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gerrit-public.fairphone.software
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fp2-dev
/
platform
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frameworks
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base
/
5890742da7e1a31b6e696dd3218c8b48cccf8473
/
libs
/
hwui
5799801
Allow ~Layer() to happen after onGLContextDestroyed
by John Reck
· 10 years ago
a22c9b2
Vsyncs are hard
by John Reck
· 10 years ago
a733f89
Tweak RT-animator scheduling
by John Reck
· 10 years ago
c748832
Merge "Revert overdraw avoidance visualization change" into lmp-mr1-dev
by Chris Craik
· 10 years ago
ef8d6f2
Revert overdraw avoidance visualization change
by Chris Craik
· 10 years ago
b9a4d15
Merge "Force-flush state sync on texid change" into lmp-mr1-dev
by John Reck
· 10 years ago
63c7b24
Merge "Correct layer size formatting in trace" into lmp-mr1-dev
by Chris Craik
· 10 years ago
c237907
Correct layer size formatting in trace
by Chris Craik
· 10 years ago
9a7fe1a
Force-flush state sync on texid change
by John Reck
· 10 years ago
eb2dcc7
Merge "Don't preload textures for AssetAtlas" into lmp-mr1-dev
by John Reck
· 10 years ago
ebd5261
Don't preload textures for AssetAtlas
by John Reck
· 10 years ago
4ac36f8
Fix frame-allocated path lifecycles
by Chris Craik
· 10 years ago
4f1942d
Merge "Teach AssetAtlas about more drawables" into lmp-mr1-dev
by John Reck
· 10 years ago
dad7d84
Teach AssetAtlas about more drawables
by John Reck
· 10 years ago
ee648e5
Remove unnecessary/erroneous reference counting
by Derek Sollenberger
· 10 years ago
01a5ea3
Resume RT-animations after a pauseSurface
by John Reck
· 10 years ago
ef12488
Merge "Clip outline to View clip bounds for shadow computation" into lmp-mr1-dev
by Chris Craik
· 10 years ago
faa79ff
Clip outline to View clip bounds for shadow computation
by Chris Craik
· 10 years ago
76de898
Merge "Prevent calling GL functions with an invalid surface" into lmp-mr1-dev
by John Reck
· 10 years ago
a12b240
Prevent calling GL functions with an invalid surface
by Sangkyu Lee
· 10 years ago
659de83
Merge "Enable stencil clipping within clearLayerRegions" into lmp-mr1-dev
by Chris Craik
· 10 years ago
ca84c8b
Merge "Revert "Force-use the pbuffer surface for destroy"" into lmp-mr1-dev
by Chris Craik
· 10 years ago
9f81485
Revert "Force-use the pbuffer surface for destroy"
by Chris Craik
· 10 years ago
52b2cf9
Enable stencil clipping within clearLayerRegions
by Dohyun Lee
· 10 years ago
dec3f13
Merge "Force-use the pbuffer surface for destroy" into lmp-mr1-dev
by John Reck
· 10 years ago
ee66065
Merge "Improve DisplayList state output" into lmp-mr1-dev
by Chris Craik
· 10 years ago
b945f23
Force-use the pbuffer surface for destroy
by John Reck
· 10 years ago
71d08a0
Switch TextureCache to SkPixelRef::fStableId
by John Reck
· 10 years ago
b5a5435
Improve DisplayList state output
by Chris Craik
· 10 years ago
29dc496
Merge "Revert "Add a way to override Xfermode DO NOT MERGE"" into lmp-mr1-dev
by Chris Craik
· 10 years ago
69e6501
Revert "Add a way to override Xfermode DO NOT MERGE"
by Chris Craik
· 10 years ago
3b2ba44
Merge "Improve logging around performance critical events" into lmp-mr1-dev
by Chris Craik
· 10 years ago
70850ea
Improve logging around performance critical events
by Chris Craik
· 10 years ago
fbc8df0
Trace some interesting events
by John Reck
· 10 years ago
41a8043
Merge "Add a way to override Xfermode DO NOT MERGE" into lmp-mr1-dev
by Rob Tsuk
· 10 years ago
4e50ee4
Merge "Shadow: Fix the crash in spot shadow" into lmp-mr1-dev
by ztenghui
· 10 years ago
3932063
Shadow: Fix the crash in spot shadow
by ztenghui
· 10 years ago
4678dcc
Add a way to override Xfermode DO NOT MERGE
by Rob Tsuk
· 10 years ago
ca93f69
Merge "Have an actual fallback if the surface is lost" into lmp-mr1-dev
by John Reck
· 10 years ago
aa95a88
Have an actual fallback if the surface is lost
by John Reck
· 10 years ago
4b19b7a
Merge "Fix wrong-thread issue" into lmp-mr1-dev
by John Reck
· 10 years ago
12f5e34
Fix wrong-thread issue
by John Reck
· 10 years ago
7ae6fc8
Merge "A better looking and faster spot shadow." into lmp-mr1-dev
by ztenghui
· 10 years ago
d2dcd6f
A better looking and faster spot shadow.
