| /* |
| * Copyright (C) 2007 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_LAYER_H |
| #define ANDROID_LAYER_H |
| |
| #include <stdint.h> |
| #include <sys/types.h> |
| |
| #include <EGL/egl.h> |
| #include <EGL/eglext.h> |
| |
| #include <utils/RefBase.h> |
| #include <utils/String8.h> |
| #include <utils/Timers.h> |
| |
| #include <ui/GraphicBuffer.h> |
| #include <ui/PixelFormat.h> |
| #include <ui/Region.h> |
| |
| #include <gui/ISurfaceComposerClient.h> |
| |
| #include <private/gui/LayerState.h> |
| |
| #include "FrameTracker.h" |
| #include "Client.h" |
| #include "SurfaceFlinger.h" |
| #include "SurfaceFlingerConsumer.h" |
| #include "SurfaceTextureLayer.h" |
| #include "Transform.h" |
| |
| #include "DisplayHardware/HWComposer.h" |
| #include "DisplayHardware/FloatRect.h" |
| #include "RenderEngine/Mesh.h" |
| #include "RenderEngine/Texture.h" |
| |
| namespace android { |
| |
| // --------------------------------------------------------------------------- |
| |
| class Client; |
| class Colorizer; |
| class DisplayDevice; |
| class GraphicBuffer; |
| class SurfaceFlinger; |
| |
| // --------------------------------------------------------------------------- |
| |
| /* |
| * A new BufferQueue and a new SurfaceFlingerConsumer are created when the |
| * Layer is first referenced. |
| * |
| * This also implements onFrameAvailable(), which notifies SurfaceFlinger |
| * that new data has arrived. |
| */ |
| class Layer : public SurfaceFlingerConsumer::FrameAvailableListener { |
| static int32_t sSequence; |
| |
| public: |
| mutable bool contentDirty; |
| // regions below are in window-manager space |
| Region visibleRegion; |
| Region coveredRegion; |
| Region visibleNonTransparentRegion; |
| int32_t sequence; |
| |
| enum { // flags for doTransaction() |
| eDontUpdateGeometryState = 0x00000001, |
| eVisibleRegion = 0x00000002, |
| }; |
| |
| struct Geometry { |
| uint32_t w; |
| uint32_t h; |
| Rect crop; |
| inline bool operator ==(const Geometry& rhs) const { |
| return (w == rhs.w && h == rhs.h && crop == rhs.crop); |
| } |
| inline bool operator !=(const Geometry& rhs) const { |
| return !operator ==(rhs); |
| } |
| }; |
| |
| struct State { |
| Geometry active; |
| Geometry requested; |
| uint32_t z; |
| uint32_t layerStack; |
| uint8_t alpha; |
| uint8_t flags; |
| uint8_t reserved[2]; |
| int32_t sequence; // changes when visible regions can change |
| Transform transform; |
| // the transparentRegion hint is a bit special, it's latched only |
| // when we receive a buffer -- this is because it's "content" |
| // dependent. |
| Region activeTransparentRegion; |
| Region requestedTransparentRegion; |
| }; |
| |
| // ----------------------------------------------------------------------- |
| |
| Layer(SurfaceFlinger* flinger, const sp<Client>& client, |
| const String8& name, uint32_t w, uint32_t h, uint32_t flags); |
| |
| virtual ~Layer(); |
| |
| // the this layer's size and format |
| status_t setBuffers(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags); |
| |
| // modify current state |
| bool setPosition(float x, float y); |
| bool setLayer(uint32_t z); |
| bool setSize(uint32_t w, uint32_t h); |
| bool setAlpha(uint8_t alpha); |
| bool setMatrix(const layer_state_t::matrix22_t& matrix); |
| bool setTransparentRegionHint(const Region& transparent); |
| bool setFlags(uint8_t flags, uint8_t mask); |
| bool setCrop(const Rect& crop); |
| bool setLayerStack(uint32_t layerStack); |
| |
| uint32_t getTransactionFlags(uint32_t flags); |
| uint32_t setTransactionFlags(uint32_t flags); |
| |
| void computeGeometry(const sp<const DisplayDevice>& hw, Mesh& mesh) const; |
| Rect computeBounds() const; |
| |
