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The Android Open Source Project7c1b96a2008-10-21 07:00:00 -07001/*
2** Copyright 2006, The Android Open Source Project
3**
4** Licensed under the Apache License, Version 2.0 (the "License");
5** you may not use this file except in compliance with the License.
6** You may obtain a copy of the License at
7**
8** http://www.apache.org/licenses/LICENSE-2.0
9**
10** Unless required by applicable law or agreed to in writing, software
11** distributed under the License is distributed on an "AS IS" BASIS,
12** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13** See the License for the specific language governing permissions and
14** limitations under the License.
15*/
16
17#include <stdlib.h>
18#include <stdio.h>
19
20#include "context.h"
21#include "fp.h"
22#include "state.h"
23#include "matrix.h"
24#include "vertex.h"
25#include "light.h"
26#include "primitives.h"
27#include "texture.h"
28#include "BufferObjectManager.h"
29
30// ----------------------------------------------------------------------------
31
32#define VC_CACHE_STATISTICS 0
33#define VC_CACHE_TYPE_NONE 0
34#define VC_CACHE_TYPE_INDEXED 1
35#define VC_CACHE_TYPE_LRU 2
36#define VC_CACHE_TYPE VC_CACHE_TYPE_INDEXED
37
38#if VC_CACHE_STATISTICS
39#include <utils/Timers.h>
40#endif
41
42// ----------------------------------------------------------------------------
43
44namespace android {
45
46static void validate_arrays(ogles_context_t* c, GLenum mode);
47
48static void compileElements__generic(ogles_context_t*,
49 vertex_t*, GLint, GLsizei);
50static void compileElement__generic(ogles_context_t*,
51 vertex_t*, GLint);
52
53static void drawPrimitivesPoints(ogles_context_t*, GLint, GLsizei);
54static void drawPrimitivesLineStrip(ogles_context_t*, GLint, GLsizei);
55static void drawPrimitivesLineLoop(ogles_context_t*, GLint, GLsizei);
56static void drawPrimitivesLines(ogles_context_t*, GLint, GLsizei);
57static void drawPrimitivesTriangleStrip(ogles_context_t*, GLint, GLsizei);
58static void drawPrimitivesTriangleFan(ogles_context_t*, GLint, GLsizei);
59static void drawPrimitivesTriangles(ogles_context_t*, GLint, GLsizei);
60
61static void drawIndexedPrimitivesPoints(ogles_context_t*,
62 GLsizei, const GLvoid*);
63static void drawIndexedPrimitivesLineStrip(ogles_context_t*,
64 GLsizei, const GLvoid*);
65static void drawIndexedPrimitivesLineLoop(ogles_context_t*,
66 GLsizei, const GLvoid*);
67static void drawIndexedPrimitivesLines(ogles_context_t*,
68 GLsizei, const GLvoid*);
69static void drawIndexedPrimitivesTriangleStrip(ogles_context_t*,
70 GLsizei, const GLvoid*);
71static void drawIndexedPrimitivesTriangleFan(ogles_context_t*,
72 GLsizei, const GLvoid*);
73static void drawIndexedPrimitivesTriangles(ogles_context_t*,
74 GLsizei, const GLvoid*);
75
76// ----------------------------------------------------------------------------
77
78typedef void (*arrays_prims_fct_t)(ogles_context_t*, GLint, GLsizei);
79static const arrays_prims_fct_t drawArraysPrims[] = {
80 drawPrimitivesPoints,
81 drawPrimitivesLines,
82 drawPrimitivesLineLoop,
83 drawPrimitivesLineStrip,
84 drawPrimitivesTriangles,
85 drawPrimitivesTriangleStrip,
86 drawPrimitivesTriangleFan
87};
88
89typedef void (*elements_prims_fct_t)(ogles_context_t*, GLsizei, const GLvoid*);
90static const elements_prims_fct_t drawElementsPrims[] = {
91 drawIndexedPrimitivesPoints,
92 drawIndexedPrimitivesLines,
93 drawIndexedPrimitivesLineLoop,
94 drawIndexedPrimitivesLineStrip,
95 drawIndexedPrimitivesTriangles,
96 drawIndexedPrimitivesTriangleStrip,
97 drawIndexedPrimitivesTriangleFan
98};
99
100// ----------------------------------------------------------------------------
101#if 0
102#pragma mark -
103#endif
104
105void ogles_init_array(ogles_context_t* c)
106{
107 c->arrays.vertex.size = 4;
108 c->arrays.vertex.type = GL_FLOAT;
109 c->arrays.color.size = 4;
110 c->arrays.color.type = GL_FLOAT;
111 c->arrays.normal.size = 4;
112 c->arrays.normal.type = GL_FLOAT;
113 for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) {
114 c->arrays.texture[i].size = 4;
115 c->arrays.texture[i].type = GL_FLOAT;
116 }
117 c->vc.init();
118
119 if (!c->vc.vBuffer) {
120 // this could have failed
121 ogles_error(c, GL_OUT_OF_MEMORY);
122 }
123}
124
125void ogles_uninit_array(ogles_context_t* c)
126{
127 c->vc.uninit();
128}
129
130// ----------------------------------------------------------------------------
131#if 0
132#pragma mark -
133#pragma mark Array fetchers
134#endif
135
136static void currentColor(ogles_context_t* c, GLfixed* v, const GLvoid*) {
137 memcpy(v, c->current.color.v, sizeof(vec4_t));
138}
139static void currentColor_clamp(ogles_context_t* c, GLfixed* v, const GLvoid*) {
140 memcpy(v, c->currentColorClamped.v, sizeof(vec4_t));
141}
142static void currentNormal(ogles_context_t* c, GLfixed* v, const GLvoid*) {
143 memcpy(v, c->currentNormal.v, sizeof(vec3_t));
144}
145static void currentTexCoord(ogles_context_t* c, GLfixed* v, const GLvoid*) {
146 memcpy(v, c->current.texture[c->arrays.tmu].v, sizeof(vec4_t));
147}
148
149
150static void fetchNop(ogles_context_t*, GLfixed*, const GLvoid*) {
151}
152static void fetch2b(ogles_context_t*, GLfixed* v, const GLbyte* p) {
153 v[0] = gglIntToFixed(p[0]);
154 v[1] = gglIntToFixed(p[1]);
155}
156static void fetch2s(ogles_context_t*, GLfixed* v, const GLshort* p) {
