| Romain Guy | f7f9355 | 2010-07-08 19:17:03 -0700 | [diff] [blame] | 1 | /* | 
 | 2 |  * Copyright (C) 2010 The Android Open Source Project | 
 | 3 |  * | 
 | 4 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 | 5 |  * you may not use this file except in compliance with the License. | 
 | 6 |  * You may obtain a copy of the License at | 
 | 7 |  * | 
 | 8 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 | 9 |  * | 
 | 10 |  * Unless required by applicable law or agreed to in writing, software | 
 | 11 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 | 12 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | 13 |  * See the License for the specific language governing permissions and | 
 | 14 |  * limitations under the License. | 
 | 15 |  */ | 
 | 16 |  | 
| Romain Guy | 5b3b352 | 2010-10-27 18:57:51 -0700 | [diff] [blame] | 17 | #ifndef ANDROID_HWUI_VERTEX_H | 
 | 18 | #define ANDROID_HWUI_VERTEX_H | 
| Romain Guy | f7f9355 | 2010-07-08 19:17:03 -0700 | [diff] [blame] | 19 |  | 
| Chris Craik | 6d29c8d | 2013-05-08 18:35:44 -0700 | [diff] [blame] | 20 | #include "Vector.h" | 
 | 21 |  | 
| Romain Guy | f7f9355 | 2010-07-08 19:17:03 -0700 | [diff] [blame] | 22 | namespace android { | 
 | 23 | namespace uirenderer { | 
 | 24 |  | 
 | 25 | /** | 
| Romain Guy | f7f9355 | 2010-07-08 19:17:03 -0700 | [diff] [blame] | 26 |  * Simple structure to describe a vertex with a position and a texture. | 
 | 27 |  */ | 
| Chet Haase | 5b0200b | 2011-04-13 17:58:08 -0700 | [diff] [blame] | 28 | struct Vertex { | 
| Chris Craik | 32f05e3 | 2013-09-17 16:20:29 -0700 | [diff] [blame] | 29 |     /** | 
 | 30 |      * Fudge-factor used to disambiguate geometry pixel positioning. | 
 | 31 |      * | 
 | 32 |      * Used to offset lines and points to avoid ambiguous intersection with pixel centers (see | 
 | 33 |      * Program::set()), and used to make geometry damage rect calculation conservative (see | 
 | 34 |      * Rect::snapGeometryToPixelBoundaries()) | 
 | 35 |      */ | 
| Chris Craik | 564acf7 | 2014-01-02 16:46:18 -0800 | [diff] [blame] | 36 |     static float GeometryFudgeFactor() { return 0.0656f; } | 
 | 37 |  | 
| Chris Craik | 32f05e3 | 2013-09-17 16:20:29 -0700 | [diff] [blame] | 38 |  | 
| Romain Guy | 3380cfd | 2013-08-15 16:57:57 -0700 | [diff] [blame] | 39 |     float x, y; | 
| Chet Haase | 5b0200b | 2011-04-13 17:58:08 -0700 | [diff] [blame] | 40 |  | 
 | 41 |     static inline void set(Vertex* vertex, float x, float y) { | 
| Romain Guy | 3380cfd | 2013-08-15 16:57:57 -0700 | [diff] [blame] | 42 |         vertex[0].x = x; | 
 | 43 |         vertex[0].y = y; | 
| Chet Haase | 5b0200b | 2011-04-13 17:58:08 -0700 | [diff] [blame] | 44 |     } | 
| Chris Craik | 6d29c8d | 2013-05-08 18:35:44 -0700 | [diff] [blame] | 45 |  | 
 | 46 |     static inline void set(Vertex* vertex, vec2 val) { | 
 | 47 |         set(vertex, val.x, val.y); | 
 | 48 |     } | 
 | 49 |  | 
 | 50 |     static inline void copyWithOffset(Vertex* vertex, const Vertex& src, float x, float y) { | 
| Romain Guy | 3380cfd | 2013-08-15 16:57:57 -0700 | [diff] [blame] | 51 |         set(vertex, src.x + x, src.y + y); | 
| Chris Craik | 6d29c8d | 2013-05-08 18:35:44 -0700 | [diff] [blame] | 52 |     } | 
 | 53 |  | 
| Chet Haase | 5b0200b | 2011-04-13 17:58:08 -0700 | [diff] [blame] | 54 | }; // struct Vertex | 
 | 55 |  | 
 | 56 | /** | 
| Romain Guy | ff316ec | 2013-02-13 18:39:43 -0800 | [diff] [blame] | 57 |  * Simple structure to describe a vertex with a position and texture UV. | 
| Chet Haase | 5b0200b | 2011-04-13 17:58:08 -0700 | [diff] [blame] | 58 |  */ | 
| Romain Guy | f7f9355 | 2010-07-08 19:17:03 -0700 | [diff] [blame] | 59 | struct TextureVertex { | 
| Romain Guy | 3380cfd | 2013-08-15 16:57:57 -0700 | [diff] [blame] | 60 |     float x, y; | 
