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Daniel Lam6b091c52012-01-22 15:26:27 -08001/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_BUFFERQUEUE_H
18#define ANDROID_GUI_BUFFERQUEUE_H
19
20#include <EGL/egl.h>
21
22#include <gui/ISurfaceTexture.h>
23
24#include <surfaceflinger/IGraphicBufferAlloc.h>
25#include <ui/GraphicBuffer.h>
26
27#include <utils/String8.h>
28#include <utils/Vector.h>
29#include <utils/threads.h>
30
31namespace android {
32// ----------------------------------------------------------------------------
33
34class BufferQueue : public BnSurfaceTexture {
35public:
36 enum { MIN_UNDEQUEUED_BUFFERS = 2 };
37 enum {
38 MIN_ASYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1,
39 MIN_SYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS
40 };
41 enum { NUM_BUFFER_SLOTS = 32 };
42 enum { NO_CONNECTED_API = 0 };
43
44 struct FrameAvailableListener : public virtual RefBase {
45 // onFrameAvailable() is called from queueBuffer() each time an
46 // additional frame becomes available for consumption. This means that
47 // frames that are queued while in asynchronous mode only trigger the
48 // callback if no previous frames are pending. Frames queued while in
49 // synchronous mode always trigger the callback.
50 //
51 // This is called without any lock held and can be called concurrently
52 // by multiple threads.
53 virtual void onFrameAvailable() = 0;
54 };
55
56 // BufferQueue manages a pool of gralloc memory slots to be used
57 // by producers and consumers.
58 // allowSynchronousMode specifies whether or not synchronous mode can be
59 // enabled.
60 BufferQueue(bool allowSynchronousMode = true);
61 virtual ~BufferQueue();
62
63 // setBufferCount updates the number of available buffer slots. After
64 // calling this all buffer slots are both unallocated and owned by the
65 // BufferQueue object (i.e. they are not owned by the client).
66 virtual status_t setBufferCount(int bufferCount);
67
68 virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
69
70 // dequeueBuffer gets the next buffer slot index for the client to use. If a
71 // buffer slot is available then that slot index is written to the location
72 // pointed to by the buf argument and a status of OK is returned. If no
73 // slot is available then a status of -EBUSY is returned and buf is
74 // unmodified.
75 // The width and height parameters must be no greater than the minimum of
76 // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
77 // An error due to invalid dimensions might not be reported until
78 // updateTexImage() is called.
79 virtual status_t dequeueBuffer(int *buf, uint32_t width, uint32_t height,
80 uint32_t format, uint32_t usage);
81
82 // queueBuffer returns a filled buffer to the BufferQueue. In addition, a
83 // timestamp must be provided for the buffer. The timestamp is in
84 // nanoseconds, and must be monotonically increasing. Its other semantics
85 // (zero point, etc) are client-dependent and should be documented by the
86 // client.
87 virtual status_t queueBuffer(int buf, int64_t timestamp,
88 uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
89 virtual void cancelBuffer(int buf);
90 virtual status_t setCrop(const Rect& reg);
91 virtual status_t setTransform(uint32_t transform);
92 virtual status_t setScalingMode(int mode);
93
94 // setSynchronousMode set whether dequeueBuffer is synchronous or
95 // asynchronous. In synchronous mode, dequeueBuffer blocks until
96 // a buffer is available, the currently bound buffer can be dequeued and
97 // queued buffers will be retired in order.
98 // The default mode is asynchronous.
99 virtual status_t setSynchronousMode(bool enabled);
100
101 // connect attempts to connect a producer client API to the BufferQueue.
102 // This must be called before any other ISurfaceTexture methods are called
103 // except for getAllocator.
104 //
105 // This method will fail if the connect was previously called on the
106 // BufferQueue and no corresponding disconnect call was made.
107 virtual status_t connect(int api,
108 uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
109
110 // disconnect attempts to disconnect a producer client API from the
111 // BufferQueue. Calling this method will cause any subsequent calls to other
112 // ISurfaceTexture methods to fail except for getAllocator and connect.
113 // Successfully calling connect after this will allow the other methods to
114 // succeed again.
115 //
116 // This method will fail if the the BufferQueue is not currently
117 // connected to the specified client API.
118 virtual status_t disconnect(int api);
119
120protected:
121
122 // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
123 // for the given slot.