157 v[0] = gglIntToFixed(p[0]);
158 v[1] = gglIntToFixed(p[1]);
159}
160static void fetch2x(ogles_context_t*, GLfixed* v, const GLfixed* p) {
161 memcpy(v, p, 2*sizeof(GLfixed));
162}
163static void fetch2f(ogles_context_t*, GLfixed* v, const GLfloat* p) {
164 v[0] = gglFloatToFixed(p[0]);
165 v[1] = gglFloatToFixed(p[1]);
166}
167static void fetch3b(ogles_context_t*, GLfixed* v, const GLbyte* p) {
168 v[0] = gglIntToFixed(p[0]);
169 v[1] = gglIntToFixed(p[1]);
170 v[2] = gglIntToFixed(p[2]);
171}
172static void fetch3s(ogles_context_t*, GLfixed* v, const GLshort* p) {
173 v[0] = gglIntToFixed(p[0]);
174 v[1] = gglIntToFixed(p[1]);
175 v[2] = gglIntToFixed(p[2]);
176}
177static void fetch3x(ogles_context_t*, GLfixed* v, const GLfixed* p) {
178 memcpy(v, p, 3*sizeof(GLfixed));
179}
180static void fetch3f(ogles_context_t*, GLfixed* v, const GLfloat* p) {
181 v[0] = gglFloatToFixed(p[0]);
182 v[1] = gglFloatToFixed(p[1]);
183 v[2] = gglFloatToFixed(p[2]);
184}
185static void fetch4b(ogles_context_t*, GLfixed* v, const GLbyte* p) {
186 v[0] = gglIntToFixed(p[0]);
187 v[1] = gglIntToFixed(p[1]);
188 v[2] = gglIntToFixed(p[2]);
189 v[3] = gglIntToFixed(p[3]);
190}
191static void fetch4s(ogles_context_t*, GLfixed* v, const GLshort* p) {
192 v[0] = gglIntToFixed(p[0]);
193 v[1] = gglIntToFixed(p[1]);
194 v[2] = gglIntToFixed(p[2]);
195 v[3] = gglIntToFixed(p[3]);
196}
197static void fetch4x(ogles_context_t*, GLfixed* v, const GLfixed* p) {
198 memcpy(v, p, 4*sizeof(GLfixed));
199}
200static void fetch4f(ogles_context_t*, GLfixed* v, const GLfloat* p) {
201 v[0] = gglFloatToFixed(p[0]);
202 v[1] = gglFloatToFixed(p[1]);
203 v[2] = gglFloatToFixed(p[2]);
204 v[3] = gglFloatToFixed(p[3]);
205}
206static void fetchExpand4ub(ogles_context_t*, GLfixed* v, const GLubyte* p) {
207 v[0] = GGL_UB_TO_X(p[0]);
208 v[1] = GGL_UB_TO_X(p[1]);
209 v[2] = GGL_UB_TO_X(p[2]);
210 v[3] = GGL_UB_TO_X(p[3]);
211}
212static void fetchClamp4x(ogles_context_t*, GLfixed* v, const GLfixed* p) {
213 v[0] = gglClampx(p[0]);
214 v[1] = gglClampx(p[1]);
215 v[2] = gglClampx(p[2]);
216 v[3] = gglClampx(p[3]);
217}
218static void fetchClamp4f(ogles_context_t*, GLfixed* v, const GLfloat* p) {
219 v[0] = gglClampx(gglFloatToFixed(p[0]));
220 v[1] = gglClampx(gglFloatToFixed(p[1]));
221 v[2] = gglClampx(gglFloatToFixed(p[2]));
222 v[3] = gglClampx(gglFloatToFixed(p[3]));
223}
224static void fetchExpand3ub(ogles_context_t*, GLfixed* v, const GLubyte* p) {
225 v[0] = GGL_UB_TO_X(p[0]);
226 v[1] = GGL_UB_TO_X(p[1]);
227 v[2] = GGL_UB_TO_X(p[2]);
228 v[3] = 0x10000;
229}
230static void fetchClamp3x(ogles_context_t*, GLfixed* v, const GLfixed* p) {
231 v[0] = gglClampx(p[0]);
232 v[1] = gglClampx(p[1]);
233 v[2] = gglClampx(p[2]);
234 v[3] = 0x10000;
235}
236static void fetchClamp3f(ogles_context_t*, GLfixed* v, const GLfloat* p) {
237 v[0] = gglClampx(gglFloatToFixed(p[0]));
238 v[1] = gglClampx(gglFloatToFixed(p[1]));
239 v[2] = gglClampx(gglFloatToFixed(p[2]));
240 v[3] = 0x10000;
241}
242static void fetchExpand3b(ogles_context_t*, GLfixed* v, const GLbyte* p) {
243 v[0] = GGL_B_TO_X(p[0]);
244 v[1] = GGL_B_TO_X(p[1]);
245 v[2] = GGL_B_TO_X(p[2]);
246}
247static void fetchExpand3s(ogles_context_t*, GLfixed* v, const GLshort* p) {
248 v[0] = GGL_S_TO_X(p[0]);
249 v[1] = GGL_S_TO_X(p[1]);
250 v[2] = GGL_S_TO_X(p[2]);
251}
252
253typedef array_t::fetcher_t fn_t;
254
255static const fn_t color_fct[2][16] = { // size={3,4}, type={ub,f,x}
256 { 0, (fn_t)fetchExpand3ub, 0, 0, 0, 0,
257 (fn_t)fetch3f, 0, 0, 0, 0, 0,
258 (fn_t)fetch3x },
259 { 0, (fn_t)fetchExpand4ub, 0, 0, 0, 0,
260 (fn_t)fetch4f, 0, 0, 0, 0, 0,
261 (fn_t)fetch4x },
262};
263static const fn_t color_clamp_fct[2][16] = { // size={3,4}, type={ub,f,x}
264 { 0, (fn_t)fetchExpand3ub, 0, 0, 0, 0,
265 (fn_t)fetchClamp3f, 0, 0, 0, 0, 0,
266 (fn_t)fetchClamp3x },
267 { 0, (fn_t)fetchExpand4ub, 0, 0, 0, 0,
268 (fn_t)fetchClamp4f, 0, 0, 0, 0, 0,
269 (fn_t)fetchClamp4x },
270};
271static const fn_t normal_fct[1][16] = { // size={3}, type={b,s,f,x}
272 { (fn_t)fetchExpand3b, 0,
273 (fn_t)fetchExpand3s, 0, 0, 0,
274 (fn_t)fetch3f, 0, 0, 0, 0, 0,
275 (fn_t)fetch3x },
276};
277static const fn_t vertex_fct[3][16] = { // size={2,3,4}, type={b,s,f,x}
278 { (fn_t)fetch2b, 0,
279 (fn_t)fetch2s, 0, 0, 0,
280 (fn_t)fetch2f, 0, 0, 0, 0, 0,
281 (fn_t)fetch3x },
282 { (fn_t)fetch3b, 0,
283 (fn_t)fetch3s, 0, 0, 0,
284 (fn_t)fetch3f, 0, 0, 0, 0, 0,
285 (fn_t)fetch3x },
286 { (fn_t)fetch4b, 0,
287 (fn_t)fetch4s, 0, 0, 0,
288 (fn_t)fetch4f, 0, 0, 0, 0, 0,
289 (fn_t)fetch4x }
290};
291static const fn_t texture_fct[3][16] = { // size={2,3,4}, type={b,s,f,x}
292 { (fn_t)fetch2b, 0,
293 (fn_t)fetch2s, 0, 0, 0,
294 (fn_t)fetch2f, 0, 0, 0, 0, 0,
295 (fn_t)fetch2x },
296 { (fn_t)fetch3b, 0,
297 (fn_t)fetch3s, 0, 0, 0,
298 (fn_t)fetch3f, 0, 0, 0, 0, 0,
299 (fn_t)fetch3x },
300 { (fn_t)fetch4b, 0,
301 (fn_t)fetch4s, 0, 0, 0,
302 (fn_t)fetch4f, 0, 0, 0, 0, 0,
303 (fn_t)fetch4x }
304};
305
306// ----------------------------------------------------------------------------
307#if 0
308#pragma mark -
309#pragma mark array_t
310#endif
311
312void array_t::init(
313 GLint size, GLenum type, GLsizei stride,
314 const GLvoid *pointer, const buffer_t* bo, GLsizei count)
315{
316 if (!stride) {
317 stride = size;
318 switch (type) {
319 case GL_SHORT:
320 case GL_UNSIGNED_SHORT:
