1. b7c2656 Make points drawn with default paint visible by Rob Tsuk · 10 years ago
  2. 21bcfc4 Fix tessellation bounds computation by Chris Craik · 10 years ago
  3. 74cf7e6 Cap scales used for tessellation with minimum and maximum by Chris Craik · 10 years ago
  4. 1aa5d2d Fix ALL compile warnings by John Reck · 10 years ago
  5. c93e45c Build layer damage bounds for shadows by Chris Craik · 10 years ago
  6. fe02b4b Add abort logging for huge scales and tessellation recursion depth by Chris Craik · 10 years ago
  7. 9c3dd62 Limit path approximation recursion depth by Chris Craik · 10 years ago
  8. 05f3d6e Tessellate on worker threads by Chris Craik · 10 years ago
  9. 87f9df8 Update tessellation tracing by Chris Craik · 10 years ago
  10. 15a07a2 Use path outlines to define shadow shapes by Chris Craik · 10 years ago
  11. d218a92 Use const where possible for drawing parameters by Chris Craik · 11 years ago
  12. 564acf7 Fix Clang warnings/errors by Chris Craik · 11 years ago
  13. d6b65f6 Use const access to snapshot from OpenGLRenderer by Chris Craik · 11 years ago
  14. 11a7567 Use vertex assignment instead of manual copy by Chris Craik · 11 years ago
  15. f0a5907 Clean up quick rejection, especially surrounding points + lines. by Chris Craik · 11 years ago
  16. 3380cfd Replace float arrays with readable names by Romain Guy · 11 years ago
  17. 6d29c8d Add tessellation path for points by Chris Craik · 11 years ago
  18. e7c69c6 Account for hairlines in quick rejection logic by Chris Craik · 11 years ago
  19. 19a390b Correct sub-hairline tessellation threshold by Chris Craik · 11 years ago
  20. 65cd612 Add cap tessellation support by Chris Craik · 12 years ago