blob: 50af3bbbacd017a7b85d05a9e73abdf966ac1515 [file] [log] [blame]
Jamie Gennisd99c0882011-03-10 16:24:46 -08001/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Jamie Gennis5451d152011-06-08 09:40:45 -070017//#define LOG_NDEBUG 0
18
Jamie Gennisd99c0882011-03-10 16:24:46 -080019#include <gtest/gtest.h>
20#include <gui/SurfaceTexture.h>
21#include <gui/SurfaceTextureClient.h>
22#include <ui/GraphicBuffer.h>
23#include <utils/String8.h>
Jamie Gennis5451d152011-06-08 09:40:45 -070024#include <utils/threads.h>
Jamie Gennisd99c0882011-03-10 16:24:46 -080025
26#include <surfaceflinger/ISurfaceComposer.h>
27#include <surfaceflinger/Surface.h>
28#include <surfaceflinger/SurfaceComposerClient.h>
29
30#include <EGL/egl.h>
31#include <EGL/eglext.h>
32#include <GLES2/gl2.h>
33#include <GLES2/gl2ext.h>
34
35#include <ui/FramebufferNativeWindow.h>
36
37namespace android {
38
39class GLTest : public ::testing::Test {
40protected:
41
42 GLTest():
43 mEglDisplay(EGL_NO_DISPLAY),
44 mEglSurface(EGL_NO_SURFACE),
45 mEglContext(EGL_NO_CONTEXT) {
46 }
47
48 virtual void SetUp() {
Jamie Gennisd99c0882011-03-10 16:24:46 -080049 mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
50 ASSERT_EQ(EGL_SUCCESS, eglGetError());
51 ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay);
52
53 EGLint majorVersion;
54 EGLint minorVersion;
55 EXPECT_TRUE(eglInitialize(mEglDisplay, &majorVersion, &minorVersion));
56 ASSERT_EQ(EGL_SUCCESS, eglGetError());
57 RecordProperty("EglVersionMajor", majorVersion);
58 RecordProperty("EglVersionMajor", minorVersion);
59
Jamie Gennisd99c0882011-03-10 16:24:46 -080060 EGLint numConfigs = 0;
Jamie Gennis1876d132011-03-17 16:32:52 -070061 EXPECT_TRUE(eglChooseConfig(mEglDisplay, getConfigAttribs(), &mGlConfig,
Jamie Gennisd99c0882011-03-10 16:24:46 -080062 1, &numConfigs));
63 ASSERT_EQ(EGL_SUCCESS, eglGetError());
64
65 char* displaySecsEnv = getenv("GLTEST_DISPLAY_SECS");
66 if (displaySecsEnv != NULL) {
67 mDisplaySecs = atoi(displaySecsEnv);
68 if (mDisplaySecs < 0) {
69 mDisplaySecs = 0;
70 }
71 } else {
72 mDisplaySecs = 0;
73 }
74
75 if (mDisplaySecs > 0) {
76 mComposerClient = new SurfaceComposerClient;
77 ASSERT_EQ(NO_ERROR, mComposerClient->initCheck());
78
Jamie Gennisfc850122011-04-25 16:40:05 -070079 mSurfaceControl = mComposerClient->createSurface(
Jamie Gennisd99c0882011-03-10 16:24:46 -080080 String8("Test Surface"), 0,
81 getSurfaceWidth(), getSurfaceHeight(),
82 PIXEL_FORMAT_RGB_888, 0);
83
84 ASSERT_TRUE(mSurfaceControl != NULL);
85 ASSERT_TRUE(mSurfaceControl->isValid());
86
87 ASSERT_EQ(NO_ERROR, mComposerClient->openTransaction());
Jamie Gennis5dd0c4f2011-06-13 19:06:52 -070088 ASSERT_EQ(NO_ERROR, mSurfaceControl->setLayer(0x7FFFFFFF));
Jamie Gennisd99c0882011-03-10 16:24:46 -080089 ASSERT_EQ(NO_ERROR, mSurfaceControl->show());
90 ASSERT_EQ(NO_ERROR, mComposerClient->closeTransaction());
91
92 sp<ANativeWindow> window = mSurfaceControl->getSurface();
Jamie Gennis1876d132011-03-17 16:32:52 -070093 mEglSurface = eglCreateWindowSurface(mEglDisplay, mGlConfig,
Jamie Gennisd99c0882011-03-10 16:24:46 -080094 window.get(), NULL);
95 } else {
96 EGLint pbufferAttribs[] = {
97 EGL_WIDTH, getSurfaceWidth(),
98 EGL_HEIGHT, getSurfaceHeight(),
99 EGL_NONE };
100
Jamie Gennis1876d132011-03-17 16:32:52 -0700101 mEglSurface = eglCreatePbufferSurface(mEglDisplay, mGlConfig,
Jamie Gennisd99c0882011-03-10 16:24:46 -0800102 pbufferAttribs);
103 }
104 ASSERT_EQ(EGL_SUCCESS, eglGetError());
105 ASSERT_NE(EGL_NO_SURFACE, mEglSurface);
106
Jamie Gennis1876d132011-03-17 16:32:52 -0700107 mEglContext = eglCreateContext(mEglDisplay, mGlConfig, EGL_NO_CONTEXT,
Jamie Gennisd99c0882011-03-10 16:24:46 -0800108 getContextAttribs());
109 ASSERT_EQ(EGL_SUCCESS, eglGetError());
110 ASSERT_NE(EGL_NO_CONTEXT, mEglContext);
111
112 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
113 mEglContext));
114 ASSERT_EQ(EGL_SUCCESS, eglGetError());
115
116 EGLint w, h;
117 EXPECT_TRUE(eglQuerySurface(mEglDisplay, mEglSurface, EGL_WIDTH, &w));
118 ASSERT_EQ(EGL_SUCCESS, eglGetError());
119 EXPECT_TRUE(eglQuerySurface(mEglDisplay, mEglSurface, EGL_HEIGHT, &h));
120 ASSERT_EQ(EGL_SUCCESS, eglGetError());
121 RecordProperty("EglSurfaceWidth", w);
122 RecordProperty("EglSurfaceHeight", h);
123
124 glViewport(0, 0, w, h);
125 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
126 }
127
128 virtual void TearDown() {
129 // Display the result
130 if (mDisplaySecs > 0 && mEglSurface != EGL_NO_SURFACE) {
131 eglSwapBuffers(mEglDisplay, mEglSurface);
132 sleep(mDisplaySecs);
133 }
134
135 if (mComposerClient != NULL) {
136 mComposerClient->dispose();
137 }
138 if (mEglContext != EGL_NO_CONTEXT) {
139 eglDestroyContext(mEglDisplay, mEglContext);
140 }
141 if (mEglSurface != EGL_NO_SURFACE) {
142 eglDestroySurface(mEglDisplay, mEglSurface);
143 }
144 if (mEglDisplay != EGL_NO_DISPLAY) {
145 eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
146 EGL_NO_CONTEXT);
147 eglTerminate(mEglDisplay);
148 }
149 ASSERT_EQ(EGL_SUCCESS, eglGetError());
150 }
151
152 virtual EGLint const* getConfigAttribs() {
153 static EGLint sDefaultConfigAttribs[] = {
154 EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
