1. 5799801 Allow ~Layer() to happen after onGLContextDestroyed by John Reck · 9 years ago
  2. a22c9b2 Vsyncs are hard by John Reck · 9 years ago
  3. a733f89 Tweak RT-animator scheduling by John Reck · 10 years ago
  4. c748832 Merge "Revert overdraw avoidance visualization change" into lmp-mr1-dev by Chris Craik · 10 years ago
  5. ef8d6f2 Revert overdraw avoidance visualization change by Chris Craik · 10 years ago
  6. b9a4d15 Merge "Force-flush state sync on texid change" into lmp-mr1-dev by John Reck · 10 years ago
  7. 63c7b24 Merge "Correct layer size formatting in trace" into lmp-mr1-dev by Chris Craik · 10 years ago
  8. c237907 Correct layer size formatting in trace by Chris Craik · 10 years ago
  9. 9a7fe1a Force-flush state sync on texid change by John Reck · 10 years ago
  10. eb2dcc7 Merge "Don't preload textures for AssetAtlas" into lmp-mr1-dev by John Reck · 10 years ago
  11. ebd5261 Don't preload textures for AssetAtlas by John Reck · 10 years ago
  12. 4ac36f8 Fix frame-allocated path lifecycles by Chris Craik · 10 years ago
  13. 4f1942d Merge "Teach AssetAtlas about more drawables" into lmp-mr1-dev by John Reck · 10 years ago
  14. dad7d84 Teach AssetAtlas about more drawables by John Reck · 10 years ago
  15. ee648e5 Remove unnecessary/erroneous reference counting by Derek Sollenberger · 10 years ago
  16. 01a5ea3 Resume RT-animations after a pauseSurface by John Reck · 10 years ago
  17. ef12488 Merge "Clip outline to View clip bounds for shadow computation" into lmp-mr1-dev by Chris Craik · 10 years ago
  18. faa79ff Clip outline to View clip bounds for shadow computation by Chris Craik · 10 years ago
  19. 76de898 Merge "Prevent calling GL functions with an invalid surface" into lmp-mr1-dev by John Reck · 10 years ago
  20. a12b240 Prevent calling GL functions with an invalid surface by Sangkyu Lee · 10 years ago
  21. 659de83 Merge "Enable stencil clipping within clearLayerRegions" into lmp-mr1-dev by Chris Craik · 10 years ago
  22. ca84c8b Merge "Revert "Force-use the pbuffer surface for destroy"" into lmp-mr1-dev by Chris Craik · 10 years ago
  23. 9f81485 Revert "Force-use the pbuffer surface for destroy" by Chris Craik · 10 years ago
  24. 52b2cf9 Enable stencil clipping within clearLayerRegions by Dohyun Lee · 10 years ago
  25. dec3f13 Merge "Force-use the pbuffer surface for destroy" into lmp-mr1-dev by John Reck · 10 years ago
  26. ee66065 Merge "Improve DisplayList state output" into lmp-mr1-dev by Chris Craik · 10 years ago
  27. b945f23 Force-use the pbuffer surface for destroy by John Reck · 10 years ago
  28. 71d08a0 Switch TextureCache to SkPixelRef::fStableId by John Reck · 10 years ago
  29. b5a5435 Improve DisplayList state output by Chris Craik · 10 years ago
  30. 29dc496 Merge "Revert "Add a way to override Xfermode DO NOT MERGE"" into lmp-mr1-dev by Chris Craik · 10 years ago
  31. 69e6501 Revert "Add a way to override Xfermode DO NOT MERGE" by Chris Craik · 10 years ago
  32. 3b2ba44 Merge "Improve logging around performance critical events" into lmp-mr1-dev by Chris Craik · 10 years ago
  33. 70850ea Improve logging around performance critical events by Chris Craik · 10 years ago
  34. fbc8df0 Trace some interesting events by John Reck · 10 years ago
  35. 41a8043 Merge "Add a way to override Xfermode DO NOT MERGE" into lmp-mr1-dev by Rob Tsuk · 10 years ago
  36. 4e50ee4 Merge "Shadow: Fix the crash in spot shadow" into lmp-mr1-dev by ztenghui · 10 years ago
  37. 3932063 Shadow: Fix the crash in spot shadow by ztenghui · 10 years ago
  38. 4678dcc Add a way to override Xfermode DO NOT MERGE by Rob Tsuk · 10 years ago
  39. ca93f69 Merge "Have an actual fallback if the surface is lost" into lmp-mr1-dev by John Reck · 10 years ago
  40. aa95a88 Have an actual fallback if the surface is lost by John Reck · 10 years ago
  41. 4b19b7a Merge "Fix wrong-thread issue" into lmp-mr1-dev by John Reck · 10 years ago
  42. 12f5e34 Fix wrong-thread issue by John Reck · 10 years ago
  43. 7ae6fc8 Merge "A better looking and faster spot shadow." into lmp-mr1-dev by ztenghui · 10 years ago
  44. d2dcd6f A better looking and faster spot shadow. by ztenghui · 10 years ago
  45. a35778c Yank ResourceCache out of Caches by John Reck · 10 years ago
  46. fd15f47 Log shader source when it fails to compile by Rob Tsuk · 10 years ago
  47. e6c0bda Merge "Make points drawn with default paint visible" into lmp-mr1-dev by Rob Tsuk · 10 years ago
  48. b7c2656 Make points drawn with default paint visible by Rob Tsuk · 10 years ago
  49. 88f5fc7 Fix counting by John Reck · 10 years ago
  50. 0e89e2b Layer changes by John Reck · 10 years ago
