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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy9d5316e2010-06-24 19:30:36 -070017#ifndef ANDROID_UI_OPENGL_RENDERER_H
18#define ANDROID_UI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070026#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070027
Romain Guybb9524b2010-06-22 18:56:38 -070028#include <utils/RefBase.h>
Romain Guydeba7852010-07-07 17:54:48 -070029#include <utils/ResourceTypes.h>
Romain Guybb9524b2010-06-22 18:56:38 -070030
Romain Guyf6a11b82010-06-23 17:47:49 -070031#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070032#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070033#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070034#include "Snapshot.h"
Romain Guyce0537b2010-06-29 21:05:21 -070035#include "TextureCache.h"
Romain Guydda57022010-07-06 11:39:32 -070036#include "LayerCache.h"
Romain Guyf7f93552010-07-08 19:17:03 -070037#include "PatchCache.h"
38#include "Vertex.h"
Romain Guybb9524b2010-06-22 18:56:38 -070039
Romain Guye4d01122010-06-16 18:44:05 -070040namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070041namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070042
Romain Guyf6a11b82010-06-23 17:47:49 -070043///////////////////////////////////////////////////////////////////////////////
44// Support
45///////////////////////////////////////////////////////////////////////////////
46
Romain Guy5cbbce52010-06-27 22:59:20 -070047/**
Romain Guy026c5e12010-06-28 17:12:22 -070048 * Structure mapping Skia xfermodes to OpenGL blending factors.
49 */
50struct Blender {
51 SkXfermode::Mode mode;
52 GLenum src;
53 GLenum dst;
54}; // struct Blender
55
Romain Guyf6a11b82010-06-23 17:47:49 -070056///////////////////////////////////////////////////////////////////////////////
57// Renderer
58///////////////////////////////////////////////////////////////////////////////
59
Romain Guy5cbbce52010-06-27 22:59:20 -070060/**
61 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
62 * simplified version of Skia's Canvas API.
63 */
Romain Guy85bf02f2010-06-22 13:11:24 -070064class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070065public:
Romain Guy85bf02f2010-06-22 13:11:24 -070066 OpenGLRenderer();
67 ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070068
69 void setViewport(int width, int height);
70 void prepare();
Romain Guy08ae3172010-06-21 19:35:50 -070071
Romain Guybb9524b2010-06-22 18:56:38 -070072 int getSaveCount() const;
73 int save(int flags);
74 void restore();
75 void restoreToCount(int saveCount);
76
Romain Guybd6b79b2010-06-26 00:13:53 -070077 int saveLayer(float left, float top, float right, float bottom, const SkPaint* p, int flags);
78 int saveLayerAlpha(float left, float top, float right, float bottom, int alpha, int flags);
79
Romain Guyf6a11b82010-06-23 17:47:49 -070080 void translate(float dx, float dy);
81 void rotate(float degrees);
82 void scale(float sx, float sy);
83
84 void setMatrix(SkMatrix* matrix);
85 void getMatrix(SkMatrix* matrix);
86 void concatMatrix(SkMatrix* matrix);
87
Romain Guy9d5316e2010-06-24 19:30:36 -070088 const Rect& getClipBounds();
Romain Guyc7d53492010-06-25 13:41:57 -070089 bool quickReject(float left, float top, float right, float bottom);
Romain Guybb9524b2010-06-22 18:56:38 -070090 bool clipRect(float left, float top, float right, float bottom);
91
Romain Guyc1396e92010-06-30 17:56:19 -070092 void drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint);
Romain Guyf86ef572010-07-01 11:05:42 -070093 void drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint);
Romain Guy8ba548f2010-06-30 19:21:21 -070094 void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom,
Romain Guyf86ef572010-07-01 11:05:42 -070095 float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint);
Romain Guydeba7852010-07-07 17:54:48 -070096 void drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, float left, float top,
97 float right, float bottom, const SkPaint* paint);
Romain Guy85bf02f2010-06-22 13:11:24 -070098 void drawColor(int color, SkXfermode::Mode mode);
Romain Guybd6b79b2010-06-26 00:13:53 -070099 void drawRect(float left, float top, float right, float bottom, const SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700100
Romain Guy85bf02f2010-06-22 13:11:24 -0700101private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700102 /**
103 * Saves the current state of the renderer as a new snapshot.