155 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
156 EGL_RED_SIZE, 8,
157 EGL_GREEN_SIZE, 8,
158 EGL_BLUE_SIZE, 8,
159 EGL_ALPHA_SIZE, 8,
160 EGL_DEPTH_SIZE, 16,
161 EGL_STENCIL_SIZE, 8,
162 EGL_NONE };
163
164 return sDefaultConfigAttribs;
165 }
166
167 virtual EGLint const* getContextAttribs() {
168 static EGLint sDefaultContextAttribs[] = {
169 EGL_CONTEXT_CLIENT_VERSION, 2,
170 EGL_NONE };
171
172 return sDefaultContextAttribs;
173 }
174
175 virtual EGLint getSurfaceWidth() {
176 return 64;
177 }
178
179 virtual EGLint getSurfaceHeight() {
180 return 64;
181 }
182
183 void loadShader(GLenum shaderType, const char* pSource, GLuint* outShader) {
184 GLuint shader = glCreateShader(shaderType);
185 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
186 if (shader) {
187 glShaderSource(shader, 1, &pSource, NULL);
188 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
189 glCompileShader(shader);
190 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
191 GLint compiled = 0;
192 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
193 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
194 if (!compiled) {
195 GLint infoLen = 0;
196 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
197 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
198 if (infoLen) {
199 char* buf = (char*) malloc(infoLen);
200 if (buf) {
201 glGetShaderInfoLog(shader, infoLen, NULL, buf);
202 printf("Shader compile log:\n%s\n", buf);
203 free(buf);
204 FAIL();
205 }
206 } else {
207 char* buf = (char*) malloc(0x1000);
208 if (buf) {
209 glGetShaderInfoLog(shader, 0x1000, NULL, buf);
210 printf("Shader compile log:\n%s\n", buf);
211 free(buf);
212 FAIL();
213 }
214 }
215 glDeleteShader(shader);
216 shader = 0;
217 }
218 }
219 ASSERT_TRUE(shader != 0);
220 *outShader = shader;
221 }
222
223 void createProgram(const char* pVertexSource, const char* pFragmentSource,
224 GLuint* outPgm) {
225 GLuint vertexShader, fragmentShader;
226 {
227 SCOPED_TRACE("compiling vertex shader");
228 loadShader(GL_VERTEX_SHADER, pVertexSource, &vertexShader);
229 if (HasFatalFailure()) {
230 return;
231 }
232 }
233 {
234 SCOPED_TRACE("compiling fragment shader");
235 loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader);
236 if (HasFatalFailure()) {
237 return;
238 }
239 }
240
241 GLuint program = glCreateProgram();
242 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
243 if (program) {
244 glAttachShader(program, vertexShader);
245 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
246 glAttachShader(program, fragmentShader);
247 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
248 glLinkProgram(program);
249 GLint linkStatus = GL_FALSE;
250 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
251 if (linkStatus != GL_TRUE) {
252 GLint bufLength = 0;
253 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
254 if (bufLength) {
255 char* buf = (char*) malloc(bufLength);
256 if (buf) {
257 glGetProgramInfoLog(program, bufLength, NULL, buf);
258 printf("Program link log:\n%s\n", buf);
259 free(buf);
260 FAIL();
261 }
262 }
263 glDeleteProgram(program);
264 program = 0;
265 }
266 }
267 glDeleteShader(vertexShader);
268 glDeleteShader(fragmentShader);
269 ASSERT_TRUE(program != 0);
270 *outPgm = program;
271 }
272
Jamie Gennis824efa72011-06-13 13:41:01 -0700273 static int abs(int value) {
274 return value > 0 ? value : -value;
275 }
276
Jamie Gennisd99c0882011-03-10 16:24:46 -0800277 ::testing::AssertionResult checkPixel(int x, int y, int r,
Jamie Gennis824efa72011-06-13 13:41:01 -0700278 int g, int b, int a, int tolerance=2) {
Jamie Gennisd99c0882011-03-10 16:24:46 -0800279 GLubyte pixel[4];
280 String8 msg;
281 glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
282 GLenum err = glGetError();
283 if (err != GL_NO_ERROR) {
284 msg += String8::format("error reading pixel: %#x", err);
285 while ((err = glGetError()) != GL_NO_ERROR) {
286 msg += String8::format(", %#x", err);
287 }
288 fprintf(stderr, "pixel check failure: %s\n", msg.string());
289 return ::testing::AssertionFailure(
290 ::testing::Message(msg.string()));
291 }
Jamie Gennis824efa72011-06-13 13:41:01 -0700292 if (r >= 0 && abs(r - int(pixel[0])) > tolerance) {
Jamie Gennisd99c0882011-03-10 16:24:46 -0800293 msg += String8::format("r(%d isn't %d)", pixel[0], r);
294 }
Jamie Gennis824efa72011-06-13 13:41:01 -0700295 if (g >= 0 && abs(g - int(pixel[1])) > tolerance) {
Jamie Gennisd99c0882011-03-10 16:24:46 -0800296 if (!msg.isEmpty()) {
297 msg += " ";
298 }
299 msg += String8::format("g(%d isn't %d)", pixel[1], g);
300 }
Jamie Gennis824efa72011-06-13 13:41:01 -0700301 if (b >= 0 && abs(b - int(pixel[2])) > tolerance) {
Jamie Gennisd99c0882011-03-10 16:24:46 -0800302 if (!msg.isEmpty()) {
303 msg += " ";
304 }
305 msg += String8::format("b(%d isn't %d)", pixel[2], b);
306 }
Jamie Gennis824efa72011-06-13 13:41:01 -0700307 if (a >= 0 && abs(a - int(pixel[3])) > tolerance) {
Jamie Gennisd99c0882011-03-10 16:24:46 -0800308 if (!msg.isEmpty()) {
309 msg += " ";
310 }
311 msg += String8::format("a(%d isn't %d)", pixel[3], a);
312 }
313 if (!msg.isEmpty()) {
314 fprintf(stderr, "pixel check failure: %s\n", msg.string());
315 return ::testing::AssertionFailure(
316 ::testing::Message(msg.string()));
