| /* | 
 |  * Copyright (C) 2011 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #define LOG_TAG "OpenGLRenderer" | 
 |  | 
 | #include <ui/Rect.h> | 
 |  | 
 | #include "LayerCache.h" | 
 | #include "LayerRenderer.h" | 
 | #include "Properties.h" | 
 | #include "Rect.h" | 
 |  | 
 | namespace android { | 
 | namespace uirenderer { | 
 |  | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 | // Rendering | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | void LayerRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) { | 
 |     LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->fbo); | 
 |  | 
 |     glBindFramebuffer(GL_FRAMEBUFFER, mLayer->fbo); | 
 |  | 
 |     const float width = mLayer->layer.getWidth(); | 
 |     const float height = mLayer->layer.getHeight(); | 
 |  | 
 | #if RENDER_LAYERS_AS_REGIONS | 
 |     Rect dirty(left, top, right, bottom); | 
 |     if (dirty.isEmpty() || (dirty.left <= 0 && dirty.top <= 0 && | 
 |             dirty.right >= width && dirty.bottom >= height)) { | 
 |         mLayer->region.clear(); | 
 |         dirty.set(0.0f, 0.0f, width, height); | 
 |     } else { | 
 |         dirty.intersect(0.0f, 0.0f, width, height); | 
 |         android::Rect r(dirty.left, dirty.top, dirty.right, dirty.bottom); | 
 |         mLayer->region.subtractSelf(r); | 
 |     } | 
 |  | 
 |     OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque); | 
 | #else | 
 |     OpenGLRenderer::prepareDirty(0.0f, 0.0f, width, height, opaque); | 
 | #endif | 
 | } | 
 |  | 
 | void LayerRenderer::finish() { | 
 |     OpenGLRenderer::finish(); | 
 |  | 
 |     generateMesh(); | 
 |  | 
 |     LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->fbo); | 
 |  | 
 |     // No need to unbind our FBO, this will be taken care of by the caller | 
 |     // who will invoke OpenGLRenderer::resume() | 
 | } | 
 |  | 
 | GLint LayerRenderer::getTargetFbo() { | 
 |     return mLayer->fbo; | 
 | } | 
 |  | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 | // Dirty region tracking | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | bool LayerRenderer::hasLayer() { | 
 |     return true; | 
 | } | 
 |  | 
 | Region* LayerRenderer::getRegion() { | 
 | #if RENDER_LAYERS_AS_REGIONS | 
 |     if (getSnapshot()->flags & Snapshot::kFlagFboTarget) { | 
 |         return OpenGLRenderer::getRegion(); | 
 |     } | 
 |     return &mLayer->region; | 
 | #else | 
 |     return OpenGLRenderer::getRegion(); | 
 | #endif | 
 | } | 
 |  | 
 | void LayerRenderer::generateMesh() { | 
 | #if RENDER_LAYERS_AS_REGIONS | 
 |     if (mLayer->region.isRect() || mLayer->region.isEmpty()) { | 
 |         if (mLayer->mesh) { | 
 |             delete mLayer->mesh; | 
 |             delete mLayer->meshIndices; | 
 |  | 
 |             mLayer->mesh = NULL; | 
 |             mLayer->meshIndices = NULL; | 
 |             mLayer->meshElementCount = 0; | 
 |         } | 
 |  | 
 |         const android::Rect& bounds = mLayer->region.getBounds(); | 
 |         mLayer->regionRect.set(bounds.leftTop().x, bounds.leftTop().y, | 
 |                 bounds.rightBottom().x, bounds.rightBottom().y); | 
 |  | 
 |         const float texX = 1.0f / float(mLayer->width); | 
 |         const float texY = 1.0f / float(mLayer->height); | 
 |         const float height = mLayer->layer.getHeight(); | 
 |         mLayer->texCoords.set( | 
 |                 mLayer->regionRect.left * texX, | 
 |                 (height - mLayer->regionRect.top) * texY, | 
 |                 mLayer->regionRect.right * texX, | 
 |                 (height - mLayer->regionRect.bottom) * texY); | 
 |  | 
 |         return; | 
 |     } | 
 |  | 
 |     size_t count; | 
 |     const android::Rect* rects = mLayer->region.getArray(&count); | 
 |  | 
 |     GLsizei elementCount = count * 6; | 
 |  | 
 |     if (mLayer->mesh && mLayer->meshElementCount < elementCount) { | 
 |         delete mLayer->mesh; | 
 |         delete mLayer->meshIndices; | 
 |  | 
 |         mLayer->mesh = NULL; | 
 |         mLayer->meshIndices = NULL; | 
 |     } | 
 |  | 
 |     bool rebuildIndices = false; | 
 |     if (!mLayer->mesh) { | 
 |         mLayer->mesh = new TextureVertex[count * 4]; | 
 |         mLayer->meshIndices = new uint16_t[elementCount]; | 
 |         rebuildIndices = true; | 
 |     } | 
 |     mLayer->meshElementCount = elementCount; | 
 |  | 
 |     const float texX = 1.0f / float(mLayer->width); | 
 |     const float texY = 1.0f / float(mLayer->height); | 
 |     const float height = mLayer->layer.getHeight(); | 
 |  | 
 |     TextureVertex* mesh = mLayer->mesh; | 
 |     uint16_t* indices = mLayer->meshIndices; | 
 |  | 
 |     for (size_t i = 0; i < count; i++) { | 
 |         const android::Rect* r = &rects[i]; | 
 |  | 
 |         const float u1 = r->left * texX; | 
 |         const float v1 = (height - r->top) * texY; | 
