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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*! \mainpage notitle
*
* Renderscript is a high-performance runtime that provides graphics rendering and
* compute operations at the native level. Renderscript code is compiled on devices
* at runtime to allow platform-independence as well.
* This reference documentation describes the Renderscript runtime APIs, which you
* can utilize to write Renderscript code in C99. The Renderscript header
* files are automatically included for you, except for the rs_graphics.rsh header. If
* you are doing graphics rendering, include the graphics header file like this:
*
* <code>#include "rs_graphics.rsh"</code>
*
* To use Renderscript, you need to utilize the Renderscript runtime APIs documented here
* as well as the Android framework APIs for Renderscript.
* For documentation on the Android framework APIs, see the <a target="_parent" href=
* "http://developer.android.com/reference/android/renderscript/package-summary.html">
* android.renderscript</a> package reference.
* For more information on how to develop with Renderscript and how the runtime and
* Android framework APIs interact, see the <a target="_parent" href=
* "http://developer.android.com/guide/topics/renderscript/index.html">Renderscript
* developer guide</a> and the <a target="_parent" href=
* "http://developer.android.com/resources/samples/RenderScript/index.html">
* Renderscript samples</a>.
*/
/** @file rs_allocation.rsh
* \brief Allocation routines
*
*
*/
#ifndef __RS_ALLOCATION_RSH__
#define __RS_ALLOCATION_RSH__
/**
* Returns the Allocation for a given pointer. The pointer should point within
* a valid allocation. The results are undefined if the pointer is not from a
* valid allocation.
*/
extern rs_allocation __attribute__((overloadable))
rsGetAllocation(const void *);
/**
* Query the dimension of an allocation.
*
* @return uint32_t The X dimension of the allocation.
*/
extern uint32_t __attribute__((overloadable))
rsAllocationGetDimX(rs_allocation);
/**
* Query the dimension of an allocation.
*
* @return uint32_t The Y dimension of the allocation.
*/
extern uint32_t __attribute__((overloadable))
rsAllocationGetDimY(rs_allocation);
/**
* Query the dimension of an allocation.
*
* @return uint32_t The Z dimension of the allocation.
*/
extern uint32_t __attribute__((overloadable))
rsAllocationGetDimZ(rs_allocation);
/**
* Query an allocation for the presence of more than one LOD.
*
* @return uint32_t Returns 1 if more than one LOD is present, 0 otherwise.
*/
extern uint32_t __attribute__((overloadable))
rsAllocationGetDimLOD(rs_allocation);
/**
* Query an allocation for the presence of more than one face.
*
* @return uint32_t Returns 1 if more than one face is present, 0 otherwise.
*/
extern uint32_t __attribute__((overloadable))
rsAllocationGetDimFaces(rs_allocation);
#if (defined(RS_VERSION) && (RS_VERSION >= 14))
/**
* Copy part of an allocation from another allocation.
*
* @param dstAlloc Allocation to copy data into.
* @param dstOff The offset of the first element to be copied in
* the destination allocation.
* @param dstMip Mip level in the destination allocation.
* @param count The number of elements to be copied.
* @param srcAlloc The source data allocation.
* @param srcOff The offset of the first element in data to be
* copied in the source allocation.
* @param srcMip Mip level in the source allocation.
*/
extern void __attribute__((overloadable))
rsAllocationCopy1DRange(rs_allocation dstAlloc,
uint32_t dstOff, uint32_t dstMip,
uint32_t count,
rs_allocation srcAlloc,
uint32_t srcOff, uint32_t srcMip);
/**
* Copy a rectangular region into the allocation from another
* allocation.
*
* @param dstAlloc allocation to copy data into.
* @param dstXoff X offset of the region to update in the
* destination allocation.
* @param dstYoff Y offset of the region to update in the
* destination allocation.
* @param dstMip Mip level in the destination allocation.
* @param dstFace Cubemap face of the destination allocation,
* ignored for allocations that aren't cubemaps.
* @param width Width of the incoming region to update.
* @param height Height of the incoming region to update.
* @param srcAlloc The source data allocation.
* @param srcXoff X offset in data of the source allocation.
* @param srcYoff Y offset in data of the source allocation.
* @param srcMip Mip level in the source allocation.
* @param srcFace Cubemap face of the source allocation,
* ignored for allocations that aren't cubemaps.
*/
extern void __attribute__((overloadable))
rsAllocationCopy2DRange(rs_allocation dstAlloc,
uint32_t dstXoff, uint32_t dstYoff,
uint32_t dstMip,
rs_allocation_cubemap_face dstFace,
uint32_t width, uint32_t height,
rs_allocation srcAlloc,
uint32_t srcXoff, uint32_t srcYoff,
uint32_t srcMip,
rs_allocation_cubemap_face srcFace);
#endif //defined(RS_VERSION) && (RS_VERSION >= 14)
/**
* Extract a single element from an allocation.