317 } else {
318 return ::testing::AssertionSuccess();
319 }
320 }
321
322 int mDisplaySecs;
323 sp<SurfaceComposerClient> mComposerClient;
324 sp<SurfaceControl> mSurfaceControl;
325
326 EGLDisplay mEglDisplay;
327 EGLSurface mEglSurface;
328 EGLContext mEglContext;
Jamie Gennis1876d132011-03-17 16:32:52 -0700329 EGLConfig mGlConfig;
Jamie Gennisd99c0882011-03-10 16:24:46 -0800330};
331
332// XXX: Code above this point should live elsewhere
333
334class SurfaceTextureGLTest : public GLTest {
335protected:
336 static const GLint TEX_ID = 123;
337
338 virtual void SetUp() {
339 GLTest::SetUp();
340 mST = new SurfaceTexture(TEX_ID);
341 mSTC = new SurfaceTextureClient(mST);
342 mANW = mSTC;
343
344 const char vsrc[] =
345 "attribute vec4 vPosition;\n"
346 "varying vec2 texCoords;\n"
347 "uniform mat4 texMatrix;\n"
348 "void main() {\n"
349 " vec2 vTexCoords = 0.5 * (vPosition.xy + vec2(1.0, 1.0));\n"
350 " texCoords = (texMatrix * vec4(vTexCoords, 0.0, 1.0)).xy;\n"
351 " gl_Position = vPosition;\n"
352 "}\n";
353
354 const char fsrc[] =
355 "#extension GL_OES_EGL_image_external : require\n"
356 "precision mediump float;\n"
357 "uniform samplerExternalOES texSampler;\n"
358 "varying vec2 texCoords;\n"
359 "void main() {\n"
360 " gl_FragColor = texture2D(texSampler, texCoords);\n"
361 "}\n";
362
363 {
364 SCOPED_TRACE("creating shader program");
365 createProgram(vsrc, fsrc, &mPgm);
366 if (HasFatalFailure()) {
367 return;
368 }
369 }
370
371 mPositionHandle = glGetAttribLocation(mPgm, "vPosition");
372 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
373 ASSERT_NE(-1, mPositionHandle);
374 mTexSamplerHandle = glGetUniformLocation(mPgm, "texSampler");
375 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
376 ASSERT_NE(-1, mTexSamplerHandle);
377 mTexMatrixHandle = glGetUniformLocation(mPgm, "texMatrix");
378 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
379 ASSERT_NE(-1, mTexMatrixHandle);
380 }
381
382 // drawTexture draws the SurfaceTexture over the entire GL viewport.
383 void drawTexture() {
384 const GLfloat triangleVertices[] = {
385 -1.0f, 1.0f,
386 -1.0f, -1.0f,
387 1.0f, -1.0f,
388 1.0f, 1.0f,
389 };
390
391 glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, triangleVertices);
392 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
393 glEnableVertexAttribArray(mPositionHandle);
394 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
395
396 glUseProgram(mPgm);
397 glUniform1i(mTexSamplerHandle, 0);
398 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
399 glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID);
400 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
401
Jamie Gennis1876d132011-03-17 16:32:52 -0700402 // XXX: These calls are not needed for GL_TEXTURE_EXTERNAL_OES as
403 // they're setting the defautls for that target, but when hacking things
404 // to use GL_TEXTURE_2D they are needed to achieve the same behavior.
405 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
406 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
407 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
408 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
409 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
410 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
411 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
412 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
413
Jamie Gennisd99c0882011-03-10 16:24:46 -0800414 GLfloat texMatrix[16];
415 mST->getTransformMatrix(texMatrix);
416 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix);
417
418 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
419 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
420 }
421
422 sp<SurfaceTexture> mST;
423 sp<SurfaceTextureClient> mSTC;
424 sp<ANativeWindow> mANW;
425
426 GLuint mPgm;
427 GLint mPositionHandle;
428 GLint mTexSamplerHandle;
429 GLint mTexMatrixHandle;
430};
431
432// Fill a YV12 buffer with a multi-colored checkerboard pattern
433void fillYV12Buffer(uint8_t* buf, int w, int h, int stride) {
434 const int blockWidth = w > 16 ? w / 16 : 1;
435 const int blockHeight = h > 16 ? h / 16 : 1;
436 const int yuvTexOffsetY = 0;
437 int yuvTexStrideY = stride;
438 int yuvTexOffsetV = yuvTexStrideY * h;
439 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
440 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2;
441 int yuvTexStrideU = yuvTexStrideV;
442 for (int x = 0; x < w; x++) {
443 for (int y = 0; y < h; y++) {
444 int parityX = (x / blockWidth) & 1;
445 int parityY = (y / blockHeight) & 1;
446 unsigned char intensity = (parityX ^ parityY) ? 63 : 191;
447 buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity;
448 if (x < w / 2 && y < h / 2) {
449 buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = intensity;
450 if (x * 2 < w / 2 && y * 2 < h / 2) {
451 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] =
452 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] =
453 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] =
454 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] =
455 intensity;
456 }
457 }
458 }
459 }
460}
461
462// Fill a YV12 buffer with red outside a given rectangle and green inside it.