321 stride *= 2;
322 break;
323 case GL_FLOAT:
324 case GL_FIXED:
325 stride *= 4;
326 break;
327 }
328 }
329 this->size = size;
330 this->type = type;
331 this->stride = stride;
332 this->pointer = pointer;
333 this->bo = bo;
334 this->bounds = count;
335}
336
337inline void array_t::resolve()
338{
339 physical_pointer = (bo) ? (bo->data + uintptr_t(pointer)) : pointer;
340}
341
342// ----------------------------------------------------------------------------
343#if 0
344#pragma mark -
345#pragma mark vertex_cache_t
346#endif
347
348void vertex_cache_t::init()
349{
350 // make sure the size of vertex_t allows cache-line alignment
351 CTA<(sizeof(vertex_t) & 0x1F) == 0> assertAlignedSize;
352
353 const int align = 32;
354 const size_t s = VERTEX_BUFFER_SIZE + VERTEX_CACHE_SIZE;
355 const size_t size = s*sizeof(vertex_t) + align;
356 base = malloc(size);
357 if (base) {
358 memset(base, 0, size);
359 vBuffer = (vertex_t*)((size_t(base) + align - 1) & ~(align-1));
360 vCache = vBuffer + VERTEX_BUFFER_SIZE;
361 sequence = 0;
362 }
363}
364
365void vertex_cache_t::uninit()
366{
367 free(base);
368 base = vBuffer = vCache = 0;
369}
370
371void vertex_cache_t::clear()
372{
373#if VC_CACHE_STATISTICS
374 startTime = systemTime(SYSTEM_TIME_THREAD);
375 total = 0;
376 misses = 0;
377#endif
378
379#if VC_CACHE_TYPE == VC_CACHE_TYPE_LRU
380 vertex_t* v = vBuffer;
381 size_t count = VERTEX_BUFFER_SIZE + VERTEX_CACHE_SIZE;
382 do {
383 v->mru = 0;
384 v++;
385 } while (--count);
386#endif
387
388 sequence += INDEX_SEQ;
389 if (sequence >= 0x80000000LU) {
390 sequence = INDEX_SEQ;
391 vertex_t* v = vBuffer;
392 size_t count = VERTEX_BUFFER_SIZE + VERTEX_CACHE_SIZE;
393 do {
394 v->index = 0;
395 v++;
396 } while (--count);
397 }
398}
399
400void vertex_cache_t::dump_stats(GLenum mode)
401{
402#if VC_CACHE_STATISTICS
403 nsecs_t time = systemTime(SYSTEM_TIME_THREAD) - startTime;
404 uint32_t hits = total - misses;
405 uint32_t prim_count;
406 switch (mode) {
407 case GL_POINTS: prim_count = total; break;
408 case GL_LINE_STRIP: prim_count = total - 1; break;
409 case GL_LINE_LOOP: prim_count = total - 1; break;
410 case GL_LINES: prim_count = total / 2; break;
411 case GL_TRIANGLE_STRIP: prim_count = total - 2; break;
412 case GL_TRIANGLE_FAN: prim_count = total - 2; break;
413 case GL_TRIANGLES: prim_count = total / 3; break;
414 default: return;
415 }
416 printf( "total=%5u, hits=%5u, miss=%5u, hitrate=%3u%%,"
417 " prims=%5u, time=%6u us, prims/s=%d, v/t=%f\n",
418 total, hits, misses, (hits*100)/total,
419 prim_count, int(ns2us(time)), int(prim_count*float(seconds(1))/time),
420 float(misses) / prim_count);
421#endif
422}
423
424// ----------------------------------------------------------------------------
425#if 0
426#pragma mark -
427#endif
428
429static __attribute__((noinline))
430void enableDisableClientState(ogles_context_t* c, GLenum array, bool enable)
431{
432 const int tmu = c->arrays.activeTexture;
433 array_t* a;
434 switch (array) {
435 case GL_COLOR_ARRAY: a = &c->arrays.color; break;
436 case GL_NORMAL_ARRAY: a = &c->arrays.normal; break;
437 case GL_TEXTURE_COORD_ARRAY: a = &c->arrays.texture[tmu]; break;
438 case GL_VERTEX_ARRAY: a = &c->arrays.vertex; break;
439 default:
440 ogles_error(c, GL_INVALID_ENUM);
441 return;
442 }
443 a->enable = enable ? GL_TRUE : GL_FALSE;
444}
445
446// ----------------------------------------------------------------------------
447#if 0
448#pragma mark -
449#pragma mark Vertex Cache
450#endif
451
452static __attribute__((noinline))
453vertex_t* cache_vertex(ogles_context_t* c, vertex_t* v, uint32_t index)
454{
455 #if VC_CACHE_STATISTICS
456 c->vc.misses++;
457 #endif
458 if (ggl_unlikely(v->locked)) {
459 // we're just looking for an entry in the cache that is not locked.
460 // and we know that there cannot be more than 2 locked entries
461 // because a triangle needs at most 3 vertices.
462 // We never use the first and second entries because they might be in
463 // use by the striper or faner. Any other entry will do as long as
464 // it's not locked.
465 // We compute directly the index of a "free" entry from the locked
466 // state of v[2] and v[3].
467 v = c->vc.vBuffer + 2;
468 v += v[0].locked | (v[1].locked<<1);
469 }
470 // note: compileElement clears v->flags
471 c->arrays.compileElement(c, v, index);
472 v->locked = 1;
473 return v;
474}
475
476static __attribute__((noinline))
477vertex_t* fetch_vertex(ogles_context_t* c, size_t index)
478{
479 index |= c->vc.sequence;
480
481#if VC_CACHE_TYPE == VC_CACHE_TYPE_INDEXED
482
483 vertex_t* const v = c->vc.vCache +
484 (index & (vertex_cache_t::VERTEX_CACHE_SIZE-1));
485
486 if (ggl_likely(v->index == index)) {
487 v->locked = 1;
488 return v;
489 }
490 return cache_vertex(c, v, index);
491
492#elif VC_CACHE_TYPE == VC_CACHE_TYPE_LRU
493
494 vertex_t* v = c->vc.vCache +
495 (index & ((vertex_cache_t::VERTEX_CACHE_SIZE-1)>>1))*2;
496
497 // always record LRU in v[0]
498 if (ggl_likely(v[0].index == index)) {
499 v[0].locked = 1;
500 v[0].mru = 0;
501 return &v[0];
502 }
503
504 if (ggl_likely(v[1].index == index)) {
505 v[1].locked = 1;
506 v[0].mru = 1;
507 return &v[1];
508 }
509
510 const int lru = 1 - v[0].mru;
511 v[0].mru = lru;
512 return cache_vertex(c, &v[lru], index);
513
514#elif VC_CACHE_TYPE == VC_CACHE_TYPE_NONE
515
516 // just for debugging...
