becomes apparent here. To do a
1645 <code>FPU</code> ucode instruction, we load the simulated FPU's
1646 state into from its <code>VG_(baseBlock)</code> into the real FPU
1647 using an x86 <code>frstor</code> insn, do the ucode
1648 <code>FPU</code> insn on the real CPU, and write the updated FPU
1649 state back into <code>VG_(baseBlock)</code> using an
1650 <code>fnsave</code> instruction. This is pretty brutal, but is
1651 simple and it works, and even seems tolerably efficient. There is
1652 no attempt to cache the simulated FPU state in the real FPU over
1653 multiple back-to-back ucode FPU instructions.
1654 <p>
1655 <code>FPU_R</code> and <code>FPU_W</code> are also done this way,
1656 with the minor complication that we need to patch in some
1657 addressing mode bits so the resulting insn knows the effective
1658 address to use. This is easy because of the regularity of the x86
1659 FPU instruction encodings.
1660<p>
1661<li>An analogous trick is done with ucode insns which claim, in their
1662 <code>flags_r</code> and <code>flags_w</code> fields, that they
1663 read or write the simulated <code>%EFLAGS</code>. For such cases
1664 we first copy the simulated <code>%EFLAGS</code> into the real
1665 <code>%eflags</code>, then do the insn, then, if the insn says it
1666 writes the flags, copy back to <code>%EFLAGS</code>. This is a
1667 bit expensive, which is why the ucode optimisation pass goes to
1668 some effort to remove redundant flag-update annotations.
1669</ul>
1670
1671<p>
1672And so ... that's the end of the documentation for the instrumentating
1673translator! It's really not that complex, because it's composed as a
1674sequence of simple(ish) self-contained transformations on
1675straight-line blocks of code.
1676
1677
1678<h3>Top-level dispatch loop</h3>
1679
1680Urk. In <code>VG_(toploop)</code>. This is basically boring and
1681unsurprising, not to mention fiddly and fragile. It needs to be
1682cleaned up.
1683
1684<p>
1685The only perhaps surprise is that the whole thing is run
1686on top of a <code>setjmp</code>-installed exception handler, because,
1687supposing a translation got a segfault, we have to bail out of the
1688Valgrind-supplied exception handler <code>VG_(oursignalhandler)</code>
1689and immediately start running the client's segfault handler, if it has
1690one. In particular we can't finish the current basic block and then
1691deliver the signal at some convenient future point, because signals
1692like SIGILL, SIGSEGV and SIGBUS mean that the faulting insn should not
1693simply be re-tried. (I'm sure there is a clearer way to explain this).
1694
1695
1696<h3>Exceptions, creating new translations</h3>
1697<h3>Self-modifying code</h3>
1698
1699<h3>Lazy updates of the simulated program counter</h3>
1700
1701Simulated <code>%EIP</code> is not updated after every simulated x86
1702insn as this was regarded as too expensive. Instead ucode
1703<code>INCEIP</code> insns move it along as and when necessary.
1704Currently we don't allow it to fall more than 4 bytes behind reality
1705(see <code>VG_(disBB)</code> for the way this works).
1706<p>
1707Note that <code>%EIP</code> is always brought up to date by the inner
1708dispatch loop in <code>VG_(dispatch)</code>, so that if the client
1709takes a fault we know at least which basic block this happened in.
1710
1711
1712<h3>The translation cache and translation table</h3>
1713
1714<h3>Signals</h3>
1715
1716Horrible, horrible. <code>vg_signals.c</code>.
1717Basically, since we have to intercept all system
1718calls anyway, we can see when the client tries to install a signal
1719handler. If it does so, we make a note of what the client asked to
1720happen, and ask the kernel to route the signal to our own signal
1721handler, <code>VG_(oursignalhandler)</code>. This simply notes the
1722delivery of signals, and returns.