463void fillYV12BufferRect(uint8_t* buf, int w, int h, int stride,
464 const android_native_rect_t& rect) {
465 const int yuvTexOffsetY = 0;
466 int yuvTexStrideY = stride;
467 int yuvTexOffsetV = yuvTexStrideY * h;
468 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
469 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2;
470 int yuvTexStrideU = yuvTexStrideV;
471 for (int x = 0; x < w; x++) {
472 for (int y = 0; y < h; y++) {
473 bool inside = rect.left <= x && x < rect.right &&
474 rect.top <= y && y < rect.bottom;
475 buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = inside ? 240 : 64;
476 if (x < w / 2 && y < h / 2) {
477 bool inside = rect.left <= 2*x && 2*x < rect.right &&
478 rect.top <= 2*y && 2*y < rect.bottom;
479 buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = 16;
480 buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] =
481 inside ? 16 : 255;
482 }
483 }
484 }
485}
486
Jamie Gennis1876d132011-03-17 16:32:52 -0700487void fillRGBA8Buffer(uint8_t* buf, int w, int h, int stride) {
488 const size_t PIXEL_SIZE = 4;
489 for (int x = 0; x < w; x++) {
490 for (int y = 0; y < h; y++) {
491 off_t offset = (y * stride + x) * PIXEL_SIZE;
492 for (int c = 0; c < 4; c++) {
493 int parityX = (x / (1 << (c+2))) & 1;
494 int parityY = (y / (1 << (c+2))) & 1;
495 buf[offset + c] = (parityX ^ parityY) ? 231 : 35;
496 }
497 }
498 }
499}
500
Jamie Gennisd99c0882011-03-10 16:24:46 -0800501TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferNpot) {
Jamie Gennis1876d132011-03-17 16:32:52 -0700502 const int texWidth = 64;
503 const int texHeight = 66;
Jamie Gennisd99c0882011-03-10 16:24:46 -0800504
505 ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
Jamie Gennis1876d132011-03-17 16:32:52 -0700506 texWidth, texHeight, HAL_PIXEL_FORMAT_YV12));
Jamie Gennisd99c0882011-03-10 16:24:46 -0800507 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
508 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
509
Iliyan Malchev697526b2011-05-01 11:33:26 -0700510 ANativeWindowBuffer* anb;
Jamie Gennisd99c0882011-03-10 16:24:46 -0800511 ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
512 ASSERT_TRUE(anb != NULL);
513
514 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
515 ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), buf->getNativeBuffer()));
516
517 // Fill the buffer with the a checkerboard pattern
518 uint8_t* img = NULL;
519 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
Jamie Gennis1876d132011-03-17 16:32:52 -0700520 fillYV12Buffer(img, texWidth, texHeight, buf->getStride());
Jamie Gennisd99c0882011-03-10 16:24:46 -0800521 buf->unlock();
522 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer()));
523
524 mST->updateTexImage();
525
526 glClearColor(0.2, 0.2, 0.2, 0.2);
527 glClear(GL_COLOR_BUFFER_BIT);
528
529 drawTexture();
530
531 EXPECT_TRUE(checkPixel( 0, 0, 255, 127, 255, 255));
532 EXPECT_TRUE(checkPixel(63, 0, 0, 133, 0, 255));
533 EXPECT_TRUE(checkPixel(63, 63, 0, 133, 0, 255));
534 EXPECT_TRUE(checkPixel( 0, 63, 255, 127, 255, 255));
535
536 EXPECT_TRUE(checkPixel(22, 44, 247, 70, 255, 255));
537 EXPECT_TRUE(checkPixel(45, 52, 209, 32, 235, 255));
538 EXPECT_TRUE(checkPixel(52, 51, 100, 255, 73, 255));
539 EXPECT_TRUE(checkPixel( 7, 31, 155, 0, 118, 255));
540 EXPECT_TRUE(checkPixel(31, 9, 148, 71, 110, 255));
541 EXPECT_TRUE(checkPixel(29, 35, 255, 127, 255, 255));
542 EXPECT_TRUE(checkPixel(36, 22, 155, 29, 0, 255));
543}
544
545// XXX: This test is disabled because it it currently broken on all devices to
546// which I have access. Some of the checkPixel calls are not correct because
547// I just copied them from the npot test above and haven't bothered to figure
548// out the correct values.