517 vertex_t* v = c->vc.vBuffer + 2;
518 return cache_vertex(c, v, index);
519
520#endif
521}
522
523// ----------------------------------------------------------------------------
524#if 0
525#pragma mark -
526#pragma mark Primitive Assembly
527#endif
528
529void drawPrimitivesPoints(ogles_context_t* c, GLint first, GLsizei count)
530{
531 if (ggl_unlikely(count < 1))
532 return;
533
534 // vertex cache size must be multiple of 1
535 const GLsizei vcs =
536 (vertex_cache_t::VERTEX_BUFFER_SIZE +
537 vertex_cache_t::VERTEX_CACHE_SIZE);
538 do {
539 vertex_t* v = c->vc.vBuffer;
540 GLsizei num = count > vcs ? vcs : count;
541 c->arrays.cull = vertex_t::CLIP_ALL;
542 c->arrays.compileElements(c, v, first, num);
543 first += num;
544 count -= num;
545 if (!c->arrays.cull) {
546 // quick/trivial reject of the whole batch
547 do {
548 const uint32_t cc = v[0].flags;
549 if (ggl_likely(!(cc & vertex_t::CLIP_ALL)))
550 c->prims.renderPoint(c, v);
551 v++;
552 num--;
553 } while (num);
554 }
555 } while (count);
556}
557
558// ----------------------------------------------------------------------------
559
560void drawPrimitivesLineStrip(ogles_context_t* c, GLint first, GLsizei count)
561{
562 if (ggl_unlikely(count < 2))
563 return;
564
565 vertex_t *v, *v0, *v1;
566 c->arrays.cull = vertex_t::CLIP_ALL;
567 c->arrays.compileElement(c, c->vc.vBuffer, first);
568 first += 1;
569 count -= 1;
570
571 // vertex cache size must be multiple of 1
572 const GLsizei vcs =
573 (vertex_cache_t::VERTEX_BUFFER_SIZE +
574 vertex_cache_t::VERTEX_CACHE_SIZE - 1);
575 do {
576 v0 = c->vc.vBuffer + 0;
577 v = c->vc.vBuffer + 1;
578 GLsizei num = count > vcs ? vcs : count;
579 c->arrays.compileElements(c, v, first, num);
580 first += num;
581 count -= num;
582 if (!c->arrays.cull) {
583 // quick/trivial reject of the whole batch
584 do {
585 v1 = v++;
586 const uint32_t cc = v0->flags & v1->flags;
587 if (ggl_likely(!(cc & vertex_t::CLIP_ALL)))
588 c->prims.renderLine(c, v0, v1);
589 v0 = v1;
590 num--;
591 } while (num);
592 }
593 // copy back the last processed vertex
594 c->vc.vBuffer[0] = *v0;
595 c->arrays.cull = v0->flags & vertex_t::CLIP_ALL;
596 } while (count);
597}
598
599void drawPrimitivesLineLoop(ogles_context_t* c, GLint first, GLsizei count)
600{
601 if (ggl_unlikely(count < 2))
602 return;
603 drawPrimitivesLineStrip(c, first, count);
604 if (ggl_likely(count >= 3)) {
605 vertex_t* v0 = c->vc.vBuffer;
606 vertex_t* v1 = c->vc.vBuffer + 1;
607 c->arrays.compileElement(c, v1, first);
608 const uint32_t cc = v0->flags & v1->flags;
609 if (ggl_likely(!(cc & vertex_t::CLIP_ALL)))
610 c->prims.renderLine(c, v0, v1);
611 }
612}
613
614void drawPrimitivesLines(ogles_context_t* c, GLint first, GLsizei count)
615{
616 if (ggl_unlikely(count < 2))
617 return;
618
619 // vertex cache size must be multiple of 2
620 const GLsizei vcs =
621 ((vertex_cache_t::VERTEX_BUFFER_SIZE +
622 vertex_cache_t::VERTEX_CACHE_SIZE) / 2) * 2;
623 do {
624 vertex_t* v = c->vc.vBuffer;
625 GLsizei num = count > vcs ? vcs : count;
626 c->arrays.cull = vertex_t::CLIP_ALL;
627 c->arrays.compileElements(c, v, first, num);
628 first += num;
629 count -= num;
630 if (!c->arrays.cull) {
631 // quick/trivial reject of the whole batch
632 num -= 2;
633 do {
634 const uint32_t cc = v[0].flags & v[1].flags;
635 if (ggl_likely(!(cc & vertex_t::CLIP_ALL)))
636 c->prims.renderLine(c, v, v+1);
637 v += 2;
638 num -= 2;
639 } while (num >= 0);
640 }
641 } while (count >= 2);
642}
643
644// ----------------------------------------------------------------------------
645
646static void drawPrimitivesTriangleFanOrStrip(ogles_context_t* c,
647 GLint first, GLsizei count, int winding)
648{
649 // winding == 2 : fan
650 // winding == 1 : strip
651
652 if (ggl_unlikely(count < 3))
653 return;
654
655 vertex_t *v, *v0, *v1, *v2;
656 c->arrays.cull = vertex_t::CLIP_ALL;
657 c->arrays.compileElements(c, c->vc.vBuffer, first, 2);
658 first += 2;
659 count -= 2;
660
661 // vertex cache size must be multiple of 2. This is extremely important
662 // because it allows us to preserve the same winding when the whole
663 // batch is culled. We also need 2 extra vertices in the array, because
664 // we always keep the two first ones.
665 const GLsizei vcs =
666 ((vertex_cache_t::VERTEX_BUFFER_SIZE +
667 vertex_cache_t::VERTEX_CACHE_SIZE - 2) / 2) * 2;
668 do {
669 v0 = c->vc.vBuffer + 0;
670 v1 = c->vc.vBuffer + 1;
671 v = c->vc.vBuffer + 2;
672 GLsizei num = count > vcs ? vcs : count;
673 c->arrays.compileElements(c, v, first, num);
674 first += num;
675 count -= num;
676 if (!c->arrays.cull) {
677 // quick/trivial reject of the whole batch
678 do {
679 v2 = v++;
680 const uint32_t cc = v0->flags & v1->flags & v2->flags;
681 if (ggl_likely(!(cc & vertex_t::CLIP_ALL)))
682 c->prims.renderTriangle(c, v0, v1, v2);
683 swap(((winding^=1) ? v1 : v0), v2);
684 num--;
685 } while (num);
686 }
687 if (count) {
688 v0 = c->vc.vBuffer + 2 + num - 2;
689 v1 = c->vc.vBuffer + 2 + num - 1;
690 if ((winding&2) == 0) {
691 // for strips copy back the two last compiled vertices
692 c->vc.vBuffer[0] = *v0;
693 }
694 c->vc.vBuffer[1] = *v1;
695 c->arrays.cull = v0->flags & v1->flags & vertex_t::CLIP_ALL;
696 }
697 } while (count > 0);
698}
699
700void drawPrimitivesTriangleStrip(ogles_context_t* c,
701 GLint first, GLsizei count) {
702 drawPrimitivesTriangleFanOrStrip(c, first, count, 1);
703}
704
705void drawPrimitivesTriangleFan(ogles_context_t* c,
706 GLint first, GLsizei count) {
707 drawPrimitivesTriangleFanOrStrip(c, first, count, 2);
708}
709
710void drawPrimitivesTriangles(ogles_context_t* c, GLint first, GLsizei count)
711{
712 if (ggl_unlikely(count < 3))
713 return;
714
715 // vertex cache size must be multiple of 3
716 const GLsizei vcs =
717 ((vertex_cache_t::VERTEX_BUFFER_SIZE +
718 vertex_cache_t::VERTEX_CACHE_SIZE) / 3) * 3;
719 do {
720 vertex_t* v = c->vc.vBuffer;
721 GLsizei num = count > vcs ? vcs : count;
722 c->arrays.cull = vertex_t::CLIP_ALL;
723 c->arrays.compileElements(c, v, first, num);
724 first += num;
725 count -= num;
726 if (!c->arrays.cull) {
727 // quick/trivial reject of the whole batch
728 num -= 3;
729 do {
730 const uint32_t cc = v[0].flags & v[1].flags & v[2].flags;
731 if (ggl_likely(!(cc & vertex_t::CLIP_ALL)))
732 c->prims.renderTriangle(c, v, v+1, v+2);
733 v += 3;
734 num -= 3;
735 } while (num >= 0);
736 }
737 } while (count >= 3);
738}
739
740// ----------------------------------------------------------------------------
741#if 0
742#pragma mark -
743#endif
744
745// this looks goofy, but gcc does a great job with this...
