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Jesse Hall80e0a392013-03-15 12:32:10 -07001/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_SF_BUFFERQUEUEINTERPOSER_H
18#define ANDROID_SF_BUFFERQUEUEINTERPOSER_H
19
20#include <gui/IGraphicBufferProducer.h>
21#include <utils/Mutex.h>
22#include <utils/Vector.h>
23
24// ---------------------------------------------------------------------------
25namespace android {
26// ---------------------------------------------------------------------------
27
28// BufferQueueInterposers introduce an extra stage between a buffer producer
29// (the source) and a buffer consumer (the sink), which communicate via the
30// IGraphicBufferProducer interface. It is designed to be as transparent as
31// possible to both endpoints, so that they can work the same whether an
32// interposer is present or not.
33//
34// When the interpose is present, the source queues buffers to the
35// IGraphicBufferProducer implemented by BufferQueueInterposer. A client of
36// the BufferQueueInterposer can acquire each buffer in turn and read or
37// modify it, releasing the buffer when finished. When the buffer is released,
38// the BufferQueueInterposer queues it to the original IGraphicBufferProducer
39// interface representing the sink.
40//
41// A BufferQueueInterposer can be used to do additional rendering to a buffer
42// before it is consumed -- essentially pipelining two producers. As an
43// example, SurfaceFlinger uses this to implement mixed GLES and HWC
44// compositing to the same buffer for virtual displays. If it used two separate
45// buffer queues, then in GLES-only or mixed GLES+HWC compositing, the HWC
46// would have to copy the GLES output buffer to the HWC output buffer, using
47// more bandwidth than having HWC do additional composition "in place" on the
48// GLES output buffer.
49//
50// The goal for this class is to be usable in a variety of situations and be
51// part of libgui. But both the interface and implementation need some
52// iteration before then, so for now it should only be used by
53// VirtualDisplaySurface, which is why it's currently in SurfaceFlinger.
54//
55// Some of the problems that still need to be solved are:
56//
57// - Refactor the interposer interface along with BufferQueue and ConsumerBase,
58// so that there is a common interface for the consumer end of a queue. The
59// existing interfaces have some problems when the implementation isn't the
60// final consumer.
61//
Jesse Hall74149652013-03-19 17:18:09 -070062// - The client of the interposer may need one or more buffers in addition to
63// those used by the source and sink. IGraphicBufferProducer will probably
64// need to change to allow the producer to specify how many buffers it needs
65// to dequeue at a time, and then the interposer can add its requirements to
66// those of the source.
Jesse Hall80e0a392013-03-15 12:32:10 -070067//
68// - Abandoning, disconnecting, and connecting need to pass through somehow.
69// There needs to be a way to tell the interposer client to release its
70// buffer immediately so it can be queued/released, e.g. when the source
71// calls disconnect().
72//
Jesse Hall74149652013-03-19 17:18:09 -070073// - Right now the source->BQI queue is synchronous even if the BQI->sink queue
74// is asynchronous. Need to figure out how asynchronous should behave and
75// implement that.
Jesse Hall80e0a392013-03-15 12:32:10 -070076
77class BufferQueueInterposer : public BnGraphicBufferProducer {
78public:
79 BufferQueueInterposer(const sp<IGraphicBufferProducer>& sink,
80 const String8& name);
81
82 //
83 // IGraphicBufferProducer interface
84 //
85 virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* outBuf);
86 virtual status_t setBufferCount(int bufferCount);
87 virtual status_t dequeueBuffer(int* slot, sp<Fence>* fence,
88 uint32_t w, uint32_t h, uint32_t format, uint32_t usage);
89 virtual status_t queueBuffer(int slot,
90 const QueueBufferInput& input, QueueBufferOutput* output);
91 virtual void cancelBuffer(int slot, const sp<Fence>& fence);
92 virtual int query(int what, int* value);
93 virtual status_t setSynchronousMode(bool enabled);
94 virtual status_t connect(int api, QueueBufferOutput* output);
95 virtual status_t disconnect(int api);
96
97 //
98 // Interposer interface
99 //
100
101 enum {
102 NO_BUFFER_AVAILABLE = 2, // matches BufferQueue
103 BUFFER_NOT_ACQUIRED,
104 BUFFER_ALREADY_ACQUIRED,
105 };
106
107 // Acquire the oldest queued buffer. If no buffers are pending, returns
108 // NO_BUFFER_AVAILABLE. If a buffer is currently acquired, returns
109 // BUFFER_ALREADY_ACQUIRED.
110 status_t acquireBuffer(sp<GraphicBuffer>* buf, sp<Fence>* fence);
111
112 // Release the currently acquired buffer, queueing it to the sink. If the
113 // current buffer hasn't been acquired, returns BUFFER_NOT_ACQUIRED.
114 status_t releaseBuffer(const sp<Fence>& fence);
115
116 // pullEmptyBuffer dequeues a buffer from the sink, then immediately
117 // queues it to the interposer. This makes a buffer available for the
118 // client to acquire even if the source hasn't queued one.
119 status_t pullEmptyBuffer();
120
121private:
122 struct QueuedBuffer {
123 QueuedBuffer(): slot(-1) {}
124 QueuedBuffer(int slot, const QueueBufferInput& qbi): slot(slot) {
125 qbi.deflate(&timestamp, &crop, &scalingMode, &transform, &fence);
126 }
127 int slot;
128 int64_t timestamp;
129 Rect crop;
130 int scalingMode;
131 uint32_t transform;
132 sp<Fence> fence;
133 };
134
135 virtual ~BufferQueueInterposer();
136 status_t flushQueuedBuffersLocked();
137
138 const sp<IGraphicBufferProducer> mSink;
139 String8 mName;
140
141 Mutex mMutex;
142 Vector<sp<GraphicBuffer> > mBuffers;
143 Vector<QueuedBuffer> mQueue;
144 bool mAcquired;
145 QueueBufferOutput mQueueBufferOutput;
146};
147
148// ---------------------------------------------------------------------------
149} // namespace android
150// ---------------------------------------------------------------------------
151
152#endif // ANDROID_SF_BUFFERQUEUEINTERPOSER_H