  51. 141823e Merge "Be more conservative about current buffer" into lmp-mr1-dev by John Reck · 10 years ago
  52. 950ff1b Be more conservative about current buffer by John Reck · 10 years ago
  53. 23d307c Cleanup debug options by John Reck · 10 years ago
  54. badac04 Merge "Add some free zoom to lockHardwareCanvas" into lmp-mr1-dev by John Reck · 10 years ago
  55. 1125d1f Add some free zoom to lockHardwareCanvas by John Reck · 10 years ago
  56. 5c9d717 Fix damage bug by John Reck · 10 years ago
  57. 733bb3b Merge "Fix memory corruption in test" into lmp-mr1-dev by John Reck · 10 years ago
  58. bb2d0cc Surface:lockHardwareCanvas by John Reck · 10 years ago
  59. af60831 Fix memory corruption in test by John Reck · 10 years ago
  60. 94c40fe CARD LAND! by John Reck · 10 years ago
  61. 786afcb Trim graphics memory when closing the shade by Jorim Jaggi · 10 years ago
  62. 8cdb0bc Merge "Use float instead of double to increase spot shadow perf" into lmp-mr1-dev by ztenghui · 10 years ago
  63. 6a2296d am 9da6e743: am d988a45d: Merge "Cleanup DeferredLayerUpdater" into lmp-dev by John Reck · 10 years ago
  64. 9122b1b Use float instead of double to increase spot shadow perf by ztenghui · 10 years ago
  65. 749906b Cleanup DeferredLayerUpdater by John Reck · 10 years ago
  66. 497cb6c Merge "Avoid creating Caches instance with gfxinfo dump" into lmp-mr1-dev by Chris Craik · 10 years ago
  67. 59e129f Merge "Account for colorfilter transparency in determining paint opacity" into lmp-mr1-dev by Chris Craik · 10 years ago
  68. 5f24386 am 9ad17521: am f9033048: Merge "+ correcting shadow visual appearance (b/17610926)" into lmp-dev by ztenghui · 10 years ago
  69. c5b5f05 Account for colorfilter transparency in determining paint opacity by Chris Craik · 10 years ago
  70. 8def74d + correcting shadow visual appearance (b/17610926) by ztenghui · 10 years ago
  71. 059476a Avoid creating Caches instance with gfxinfo dump by Chris Craik · 10 years ago
  72. a8bea8e Add tracing for saveLayer by Chris Craik · 10 years ago
  73. bc34191 Reject transparent draws more conservatively by Chris Craik · 10 years ago
  74. 9e7c919 Merge "Account for alpha in hasShadow()" into lmp-dev by Chris Craik · 10 years ago
  75. 9fa364d Account for alpha in hasShadow() by Chris Craik · 10 years ago
  76. 6cc6219 Merge "glFinish to flush deletes" into lmp-dev by John Reck · 10 years ago
  77. 4ced262 glFinish to flush deletes by John Reck · 10 years ago
  78. 651486d Merge "Fix garbage showing up beneath dialogs" into lmp-dev by Chris Craik · 10 years ago
  79. 284b243 Fix garbage showing up beneath dialogs by Chris Craik · 10 years ago
  80. f16b494 Merge "Special case EGL_BAD_SURFACE" into lmp-dev by John Reck · 10 years ago
  81. 2cdbc7d Special case EGL_BAD_SURFACE by John Reck · 10 years ago
  82. 5083943 Merge "Change default fbo cache size to 0" into lmp-dev by John Reck · 10 years ago
  83. e9cd97e Change default fbo cache size to 0 by John Reck · 10 years ago
  84. 73821c8 Handle premultiplication correctly for ColorMatrixColorFilters by Chris Craik · 10 years ago
  85. 072707d Use RenderThread for navigation bar ripples by Jorim Jaggi · 10 years ago
  86. 025207b Merge "Force isolation of clip and matrix within layer" into lmp-dev by Chris Craik · 10 years ago
  87. 4ace730 Force isolation of clip and matrix within layer by Chris Craik · 10 years ago
  88. 2f25901 Merge "Correctly initialize animator asynchronousity" into lmp-dev by Chris Craik · 10 years ago
  89. 572d9ac Correctly initialize animator asynchronousity by Chris Craik · 10 years ago
  90. 692737b Merge "Update the shadow strength" into lmp-dev by ztenghui · 10 years ago
  91. f7d76df Update the shadow strength by ztenghui · 10 years ago
  92. 1aec711 Merge "Disable layer leak tracking" into lmp-dev by Chris Craik · 10 years ago
  93. 21029ef Disable layer leak tracking by Chris Craik · 10 years ago
  94. 4340c26 Snap outline clipping to integer coordinates correctly by Chris Craik · 10 years ago
  95. 24a95a1 Merge "Finer tessellation can draw better looking shadows for circles." into lmp-dev by ztenghui · 10 years ago
  96. 5be52c1 Merge "Update HWUI paint filter to understand new location of skia bitmap filter preference" into lmp-dev by Chris Craik · 10 years ago
  97. 591be6c Update HWUI paint filter to understand new location of skia bitmap filter preference by Chris Craik · 10 years ago
  98. 25e5a02 Finer tessellation can draw better looking shadows for circles. by ztenghui · 10 years ago
  99. ca517b9 Merge "Re-triangulate the spot shadow." into lmp-dev by ztenghui · 10 years ago
  100. 512e643 Re-triangulate the spot shadow. by ztenghui · 10 years ago