1. d5e8ade Ambient shadow tessellation improvement. by ztenghui · 10 years ago
  2. 947eabf Early reject drawText calls that will not draw by Chris Craik · 10 years ago
  3. 69e5adf Define shadow casting behavior within layers by Chris Craik · 10 years ago
  4. 14a4e35 Bring back the shadow strength tweak by ztenghui · 10 years ago
  5. 91a8c7c Switch to cos interpolation of shadow alpha by Chris Craik · 10 years ago
  6. bf75945 Rework shadow interpolation by Chris Craik · 10 years ago
  7. a7c2ea2 Fix damage for layers for projection receivers by John Reck · 10 years ago
  8. 74cf7e6 Cap scales used for tessellation with minimum and maximum by Chris Craik · 10 years ago
  9. 7964750 Move bitmap transforms out of bitmap ops by Chris Craik · 10 years ago
  10. a736cd9 Remove scaling bucket hack by Chris Craik · 10 years ago
  11. af4d04c Use RoundRect clipping for circle reveal animation by Chris Craik · 10 years ago
  12. 62d307c Fix behavior of stencil clipping within clearLayerRegions by Chris Craik · 10 years ago
  13. 15a807b am 4afa4696: am c8f0e9b1: Fix ALL compile warnings by John Reck · 10 years ago
  14. 19393cc am 394e8703: am 2d3c6c93: Connect shadow style attributes to renderer by Chris Craik · 10 years ago
  15. 1aa5d2d Fix ALL compile warnings by John Reck · 10 years ago
  16. 058fc64 Connect shadow style attributes to renderer by Chris Craik · 10 years ago
  17. 2923df5 am 48242d80: am 50a2d633: Merge "[HWUI] Fix invisible views are still shown in popup window" by Chris Craik · 10 years ago
  18. 50a2d63 Merge "[HWUI] Fix invisible views are still shown in popup window" by Chris Craik · 10 years ago
  19. f3e85b5 Merge "[HWUI]: fix residual line on FrameBuffer" into lmp-dev by Chris Craik · 10 years ago
  20. 33f5a59 [HWUI]: fix residual line on FrameBuffer by henry.uh_chen · 10 years ago
  21. 98d608d Minor cleanups around color usage by Chris Craik · 10 years ago
  22. 0d5ac95 Fix translated VertexBuffer layer damage calculation by Chris Craik · 10 years ago
  23. 3a1bffa [HWUI] Fix invisible views are still shown in popup window by henry.uh_chen · 10 years ago
  24. 20adb6c [HWUI]: fix residual line on FrameBuffer by henry.uh_chen · 10 years ago
  25. 1103b32 SkBitmap::Config is deprecated, use SkColorType by Mike Reed · 10 years ago
  26. 59744b7 Add hack for custom re-rasterization buckets by Chris Craik · 10 years ago
  27. f23b25a Remove isRecording() method from renderers by Chris Craik · 10 years ago
  28. 3b20251 No-fail invokeFunctor by John Reck · 10 years ago
  29. a7090e0 Update 'DisplayList' vs 'RenderNode' naming in several places by Chris Craik · 10 years ago
  30. 3281442 Merge "Wrap ViewGroup content in save/restore to protect composited children" by Chris Craik · 10 years ago
  31. 80d4902 Wrap ViewGroup content in save/restore to protect composited children by Chris Craik · 10 years ago
  32. 6ac174b Clean up tessellation cache in prep for other tesselation types by Chris Craik · 10 years ago
  33. 1e5cf9a am b1c76a1a: Merge "Tessellate on worker threads" into lmp-preview-dev by Chris Craik · 10 years ago
  34. 05f3d6e Tessellate on worker threads by Chris Craik · 10 years ago
  35. 1390882 Update HWUI matrix API by Derek Sollenberger · 11 years ago
  36. 0fa2bd6 DO NOT MERGE Inspect SkShader to determine hw shader. by Leon Scroggins III · 10 years ago
  37. d490aa4 Merge "Inspect SkShader to determine hw shader." by Chris Craik · 10 years ago
  38. d1ad5e6 Inspect SkShader to determine hw shader. by Leon Scroggins III · 10 years ago
  39. 797b95b Define light position (using new lighting spec) in Java by Chris Craik · 10 years ago
  40. f2985ba Merge "Correct viewport initialization, bounds comparison" by Chris Craik · 10 years ago
  41. deeda3d Round rect outline clipping by Chris Craik · 10 years ago
  42. 9241975 Correct viewport initialization, bounds comparison by Chris Craik · 10 years ago
  43. a64a2be Combine projection matrix, and viewport management by Chris Craik · 10 years ago
  44. ddc5228 Revert "Simplify projection matrix management." by Jorim Jaggi · 10 years ago
  45. 0c0ec26 Simplify projection matrix management. by Chris Craik · 10 years ago
  46. e1f788b Merge "Rename matrices for consistency" by Chris Craik · 10 years ago
  47. e10e827 Rename matrices for consistency by Chris Craik · 10 years ago
  48. e4aa95e Add logging utility methods by Chris Craik · 10 years ago
  49. 5b554f0 Merge "Avoid caching shadow properties in Java & HWUI." by Derek Sollenberger · 10 years ago