1723
1724<p>
1725Every 1000 basic blocks, we see if more signals have arrived. If so,
1726<code>VG_(deliver_signals)</code> builds signal delivery frames on the
1727client's stack, and allows their handlers to be run. Valgrind places
1728in these signal delivery frames a bogus return address,
1729</code>VG_(signalreturn_bogusRA)</code>, and checks all jumps to see
1730if any jump to it. If so, this is a sign that a signal handler is
1731returning, and if so Valgrind removes the relevant signal frame from
1732the client's stack, restores the from the signal frame the simulated
1733state before the signal was delivered, and allows the client to run
1734onwards. We have to do it this way because some signal handlers never
1735return, they just <code>longjmp()</code>, which nukes the signal
1736delivery frame.
1737
1738<p>
1739The Linux kernel has a different but equally horrible hack for
1740detecting signal handler returns. Discovering it is left as an
1741exercise for the reader.
1742
1743
1744
1745<h3>Errors, error contexts, error reporting, suppressions</h3>
1746<h3>Client malloc/free</h3>
1747<h3>Low-level memory management</h3>
1748<h3>A and V bitmaps</h3>
1749<h3>Symbol table management</h3>
1750<h3>Dealing with system calls</h3>
1751<h3>Namespace management</h3>
1752<h3>GDB attaching</h3>
1753<h3>Non-dependence on glibc or anything else</h3>
1754<h3>The leak detector</h3>
1755<h3>Performance problems</h3>
1756<h3>Continuous sanity checking</h3>
1757<h3>Tracing, or not tracing, child processes</h3>
1758<h3>Assembly glue for syscalls</h3>
1759
1760
1761<hr width="100%">
1762
1763<h2>Extensions</h2>
1764
1765Some comments about Stuff To Do.
1766
1767<h3>Bugs</h3>
1768
1769Stephan Kulow and Marc Mutz report problems with kmail in KDE 3 CVS
1770(RC2 ish) when run on Valgrind. Stephan has it deadlocking; Marc has
1771it looping at startup. I can't repro either behaviour. Needs
1772repro-ing and fixing.
1773
1774
1775<h3>Threads</h3>
1776
1777Doing a good job of thread support strikes me as almost a
1778research-level problem. The central issues are how to do fast cheap
1779locking of the <code>VG_(primary_map)</code> structure, whether or not
1780accesses to the individual secondary maps need locking, what
1781race-condition issues result, and whether the already-nasty mess that
1782is the signal simulator needs further hackery.
1783
1784<p>
1785I realise that threads are the most-frequently-requested feature, and
1786I am thinking about it all. If you have guru-level understanding of
1787fast mutual exclusion mechanisms and race conditions, I would be
1788interested in hearing from you.
1789
1790
1791<h3>Verification suite</h3>
1792
1793Directory <code>tests/</code> contains various ad-hoc tests for
1794Valgrind. However, there is no systematic verification or regression
1795suite, that, for example, exercises all the stuff in
1796<code>vg_memory.c</code>, to ensure that illegal memory accesses and
1797undefined value uses are detected as they should be. It would be good
1798to have such a suite.
1799
1800
1801<h3>Porting to other platforms</h3>
1802
1803It would be great if Valgrind was ported to FreeBSD and x86 NetBSD,
1804and to x86 OpenBSD, if it's possible (doesn't OpenBSD use a.out-style
1805executables, not ELF ?)
1806
1807<p>
1808The main difficulties, for an x86-ELF platform, seem to be:
1809
1810<ul>
1811<li>You'd need to rewrite the <code>/proc/self/maps</code> parser
1812 (<code>vg_procselfmaps.c</code>).
1813 Easy.
1814<p>
1815<li>You'd need to rewrite <code>vg_syscall_mem.c</code>, or, more
1816 specifically, provide one for your OS. This is tedious, but you
1817 can implement syscalls on demand, and the Linux kernel interface
1818 is, for the most part, going to look very similar to the *BSD
1819 interfaces, so it's really a copy-paste-and-modify-on-demand job.
1820 As part of this, you'd need to supply a new
1821 <code>vg_kerneliface.h</code> file.
1822<p>
1823<li>You'd also need to change the syscall wrappers for Valgrind's
1824 internal use, in <code>vg_mylibc.c</code>.