746static inline unsigned int read_index(int type, const GLvoid*& p) {
747 unsigned int r;
748 if (type) {
749 r = *(const GLubyte*)p;
750 p = (const GLubyte*)p + 1;
751 } else {
752 r = *(const GLushort*)p;
753 p = (const GLushort*)p + 1;
754 }
755 return r;
756}
757
758// ----------------------------------------------------------------------------
759
760void drawIndexedPrimitivesPoints(ogles_context_t* c,
761 GLsizei count, const GLvoid *indices)
762{
763 if (ggl_unlikely(count < 1))
764 return;
765 const int type = (c->arrays.indicesType == GL_UNSIGNED_BYTE);
766 do {
767 vertex_t * v = fetch_vertex(c, read_index(type, indices));
768 if (ggl_likely(!(v->flags & vertex_t::CLIP_ALL)))
769 c->prims.renderPoint(c, v);
770 v->locked = 0;
771 count--;
772 } while(count);
773}
774
775// ----------------------------------------------------------------------------
776
777void drawIndexedPrimitivesLineStrip(ogles_context_t* c,
778 GLsizei count, const GLvoid *indices)
779{
780 if (ggl_unlikely(count < 2))
781 return;
782
783 vertex_t * const v = c->vc.vBuffer;
784 vertex_t* v0 = v;
785 vertex_t* v1;
786
787 const int type = (c->arrays.indicesType == GL_UNSIGNED_BYTE);
788 c->arrays.compileElement(c, v0, read_index(type, indices));
789 count -= 1;
790 do {
791 v1 = fetch_vertex(c, read_index(type, indices));
792 const uint32_t cc = v0->flags & v1->flags;
793 if (ggl_likely(!(cc & vertex_t::CLIP_ALL)))
794 c->prims.renderLine(c, v0, v1);
795 v0->locked = 0;
796 v0 = v1;
797 count--;
798 } while (count);
799 v1->locked = 0;
800}
801
802void drawIndexedPrimitivesLineLoop(ogles_context_t* c,
803 GLsizei count, const GLvoid *indices)
804{
805 if (ggl_unlikely(count <= 2)) {
806 drawIndexedPrimitivesLines(c, count, indices);
807 return;
808 }
809
810 vertex_t * const v = c->vc.vBuffer;
811 vertex_t* v0 = v;
812 vertex_t* v1;
813
814 const int type = (c->arrays.indicesType == GL_UNSIGNED_BYTE);
815 c->arrays.compileElement(c, v0, read_index(type, indices));
816 count -= 1;
817 do {
818 v1 = fetch_vertex(c, read_index(type, indices));
819 const uint32_t cc = v0->flags & v1->flags;
820 if (ggl_likely(!(cc & vertex_t::CLIP_ALL)))
821 c->prims.renderLine(c, v0, v1);
822 v0->locked = 0;
823 v0 = v1;
824 count--;
825 } while (count);
826 v1->locked = 0;
827
828 v1 = c->vc.vBuffer;
829 const uint32_t cc = v0->flags & v1->flags;
830 if (ggl_likely(!(cc & vertex_t::CLIP_ALL)))
831 c->prims.renderLine(c, v0, v1);
832}
833
834void drawIndexedPrimitivesLines(ogles_context_t* c,
835 GLsizei count, const GLvoid *indices)
836{
837 if (ggl_unlikely(count < 2))
838 return;
839
840 count -= 2;
841 const int type = (c->arrays.indicesType == GL_UNSIGNED_BYTE);
842 do {
843 vertex_t* const v0 = fetch_vertex(c, read_index(type, indices));
844 vertex_t* const v1 = fetch_vertex(c, read_index(type, indices));
845 const uint32_t cc = v0->flags & v1->flags;
846 if (ggl_likely(!(cc & vertex_t::CLIP_ALL)))
847 c->prims.renderLine(c, v0, v1);
848 v0->locked = 0;
849 v1->locked = 0;
850 count -= 2;
851 } while (count >= 0);
852}
853
854// ----------------------------------------------------------------------------
855
856static void drawIndexedPrimitivesTriangleFanOrStrip(ogles_context_t* c,
857 GLsizei count, const GLvoid *indices, int winding)
858{
859 // winding == 2 : fan
860 // winding == 1 : strip
861
862 if (ggl_unlikely(count < 3))
863 return;
864
865 vertex_t * const v = c->vc.vBuffer;
866 vertex_t* v0 = v;
867 vertex_t* v1 = v+1;
868 vertex_t* v2;
869
870 const int type = (c->arrays.indicesType == GL_UNSIGNED_BYTE);
871 c->arrays.compileElement(c, v0, read_index(type, indices));
872 c->arrays.compileElement(c, v1, read_index(type, indices));
873 count -= 2;
874
875 // note: GCC 4.1.1 here makes a prety interesting optimization
876 // where it duplicates the loop below based on c->arrays.indicesType
877
878 do {
879 v2 = fetch_vertex(c, read_index(type, indices));
880 const uint32_t cc = v0->flags & v1->flags & v2->flags;
881 if (ggl_likely(!(cc & vertex_t::CLIP_ALL)))
882 c->prims.renderTriangle(c, v0, v1, v2);
883 vertex_t* & consumed = ((winding^=1) ? v1 : v0);
884 consumed->locked = 0;
885 consumed = v2;
886 count--;
887 } while (count);
888 v0->locked = v1->locked = 0;
889 v2->locked = 0;
890}
891
892void drawIndexedPrimitivesTriangleStrip(ogles_context_t* c,
893 GLsizei count, const GLvoid *indices) {
894 drawIndexedPrimitivesTriangleFanOrStrip(c, count, indices, 1);
895}
896
897void drawIndexedPrimitivesTriangleFan(ogles_context_t* c,
898 GLsizei count, const GLvoid *indices) {
899 drawIndexedPrimitivesTriangleFanOrStrip(c, count, indices, 2);
900}
901
902void drawIndexedPrimitivesTriangles(ogles_context_t* c,
903 GLsizei count, const GLvoid *indices)
904{
905 if (ggl_unlikely(count < 3))
906 return;
907
908 count -= 3;
909 if (ggl_likely(c->arrays.indicesType == GL_UNSIGNED_SHORT)) {
910 // This case is probably our most common case...