549TEST_F(SurfaceTextureGLTest, DISABLED_TexturingFromCpuFilledYV12BufferPow2) {
Jamie Gennis1876d132011-03-17 16:32:52 -0700550 const int texWidth = 64;
551 const int texHeight = 64;
Jamie Gennisd99c0882011-03-10 16:24:46 -0800552
553 ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
Jamie Gennis1876d132011-03-17 16:32:52 -0700554 texWidth, texHeight, HAL_PIXEL_FORMAT_YV12));
Jamie Gennisd99c0882011-03-10 16:24:46 -0800555 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
556 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
557
Iliyan Malchev697526b2011-05-01 11:33:26 -0700558 ANativeWindowBuffer* anb;
Jamie Gennisd99c0882011-03-10 16:24:46 -0800559 ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
560 ASSERT_TRUE(anb != NULL);
561
562 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
563 ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), buf->getNativeBuffer()));
564
565 // Fill the buffer with the a checkerboard pattern
566 uint8_t* img = NULL;
567 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
Jamie Gennis1876d132011-03-17 16:32:52 -0700568 fillYV12Buffer(img, texWidth, texHeight, buf->getStride());
Jamie Gennisd99c0882011-03-10 16:24:46 -0800569 buf->unlock();
570 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer()));
571
572 mST->updateTexImage();
573
574 glClearColor(0.2, 0.2, 0.2, 0.2);
575 glClear(GL_COLOR_BUFFER_BIT);
576
577 drawTexture();
578
579 EXPECT_TRUE(checkPixel( 0, 0, 255, 127, 255, 255));
580 EXPECT_TRUE(checkPixel(63, 0, 0, 133, 0, 255));
581 EXPECT_TRUE(checkPixel(63, 63, 0, 133, 0, 255));
582 EXPECT_TRUE(checkPixel( 0, 63, 255, 127, 255, 255));
583
584 EXPECT_TRUE(checkPixel(22, 19, 247, 70, 255, 255));
585 EXPECT_TRUE(checkPixel(45, 11, 209, 32, 235, 255));
586 EXPECT_TRUE(checkPixel(52, 12, 100, 255, 73, 255));
587 EXPECT_TRUE(checkPixel( 7, 32, 155, 0, 118, 255));
588 EXPECT_TRUE(checkPixel(31, 54, 148, 71, 110, 255));
589 EXPECT_TRUE(checkPixel(29, 28, 255, 127, 255, 255));
590 EXPECT_TRUE(checkPixel(36, 41, 155, 29, 0, 255));
591}
592
593TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferWithCrop) {
Jamie Gennis1876d132011-03-17 16:32:52 -0700594 const int texWidth = 64;
595 const int texHeight = 66;
Jamie Gennisd99c0882011-03-10 16:24:46 -0800596
597 ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
Jamie Gennis1876d132011-03-17 16:32:52 -0700598 texWidth, texHeight, HAL_PIXEL_FORMAT_YV12));
Jamie Gennisd99c0882011-03-10 16:24:46 -0800599 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
600 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
601
602 android_native_rect_t crops[] = {
603 {4, 6, 22, 36},
604 {0, 6, 22, 36},
605 {4, 0, 22, 36},
Jamie Gennis1876d132011-03-17 16:32:52 -0700606 {4, 6, texWidth, 36},
607 {4, 6, 22, texHeight},
Jamie Gennisd99c0882011-03-10 16:24:46 -0800608 };
609
610 for (int i = 0; i < 5; i++) {
611 const android_native_rect_t& crop(crops[i]);
612 SCOPED_TRACE(String8::format("rect{ l: %d t: %d r: %d b: %d }", crop.left,
613 crop.top, crop.right, crop.bottom).string());
614
615 ASSERT_EQ(NO_ERROR, native_window_set_crop(mANW.get(), &crop));
616
Iliyan Malchev697526b2011-05-01 11:33:26 -0700617 ANativeWindowBuffer* anb;
Jamie Gennisd99c0882011-03-10 16:24:46 -0800618 ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
619 ASSERT_TRUE(anb != NULL);
620
621 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
622 ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), buf->getNativeBuffer()));
623
624 uint8_t* img = NULL;
625 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
Jamie Gennis1876d132011-03-17 16:32:52 -0700626 fillYV12BufferRect(img, texWidth, texHeight, buf->getStride(), crop);
Jamie Gennisd99c0882011-03-10 16:24:46 -0800627 buf->unlock();
628 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer()));
629
630 mST->updateTexImage();
631
632 glClearColor(0.2, 0.2, 0.2, 0.2);
633 glClear(GL_COLOR_BUFFER_BIT);
634
635 drawTexture();
636
637 EXPECT_TRUE(checkPixel( 0, 0, 82, 255, 35, 255));
638 EXPECT_TRUE(checkPixel(63, 0, 82, 255, 35, 255));
639 EXPECT_TRUE(checkPixel(63, 63, 82, 255, 35, 255));
640 EXPECT_TRUE(checkPixel( 0, 63, 82, 255, 35, 255));
641
642 EXPECT_TRUE(checkPixel(25, 14, 82, 255, 35, 255));
643 EXPECT_TRUE(checkPixel(35, 31, 82, 255, 35, 255));
644 EXPECT_TRUE(checkPixel(57, 6, 82, 255, 35, 255));
645 EXPECT_TRUE(checkPixel( 5, 42, 82, 255, 35, 255));
646 EXPECT_TRUE(checkPixel(32, 33, 82, 255, 35, 255));
647 EXPECT_TRUE(checkPixel(16, 26, 82, 255, 35, 255));
648 EXPECT_TRUE(checkPixel(46, 51, 82, 255, 35, 255));
649 }
650}
651
Jamie Gennis1876d132011-03-17 16:32:52 -0700652// XXX: This test is disabled because there are currently no drivers that can
653// handle RGBA textures with the GL_TEXTURE_EXTERNAL_OES target.
654TEST_F(SurfaceTextureGLTest, DISABLED_TexturingFromCpuFilledRGBABufferNpot) {
655 const int texWidth = 64;
656 const int texHeight = 66;
657
658 ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
659 texWidth, texHeight, HAL_PIXEL_FORMAT_RGBA_8888));
660 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
661 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
662
663 android_native_buffer_t* anb;
664 ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
665 ASSERT_TRUE(anb != NULL);
666
667 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
668 ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), buf->getNativeBuffer()));
669
670 // Fill the buffer with the a checkerboard pattern
671 uint8_t* img = NULL;
672 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
673 fillRGBA8Buffer(img, texWidth, texHeight, buf->getStride());
674 buf->unlock();
675 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer()));
676
677 mST->updateTexImage();
678
679 glClearColor(0.2, 0.2, 0.2, 0.2);
680 glClear(GL_COLOR_BUFFER_BIT);
681
682 drawTexture();
683
684 EXPECT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35));
685 EXPECT_TRUE(checkPixel(63, 0, 231, 231, 231, 231));
686 EXPECT_TRUE(checkPixel(63, 63, 231, 231, 231, 231));
687 EXPECT_TRUE(checkPixel( 0, 63, 35, 35, 35, 35));
688
689 EXPECT_TRUE(checkPixel(15, 10, 35, 231, 231, 231));
690 EXPECT_TRUE(checkPixel(24, 63, 35, 231, 231, 35));
691 EXPECT_TRUE(checkPixel(19, 40, 87, 179, 35, 35));
692 EXPECT_TRUE(checkPixel(38, 30, 231, 35, 35, 35));
693 EXPECT_TRUE(checkPixel(42, 54, 35, 35, 35, 231));
694 EXPECT_TRUE(checkPixel(37, 33, 35, 231, 231, 231));
695 EXPECT_TRUE(checkPixel(31, 8, 231, 35, 35, 231));
696 EXPECT_TRUE(checkPixel(36, 47, 231, 35, 231, 231));
697 EXPECT_TRUE(checkPixel(24, 63, 35, 231, 231, 35));
698 EXPECT_TRUE(checkPixel(48, 3, 231, 231, 35, 35));
699 EXPECT_TRUE(checkPixel(54, 50, 35, 231, 231, 231));
700 EXPECT_TRUE(checkPixel(24, 25, 191, 191, 231, 231));
701 EXPECT_TRUE(checkPixel(10, 9, 93, 93, 231, 231));
702 EXPECT_TRUE(checkPixel(29, 4, 35, 35, 35, 231));
703 EXPECT_TRUE(checkPixel(56, 31, 35, 231, 231, 35));
704 EXPECT_TRUE(checkPixel(58, 55, 35, 35, 231, 231));
705}
706
707// XXX: This test is disabled because there are currently no drivers that can
708// handle RGBA textures with the GL_TEXTURE_EXTERNAL_OES target.