  50. 832b151 Cleanup attachFunctor by John Reck · 10 years ago
  51. c29a0a4 Avoid caching shadow properties in Java & HWUI. by Derek Sollenberger · 10 years ago
  52. 64ab917 Merge "Add more shadow control knobs" by Chris Craik · 10 years ago
  53. f5be3ca Add more shadow control knobs by Chris Craik · 10 years ago
  54. 0d575b0 Merge "Make sure the theta is correctly represented and incoming polygon is CW for shadow." by ztenghui · 10 years ago
  55. 2e023f3 Make sure the theta is correctly represented and incoming polygon is CW for shadow. by ztenghui · 10 years ago
  56. 3f08542 Clip TouchFeedbackDrawable effect to receiver Outline by Chris Craik · 10 years ago
  57. 8de65a8 Switch DisplayListData to a staging model by John Reck · 10 years ago
  58. 087bc0c Refcount RenderNode by John Reck · 10 years ago
  59. c75db82 Merge "Remove kStatusInvoke & kStatusDraw" by John Reck · 10 years ago
  60. 750ca6d Remove kStatusInvoke & kStatusDraw by John Reck · 10 years ago
  61. b265e2c Support shadows on the root RenderNode by Chris Craik · 10 years ago
  62. 024433f Disable shadow overdraw avoidance in the inverse clip case by Chris Craik · 10 years ago
  63. 8c271ca Add private circular reveal API on View/RenderNode by Chris Craik · 10 years ago
  64. bfb07a0 Move where updateProperties is called by John Reck · 10 years ago
  65. d0a0b2a Add stagingProperties by John Reck · 10 years ago
  66. af6f7ed Early rejection on shadows which are outside of the clip bound. by ztenghui · 10 years ago
  67. 50ecf84 Create one hole inside the umbra area to avoid overdraw. by ztenghui · 10 years ago
  68. 361fd3d Merge "Rename DisplayList->RenderNode" by John Reck · 10 years ago
  69. e18264b Rename DisplayList->RenderNode by John Reck · 10 years ago
  70. b98f211 Force shadow casters above the Z=0 plane by Chris Craik · 10 years ago
  71. b79a3e3 Fix orthographic shadows projection, simplify shadow reordering by Chris Craik · 10 years ago
  72. e361ad7 Remove experimental perspective projection by Chris Craik · 10 years ago
  73. 6786252 Fix use of Skia deprecated methods by Chris Craik · 10 years ago
  74. da3f525 Merge "Fix TextureView texture filtering." by Chris Craik · 10 years ago
  75. 9757ac0 Fix TextureView texture filtering. by Chris Craik · 10 years ago
  76. 8198c3a Merge "Use pre-computed index to draw the shadow." by ztenghui · 10 years ago
  77. 63d41ab Use pre-computed index to draw the shadow. by ztenghui · 10 years ago
  78. 919e95c Modulate shadow alpha by caster alpha by Chris Craik · 10 years ago
  79. 674554f Reapply "Refactor setting an SkPaint onto a hwui Layer." by Derek Sollenberger · 10 years ago
  80. ef94c6f Separate spot and ambient shadow strength setting by ztenghui · 10 years ago
  81. 76d3a1b Removing SkiaColorFilter and inspecting the native object directly. by Derek Sollenberger · 11 years ago
  82. d44fbe5 Keep the SkPaint used when creating a layer. by Derek Sollenberger · 11 years ago
  83. a2fe7af Add initial hidden outline APIs by Chris Craik · 11 years ago
  84. 5e1814e Merge "Remove logging of DisplayList staleness" by Chris Craik · 11 years ago
  85. 3783e70 Remove logging of DisplayList staleness by Chris Craik · 11 years ago
  86. 15a07a2 Use path outlines to define shadow shapes by Chris Craik · 11 years ago
  87. bb615a6 Clear root level reorder lists to prevent accessing stale DisplayLists by Chris Craik · 11 years ago
  88. cc3c256 Property support for light positioning. by ztenghui · 11 years ago
  89. 3197cde Map shadow light position globally by Chris Craik · 11 years ago
  90. 7b4516e Calculate and show the shadow from a spot light. by ztenghui · 11 years ago
  91. d218a92 Use const where possible for drawing parameters by Chris Craik · 11 years ago
  92. 564acf7 Fix Clang warnings/errors by Chris Craik · 11 years ago
  93. d6b65f6 Use const access to snapshot from OpenGLRenderer by Chris Craik · 11 years ago
  94. 14e5130 Move Snapshot management to intermediate StatefulBaseRenderer class by Chris Craik · 11 years ago
  95. b458942 Create abstract base class for OpenGLRenderer by Chris Craik · 11 years ago
  96. ba9b613 Create private properties on GLCanvas for experimentation with 3d by Chris Craik · 11 years ago
  97. 55bfb4e Calculate and show Ambient shadow. by ztenghui · 11 years ago
  98. 18809c0 Merge "3d view system!" by Chris Craik · 11 years ago
  99. f57776b 3d view system! by Chris Craik · 11 years ago
  100. 6304919 Unbreak display list debug dumping by John Reck · 11 years ago