911 uint16_t const * p = (uint16_t const *)indices;
912 do {
913 vertex_t* const v0 = fetch_vertex(c, *p++);
914 vertex_t* const v1 = fetch_vertex(c, *p++);
915 vertex_t* const v2 = fetch_vertex(c, *p++);
916 const uint32_t cc = v0->flags & v1->flags & v2->flags;
917 if (ggl_likely(!(cc & vertex_t::CLIP_ALL)))
918 c->prims.renderTriangle(c, v0, v1, v2);
919 v0->locked = 0;
920 v1->locked = 0;
921 v2->locked = 0;
922 count -= 3;
923 } while (count >= 0);
924 } else {
925 uint8_t const * p = (uint8_t const *)indices;
926 do {
927 vertex_t* const v0 = fetch_vertex(c, *p++);
928 vertex_t* const v1 = fetch_vertex(c, *p++);
929 vertex_t* const v2 = fetch_vertex(c, *p++);
930 const uint32_t cc = v0->flags & v1->flags & v2->flags;
931 if (ggl_likely(!(cc & vertex_t::CLIP_ALL)))
932 c->prims.renderTriangle(c, v0, v1, v2);
933 v0->locked = 0;
934 v1->locked = 0;
935 v2->locked = 0;
936 count -= 3;
937 } while (count >= 0);
938 }
939}
940
941// ----------------------------------------------------------------------------
942#if 0
943#pragma mark -
944#pragma mark Array compilers
945#endif
946
947void compileElement__generic(ogles_context_t* c,
948 vertex_t* v, GLint first)
949{
950 v->flags = 0;
951 v->index = first;
952 first &= vertex_cache_t::INDEX_MASK;
953 const GLubyte* vp = c->arrays.vertex.element(first);
954 c->arrays.vertex.fetch(c, v->obj.v, vp);
955 c->arrays.mvp_transform(&c->transforms.mvp, &v->clip, &v->obj);
956 c->arrays.perspective(c, v);
957}
958
959void compileElements__generic(ogles_context_t* c,
960 vertex_t* v, GLint first, GLsizei count)
961{
962 const GLubyte* vp = c->arrays.vertex.element(
963 first & vertex_cache_t::INDEX_MASK);
964 const size_t stride = c->arrays.vertex.stride;
965 transform_t const* const mvp = &c->transforms.mvp;
966 do {
967 v->flags = 0;
968 v->index = first++;
969 c->arrays.vertex.fetch(c, v->obj.v, vp);
970 c->arrays.mvp_transform(mvp, &v->clip, &v->obj);
971 c->arrays.perspective(c, v);
972 vp += stride;
973 v++;
974 } while (--count);
975}
976
977/*
978void compileElements__3x_full(ogles_context_t* c,
979 vertex_t* v, GLint first, GLsizei count)
980{
981 const GLfixed* vp = (const GLfixed*)c->arrays.vertex.element(first);
982 const size_t stride = c->arrays.vertex.stride / 4;
983// const GLfixed* const& m = c->transforms.mvp.matrix.m;
984
985 GLfixed m[16];
986 memcpy(&m, c->transforms.mvp.matrix.m, sizeof(m));
987
988 do {
989 const GLfixed rx = vp[0];
990 const GLfixed ry = vp[1];
991 const GLfixed rz = vp[2];
992 vp += stride;
993 v->index = first++;
994 v->clip.x = mla3a(rx, m[ 0], ry, m[ 4], rz, m[ 8], m[12]);
995 v->clip.y = mla3a(rx, m[ 1], ry, m[ 5], rz, m[ 9], m[13]);
996 v->clip.z = mla3a(rx, m[ 2], ry, m[ 6], rz, m[10], m[14]);
997 v->clip.w = mla3a(rx, m[ 3], ry, m[ 7], rz, m[11], m[15]);
998
999 const GLfixed w = v->clip.w;
1000 uint32_t clip = 0;
1001 if (v->clip.x < -w) clip |= vertex_t::CLIP_L;
1002 if (v->clip.x > w) clip |= vertex_t::CLIP_R;
1003 if (v->clip.y < -w) clip |= vertex_t::CLIP_B;
1004 if (v->clip.y > w) clip |= vertex_t::CLIP_T;
1005 if (v->clip.z < -w) clip |= vertex_t::CLIP_N;
1006 if (v->clip.z > w) clip |= vertex_t::CLIP_F;
1007 v->flags = clip;
1008 c->arrays.cull &= clip;
1009
1010 //c->arrays.perspective(c, v);
1011 v++;
1012 } while (--count);
1013}
1014*/
1015
1016// ----------------------------------------------------------------------------
1017#if 0
1018#pragma mark -
1019#pragma mark clippers
1020#endif
1021
1022static void clipVec4(vec4_t& nv,
1023 GLfixed t, const vec4_t& s, const vec4_t& p)
1024{
1025 for (int i=0; i<4 ; i++)
1026 nv.v[i] = gglMulAddx(t, s.v[i] - p.v[i], p.v[i], 28);
1027}
1028
1029static void clipVertex(ogles_context_t* c, vertex_t* nv,
1030 GLfixed t, const vertex_t* s, const vertex_t* p)
1031{
1032 clipVec4(nv->clip, t, s->clip, p->clip);
1033 nv->fog = gglMulAddx(t, s->fog - p->fog, p->fog, 28);
1034 ogles_vertex_project(c, nv);
1035 nv->flags |= vertex_t::LIT | vertex_t::EYE | vertex_t::TT;
1036 nv->flags &= ~vertex_t::CLIP_ALL;
1037}
1038
1039static void clipVertexC(ogles_context_t* c, vertex_t* nv,
1040 GLfixed t, const vertex_t* s, const vertex_t* p)
1041{
1042 clipVec4(nv->color, t, s->color, p->color);
1043 clipVertex(c, nv, t, s, p);
1044}
1045
1046static void clipVertexT(ogles_context_t* c, vertex_t* nv,
1047 GLfixed t, const vertex_t* s, const vertex_t* p)
1048{
1049 for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) {
1050 if (c->rasterizer.state.texture[i].enable)
1051 clipVec4(nv->texture[i], t, s->texture[i], p->texture[i]);
1052 }
1053 clipVertex(c, nv, t, s, p);
1054}
1055
1056static void clipVertexAll(ogles_context_t* c, vertex_t* nv,
1057 GLfixed t, const vertex_t* s, const vertex_t* p)
1058{
1059 clipVec4(nv->color, t, s->color, p->color);
1060 clipVertexT(c, nv, t, s, p);
1061}
1062
1063static void clipEye(ogles_context_t* c, vertex_t* nv,
1064 GLfixed t, const vertex_t* s, const vertex_t* p)
1065{
1066 nv->clear();
1067 c->arrays.clipVertex(c, nv, t, p, s);
1068 clipVec4(nv->eye, t, s->eye, p->eye);
1069}
1070
1071// ----------------------------------------------------------------------------
1072#if 0
1073#pragma mark -
1074#endif
1075
1076void validate_arrays(ogles_context_t* c, GLenum mode)
1077{
1078 uint32_t enables = c->rasterizer.state.enables;
1079
1080 // Perspective correction is not need if Ortho transform, but
1081 // the user can still provide the w coordinate manually, so we can't
1082 // automatically turn it off (in fact we could when the 4th coordinate
1083 // is not spcified in the vertex array).
1084 // W interpolation is never needed for points.
1085 GLboolean perspective =
1086 c->perspective && mode!=GL_POINTS && (enables & GGL_ENABLE_TMUS);
1087 c->rasterizer.procs.enableDisable(c, GGL_W_LERP, perspective);
1088
1089 // set anti-aliasing
1090 GLboolean smooth = GL_FALSE;
1091 switch (mode) {
1092 case GL_POINTS:
1093 smooth = c->point.smooth;
1094 break;
1095 case GL_LINES:
1096 case GL_LINE_LOOP:
1097 case GL_LINE_STRIP:
1098 smooth = c->line.smooth;
1099 break;
1100 }
1101 if (((enables & GGL_ENABLE_AA)?1:0) != smooth)
1102 c->rasterizer.procs.enableDisable(c, GGL_AA, smooth);
1103
1104 // set the shade model for this primitive
1105 c->rasterizer.procs.shadeModel(c,
1106 (mode == GL_POINTS) ? GL_FLAT : c->lighting.shadeModel);
1107
1108 // compute all the matrices we'll need...
1109 uint32_t want =
1110 transform_state_t::MVP |
1111 transform_state_t::VIEWPORT;
1112 if (c->lighting.enable) { // needs normal transforms and eye coords
1113 want |= transform_state_t::MVUI;
1114 want |= transform_state_t::MODELVIEW;
1115 }
1116 if (enables & GGL_ENABLE_TMUS) { // needs texture transforms
1117 want |= transform_state_t::TEXTURE;
1118 }
The Android Open Source Projecte09fd9e2008-12-17 18:05:43 -08001119 if (c->clipPlanes.enable || (enables & GGL_ENABLE_FOG)) {
1120 want |= transform_state_t::MODELVIEW; // needs eye coords
The Android Open Source Project7c1b96a2008-10-21 07:00:00 -07001121 }
1122 ogles_validate_transform(c, want);
1123
1124 // textures...