| sp<IBinder> getHandle(); |
| sp<IGraphicBufferProducer> getBufferQueue() const; |
| const String8& getName() const; |
| |
| // ----------------------------------------------------------------------- |
| // Virtuals |
| |
| virtual const char* getTypeId() const { return "Layer"; } |
| |
| /* |
| * isOpaque - true if this surface is opaque |
| */ |
| virtual bool isOpaque() const; |
| |
| /* |
| * isSecure - true if this surface is secure, that is if it prevents |
| * screenshots or VNC servers. |
| */ |
| virtual bool isSecure() const { return mSecure; } |
| |
| /* |
| * isProtected - true if the layer may contain protected content in the |
| * GRALLOC_USAGE_PROTECTED sense. |
| */ |
| virtual bool isProtected() const; |
| |
| /* |
| * isVisible - true if this layer is visible, false otherwise |
| */ |
| virtual bool isVisible() const; |
| |
| /* |
| * isFixedSize - true if content has a fixed size |
| */ |
| virtual bool isFixedSize() const; |
| |
| protected: |
| /* |
| * onDraw - draws the surface. |
| */ |
| virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip) const; |
| |
| public: |
| // ----------------------------------------------------------------------- |
| |
| void setGeometry(const sp<const DisplayDevice>& hw, |
| HWComposer::HWCLayerInterface& layer); |
| void setPerFrameData(const sp<const DisplayDevice>& hw, |
| HWComposer::HWCLayerInterface& layer); |
| void setAcquireFence(const sp<const DisplayDevice>& hw, |
| HWComposer::HWCLayerInterface& layer); |
| |
| /* |
| * called after page-flip |
| */ |
| void onLayerDisplayed(const sp<const DisplayDevice>& hw, |
| HWComposer::HWCLayerInterface* layer); |
| |
| /* |
| * called before composition. |
| * returns true if the layer has pending updates. |
| */ |
| bool onPreComposition(); |
| |
| /* |
| * called after composition. |
| */ |
| void onPostComposition(); |
| |
| /* |
| * draw - performs some global clipping optimizations |
| * and calls onDraw(). |
| */ |
| void draw(const sp<const DisplayDevice>& hw, const Region& clip) const; |
| void draw(const sp<const DisplayDevice>& hw); |
| |
| /* |
| * doTransaction - process the transaction. This is a good place to figure |
| * out which attributes of the surface have changed. |
| */ |
| uint32_t doTransaction(uint32_t transactionFlags); |
| |
| /* |
| * setVisibleRegion - called to set the new visible region. This gives |
| * a chance to update the new visible region or record the fact it changed. |
| */ |
| void setVisibleRegion(const Region& visibleRegion); |
| |
| /* |
| * setCoveredRegion - called when the covered region changes. The covered |
| * region corresponds to any area of the surface that is covered |
| * (transparently or not) by another surface. |
| */ |
| void setCoveredRegion(const Region& coveredRegion); |
| |
| /* |
| * setVisibleNonTransparentRegion - called when the visible and |
| * non-transparent region changes. |
| */ |
| void setVisibleNonTransparentRegion(const Region& |
| visibleNonTransparentRegion); |
| |
| /* |
| * latchBuffer - called each time the screen is redrawn and returns whether |
| * the visible regions need to be recomputed (this is a fairly heavy |
| * operation, so this should be set only if needed). Typically this is used |
| * to figure out if the content or size of a surface has changed. |
| */ |
| Region latchBuffer(bool& recomputeVisibleRegions); |
| |
| /* |
| * called with the state lock when the surface is removed from the |
| * current list |
| */ |
| void onRemoved(); |
| |
| |
| // Updates the transform hint in our SurfaceFlingerConsumer to match |
| // the current orientation of the display device. |
| void updateTransformHint(const sp<const DisplayDevice>& hw) const; |
