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Vikas Aroraaf51b942014-08-28 10:51:12 -07001// Copyright 2014 Google Inc. All Rights Reserved.
2//
3// Use of this source code is governed by a BSD-style license
4// that can be found in the COPYING file in the root of the source
5// tree. An additional intellectual property rights grant can be found
6// in the file PATENTS. All contributing project authors may
7// be found in the AUTHORS file in the root of the source tree.
8// -----------------------------------------------------------------------------
9//
10// WebPPicture tools: alpha handling, etc.
11//
12// Author: Skal (pascal.massimino@gmail.com)
13
14#include "./vp8enci.h"
15#include "../dsp/yuv.h"
16
17static WEBP_INLINE uint32_t MakeARGB32(int r, int g, int b) {
18 return (0xff000000u | (r << 16) | (g << 8) | b);
19}
20
21//------------------------------------------------------------------------------
22// Helper: clean up fully transparent area to help compressibility.
23
24#define SIZE 8
25#define SIZE2 (SIZE / 2)
26static int is_transparent_area(const uint8_t* ptr, int stride, int size) {
27 int y, x;
28 for (y = 0; y < size; ++y) {
29 for (x = 0; x < size; ++x) {
30 if (ptr[x]) {
31 return 0;
32 }
33 }
34 ptr += stride;
35 }
36 return 1;
37}
38
39static int is_transparent_argb_area(const uint32_t* ptr, int stride, int size) {
40 int y, x;
41 for (y = 0; y < size; ++y) {
42 for (x = 0; x < size; ++x) {
43 if (ptr[x] & 0xff000000u) {
44 return 0;
45 }
46 }
47 ptr += stride;
48 }
49 return 1;
50}
51
52static void flatten(uint8_t* ptr, int v, int stride, int size) {
53 int y;
54 for (y = 0; y < size; ++y) {
55 memset(ptr, v, size);
56 ptr += stride;
57 }
58}
59
60static void flatten_argb(uint32_t* ptr, uint32_t v, int stride, int size) {
61 int x, y;
62 for (y = 0; y < size; ++y) {
63 for (x = 0; x < size; ++x) ptr[x] = v;
64 ptr += stride;
65 }
66}
67
68void WebPCleanupTransparentArea(WebPPicture* pic) {
69 int x, y, w, h;
70 if (pic == NULL) return;
71 w = pic->width / SIZE;
72 h = pic->height / SIZE;
73
74 // note: we ignore the left-overs on right/bottom
75 if (pic->use_argb) {
76 uint32_t argb_value = 0;
77 for (y = 0; y < h; ++y) {
78 int need_reset = 1;
79 for (x = 0; x < w; ++x) {
80 const int off = (y * pic->argb_stride + x) * SIZE;
81 if (is_transparent_argb_area(pic->argb + off, pic->argb_stride, SIZE)) {
82 if (need_reset) {
83 argb_value = pic->argb[off];
84 need_reset = 0;
85 }
86 flatten_argb(pic->argb + off, argb_value, pic->argb_stride, SIZE);
87 } else {
88 need_reset = 1;
89 }
90 }
91 }
92 } else {
93 const uint8_t* const a_ptr = pic->a;
94 int values[3] = { 0 };
95 if (a_ptr == NULL) return; // nothing to do
96 for (y = 0; y < h; ++y) {
97 int need_reset = 1;
98 for (x = 0; x < w; ++x) {
99 const int off_a = (y * pic->a_stride + x) * SIZE;
100 const int off_y = (y * pic->y_stride + x) * SIZE;
101 const int off_uv = (y * pic->uv_stride + x) * SIZE2;
102 if (is_transparent_area(a_ptr + off_a, pic->a_stride, SIZE)) {
103 if (need_reset) {
104 values[0] = pic->y[off_y];
105 values[1] = pic->u[off_uv];
106 values[2] = pic->v[off_uv];
107 need_reset = 0;
108 }
109 flatten(pic->y + off_y, values[0], pic->y_stride, SIZE);
110 flatten(pic->u + off_uv, values[1], pic->uv_stride, SIZE2);