709TEST_F(SurfaceTextureGLTest, DISABLED_TexturingFromCpuFilledRGBABufferPow2) {
710 const int texWidth = 64;
711 const int texHeight = 64;
712
713 ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
714 texWidth, texHeight, HAL_PIXEL_FORMAT_RGBA_8888));
715 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
716 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
717
718 android_native_buffer_t* anb;
719 ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
720 ASSERT_TRUE(anb != NULL);
721
722 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
723 ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), buf->getNativeBuffer()));
724
725 // Fill the buffer with the a checkerboard pattern
726 uint8_t* img = NULL;
727 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
728 fillRGBA8Buffer(img, texWidth, texHeight, buf->getStride());
729 buf->unlock();
730 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer()));
731
732 mST->updateTexImage();
733
734 glClearColor(0.2, 0.2, 0.2, 0.2);
735 glClear(GL_COLOR_BUFFER_BIT);
736
737 drawTexture();
738
739 EXPECT_TRUE(checkPixel( 0, 0, 231, 231, 231, 231));
740 EXPECT_TRUE(checkPixel(63, 0, 35, 35, 35, 35));
741 EXPECT_TRUE(checkPixel(63, 63, 231, 231, 231, 231));
742 EXPECT_TRUE(checkPixel( 0, 63, 35, 35, 35, 35));
743
744 EXPECT_TRUE(checkPixel(12, 46, 231, 231, 231, 35));
745 EXPECT_TRUE(checkPixel(16, 1, 231, 231, 35, 231));
746 EXPECT_TRUE(checkPixel(21, 12, 231, 35, 35, 231));
747 EXPECT_TRUE(checkPixel(26, 51, 231, 35, 231, 35));
748 EXPECT_TRUE(checkPixel( 5, 32, 35, 231, 231, 35));
749 EXPECT_TRUE(checkPixel(13, 8, 35, 231, 231, 231));
750 EXPECT_TRUE(checkPixel(46, 3, 35, 35, 231, 35));
751 EXPECT_TRUE(checkPixel(30, 33, 35, 35, 35, 35));
752 EXPECT_TRUE(checkPixel( 6, 52, 231, 231, 35, 35));
753 EXPECT_TRUE(checkPixel(55, 33, 35, 231, 35, 231));
754 EXPECT_TRUE(checkPixel(16, 29, 35, 35, 231, 231));
755 EXPECT_TRUE(checkPixel( 1, 30, 35, 35, 35, 231));
756 EXPECT_TRUE(checkPixel(41, 37, 35, 35, 231, 231));
757 EXPECT_TRUE(checkPixel(46, 29, 231, 231, 35, 35));
758 EXPECT_TRUE(checkPixel(15, 25, 35, 231, 35, 231));
759 EXPECT_TRUE(checkPixel( 3, 52, 35, 231, 35, 35));
760}
761
762// XXX: This test is disabled because there are currently no drivers that can
763// handle RGBA textures with the GL_TEXTURE_EXTERNAL_OES target.