1825</ul>
1826
1827All in all, I think a port to x86-ELF *BSDs is not really very
1828difficult, and in some ways I would like to see it happen, because
1829that would force a more clear factoring of Valgrind into platform
1830dependent and independent pieces. Not to mention, *BSD folks also
1831deserve to use Valgrind just as much as the Linux crew do.
1832
1833
1834<p>
1835<hr width="100%">
1836
1837<h2>Easy stuff which ought to be done</h2>
1838
1839<h3>MMX instructions</h3>
1840
1841MMX insns should be supported, using the same trick as for FPU insns.
1842If the MMX registers are not used to copy uninitialised junk from one
1843place to another in memory, this means we don't have to actually
1844simulate the internal MMX unit state, so the FPU hack applies. This
1845should be fairly easy.
1846
1847
1848
1849<h3>Fix stabs-info reader</h3>
1850
1851The machinery in <code>vg_symtab2.c</code> which reads "stabs" style
1852debugging info is pretty weak. It usually correctly translates
1853simulated program counter values into line numbers and procedure
1854names, but the file name is often completely wrong. I think the
1855logic used to parse "stabs" entries is weak. It should be fixed.
1856The simplest solution, IMO, is to copy either the logic or simply the
1857code out of GNU binutils which does this; since GDB can clearly get it
1858right, binutils (or GDB?) must have code to do this somewhere.
1859
1860
1861
1862
1863
1864<h3>BT/BTC/BTS/BTR</h3>
1865
1866These are x86 instructions which test, complement, set, or reset, a
1867single bit in a word. At the moment they are both incorrectly
1868implemented and incorrectly instrumented.
1869
1870<p>
1871The incorrect instrumentation is due to use of helper functions. This
1872means we lose bit-level definedness tracking, which could wind up
1873giving spurious uninitialised-value use errors. The Right Thing to do
1874is to invent a couple of new UOpcodes, I think <code>GET_BIT</code>
1875and <code>SET_BIT</code>, which can be used to implement all 4 x86
1876insns, get rid of the helpers, and give bit-accurate instrumentation
1877rules for the two new UOpcodes.
1878
1879<p>
1880I realised the other day that they are mis-implemented too. The x86
1881insns take a bit-index and a register or memory location to access.
1882For registers the bit index clearly can only be in the range zero to
1883register-width minus 1, and I assumed the same applied to memory
1884locations too. But evidently not; for memory locations the index can
1885be arbitrary, and the processor will index arbitrarily into memory as
1886a result. This too should be fixed. Sigh. Presumably indexing
1887outside the immediate word is not actually used by any programs yet
1888tested on Valgrind, for otherwise they (presumably) would simply not
1889work at all. If you plan to hack on this, first check the Intel docs
1890to make sure my understanding is really correct.
1891
1892
1893
1894<h3>Using PREFETCH instructions</h3>
1895
1896Here's a small but potentially interesting project for performance
1897junkies. Experiments with valgrind's code generator and optimiser(s)
1898suggest that reducing the number of instructions executed in the
1899translations and mem-check helpers gives disappointingly small
1900performance improvements. Perhaps this is because performance of
1901Valgrindified code is limited by cache misses. After all, each read
1902in the original program now gives rise to at least three reads, one
1903for the <code>VG_(primary_map)</code>, one of the resulting
1904secondary, and the original. Not to mention, the instrumented
1905translations are 13 to 14 times larger than the originals. All in all
1906one would expect the memory system to be hammered to hell and then
1907some.
1908
1909<p>
1910So here's an idea. An x86 insn involving a read from memory, after
1911instrumentation, will turn into ucode of the following form:
1912<pre>
1913 ... calculate effective addr, into ta and qa ...