111 flatten(pic->v + off_uv, values[2], pic->uv_stride, SIZE2);
112 } else {
113 need_reset = 1;
114 }
115 }
116 }
117 }
118}
119
120#undef SIZE
121#undef SIZE2
122
123//------------------------------------------------------------------------------
124// Blend color and remove transparency info
125
126#define BLEND(V0, V1, ALPHA) \
127 ((((V0) * (255 - (ALPHA)) + (V1) * (ALPHA)) * 0x101) >> 16)
128#define BLEND_10BIT(V0, V1, ALPHA) \
129 ((((V0) * (1020 - (ALPHA)) + (V1) * (ALPHA)) * 0x101) >> 18)
130
131void WebPBlendAlpha(WebPPicture* pic, uint32_t background_rgb) {
132 const int red = (background_rgb >> 16) & 0xff;
133 const int green = (background_rgb >> 8) & 0xff;
134 const int blue = (background_rgb >> 0) & 0xff;
135 int x, y;
136 if (pic == NULL) return;
137 if (!pic->use_argb) {
138 const int uv_width = (pic->width >> 1); // omit last pixel during u/v loop
139 const int Y0 = VP8RGBToY(red, green, blue, YUV_HALF);
140 // VP8RGBToU/V expects the u/v values summed over four pixels
141 const int U0 = VP8RGBToU(4 * red, 4 * green, 4 * blue, 4 * YUV_HALF);
142 const int V0 = VP8RGBToV(4 * red, 4 * green, 4 * blue, 4 * YUV_HALF);
143 const int has_alpha = pic->colorspace & WEBP_CSP_ALPHA_BIT;
144 if (!has_alpha || pic->a == NULL) return; // nothing to do
145 for (y = 0; y < pic->height; ++y) {
146 // Luma blending
147 uint8_t* const y_ptr = pic->y + y * pic->y_stride;
148 uint8_t* const a_ptr = pic->a + y * pic->a_stride;
149 for (x = 0; x < pic->width; ++x) {
150 const int alpha = a_ptr[x];
151 if (alpha < 0xff) {
152 y_ptr[x] = BLEND(Y0, y_ptr[x], a_ptr[x]);
153 }
154 }
155 // Chroma blending every even line
156 if ((y & 1) == 0) {
157 uint8_t* const u = pic->u + (y >> 1) * pic->uv_stride;
158 uint8_t* const v = pic->v + (y >> 1) * pic->uv_stride;
159 uint8_t* const a_ptr2 =
160 (y + 1 == pic->height) ? a_ptr : a_ptr + pic->a_stride;
161 for (x = 0; x < uv_width; ++x) {
162 // Average four alpha values into a single blending weight.
163 // TODO(skal): might lead to visible contouring. Can we do better?
164 const int alpha =
165 a_ptr[2 * x + 0] + a_ptr[2 * x + 1] +
166 a_ptr2[2 * x + 0] + a_ptr2[2 * x + 1];
167 u[x] = BLEND_10BIT(U0, u[x], alpha);
168 v[x] = BLEND_10BIT(V0, v[x], alpha);
169 }
170 if (pic->width & 1) { // rightmost pixel
171 const int alpha = 2 * (a_ptr[2 * x + 0] + a_ptr2[2 * x + 0]);
172 u[x] = BLEND_10BIT(U0, u[x], alpha);
173 v[x] = BLEND_10BIT(V0, v[x], alpha);
174 }
175 }
176 memset(a_ptr, 0xff, pic->width);
177 }
178 } else {
179 uint32_t* argb = pic->argb;
180 const uint32_t background = MakeARGB32(red, green, blue);
181 for (y = 0; y < pic->height; ++y) {
182 for (x = 0; x < pic->width; ++x) {
183 const int alpha = (argb[x] >> 24) & 0xff;
184 if (alpha != 0xff) {
185 if (alpha > 0) {
186 int r = (argb[x] >> 16) & 0xff;
187 int g = (argb[x] >> 8) & 0xff;
188 int b = (argb[x] >> 0) & 0xff;
189 r = BLEND(red, r, alpha);
190 g = BLEND(green, g, alpha);
191 b = BLEND(blue, b, alpha);
192 argb[x] = MakeARGB32(r, g, b);
193 } else {
194 argb[x] = background;
195 }
196 }
197 }
198 argb += pic->argb_stride;
199 }
200 }
201}
202
203#undef BLEND
204#undef BLEND_10BIT
205
206//------------------------------------------------------------------------------