764TEST_F(SurfaceTextureGLTest, DISABLED_TexturingFromGLFilledRGBABufferPow2) {
765 const int texWidth = 64;
766 const int texHeight = 64;
767
768 mST->setDefaultBufferSize(texWidth, texHeight);
769
770 // Do the producer side of things
771 EGLSurface stcEglSurface = eglCreateWindowSurface(mEglDisplay, mGlConfig,
772 mANW.get(), NULL);
773 ASSERT_EQ(EGL_SUCCESS, eglGetError());
774 ASSERT_NE(EGL_NO_SURFACE, mEglSurface);
775
776 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, stcEglSurface, stcEglSurface,
777 mEglContext));
778 ASSERT_EQ(EGL_SUCCESS, eglGetError());
779
780 glClearColor(0.6, 0.6, 0.6, 0.6);
781 glClear(GL_COLOR_BUFFER_BIT);
782
783 glEnable(GL_SCISSOR_TEST);
784 glScissor(4, 4, 4, 4);
785 glClearColor(1.0, 0.0, 0.0, 1.0);
786 glClear(GL_COLOR_BUFFER_BIT);
787
788 glScissor(24, 48, 4, 4);
789 glClearColor(0.0, 1.0, 0.0, 1.0);
790 glClear(GL_COLOR_BUFFER_BIT);
791
792 glScissor(37, 17, 4, 4);
793 glClearColor(0.0, 0.0, 1.0, 1.0);
794 glClear(GL_COLOR_BUFFER_BIT);
795
796 eglSwapBuffers(mEglDisplay, stcEglSurface);
797
798 // Do the consumer side of things
799 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
800 mEglContext));
801 ASSERT_EQ(EGL_SUCCESS, eglGetError());
802
803 glDisable(GL_SCISSOR_TEST);
804
805 mST->updateTexImage();
806
807 glClearColor(0.2, 0.2, 0.2, 0.2);
808 glClear(GL_COLOR_BUFFER_BIT);
809
810 drawTexture();
811
812 EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153));
813 EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153));
814 EXPECT_TRUE(checkPixel(63, 63, 153, 153, 153, 153));
815 EXPECT_TRUE(checkPixel( 0, 63, 153, 153, 153, 153));
816
817 EXPECT_TRUE(checkPixel( 4, 7, 255, 0, 0, 255));
818 EXPECT_TRUE(checkPixel(25, 51, 0, 255, 0, 255));
819 EXPECT_TRUE(checkPixel(40, 19, 0, 0, 255, 255));
820 EXPECT_TRUE(checkPixel(29, 51, 153, 153, 153, 153));
821 EXPECT_TRUE(checkPixel( 5, 32, 153, 153, 153, 153));
822 EXPECT_TRUE(checkPixel(13, 8, 153, 153, 153, 153));
823 EXPECT_TRUE(checkPixel(46, 3, 153, 153, 153, 153));
824 EXPECT_TRUE(checkPixel(30, 33, 153, 153, 153, 153));
825 EXPECT_TRUE(checkPixel( 6, 52, 153, 153, 153, 153));
826 EXPECT_TRUE(checkPixel(55, 33, 153, 153, 153, 153));
827 EXPECT_TRUE(checkPixel(16, 29, 153, 153, 153, 153));
828 EXPECT_TRUE(checkPixel( 1, 30, 153, 153, 153, 153));
829 EXPECT_TRUE(checkPixel(41, 37, 153, 153, 153, 153));
830 EXPECT_TRUE(checkPixel(46, 29, 153, 153, 153, 153));
831 EXPECT_TRUE(checkPixel(15, 25, 153, 153, 153, 153));
832 EXPECT_TRUE(checkPixel( 3, 52, 153, 153, 153, 153));
833}
834
Jamie Gennis5451d152011-06-08 09:40:45 -0700835/*
836 * This test is for testing GL -> GL texture streaming via SurfaceTexture. It
837 * contains functionality to create a producer thread that will perform GL
838 * rendering to an ANativeWindow that feeds frames to a SurfaceTexture.
839 * Additionally it supports interlocking the producer and consumer threads so
840 * that a specific sequence of calls can be deterministically created by the
841 * test.
842 *
843 * The intended usage is as follows:
844 *
845 * TEST_F(...) {
846 * class PT : public ProducerThread {
847 * virtual void render() {
848 * ...
849 * swapBuffers();
850 * }
851 * };
852 *
853 * runProducerThread(new PT());
854 *
855 * // The order of these calls will vary from test to test and may include
856 * // multiple frames and additional operations (e.g. GL rendering from the
857 * // texture).
858 * fc->waitForFrame();
859 * mST->updateTexImage();
860 * fc->finishFrame();
861 * }
862 *
863 */
864class SurfaceTextureGLToGLTest : public SurfaceTextureGLTest {
865protected:
866
867 // ProducerThread is an abstract base class to simplify the creation of
868 // OpenGL ES frame producer threads.
869 class ProducerThread : public Thread {
870 public:
871 virtual ~ProducerThread() {
872 }
873
874 void setEglObjects(EGLDisplay producerEglDisplay,
875 EGLSurface producerEglSurface,
876 EGLContext producerEglContext) {
877 mProducerEglDisplay = producerEglDisplay;
878 mProducerEglSurface = producerEglSurface;
879 mProducerEglContext = producerEglContext;
880 }
881
882 virtual bool threadLoop() {
883 eglMakeCurrent(mProducerEglDisplay, mProducerEglSurface,
884 mProducerEglSurface, mProducerEglContext);
885 render();
886 eglMakeCurrent(mProducerEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
887 EGL_NO_CONTEXT);
888 return false;
889 }
890
891 protected:
892 virtual void render() = 0;
893
894 void swapBuffers() {
895 eglSwapBuffers(mProducerEglDisplay, mProducerEglSurface);
896 }
897
898 EGLDisplay mProducerEglDisplay;
899 EGLSurface mProducerEglSurface;
900 EGLContext mProducerEglContext;
901 };
902
903 // FrameCondition is a utility class for interlocking between the producer
904 // and consumer threads. The FrameCondition object should be created and
905 // destroyed in the consumer thread only. The consumer thread should set
906 // the FrameCondition as the FrameAvailableListener of the SurfaceTexture,
907 // and should call both waitForFrame and finishFrame once for each expected
908 // frame.
909 //
910 // This interlocking relies on the fact that onFrameAvailable gets called
911 // synchronously from SurfaceTexture::queueBuffer.
912 class FrameCondition : public SurfaceTexture::FrameAvailableListener {
913 public:
914 // waitForFrame waits for the next frame to arrive. This should be
915 // called from the consumer thread once for every frame expected by the
916 // test.
917 void waitForFrame() {
918 LOGV("+waitForFrame");
919 Mutex::Autolock lock(mMutex);
920 status_t result = mFrameAvailableCondition.wait(mMutex);
921 LOGV("-waitForFrame");
922 }
923
924 // Allow the producer to return from its swapBuffers call and continue
925 // on to produce the next frame. This should be called by the consumer
926 // thread once for every frame expected by the test.
927 void finishFrame() {
928 LOGV("+finishFrame");
929 Mutex::Autolock lock(mMutex);
930 mFrameFinishCondition.signal();
931 LOGV("-finishFrame");
932 }
933
934 // This should be called by SurfaceTexture on the producer thread.