1914 TESTVL qa -- is the addr defined?
1915 LOADV (ta), qloaded -- fetch V bits for the addr
1916 LOAD (ta), tloaded -- do the original load
1917</pre>
1918At the point where the <code>LOADV</code> is done, we know the actual
1919address (<code>ta</code>) from which the real <code>LOAD</code> will
1920be done. We also know that the <code>LOADV</code> will take around
192120 x86 insns to do. So it seems plausible that doing a prefetch of
1922<code>ta</code> just before the <code>LOADV</code> might just avoid a
1923miss at the <code>LOAD</code> point, and that might be a significant
1924performance win.
1925
1926<p>
1927Prefetch insns are notoriously tempermental, more often than not
1928making things worse rather than better, so this would require
1929considerable fiddling around. It's complicated because Intels and
1930AMDs have different prefetch insns with different semantics, so that
1931too needs to be taken into account. As a general rule, even placing
1932the prefetches before the <code>LOADV</code> insn is too near the
1933<code>LOAD</code>; the ideal distance is apparently circa 200 CPU
1934cycles. So it might be worth having another analysis/transformation
1935pass which pushes prefetches as far back as possible, hopefully
1936immediately after the effective address becomes available.
1937
1938<p>
1939Doing too many prefetches is also bad because they soak up bus
1940bandwidth / cpu resources, so some cleverness in deciding which loads
1941to prefetch and which to not might be helpful. One can imagine not
1942prefetching client-stack-relative (<code>%EBP</code> or
1943<code>%ESP</code>) accesses, since the stack in general tends to show
1944good locality anyway.
1945
1946<p>
1947There's quite a lot of experimentation to do here, but I think it
1948might make an interesting week's work for someone.
1949
1950<p>
1951As of 15-ish March 2002, I've started to experiment with this, using
1952the AMD <code>prefetch/prefetchw</code> insns.
1953
1954
1955
1956<h3>User-defined permission ranges</h3>
1957
1958This is quite a large project -- perhaps a month's hacking for a
1959capable hacker to do a good job -- but it's potentially very
1960interesting. The outcome would be that Valgrind could detect a
1961whole class of bugs which it currently cannot.
1962
1963<p>
1964The presentation falls into two pieces.
1965
1966<p>
1967<b>Part 1: user-defined address-range permission setting</b>
1968<p>
1969
1970Valgrind intercepts the client's <code>malloc</code>,
1971<code>free</code>, etc calls, watches system calls, and watches the
1972stack pointer move. This is currently the only way it knows about
1973which addresses are valid and which not. Sometimes the client program
1974knows extra information about its memory areas. For example, the
1975client could at some point know that all elements of an array are
1976out-of-date. We would like to be able to convey to Valgrind this
1977information that the array is now addressable-but-uninitialised, so
1978that Valgrind can then warn if elements are used before they get new
1979values.
1980
1981<p>
1982What I would like are some macros like this:
1983<pre>
1984 VALGRIND_MAKE_NOACCESS(addr, len)
1985 VALGRIND_MAKE_WRITABLE(addr, len)
1986 VALGRIND_MAKE_READABLE(addr, len)
1987</pre>
1988and also, to check that memory is addressible/initialised,
1989<pre>
1990 VALGRIND_CHECK_ADDRESSIBLE(addr, len)
1991 VALGRIND_CHECK_INITIALISED(addr, len)
1992</pre>
1993
1994<p>
1995I then include in my sources a header defining these macros, rebuild
1996my app, run under Valgrind, and get user-defined checks.