1125 if (enables & GGL_ENABLE_TMUS)
1126 ogles_validate_texture(c);
1127
1128 // vertex compilers
1129 c->arrays.compileElement = compileElement__generic;
1130 c->arrays.compileElements = compileElements__generic;
1131
1132 // vertex transform
1133 c->arrays.mvp_transform =
1134 c->transforms.mvp.pointv[c->arrays.vertex.size - 2];
1135
1136 c->arrays.mv_transform =
1137 c->transforms.modelview.transform.pointv[c->arrays.vertex.size - 2];
1138
1139 /*
1140 * ***********************************************************************
1141 * pick fetchers
1142 * ***********************************************************************
1143 */
1144
1145 array_machine_t& am = c->arrays;
1146 am.vertex.fetch = fetchNop;
1147 am.normal.fetch = currentNormal;
1148 am.color.fetch = currentColor;
1149
1150 if (am.vertex.enable) {
1151 am.vertex.resolve();
1152 if (am.vertex.bo || am.vertex.pointer) {
1153 am.vertex.fetch = vertex_fct[am.vertex.size-2][am.vertex.type & 0xF];
1154 }
1155 }
1156
1157 if (am.normal.enable) {
1158 am.normal.resolve();
1159 if (am.normal.bo || am.normal.pointer) {
1160 am.normal.fetch = normal_fct[am.normal.size-3][am.normal.type & 0xF];
1161 }
1162 }
1163
1164 if (am.color.enable) {
1165 am.color.resolve();
1166 if (c->lighting.enable) {
1167 if (am.color.bo || am.color.pointer) {
1168 am.color.fetch = color_fct[am.color.size-3][am.color.type & 0xF];
1169 }
1170 } else {
1171 if (am.color.bo || am.color.pointer) {
1172 am.color.fetch = color_clamp_fct[am.color.size-3][am.color.type & 0xF];
1173 }
1174 }
1175 }
1176
1177 int activeTmuCount = 0;
1178 for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) {
1179 am.texture[i].fetch = currentTexCoord;
1180 if (c->rasterizer.state.texture[i].enable) {
1181
1182 // texture fetchers...
1183 if (am.texture[i].enable) {
1184 am.texture[i].resolve();
1185 if (am.texture[i].bo || am.texture[i].pointer) {
1186 am.texture[i].fetch = texture_fct[am.texture[i].size-2][am.texture[i].type & 0xF];
1187 }
1188 }
1189
1190 // texture transform...
1191 const int index = c->arrays.texture[i].size - 2;
1192 c->arrays.tex_transform[i] =
1193 c->transforms.texture[i].transform.pointv[index];
1194
1195 am.tmu = i;
1196 activeTmuCount++;
1197 }
1198 }
1199
1200 // pick the vertex-clipper
1201 uint32_t clipper = 0;
1202 // we must reload 'enables' here
1203 enables = c->rasterizer.state.enables;
1204 if (enables & GGL_ENABLE_SMOOTH)
1205 clipper |= 1; // we need to interpolate colors
1206 if (enables & GGL_ENABLE_TMUS)
1207 clipper |= 2; // we need to interpolate textures
1208 switch (clipper) {
1209 case 0: c->arrays.clipVertex = clipVertex; break;
1210 case 1: c->arrays.clipVertex = clipVertexC; break;
1211 case 2: c->arrays.clipVertex = clipVertexT; break;
1212 case 3: c->arrays.clipVertex = clipVertexAll; break;
1213 }
1214 c->arrays.clipEye = clipEye;
1215
1216 // pick the primitive rasterizer
1217 ogles_validate_primitives(c);
1218}
1219
1220// ----------------------------------------------------------------------------
1221}; // namespace android
1222// ----------------------------------------------------------------------------
1223
1224using namespace android;
1225
1226#if 0
1227#pragma mark -
1228#pragma mark array API
1229#endif
1230
1231void glVertexPointer(
1232 GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
1233{
1234 ogles_context_t* c = ogles_context_t::get();
1235 if (size<2 || size>4 || stride<0) {
1236 ogles_error(c, GL_INVALID_VALUE);
1237 return;
1238 }
1239 switch (type) {
1240 case GL_BYTE:
1241 case GL_SHORT:
1242 case GL_FIXED:
1243 case GL_FLOAT:
1244 break;
1245 default:
1246 ogles_error(c, GL_INVALID_ENUM);
1247 return;
1248 }
1249 c->arrays.vertex.init(size, type, stride, pointer, c->arrays.array_buffer, 0);
1250}
1251
1252void glColorPointer(
1253 GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
1254{
1255 ogles_context_t* c = ogles_context_t::get();
1256 // in theory ogles doesn't allow color arrays of size 3
1257 // but it is very useful to 'visualize' the normal array.
1258 if (size<3 || size>4 || stride<0) {
1259 ogles_error(c, GL_INVALID_VALUE);
1260 return;
1261 }
1262 switch (type) {
1263 case GL_UNSIGNED_BYTE:
1264 case GL_FIXED:
1265 case GL_FLOAT:
1266 break;
1267 default:
1268 ogles_error(c, GL_INVALID_ENUM);
1269 return;
1270 }
1271 c->arrays.color.init(size, type, stride, pointer, c->arrays.array_buffer, 0);
1272}
1273
1274void glNormalPointer(
1275 GLenum type, GLsizei stride, const GLvoid *pointer)
1276{
1277 ogles_context_t* c = ogles_context_t::get();
1278 if (stride<0) {
1279 ogles_error(c, GL_INVALID_VALUE);
1280 return;
1281 }
1282 switch (type) {
1283 case GL_BYTE:
1284 case GL_SHORT:
1285 case GL_FIXED:
1286 case GL_FLOAT:
1287 break;
1288 default:
1289 ogles_error(c, GL_INVALID_ENUM);
1290 return;
1291 }
1292 c->arrays.normal.init(3, type, stride, pointer, c->arrays.array_buffer, 0);
1293}
1294
1295void glTexCoordPointer(
1296 GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
1297{
1298 ogles_context_t* c = ogles_context_t::get();
1299 if (size<2 || size>4 || stride<0) {
1300 ogles_error(c, GL_INVALID_VALUE);
1301 return;
1302 }
1303 switch (type) {
1304 case GL_BYTE:
1305 case GL_SHORT:
1306 case GL_FIXED:
1307 case GL_FLOAT:
1308 break;
1309 default:
1310 ogles_error(c, GL_INVALID_ENUM);
1311 return;
1312 }
1313 const int tmu = c->arrays.activeTexture;
1314 c->arrays.texture[tmu].init(size, type, stride, pointer,
1315 c->arrays.array_buffer, 0);
1316}
1317
1318
1319void glEnableClientState(GLenum array) {
1320 ogles_context_t* c = ogles_context_t::get();
1321 enableDisableClientState(c, array, true);
1322}
1323
1324void glDisableClientState(GLenum array) {
1325 ogles_context_t* c = ogles_context_t::get();
1326 enableDisableClientState(c, array, false);
1327}
1328
1329void glClientActiveTexture(GLenum texture)
1330{
1331 ogles_context_t* c = ogles_context_t::get();
1332 if (texture<GL_TEXTURE0 || texture>=GL_TEXTURE0+GGL_TEXTURE_UNIT_COUNT) {
1333 ogles_error(c, GL_INVALID_ENUM);
1334 return;
1335 }
1336 c->arrays.activeTexture = texture - GL_TEXTURE0;
1337}
1338
1339void glDrawArrays(GLenum mode, GLint first, GLsizei count)
1340{
1341 ogles_context_t* c = ogles_context_t::get();
1342 if (count<0) {
1343 ogles_error(c, GL_INVALID_VALUE);
1344 return;
1345 }
1346 switch (mode) {
1347 case GL_POINTS:
1348 case GL_LINE_STRIP:
1349 case GL_LINE_LOOP:
1350 case GL_LINES:
1351 case GL_TRIANGLE_STRIP:
1352 case GL_TRIANGLE_FAN:
1353 case GL_TRIANGLES:
1354 break;
1355 default:
1356 ogles_error(c, GL_INVALID_ENUM);
1357 return;
1358 }
1359
1360 if (count == 0 || !c->arrays.vertex.enable)
1361 return;
1362 if ((c->cull.enable) && (c->cull.cullFace == GL_FRONT_AND_BACK))
1363 return; // all triangles are culled
1364
1365 validate_arrays(c, mode);
1366 drawArraysPrims[mode](c, first, count);
1367
1368#if VC_CACHE_STATISTICS
1369 c->vc.total = count;
1370 c->vc.dump_stats(mode);
1371#endif
1372}
1373
1374void glDrawElements(
1375 GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
1376{
1377 ogles_context_t* c = ogles_context_t::get();
1378 if (count<0) {
1379 ogles_error(c, GL_INVALID_VALUE);
1380 return;
1381 }
1382 switch (mode) {
1383 case GL_POINTS:
1384 case GL_LINE_STRIP:
1385 case GL_LINE_LOOP:
1386 case GL_LINES:
1387 case GL_TRIANGLE_STRIP:
1388 case GL_TRIANGLE_FAN:
1389 case GL_TRIANGLES:
1390 break;
1391 default:
1392 ogles_error(c, GL_INVALID_ENUM);
1393 return;
1394 }
1395 switch (type) {
1396 case GL_UNSIGNED_BYTE:
1397 case GL_UNSIGNED_SHORT:
1398 c->arrays.indicesType = type;
1399 break;
1400 default:
1401 ogles_error(c, GL_INVALID_ENUM);
1402 return;
1403 }
1404 if (count == 0 || !c->arrays.vertex.enable)
1405 return;
1406 if ((c->cull.enable) && (c->cull.cullFace == GL_FRONT_AND_BACK))
1407 return; // all triangles are culled
1408
1409 // clear the vertex-cache
1410 c->vc.clear();
1411 validate_arrays(c, mode);
1412
1413 // if indices are in a buffer object, the pointer is treated as an
1414 // offset in that buffer.