 | 61 |     float u, v; | 
| Romain Guy | f7f9355 | 2010-07-08 19:17:03 -0700 | [diff] [blame] | 62 |  | 
 | 63 |     static inline void set(TextureVertex* vertex, float x, float y, float u, float v) { | 
| Romain Guy | 3380cfd | 2013-08-15 16:57:57 -0700 | [diff] [blame] | 64 |         vertex[0].x = x; | 
 | 65 |         vertex[0].y = y; | 
 | 66 |         vertex[0].u = u; | 
 | 67 |         vertex[0].v = v; | 
| Romain Guy | f7f9355 | 2010-07-08 19:17:03 -0700 | [diff] [blame] | 68 |     } | 
| Romain Guy | 82ba814 | 2010-07-09 13:25:56 -0700 | [diff] [blame] | 69 |  | 
 | 70 |     static inline void setUV(TextureVertex* vertex, float u, float v) { | 
| Romain Guy | 3380cfd | 2013-08-15 16:57:57 -0700 | [diff] [blame] | 71 |         vertex[0].u = u; | 
 | 72 |         vertex[0].v = v; | 
| Romain Guy | 82ba814 | 2010-07-09 13:25:56 -0700 | [diff] [blame] | 73 |     } | 
| Romain Guy | f7f9355 | 2010-07-08 19:17:03 -0700 | [diff] [blame] | 74 | }; // struct TextureVertex | 
 | 75 |  | 
| Chet Haase | 5b0200b | 2011-04-13 17:58:08 -0700 | [diff] [blame] | 76 | /** | 
| Romain Guy | ff316ec | 2013-02-13 18:39:43 -0800 | [diff] [blame] | 77 |  * Simple structure to describe a vertex with a position, texture UV and ARGB color. | 
 | 78 |  */ | 
 | 79 | struct ColorTextureVertex : TextureVertex { | 
| Romain Guy | 3380cfd | 2013-08-15 16:57:57 -0700 | [diff] [blame] | 80 |     float r, g, b, a; | 
| Romain Guy | ff316ec | 2013-02-13 18:39:43 -0800 | [diff] [blame] | 81 |  | 
 | 82 |     static inline void set(ColorTextureVertex* vertex, float x, float y, | 
 | 83 |             float u, float v, int color) { | 
 | 84 |         TextureVertex::set(vertex, x, y, u, v); | 
 | 85 |  | 
 | 86 |         const float a = ((color >> 24) & 0xff) / 255.0f; | 
| Romain Guy | 3380cfd | 2013-08-15 16:57:57 -0700 | [diff] [blame] | 87 |         vertex[0].r = a * ((color >> 16) & 0xff) / 255.0f; | 
 | 88 |         vertex[0].g = a * ((color >>  8) & 0xff) / 255.0f; | 
 | 89 |         vertex[0].b = a * ((color      ) & 0xff) / 255.0f; | 
 | 90 |         vertex[0].a = a; | 
| Romain Guy | ff316ec | 2013-02-13 18:39:43 -0800 | [diff] [blame] | 91 |     } | 
 | 92 | }; // struct ColorTextureVertex | 
 | 93 |  | 
 | 94 | /** | 
| Chet Haase | 5b0200b | 2011-04-13 17:58:08 -0700 | [diff] [blame] | 95 |  * Simple structure to describe a vertex with a position and an alpha value. | 
 | 96 |  */ | 
 | 97 | struct AlphaVertex : Vertex { | 
 | 98 |     float alpha; | 
 | 99 |  | 
 | 100 |     static inline void set(AlphaVertex* vertex, float x, float y, float alpha) { | 
 | 101 |         Vertex::set(vertex, x, y); | 
 | 102 |         vertex[0].alpha = alpha; | 
 | 103 |     } | 
 | 104 |  | 
| Chris Craik | 6d29c8d | 2013-05-08 18:35:44 -0700 | [diff] [blame] | 105 |     static inline void copyWithOffset(AlphaVertex* vertex, const AlphaVertex& src, | 
 | 106 |             float x, float y) { | 
| Romain Guy | 3380cfd | 2013-08-15 16:57:57 -0700 | [diff] [blame] | 107 |         Vertex::set(vertex, src.x + x, src.y + y); | 
| Chris Craik | 6d29c8d | 2013-05-08 18:35:44 -0700 | [diff] [blame] | 108 |         vertex[0].alpha = src.alpha; | 
 | 109 |     } | 
 | 110 |  | 
| Chet Haase | 5b0200b | 2011-04-13 17:58:08 -0700 | [diff] [blame] | 111 |     static inline void setColor(AlphaVertex* vertex, float alpha) { | 
 | 112 |         vertex[0].alpha = alpha; | 
 | 113 |     } | 
 | 114 | }; // struct AlphaVertex | 
 | 115 |  | 
| Romain Guy | f7f9355 | 2010-07-08 19:17:03 -0700 | [diff] [blame] | 116 | }; // namespace uirenderer | 
 | 117 | }; // namespace android | 
 | 118 |  | 
| Romain Guy | 5b3b352 | 2010-10-27 18:57:51 -0700 | [diff] [blame] | 119 | #endif // ANDROID_HWUI_VERTEX_H |