104 * The new snapshot is saved in mSnapshot and the previous snapshot
105 * is linked from mSnapshot->previous.
106 *
107 * @return The new save count. This value can be passed to #restoreToCount()
108 */
Romain Guybb9524b2010-06-22 18:56:38 -0700109 int saveSnapshot();
Romain Guy5cbbce52010-06-27 22:59:20 -0700110
111 /**
112 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
113 *
114 * @return True if the clip should be also reapplied by calling
115 * #setScissorFromClip().
116 */
Romain Guybb9524b2010-06-22 18:56:38 -0700117 bool restoreSnapshot();
118
Romain Guy5cbbce52010-06-27 22:59:20 -0700119 /**
120 * Sets the clipping rectangle using glScissor. The clip is defined by
121 * the current snapshot's clipRect member.
122 */
Romain Guybb9524b2010-06-22 18:56:38 -0700123 void setScissorFromClip();
124
Romain Guy5cbbce52010-06-27 22:59:20 -0700125 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700126 * Compose the layer defined in the current snapshot with the layer
127 * defined by the previous snapshot.
128 *
129 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
130 *
131 * @param curent The current snapshot containing the layer to compose
132 * @param previous The previous snapshot to compose the current layer with
133 */
134 void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
135
136 /**
137 * Creates a new layer stored in the specified snapshot.
138 *
139 * @param snapshot The snapshot associated with the new layer
140 * @param left The left coordinate of the layer
141 * @param top The top coordinate of the layer
142 * @param right The right coordinate of the layer
143 * @param bottom The bottom coordinate of the layer
144 * @param alpha The translucency of the layer
145 * @param mode The blending mode of the layer
146 * @param flags The layer save flags
147 *
148 * @return True if the layer was successfully created, false otherwise
149 */
150 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
151 int alpha, SkXfermode::Mode mode, int flags);
152
153 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700154 * Draws a colored rectangle with the specified color. The specified coordinates
155 * are transformed by the current snapshot's transform matrix.
156 *
157 * @param left The left coordinate of the rectangle
158 * @param top The top coordinate of the rectangle
159 * @param right The right coordinate of the rectangle
160 * @param bottom The bottom coordinate of the rectangle
161 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e12010-06-28 17:12:22 -0700162 * @param mode The Skia xfermode to use
Romain Guy5cbbce52010-06-27 22:59:20 -0700163 */
Romain Guy026c5e12010-06-28 17:12:22 -0700164 void drawColorRect(float left, float top, float right, float bottom,
165 int color, SkXfermode::Mode mode);
Romain Guy5cbbce52010-06-27 22:59:20 -0700166
167 /**
168 * Draws a textured rectangle with the specified texture. The specified coordinates
169 * are transformed by the current snapshot's transform matrix.
170 *
171 * @param left The left coordinate of the rectangle
172 * @param top The top coordinate of the rectangle
173 * @param right The right coordinate of the rectangle
174 * @param bottom The bottom coordinate of the rectangle
175 * @param texture The texture name to map onto the rectangle
176 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700177 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700178 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700179 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700180 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700181 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700182
Romain Guy026c5e12010-06-28 17:12:22 -0700183 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700184 * Draws a textured rectangle with the specified texture. The specified coordinates
185 * are transformed by the current snapshot's transform matrix.
186 *
187 * @param left The left coordinate of the rectangle
188 * @param top The top coordinate of the rectangle
189 * @param right The right coordinate of the rectangle
190 * @param bottom The bottom coordinate of the rectangle
191 * @param texture The texture to use
192 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700193 */
Romain Guya9794742010-07-13 11:37:54 -0700194 void drawTextureRect(float left, float top, float right, float bottom,
195 const Texture* texture, const SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700196
197 /**
198 * Draws a textured mesh with the specified texture. If the indices are omitted, the
199 * mesh is drawn as a simple quad.