1415 if (c->arrays.element_array_buffer) {
1416 indices = c->arrays.element_array_buffer->data + uintptr_t(indices);
1417 }
1418
1419 drawElementsPrims[mode](c, count, indices);
1420
1421#if VC_CACHE_STATISTICS
1422 c->vc.total = count;
1423 c->vc.dump_stats(mode);
1424#endif
1425}
1426
1427// ----------------------------------------------------------------------------
1428// buffers
1429// ----------------------------------------------------------------------------
1430
1431void glBindBuffer(GLenum target, GLuint buffer)
1432{
1433 ogles_context_t* c = ogles_context_t::get();
1434 if ((target!=GL_ARRAY_BUFFER) && (target!=GL_ELEMENT_ARRAY_BUFFER)) {
1435 ogles_error(c, GL_INVALID_ENUM);
1436 return;
1437 }
1438 // create a buffer object, or bind an existing one
1439 buffer_t const* bo = 0;
1440 if (buffer) {
1441 bo = c->bufferObjectManager->bind(buffer);
1442 if (!bo) {
1443 ogles_error(c, GL_OUT_OF_MEMORY);
1444 return;
1445 }
1446 }
1447 ((target == GL_ARRAY_BUFFER) ?
1448 c->arrays.array_buffer : c->arrays.element_array_buffer) = bo;
1449}
1450
1451void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
1452{
1453 ogles_context_t* c = ogles_context_t::get();
1454 if ((target!=GL_ARRAY_BUFFER) && (target!=GL_ELEMENT_ARRAY_BUFFER)) {
1455 ogles_error(c, GL_INVALID_ENUM);
1456 return;
1457 }
1458 if (size<0) {
1459 ogles_error(c, GL_INVALID_VALUE);
1460 return;
1461 }
1462 if ((usage!=GL_STATIC_DRAW) && (usage!=GL_DYNAMIC_DRAW)) {
1463 ogles_error(c, GL_INVALID_ENUM);
1464 return;
1465 }
1466 buffer_t const* bo = ((target == GL_ARRAY_BUFFER) ?
1467 c->arrays.array_buffer : c->arrays.element_array_buffer);
1468
1469 if (bo == 0) {
1470 // can't modify buffer 0
1471 ogles_error(c, GL_INVALID_OPERATION);
1472 return;
1473 }
1474
1475 buffer_t* edit_bo = const_cast<buffer_t*>(bo);
1476 if (c->bufferObjectManager->allocateStore(edit_bo, size, usage) != 0) {
1477 ogles_error(c, GL_OUT_OF_MEMORY);
1478 return;
1479 }
1480 if (data) {
1481 memcpy(bo->data, data, size);
1482 }
1483}
1484
1485void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
1486{
1487 ogles_context_t* c = ogles_context_t::get();
1488 if ((target!=GL_ARRAY_BUFFER) && (target!=GL_ELEMENT_ARRAY_BUFFER)) {
1489 ogles_error(c, GL_INVALID_ENUM);
1490 return;
1491 }
1492 if (offset<0 || size<0 || data==0) {
1493 ogles_error(c, GL_INVALID_VALUE);
1494 return;
1495 }
1496 buffer_t const* bo = ((target == GL_ARRAY_BUFFER) ?
1497 c->arrays.array_buffer : c->arrays.element_array_buffer);
1498
1499 if (bo == 0) {
1500 // can't modify buffer 0
1501 ogles_error(c, GL_INVALID_OPERATION);
1502 return;
1503 }
1504 if (offset+size > bo->size) {
1505 ogles_error(c, GL_INVALID_VALUE);
1506 return;
1507 }
1508 memcpy(bo->data + offset, data, size);
1509}
1510
1511void glDeleteBuffers(GLsizei n, const GLuint* buffers)
1512{
1513 ogles_context_t* c = ogles_context_t::get();
1514 if (n<0) {
1515 ogles_error(c, GL_INVALID_VALUE);
1516 return;
1517 }
1518
1519 for (int i=0 ; i<n ; i++) {
1520 GLuint name = buffers[i];
1521 if (name) {
1522 // unbind bound deleted buffers...
1523 if (c->arrays.element_array_buffer->name == name) {
1524 c->arrays.element_array_buffer = 0;
1525 }
1526 if (c->arrays.array_buffer->name == name) {
1527 c->arrays.array_buffer = 0;
1528 }
1529 if (c->arrays.vertex.bo->name == name) {
1530 c->arrays.vertex.bo = 0;
1531 }
1532 if (c->arrays.normal.bo->name == name) {
1533 c->arrays.normal.bo = 0;
1534 }
1535 if (c->arrays.color.bo->name == name) {
1536 c->arrays.color.bo = 0;
1537 }
1538 for (int t=0 ; t<GGL_TEXTURE_UNIT_COUNT ; t++) {
1539 if (c->arrays.texture[t].bo->name == name) {
1540 c->arrays.texture[t].bo = 0;
1541 }
1542 }
1543 }
1544 }
1545 c->bufferObjectManager->deleteBuffers(n, buffers);
1546 c->bufferObjectManager->recycleTokens(n, buffers);
1547}
1548
1549void glGenBuffers(GLsizei n, GLuint* buffers)
1550{
1551 ogles_context_t* c = ogles_context_t::get();
1552 if (n<0) {
1553 ogles_error(c, GL_INVALID_VALUE);
1554 return;
1555 }
1556 c->bufferObjectManager->getToken(n, buffers);
1557}