*/
extern const void * __attribute__((overloadable))
rsGetElementAt(rs_allocation, uint32_t x);
/**
* \overload
*/
extern const void * __attribute__((overloadable))
rsGetElementAt(rs_allocation, uint32_t x, uint32_t y);
/**
* \overload
*/
extern const void * __attribute__((overloadable))
rsGetElementAt(rs_allocation, uint32_t x, uint32_t y, uint32_t z);
/**
* @param a allocation to get data from
* @return element describing allocation layout
*/
extern rs_element __attribute__((overloadable))
rsAllocationGetElement(rs_allocation a);
/**
* @param m mesh to get data from
* @return number of allocations in the mesh that contain vertex
* data
*/
extern uint32_t __attribute__((overloadable))
rsMeshGetVertexAllocationCount(rs_mesh m);
/**
* @param m mesh to get data from
* @return number of primitive groups in the mesh. This would
* include simple primitives as well as allocations
* containing index data
*/
extern uint32_t __attribute__((overloadable))
rsMeshGetPrimitiveCount(rs_mesh m);
/**
* @param m mesh to get data from
* @param index index of the vertex allocation
* @return allocation containing vertex data
*/
extern rs_allocation __attribute__((overloadable))
rsMeshGetVertexAllocation(rs_mesh m, uint32_t index);
/**
* @param m mesh to get data from
* @param index index of the index allocation
* @return allocation containing index data
*/
extern rs_allocation __attribute__((overloadable))
rsMeshGetIndexAllocation(rs_mesh m, uint32_t index);
/**
* @param m mesh to get data from
* @param index index of the primitive
* @return primitive describing how the mesh is rendered
*/
extern rs_primitive __attribute__((overloadable))
rsMeshGetPrimitive(rs_mesh m, uint32_t index);
/**
* @param e element to get data from
* @return number of sub-elements in this element
*/
extern uint32_t __attribute__((overloadable))
rsElementGetSubElementCount(rs_element e);
/**
* @param e element to get data from
* @param index index of the sub-element to return
* @return sub-element in this element at given index
*/
extern rs_element __attribute__((overloadable))
rsElementGetSubElement(rs_element, uint32_t index);
/**
* @param e element to get data from
* @param index index of the sub-element to return
* @return length of the sub-element name including the null
* terminator (size of buffer needed to write the name)
*/
extern uint32_t __attribute__((overloadable))
rsElementGetSubElementNameLength(rs_element e, uint32_t index);
/**
* @param e element to get data from
* @param index index of the sub-element
* @param name array to store the name into
* @param nameLength length of the provided name array
* @return number of characters actually written, excluding the
* null terminator
*/
extern uint32_t __attribute__((overloadable))
rsElementGetSubElementName(rs_element e, uint32_t index, char *name, uint32_t nameLength);
/**
* @param e element to get data from
* @param index index of the sub-element
* @return array size of sub-element in this element at given
* index
*/
extern uint32_t __attribute__((overloadable))
rsElementGetSubElementArraySize(rs_element e, uint32_t index);
/**
* @param e element to get data from
* @param index index of the sub-element
* @return offset in bytes of sub-element in this element at
* given index
*/
extern uint32_t __attribute__((overloadable))
rsElementGetSubElementOffsetBytes(rs_element e, uint32_t index);
/**
* @param e element to get data from
* @return total size of the element in bytes
*/
extern uint32_t __attribute__((overloadable))
rsElementGetSizeBytes(rs_element e);
/**
* @param e element to get data from
* @return element's data type
*/
extern rs_data_type __attribute__((overloadable))
rsElementGetDataType(rs_element e);
/**
* @param e element to get data from
* @return element's data size
*/
extern rs_data_kind __attribute__((overloadable))
rsElementGetDataKind(rs_element e);
/**
* @param e element to get data from
* @return length of the element vector (for float2, float3,
* etc.)
*/
extern uint32_t __attribute__((overloadable))
rsElementGetVectorSize(rs_element e);
/**
* Fetch allocation in a way described by the sampler
* @param a 1D allocation to sample from
* @param s sampler state
* @param location to sample from
*/
extern const float4 __attribute__((overloadable))
rsSample(rs_allocation a, rs_sampler s, float location);
/**
* Fetch allocation in a way described by the sampler
* @param a 1D allocation to sample from
* @param s sampler state
* @param location to sample from
* @param lod mip level to sample from, for fractional values
* mip levels will be interpolated if
* RS_SAMPLER_LINEAR_MIP_LINEAR is used
*/
extern const float4 __attribute__((overloadable))
rsSample(rs_allocation a, rs_sampler s, float location, float lod);
/**
* Fetch allocation in a way described by the sampler
* @param a 2D allocation to sample from
* @param s sampler state
* @param location to sample from
*/
extern const float4 __attribute__((overloadable))
rsSample(rs_allocation a, rs_sampler s, float2 location);
/**
* Fetch allocation in a way described by the sampler
* @param a 2D allocation to sample from
* @param s sampler state
* @param location to sample from
* @param lod mip level to sample from, for fractional values
* mip levels will be interpolated if
* RS_SAMPLER_LINEAR_MIP_LINEAR is used
*/
extern const float4 __attribute__((overloadable))
rsSample(rs_allocation a, rs_sampler s, float2 location, float lod);
/**
* Fetch allocation in a way described by the sampler
* @param a 3D allocation to sample from
* @param s sampler state
* @param location to sample from
*/
extern const float4 __attribute__((overloadable))
rsSample(rs_allocation a, rs_sampler s, float3 location);
/**
* Fetch allocation in a way described by the sampler
* @param a 3D allocation to sample from
* @param s sampler state
* @param location to sample from
* @param lod mip level to sample from, for fractional values
* mip levels will be interpolated if
* RS_SAMPLER_LINEAR_MIP_LINEAR is used
*/
extern const float4 __attribute__((overloadable))
rsSample(rs_allocation a, rs_sampler s, float3 location, float lod);
#endif