1997
1998<p>
1999Now here's a neat trick. It's a nuisance to have to re-link the app
2000with some new library which implements the above macros. So the idea
2001is to define the macros so that the resulting executable is still
2002completely stand-alone, and can be run without Valgrind, in which case
2003the macros do nothing, but when run on Valgrind, the Right Thing
2004happens. How to do this? The idea is for these macros to turn into a
2005piece of inline assembly code, which (1) has no effect when run on the
2006real CPU, (2) is easily spotted by Valgrind's JITter, and (3) no sane
2007person would ever write, which is important for avoiding false matches
2008in (2). So here's a suggestion:
2009<pre>
2010 VALGRIND_MAKE_NOACCESS(addr, len)
2011</pre>
2012becomes (roughly speaking)
2013<pre>
2014 movl addr, %eax
2015 movl len, %ebx
2016 movl $1, %ecx -- 1 describes the action; MAKE_WRITABLE might be
2017 -- 2, etc
2018 rorl $13, %ecx
2019 rorl $19, %ecx
2020 rorl $11, %eax
2021 rorl $21, %eax
2022</pre>
2023The rotate sequences have no effect, and it's unlikely they would
2024appear for any other reason, but they define a unique byte-sequence
2025which the JITter can easily spot. Using the operand constraints
2026section at the end of a gcc inline-assembly statement, we can tell gcc
2027that the assembly fragment kills <code>%eax</code>, <code>%ebx</code>,
2028<code>%ecx</code> and the condition codes, so this fragment is made
2029harmless when not running on Valgrind, runs quickly when not on
2030Valgrind, and does not require any other library support.
2031
2032
2033<p>
2034<b>Part 2: using it to detect interference between stack variables</b>
2035<p>
2036
2037Currently Valgrind cannot detect errors of the following form:
2038<pre>
2039void fooble ( void )
2040{
2041 int a[10];
2042 int b[10];
2043 a[10] = 99;
2044}
2045</pre>
2046Now imagine rewriting this as
2047<pre>
2048void fooble ( void )
2049{
2050 int spacer0;
2051 int a[10];
2052 int spacer1;
2053 int b[10];
2054 int spacer2;
2055 VALGRIND_MAKE_NOACCESS(&spacer0, sizeof(int));
2056 VALGRIND_MAKE_NOACCESS(&spacer1, sizeof(int));
2057 VALGRIND_MAKE_NOACCESS(&spacer2, sizeof(int));
2058 a[10] = 99;
2059}
2060</pre>
2061Now the invalid write is certain to hit <code>spacer0</code> or
2062<code>spacer1</code>, so Valgrind will spot the error.
2063
2064<p>
2065There are two complications.
2066
2067<p>
2068The first is that we don't want to annotate sources by hand, so the
2069Right Thing to do is to write a C/C++ parser, annotator, prettyprinter
2070which does this automatically, and run it on post-CPP'd C/C++ source.
2071See http://www.cacheprof.org for an example of a system which
2072transparently inserts another phase into the gcc/g++ compilation
2073route. The parser/prettyprinter is probably not as hard as it sounds;
2074I would write it in Haskell, a powerful functional language well
2075suited to doing symbolic computation, with which I am intimately
2076familar. There is already a C parser written in Haskell by someone in
2077the Haskell community, and that would probably be a good starting
2078point.
2079
2080<p>
2081The second complication is how to get rid of these
2082<code>NOACCESS</code> records inside Valgrind when the instrumented
2083function exits; after all, these refer to stack addresses and will
2084make no sense whatever when some other function happens to re-use the
2085same stack address range, probably shortly afterwards. I think I
2086would be inclined to define a special stack-specific macro
2087<pre>
2088 VALGRIND_MAKE_NOACCESS_STACK(addr, len)
2089</pre>
2090which causes Valgrind to record the client's <code>%ESP</code> at the
2091time it is executed. Valgrind will then watch for changes in
2092<code>%ESP</code> and discard such records as soon as the protected
2093area is uncovered by an increase in <code>%ESP</code>. I hesitate
2094with this scheme only because it is potentially expensive, if there
2095are hundreds of such records, and considering that changes in
2096<code>%ESP</code> already require expensive messing with stack access
2097permissions.
2098
2099<p>
2100This is probably easier and more robust than for the instrumenter
2101program to try and spot all exit points for the procedure and place
2102suitable deallocation annotations there. Plus C++ procedures can
2103bomb out at any point if they get an exception, so spotting return
2104points at the source level just won't work at all.
2105
2106<p>
2107Although some work, it's all eminently doable, and it would make
2108Valgrind into an even-more-useful tool.
2109
sewardjde4a1d02002-03-22 01:27:54 +00002110
2111<p>
2112</body>
2113</html>