935 virtual void onFrameAvailable() {
936 LOGV("+onFrameAvailable");
937 Mutex::Autolock lock(mMutex);
938 mFrameAvailableCondition.signal();
939 mFrameFinishCondition.wait(mMutex);
940 LOGV("-onFrameAvailable");
941 }
942
943 protected:
944 Mutex mMutex;
945 Condition mFrameAvailableCondition;
946 Condition mFrameFinishCondition;
947 };
948
949 SurfaceTextureGLToGLTest():
950 mProducerEglSurface(EGL_NO_SURFACE),
951 mProducerEglContext(EGL_NO_CONTEXT) {
952 }
953
954 virtual void SetUp() {
955 SurfaceTextureGLTest::SetUp();
956
957 EGLConfig myConfig = {0};
958 EGLint numConfigs = 0;
959 EXPECT_TRUE(eglChooseConfig(mEglDisplay, getConfigAttribs(), &myConfig,
960 1, &numConfigs));
961 ASSERT_EQ(EGL_SUCCESS, eglGetError());
962
963 mProducerEglSurface = eglCreateWindowSurface(mEglDisplay, myConfig,
964 mANW.get(), NULL);
965 ASSERT_EQ(EGL_SUCCESS, eglGetError());
966 ASSERT_NE(EGL_NO_SURFACE, mProducerEglSurface);
967
968 mProducerEglContext = eglCreateContext(mEglDisplay, myConfig,
969 EGL_NO_CONTEXT, getContextAttribs());
970 ASSERT_EQ(EGL_SUCCESS, eglGetError());
971 ASSERT_NE(EGL_NO_CONTEXT, mProducerEglContext);
972
973 mFC = new FrameCondition();
974 mST->setFrameAvailableListener(mFC);
975 }
976
977 virtual void TearDown() {
978 if (mProducerThread != NULL) {
979 mProducerThread->requestExitAndWait();
980 }
981 if (mProducerEglContext != EGL_NO_CONTEXT) {
982 eglDestroyContext(mEglDisplay, mProducerEglContext);
983 }
984 if (mProducerEglSurface != EGL_NO_SURFACE) {
985 eglDestroySurface(mEglDisplay, mProducerEglSurface);
986 }
987 mProducerThread.clear();
988 mFC.clear();
989 }
990
991 void runProducerThread(const sp<ProducerThread> producerThread) {
992 ASSERT_TRUE(mProducerThread == NULL);
993 mProducerThread = producerThread;
994 producerThread->setEglObjects(mEglDisplay, mProducerEglSurface,
995 mProducerEglContext);
996 producerThread->run();
997 }
998
999 EGLSurface mProducerEglSurface;
1000 EGLContext mProducerEglContext;
1001 sp<ProducerThread> mProducerThread;
1002 sp<FrameCondition> mFC;
1003};
1004
1005// XXX: This test is disabled because it causes hangs on some devices.
1006TEST_F(SurfaceTextureGLToGLTest, DISABLED_UpdateTexImageBeforeFrameFinishedWorks) {
1007 class PT : public ProducerThread {
1008 virtual void render() {
1009 glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
1010 glClear(GL_COLOR_BUFFER_BIT);
1011 swapBuffers();
1012 }
1013 };
1014
1015 runProducerThread(new PT());
1016
1017 mFC->waitForFrame();
1018 mST->updateTexImage();
1019 mFC->finishFrame();
1020
1021 // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
Jamie Gennisd99c0882011-03-10 16:24:46 -08001022}
Jamie Gennis5451d152011-06-08 09:40:45 -07001023
Jamie Gennis2510d952011-06-13 13:43:51 -07001024// XXX: This test is disabled because it causes hangs on some devices.
1025TEST_F(SurfaceTextureGLToGLTest, DISABLED_UpdateTexImageAfterFrameFinishedWorks) {
Jamie Gennis5451d152011-06-08 09:40:45 -07001026 class PT : public ProducerThread {
1027 virtual void render() {
1028 glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
1029 glClear(GL_COLOR_BUFFER_BIT);
1030 swapBuffers();
1031 }
1032 };
1033
1034 runProducerThread(new PT());
1035
1036 mFC->waitForFrame();
1037 mFC->finishFrame();
1038 mST->updateTexImage();
1039
1040 // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
1041}
1042
1043// XXX: This test is disabled because it causes hangs on some devices.
1044TEST_F(SurfaceTextureGLToGLTest, DISABLED_RepeatedUpdateTexImageBeforeFrameFinishedWorks) {
1045 enum { NUM_ITERATIONS = 1024 };
1046
1047 class PT : public ProducerThread {
1048 virtual void render() {
1049 for (int i = 0; i < NUM_ITERATIONS; i++) {
1050 glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
1051 glClear(GL_COLOR_BUFFER_BIT);
1052 LOGV("+swapBuffers");
1053 swapBuffers();
1054 LOGV("-swapBuffers");
1055 }
1056 }
1057 };
1058
1059 runProducerThread(new PT());
1060
1061 for (int i = 0; i < NUM_ITERATIONS; i++) {
1062 mFC->waitForFrame();
1063 LOGV("+updateTexImage");
1064 mST->updateTexImage();
1065 LOGV("-updateTexImage");
1066 mFC->finishFrame();
1067
1068 // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
1069 }
1070}
1071
1072// XXX: This test is disabled because it causes hangs on some devices.
1073TEST_F(SurfaceTextureGLToGLTest, DISABLED_RepeatedUpdateTexImageAfterFrameFinishedWorks) {
1074 enum { NUM_ITERATIONS = 1024 };
1075
1076 class PT : public ProducerThread {
1077 virtual void render() {
1078 for (int i = 0; i < NUM_ITERATIONS; i++) {
1079 glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
1080 glClear(GL_COLOR_BUFFER_BIT);
1081 LOGV("+swapBuffers");
1082 swapBuffers();
1083 LOGV("-swapBuffers");
1084 }
1085 }
1086 };
1087
1088 runProducerThread(new PT());
1089
1090 for (int i = 0; i < NUM_ITERATIONS; i++) {
1091 mFC->waitForFrame();
1092 mFC->finishFrame();
1093 LOGV("+updateTexImage");
1094 mST->updateTexImage();
1095 LOGV("-updateTexImage");
1096
1097 // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
1098 }
1099}
1100
1101} // namespace android