by ztenghui
· 10 years ago
a35778c
Yank ResourceCache out of Caches
by John Reck
· 10 years ago
fd15f47
Log shader source when it fails to compile
by Rob Tsuk
· 10 years ago
e6c0bda
Merge "Make points drawn with default paint visible" into lmp-mr1-dev
by Rob Tsuk
· 10 years ago
b7c2656
Make points drawn with default paint visible
by Rob Tsuk
· 10 years ago
88f5fc7
Fix counting
by John Reck
· 10 years ago
0e89e2b
Layer changes
by John Reck
· 10 years ago
141823e
Merge "Be more conservative about current buffer" into lmp-mr1-dev
by John Reck
· 10 years ago
950ff1b
Be more conservative about current buffer
by John Reck
· 10 years ago
23d307c
Cleanup debug options
by John Reck
· 10 years ago
badac04
Merge "Add some free zoom to lockHardwareCanvas" into lmp-mr1-dev
by John Reck
· 10 years ago
1125d1f
Add some free zoom to lockHardwareCanvas
by John Reck
· 10 years ago
5c9d717
Fix damage bug
by John Reck
· 10 years ago
733bb3b
Merge "Fix memory corruption in test" into lmp-mr1-dev
by John Reck
· 10 years ago
bb2d0cc
Surface:lockHardwareCanvas
by John Reck
· 10 years ago
af60831
Fix memory corruption in test
by John Reck
· 10 years ago
94c40fe
CARD LAND!
by John Reck
· 10 years ago
786afcb
Trim graphics memory when closing the shade
by Jorim Jaggi
· 10 years ago
8cdb0bc
Merge "Use float instead of double to increase spot shadow perf" into lmp-mr1-dev
by ztenghui
· 10 years ago
6a2296d
am 9da6e743: am d988a45d: Merge "Cleanup DeferredLayerUpdater" into lmp-dev
by John Reck
· 10 years ago
9122b1b
Use float instead of double to increase spot shadow perf
by ztenghui
· 10 years ago
749906b
Cleanup DeferredLayerUpdater
by John Reck
· 10 years ago
497cb6c
Merge "Avoid creating Caches instance with gfxinfo dump" into lmp-mr1-dev
by Chris Craik
· 10 years ago
59e129f
Merge "Account for colorfilter transparency in determining paint opacity" into lmp-mr1-dev
by Chris Craik
· 10 years ago
5f24386
am 9ad17521: am f9033048: Merge "+ correcting shadow visual appearance (b/17610926)" into lmp-dev
by ztenghui
· 10 years ago
c5b5f05
Account for colorfilter transparency in determining paint opacity
by Chris Craik
· 10 years ago
8def74d
+ correcting shadow visual appearance (b/17610926)
by ztenghui
· 10 years ago
059476a
Avoid creating Caches instance with gfxinfo dump
by Chris Craik
· 10 years ago
a8bea8e
Add tracing for saveLayer
by Chris Craik
· 10 years ago
bc34191
Reject transparent draws more conservatively
by Chris Craik
· 10 years ago
9e7c919
Merge "Account for alpha in hasShadow()" into lmp-dev
by Chris Craik
· 10 years ago
9fa364d
Account for alpha in hasShadow()
by Chris Craik
· 10 years ago
6cc6219
Merge "glFinish to flush deletes" into lmp-dev
by John Reck
· 10 years ago
4ced262
glFinish to flush deletes
by John Reck
· 10 years ago
651486d
Merge "Fix garbage showing up beneath dialogs" into lmp-dev
by Chris Craik
· 10 years ago
284b243
Fix garbage showing up beneath dialogs
by Chris Craik
· 10 years ago
f16b494
Merge "Special case EGL_BAD_SURFACE" into lmp-dev
by John Reck
· 10 years ago
2cdbc7d
Special case EGL_BAD_SURFACE
by John Reck
· 10 years ago
5083943
Merge "Change default fbo cache size to 0" into lmp-dev
by John Reck
· 10 years ago
e9cd97e
Change default fbo cache size to 0
by John Reck
· 10 years ago
73821c8
Handle premultiplication correctly for ColorMatrixColorFilters
by Chris Craik
· 10 years ago
072707d
Use RenderThread for navigation bar ripples
by Jorim Jaggi
· 10 years ago
025207b
Merge "Force isolation of clip and matrix within layer" into lmp-dev
by Chris Craik
· 10 years ago
4ace730
Force isolation of clip and matrix within layer
by Chris Craik
· 10 years ago
2f25901
Merge "Correctly initialize animator asynchronousity" into lmp-dev
by Chris Craik
· 10 years ago
572d9ac
Correctly initialize animator asynchronousity
by Chris Craik
· 10 years ago
692737b
Merge "Update the shadow strength" into lmp-dev
by ztenghui
· 10 years ago
f7d76df
Update the shadow strength
by ztenghui
· 10 years ago
1aec711
Merge "Disable layer leak tracking" into lmp-dev
by Chris Craik
· 10 years ago
21029ef
Disable layer leak tracking
by Chris Craik
· 10 years ago
4340c26
Snap outline clipping to integer coordinates correctly
by Chris Craik
· 10 years ago
24a95a1
Merge "Finer tessellation can draw better looking shadows for circles." into lmp-dev
by ztenghui
· 10 years ago
5be52c1
Merge "Update HWUI paint filter to understand new location of skia bitmap filter preference" into lmp-dev
by Chris Craik
· 10 years ago
591be6c
Update HWUI paint filter to understand new location of skia bitmap filter preference
by Chris Craik
· 10 years ago
25e5a02
Finer tessellation can draw better looking shadows for circles.
by ztenghui
· 10 years ago
ca517b9
Merge "Re-triangulate the spot shadow." into lmp-dev
by ztenghui
· 10 years ago
512e643
Re-triangulate the spot shadow.
by ztenghui
· 10 years ago
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