124 void freeBufferLocked(int index);
125
126 // freeAllBuffersLocked frees the resources (both GraphicBuffer and
127 // EGLImage) for all slots.
128 void freeAllBuffersLocked();
129
130 // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer
131 // and EGLImage) for all slots except the head of mQueue
132 void freeAllBuffersExceptHeadLocked();
133
134 // drainQueueLocked drains the buffer queue if we're in synchronous mode
135 // returns immediately otherwise. It returns NO_INIT if the BufferQueue
136 // became abandoned or disconnected during this call.
137 status_t drainQueueLocked();
138
139 // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
140 // synchronous mode and free all buffers. In asynchronous mode, all buffers
141 // are freed except the current buffer.
142 status_t drainQueueAndFreeBuffersLocked();
143
144 status_t setBufferCountServerLocked(int bufferCount);
145
146 enum { INVALID_BUFFER_SLOT = -1 };
147
148 struct BufferSlot {
149
150 BufferSlot()
151 : mEglImage(EGL_NO_IMAGE_KHR),
152 mEglDisplay(EGL_NO_DISPLAY),
153 mBufferState(BufferSlot::FREE),
154 mRequestBufferCalled(false),
155 mTransform(0),
156 mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
157 mTimestamp(0),
158 mFrameNumber(0),
159 mFence(EGL_NO_SYNC_KHR) {
160 mCrop.makeInvalid();
161 }
162
163 // mGraphicBuffer points to the buffer allocated for this slot or is NULL
164 // if no buffer has been allocated.
165 sp<GraphicBuffer> mGraphicBuffer;
166
167 // mEglImage is the EGLImage created from mGraphicBuffer.
168 EGLImageKHR mEglImage;
169
170 // mEglDisplay is the EGLDisplay used to create mEglImage.
171 EGLDisplay mEglDisplay;
172
173 // BufferState represents the different states in which a buffer slot
174 // can be.
175 enum BufferState {
176 // FREE indicates that the buffer is not currently being used and
177 // will not be used in the future until it gets dequeued and
178 // subsequently queued by the client.
179 FREE = 0,
180
181 // DEQUEUED indicates that the buffer has been dequeued by the
182 // client, but has not yet been queued or canceled. The buffer is
183 // considered 'owned' by the client, and the server should not use
184 // it for anything.
185 //
186 // Note that when in synchronous-mode (mSynchronousMode == true),
187 // the buffer that's currently attached to the texture may be
188 // dequeued by the client. That means that the current buffer can
189 // be in either the DEQUEUED or QUEUED state. In asynchronous mode,
190 // however, the current buffer is always in the QUEUED state.
191 DEQUEUED = 1,
192
193 // QUEUED indicates that the buffer has been queued by the client,
194 // and has not since been made available for the client to dequeue.
195 // Attaching the buffer to the texture does NOT transition the
196 // buffer away from the QUEUED state. However, in Synchronous mode
197 // the current buffer may be dequeued by the client under some
198 // circumstances. See the note about the current buffer in the
199 // documentation for DEQUEUED.
200 QUEUED = 2,
201 };
202
203 // mBufferState is the current state of this buffer slot.
204 BufferState mBufferState;
205
206 // mRequestBufferCalled is used for validating that the client did
207 // call requestBuffer() when told to do so. Technically this is not
208 // needed but useful for debugging and catching client bugs.
209 bool mRequestBufferCalled;
210
211 // mCrop is the current crop rectangle for this buffer slot. This gets
212 // set to mNextCrop each time queueBuffer gets called for this buffer.
213 Rect mCrop;
214
215 // mTransform is the current transform flags for this buffer slot. This
216 // gets set to mNextTransform each time queueBuffer gets called for this
217 // slot.
218 uint32_t mTransform;
219
220 // mScalingMode is the current scaling mode for this buffer slot. This
221 // gets set to mNextScalingMode each time queueBuffer gets called for
222 // this slot.
223 uint32_t mScalingMode;
224
225 // mTimestamp is the current timestamp for this buffer slot. This gets
226 // to set by queueBuffer each time this slot is queued.
227 int64_t mTimestamp;
228
229 // mFrameNumber is the number of the queued frame for this slot.
230 uint64_t mFrameNumber;
231
232 // mFence is the EGL sync object that must signal before the buffer
233 // associated with this buffer slot may be dequeued. It is initialized
234 // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
235 // on a compile-time option) set to a new sync object in updateTexImage.