| |
| /* |
| * returns the rectangle that crops the content of the layer and scales it |
| * to the layer's size. |
| */ |
| Rect getContentCrop() const; |
| |
| // ----------------------------------------------------------------------- |
| |
| void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const; |
| void setFiltering(bool filtering); |
| bool getFiltering() const; |
| |
| // only for debugging |
| inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; } |
| |
| inline const State& getDrawingState() const { return mDrawingState; } |
| inline const State& getCurrentState() const { return mCurrentState; } |
| inline State& getCurrentState() { return mCurrentState; } |
| |
| |
| /* always call base class first */ |
| void dump(String8& result, Colorizer& colorizer) const; |
| void dumpStats(String8& result) const; |
| void clearStats(); |
| void logFrameStats(); |
| |
| protected: |
| // constant |
| sp<SurfaceFlinger> mFlinger; |
| |
| virtual void onFirstRef(); |
| |
| /* |
| * Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer) |
| * is called. |
| */ |
| class LayerCleaner { |
| sp<SurfaceFlinger> mFlinger; |
| wp<Layer> mLayer; |
| protected: |
| ~LayerCleaner(); |
| public: |
| LayerCleaner(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer); |
| }; |
| |
| |
| private: |
| // Interface implementation for SurfaceFlingerConsumer::FrameAvailableListener |
| virtual void onFrameAvailable(); |
| |
| void commitTransaction(); |
| |
| // needsLinearFiltering - true if this surface's state requires filtering |
| bool needsFiltering(const sp<const DisplayDevice>& hw) const; |
| |
| uint32_t getEffectiveUsage(uint32_t usage) const; |
| FloatRect computeCrop(const sp<const DisplayDevice>& hw) const; |
| bool isCropped() const; |
| static bool getOpacityForFormat(uint32_t format); |
| |
| // drawing |
| void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip, |
| float r, float g, float b, float alpha) const; |
| void drawWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const; |
| |
| |
| // ----------------------------------------------------------------------- |
| |
| // constants |
| sp<SurfaceFlingerConsumer> mSurfaceFlingerConsumer; |
| sp<BufferQueue> mBufferQueue; |
| uint32_t mTextureName; |
| bool mPremultipliedAlpha; |
| String8 mName; |
| mutable bool mDebug; |
| PixelFormat mFormat; |
| bool mOpaqueLayer; |
| |
| // these are protected by an external lock |
| State mCurrentState; |
| State mDrawingState; |
| volatile int32_t mTransactionFlags; |
| |
| // thread-safe |
| volatile int32_t mQueuedFrames; |
| FrameTracker mFrameTracker; |
| |
| // main thread |
| sp<GraphicBuffer> mActiveBuffer; |
| Rect mCurrentCrop; |
| uint32_t mCurrentTransform; |
| uint32_t mCurrentScalingMode; |
| bool mCurrentOpacity; |
| bool mRefreshPending; |
| bool mFrameLatencyNeeded; |
| // Whether filtering is forced on or not |
| bool mFiltering; |
| // Whether filtering is needed b/c of the drawingstate |
| bool mNeedsFiltering; |
| // The mesh used to draw the layer in GLES composition mode |
| mutable Mesh mMesh; |
| // The mesh used to draw the layer in GLES composition mode |
| mutable Texture mTexture; |
| |
| // page-flip thread (currently main thread) |
| bool mSecure; // no screenshots |
| bool mProtectedByApp; // application requires protected path to external sink |
| |
| // protected by mLock |
| mutable Mutex mLock; |
| // Set to true once we've returned this surface's handle |
| mutable bool mHasSurface; |
| const wp<Client> mClientRef; |
| }; |
| |
| // --------------------------------------------------------------------------- |
| |
| }; // namespace android |
| |
| #endif // ANDROID_LAYER_H |