200 *
201 * @param left The left coordinate of the rectangle
202 * @param top The top coordinate of the rectangle
203 * @param right The right coordinate of the rectangle
204 * @param bottom The bottom coordinate of the rectangle
205 * @param texture The texture name to map onto the rectangle
206 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
207 * @param mode The blending mode
208 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700209 * @param vertices The vertices that define the mesh
210 * @param texCoords The texture coordinates of each vertex
211 * @param indices The indices of the vertices, can be NULL
212 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf7f93552010-07-08 19:17:03 -0700213 */
214 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700215 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guyf7f93552010-07-08 19:17:03 -0700216 GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount = 0);
217
218 /**
Romain Guy026c5e12010-06-28 17:12:22 -0700219 * Resets the texture coordinates stored in mDrawTextureVertices. Setting the values
220 * back to default is achieved by calling:
221 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700222 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e12010-06-28 17:12:22 -0700223 *
224 * @param u1 The left coordinate of the texture
225 * @param v1 The bottom coordinate of the texture
226 * @param u2 The right coordinate of the texture
227 * @param v2 The top coordinate of the texture
228 */
229 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
230
Romain Guy8ba548f2010-06-30 19:21:21 -0700231 /**
232 * Gets the alpha and xfermode out of a paint object. If the paint is null
233 * alpha will be 255 and the xfermode will be SRC_OVER.
234 *
235 * @param paint The paint to extract values from
236 * @param alpha Where to store the resulting alpha
237 * @param mode Where to store the resulting xfermode
238 */
239 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
240
Romain Guyf7f93552010-07-08 19:17:03 -0700241 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700242 * Enable or disable blending as necessary. This function sets the appropriate
243 * blend function based on the specified xfermode.
244 */
Romain Guya9794742010-07-13 11:37:54 -0700245 inline void chooseBlending(bool blend, SkXfermode::Mode mode, bool isPremultiplied = true);
Romain Guy82ba8142010-07-09 13:25:56 -0700246
Romain Guy260e1022010-07-12 14:41:06 -0700247 /**
248 * Use the specified shader with the current GL context. If the shader is already
249 * in use, it will not be bound again. If it is not in use, the current shader is
250 * marked unused and the specified shader becomes used and becomes the new
251 * current shader.
Romain Guy6926c722010-07-12 20:20:03 -0700252 *
253 * @return true If the specified shader was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700254 */
Romain Guy6926c722010-07-12 20:20:03 -0700255 inline bool useShader(const sp<Program>& shader);
Romain Guy260e1022010-07-12 14:41:06 -0700256
Romain Guybb9524b2010-06-22 18:56:38 -0700257 // Dimensions of the drawing surface
258 int mWidth, mHeight;
259
Romain Guy85bf02f2010-06-22 13:11:24 -0700260 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700261 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700262
Romain Guyc7d53492010-06-25 13:41:57 -0700263 // Model-view matrix used to position/size objects
264 mat4 mModelView;
265
Romain Guybb9524b2010-06-22 18:56:38 -0700266 // Number of saved states
267 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700268 // Base state
269 Snapshot mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700270 // Current state
271 sp<Snapshot> mSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700272
273 // Shaders
Romain Guy260e1022010-07-12 14:41:06 -0700274 sp<Program> mCurrentShader;
Romain Guy9d5316e2010-06-24 19:30:36 -0700275 sp<DrawColorProgram> mDrawColorShader;
Romain Guybd6b79b2010-06-26 00:13:53 -0700276 sp<DrawTextureProgram> mDrawTextureShader;
Romain Guy026c5e12010-06-28 17:12:22 -0700277
278 // Used to draw textured quads
279 TextureVertex mDrawTextureVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700280
Romain Guy82ba8142010-07-09 13:25:56 -0700281 // Last known blend state
282 bool mBlend;
283 GLenum mLastSrcMode;
284 GLenum mLastDstMode;
285
286 // Various caches
Romain Guyce0537b2010-06-29 21:05:21 -0700287 TextureCache mTextureCache;
Romain Guydda57022010-07-06 11:39:32 -0700288 LayerCache mLayerCache;
Romain Guyf7f93552010-07-08 19:17:03 -0700289 PatchCache mPatchCache;
Romain Guybb9524b2010-06-22 18:56:38 -0700290}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700291
Romain Guy9d5316e2010-06-24 19:30:36 -0700292}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700293}; // namespace android
294
Romain Guy9d5316e2010-06-24 19:30:36 -0700295#endif // ANDROID_UI_OPENGL_RENDERER_H