1. 443a714 Yet more layer tracking logging by John Reck · 10 years ago
  2. 69e5adf Define shadow casting behavior within layers by Chris Craik · 10 years ago
  3. 3b20251 No-fail invokeFunctor by John Reck · 10 years ago
  4. a7090e0 Update 'DisplayList' vs 'RenderNode' naming in several places by Chris Craik · 10 years ago
  5. 3f08542 Clip TouchFeedbackDrawable effect to receiver Outline by Chris Craik · 10 years ago
  6. 087bc0c Refcount RenderNode by John Reck · 10 years ago
  7. 668f0e3 Async drawing! by John Reck · 10 years ago
  8. e18264b Rename DisplayList->RenderNode by John Reck · 10 years ago
  9. 9757ac0 Fix TextureView texture filtering. by Chris Craik · 10 years ago
  10. 674554f Reapply "Refactor setting an SkPaint onto a hwui Layer." by Derek Sollenberger · 10 years ago
  11. 90d0c75 Revert "Refactor setting an SkPaint onto a hwui Layer." by Derek Sollenberger · 10 years ago
  12. e889298 Refactor setting an SkPaint onto a hwui Layer. by Derek Sollenberger · 10 years ago
  13. 76d3a1b Removing SkiaColorFilter and inspecting the native object directly. by Derek Sollenberger · 11 years ago
  14. 564acf7 Fix Clang warnings/errors by Chris Craik · 11 years ago
  15. 448455f Use global indices array to draw layers by Romain Guy · 11 years ago
  16. e93482f Cancel layer update when a layer is about to be destroyed Bug #9310706 by Romain Guy · 11 years ago
  17. 8aa195d Introduce Caches::bindTexture() to reduce glBindTexture calls by Romain Guy · 11 years ago
  18. 34416ea Make layer double drawing visible in overdraw debug mode by Chris Craik · 11 years ago
  19. 0908764 First OpenGL ES 3.0 based optimization by Romain Guy · 11 years ago
  20. 02b49b7 Prevent crash when a single layer is enqueued several times for updates by Romain Guy · 11 years ago
  21. 96885eb Avoid multiple font cache texture uploads Bug #8378964 by Romain Guy · 11 years ago
  22. da8d8b9 Merge "Add a RenderBuffer object to store stencil buffers. Bug #7146141" by Romain Guy · 11 years ago
  23. 3bbacf2 Add a RenderBuffer object to store stencil buffers. Bug #7146141 by Romain Guy · 11 years ago
  24. 781fd2b am f5f85022: Merge "Fix graphical corruption on QCOM GPU Bug #7146141" by Romain Guy · 12 years ago
  25. c3fedaf Fix graphical corruption on QCOM GPU Bug #7146141 by Romain Guy · 12 years ago
  26. 7d4f807 am 49464796: Merge "Allow layers with a stencil buffer to be resized on the fly Bug #7146141" by Romain Guy · 12 years ago
  27. 2055aba Allow layers with a stencil buffer to be resized on the fly Bug #7146141 by Romain Guy · 12 years ago
  28. e9a983b am b12db26f: Merge "Implement clipRect with a transform, clipRegion & clipPath Bug #7146141" by Romain Guy · 12 years ago
  29. 8ce0030 Implement clipRect with a transform, clipRegion & clipPath Bug #7146141 by Romain Guy · 12 years ago
  30. ca79cf6 Update framework to support r5967 of Skia. by Derek Sollenberger · 12 years ago
  31. 5bb3c73 Apply dev. settings at runtime Bug #7434649 by Romain Guy · 12 years ago
  32. 7c25aab Defer layer rendering to avoid stalls Bug #7326824 by Romain Guy · 12 years ago
  33. b2e2f24 Take into account the texture layer's transform for clipping Bug #7370212 by Romain Guy · 12 years ago
  34. 98d3a64 Assign default texture id of 0 by Chet Haase · 12 years ago
  35. 56257af Revert "Deleting objects on the wrong thread is a silly idea Bug #7195815" by Dave Burke · 12 years ago
  36. 8a13749 Deleting objects on the wrong thread is a silly idea Bug #7195815 by Romain Guy · 12 years ago
  37. ef09a21 Don't destroy the same texture twice Bug #7221449 by Romain Guy · 12 years ago
  38. 97dc917 Avoid deadlock when deleting layers Bug #7217459 by Romain Guy · 12 years ago
  39. 603f6de Fix occasional crash bug with layers by Chet Haase · 12 years ago
  40. d15ebf2 Enable changing properties of layer paint by Chet Haase · 12 years ago
  41. 2bf68f0 Deferred layer updates by Romain Guy · 12 years ago
  42. d21b6e1 Optimize away unnecessary state changes by Romain Guy · 13 years ago
  43. 302a9df Add an API to set the transform on a TextureView's surface texture. Bug #5156689 by Romain Guy · 13 years ago
  44. 912a7b3 Make sure we have a current EGL context when invoking EGL Bug #5081795 by Romain Guy · 13 years ago
  45. e3c2685 Improve rendering performance on some GPUs by Romain Guy · 13 years ago
  46. 9ace8f5 Use NEAREST filtering for layers whenever possible. by Romain Guy · 13 years ago
  47. 8f0095c Allows to render with an OpenGL context inside a TextureView. by Romain Guy · 13 years ago
  48. aa6c24c New widget: TextureView Bug #4343984 by Romain Guy · 13 years ago
  49. 9fc2781 Correctly compute tex coords for rect layers. Bug #4192695 by Romain Guy · 13 years ago
  50. 4066767 Optimize rect-shaped layers. by Romain Guy · 13 years ago
  51. f219da5 Don't blend transparent pixels when rendering layers. by Romain Guy · 14 years ago
  52. 171c592 New layers API for Views. by Romain Guy · 14 years ago
  53. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 14 years ago
  54. 8550c4c Better cache for layers, reduce memory usage and increase framerate. by Romain Guy · 14 years ago
  55. eb99356 Optimize saveLayer() when the clip flag is set. by Romain Guy · 14 years ago
  56. 0bb5667 Fix INVALID_OPERATION error with layers rendering. by Romain Guy · 14 years ago
  57. 38c85b9 Correctly initialize/refresh layers. by Romain Guy · 14 years ago
  58. f607bdc Correct implementation of saveLayer(). by Romain Guy · 14 years ago
  59. f7f9355 Draw n-patches using OpenGL. by Romain Guy · 14 years ago
  60. 6c81893 Simpler way to deal with the FBO multi-cache. by Romain Guy · 14 years ago
  61. dda5702 Add a layer (FBO) cache. by Romain Guy · 14 years ago