236 EGLSyncKHR mFence;
237 };
238
239 // mSlots is the array of buffer slots that must be mirrored on the client
240 // side. This allows buffer ownership to be transferred between the client
241 // and server without sending a GraphicBuffer over binder. The entire array
242 // is initialized to NULL at construction time, and buffers are allocated
243 // for a slot when requestBuffer is called with that slot's index.
244 BufferSlot mSlots[NUM_BUFFER_SLOTS];
245
246
247 // mDefaultWidth holds the default width of allocated buffers. It is used
248 // in requestBuffers() if a width and height of zero is specified.
249 uint32_t mDefaultWidth;
250
251 // mDefaultHeight holds the default height of allocated buffers. It is used
252 // in requestBuffers() if a width and height of zero is specified.
253 uint32_t mDefaultHeight;
254
255 // mPixelFormat holds the pixel format of allocated buffers. It is used
256 // in requestBuffers() if a format of zero is specified.
257 uint32_t mPixelFormat;
258
259 // mBufferCount is the number of buffer slots that the client and server
260 // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed
261 // by calling setBufferCount or setBufferCountServer
262 int mBufferCount;
263
264 // mClientBufferCount is the number of buffer slots requested by the client.
265 // The default is zero, which means the client doesn't care how many buffers
266 // there is.
267 int mClientBufferCount;
268
269 // mServerBufferCount buffer count requested by the server-side
270 int mServerBufferCount;
271
272 // mCurrentTexture is the buffer slot index of the buffer that is currently
273 // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
274 // indicating that no buffer slot is currently bound to the texture. Note,
275 // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
276 // that no buffer is bound to the texture. A call to setBufferCount will
277 // reset mCurrentTexture to INVALID_BUFFER_SLOT.
278 int mCurrentTexture;
279
280 // mNextCrop is the crop rectangle that will be used for the next buffer
281 // that gets queued. It is set by calling setCrop.
282 Rect mNextCrop;
283
284 // mNextTransform is the transform identifier that will be used for the next
285 // buffer that gets queued. It is set by calling setTransform.
286 uint32_t mNextTransform;
287
288 // mNextScalingMode is the scaling mode that will be used for the next
289 // buffers that get queued. It is set by calling setScalingMode.
290 int mNextScalingMode;
291
292 // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
293 // allocate new GraphicBuffer objects.
294 sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
295
296 // mFrameAvailableListener is the listener object that will be called when a
297 // new frame becomes available. If it is not NULL it will be called from
298 // queueBuffer.
299 sp<FrameAvailableListener> mFrameAvailableListener;
300
301 // mSynchronousMode whether we're in synchronous mode or not
302 bool mSynchronousMode;
303
304 // mAllowSynchronousMode whether we allow synchronous mode or not
305 const bool mAllowSynchronousMode;
306
307 // mConnectedApi indicates the API that is currently connected to this
308 // BufferQueue. It defaults to NO_CONNECTED_API (= 0), and gets updated
309 // by the connect and disconnect methods.
310 int mConnectedApi;
311
312 // mDequeueCondition condition used for dequeueBuffer in synchronous mode
313 mutable Condition mDequeueCondition;
314
315 // mQueue is a FIFO of queued buffers used in synchronous mode
316 typedef Vector<int> Fifo;
317 Fifo mQueue;
318
319 // mAbandoned indicates that the BufferQueue will no longer be used to
320 // consume images buffers pushed to it using the ISurfaceTexture interface.
321 // It is initialized to false, and set to true in the abandon method. A
322 // BufferQueue that has been abandoned will return the NO_INIT error from
323 // all ISurfaceTexture methods capable of returning an error.
324 bool mAbandoned;
325
326 // mName is a string used to identify the BufferQueue in log messages.
327 // It is set by the setName method.
328 String8 mName;
329
330 // mMutex is the mutex used to prevent concurrent access to the member
331 // variables of BufferQueue objects. It must be locked whenever the
332 // member variables are accessed.
333 mutable Mutex mMutex;
334
335 // mFrameCounter is the free running counter, incremented for every buffer queued
336 // with the surface Texture.
337 uint64_t mFrameCounter;
338};
339
340// ----------------------------------------------------------------------------
341}; // namespace android
342
343#endif // ANDROID_GUI_BUFFERQUEUE_H