 |         const float u2 = r->right * texX; | 
 |         const float v2 = (height - r->bottom) * texY; | 
 |  | 
 |         TextureVertex::set(mesh++, r->left, r->top, u1, v1); | 
 |         TextureVertex::set(mesh++, r->right, r->top, u2, v1); | 
 |         TextureVertex::set(mesh++, r->left, r->bottom, u1, v2); | 
 |         TextureVertex::set(mesh++, r->right, r->bottom, u2, v2); | 
 |  | 
 |         if (rebuildIndices) { | 
 |             uint16_t quad = i * 4; | 
 |             int index = i * 6; | 
 |             indices[index    ] = quad;       // top-left | 
 |             indices[index + 1] = quad + 1;   // top-right | 
 |             indices[index + 2] = quad + 2;   // bottom-left | 
 |             indices[index + 3] = quad + 2;   // bottom-left | 
 |             indices[index + 4] = quad + 1;   // top-right | 
 |             indices[index + 5] = quad + 3;   // bottom-right | 
 |         } | 
 |     } | 
 | #endif | 
 | } | 
 |  | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 | // Layers management | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque) { | 
 |     LAYER_RENDERER_LOGD("Creating new layer %dx%d", width, height); | 
 |  | 
 |     GLuint fbo = Caches::getInstance().fboCache.get(); | 
 |     if (!fbo) { | 
 |         LOGW("Could not obtain an FBO"); | 
 |         return NULL; | 
 |     } | 
 |  | 
 |     glActiveTexture(GL_TEXTURE0); | 
 |     Layer* layer = Caches::getInstance().layerCache.get(width, height); | 
 |     if (!layer) { | 
 |         LOGW("Could not obtain a layer"); | 
 |         return NULL; | 
 |     } | 
 |  | 
 |     layer->fbo = fbo; | 
 |     layer->layer.set(0.0f, 0.0f, width, height); | 
 |     layer->texCoords.set(0.0f, height / float(layer->height), | 
 |             width / float(layer->width), 0.0f); | 
 |     layer->alpha = 255; | 
 |     layer->mode = SkXfermode::kSrcOver_Mode; | 
 |     layer->blend = !isOpaque; | 
 |     layer->colorFilter = NULL; | 
 |     layer->region.clear(); | 
 |  | 
 |     GLuint previousFbo; | 
 |     glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo); | 
 |  | 
 |     glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo); | 
 |     glBindTexture(GL_TEXTURE_2D, layer->texture); | 
 |  | 
 |     // Initialize the texture if needed | 
 |     if (layer->empty) { | 
 |         layer->empty = false; | 
 |         glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->width, layer->height, 0, | 
 |                 GL_RGBA, GL_UNSIGNED_BYTE, NULL); | 
 |  | 
 |         if (glGetError() != GL_NO_ERROR) { | 
 |             LOGD("Could not allocate texture"); | 
 |             glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); | 
 |             glDeleteTextures(1, &layer->texture); | 
 |             Caches::getInstance().fboCache.put(fbo); | 
 |             delete layer; | 
 |             return NULL; | 
 |         } | 
 |     } | 
 |  | 
 |     glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | 
 |             layer->texture, 0); | 
 |  | 
 |     glDisable(GL_SCISSOR_TEST); | 
 |     glClearColor(0.0f, 0.0f, 0.0f, 0.0f); | 
 |     glClear(GL_COLOR_BUFFER_BIT); | 
 |     glEnable(GL_SCISSOR_TEST); | 
 |  | 
 |     glBindFramebuffer(GL_FRAMEBUFFER, previousFbo); | 
 |  | 
 |     return layer; | 
 | } | 
 |  | 
 | bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) { | 
 |     if (layer) { | 
 |         LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->fbo, width, height); | 
 |  | 
 |         if (Caches::getInstance().layerCache.resize(layer, width, height)) { | 
 |             layer->layer.set(0.0f, 0.0f, width, height); | 
 |             layer->texCoords.set(0.0f, height / float(layer->height), | 
 |                     width / float(layer->width), 0.0f); | 
 |         } else { | 
 |             if (layer->texture) glDeleteTextures(1, &layer->texture); | 
 |             delete layer; | 
 |             return false; | 
 |         } | 
 |     } | 
 |  | 
 |     return true; | 
 | } | 
 |  | 
 | void LayerRenderer::destroyLayer(Layer* layer) { | 
 |     if (layer) { | 
 |         LAYER_RENDERER_LOGD("Destroying layer, fbo = %d", layer->fbo); | 
 |  | 
 |         if (layer->fbo) { | 
 |             Caches::getInstance().fboCache.put(layer->fbo); | 
 |         } | 
 |  | 
 |         if (!Caches::getInstance().layerCache.put(layer)) { | 
 |             if (layer->texture) glDeleteTextures(1, &layer->texture); | 
 |             delete layer; | 
 |         } else { | 
 |             layer->region.clear(); | 
 |         } | 
 |     } | 
 | } | 
 |  | 
 | void LayerRenderer::destroyLayerDeferred(Layer* layer) { | 
 |     if (layer) { | 
 |         LAYER_RENDERER_LOGD("Deferring layer destruction, fbo = %d", layer->fbo); | 
 |  | 
 |         Caches::getInstance().deleteLayerDeferred(layer); | 
 |     } | 
 | } | 
 |  | 
 | }; // namespace uirenderer | 
 | }; // namespace android |