blob: 31b1e063faa84017f8613e79d201986e8d2a0555 [file] [log] [blame]
Jamie Gennis9c183f22012-12-03 16:44:16 -08001/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <ui/Fence.h>
18
19#include <ui/DisplayInfo.h>
20#include <gui/SurfaceComposerClient.h>
21
22#include "GLHelper.h"
23
24 namespace android {
25
26GLHelper::GLHelper() :
27 mGraphicBufferAlloc(new GraphicBufferAlloc()),
28 mDisplay(EGL_NO_DISPLAY),
29 mContext(EGL_NO_CONTEXT),
30 mDummySurface(EGL_NO_SURFACE),
31 mConfig(0),
32 mShaderPrograms(NULL),
33 mDitherTexture(0) {
34}
35
36GLHelper::~GLHelper() {
37}
38
39bool GLHelper::setUp(const ShaderDesc* shaderDescs, size_t numShaders) {
40 bool result;
41
42 mDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
43 if (mDisplay == EGL_NO_DISPLAY) {
44 fprintf(stderr, "eglGetDisplay error: %#x\n", eglGetError());
45 return false;
46 }
47
48 EGLint majorVersion;
49 EGLint minorVersion;
50 result = eglInitialize(mDisplay, &majorVersion, &minorVersion);
51 if (result != EGL_TRUE) {
52 fprintf(stderr, "eglInitialize error: %#x\n", eglGetError());
53 return false;
54 }
55
56 EGLint numConfigs = 0;
57 EGLint configAttribs[] = {
58 EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
59 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
60 EGL_RED_SIZE, 8,
61 EGL_GREEN_SIZE, 8,
62 EGL_BLUE_SIZE, 8,
63 EGL_ALPHA_SIZE, 8,
64 EGL_NONE
65 };
66 result = eglChooseConfig(mDisplay, configAttribs, &mConfig, 1,
67 &numConfigs);
68 if (result != EGL_TRUE) {
69 fprintf(stderr, "eglChooseConfig error: %#x\n", eglGetError());
70 return false;
71 }
72
73 EGLint contextAttribs[] = {
74 EGL_CONTEXT_CLIENT_VERSION, 2,
75 EGL_NONE
76 };
77 mContext = eglCreateContext(mDisplay, mConfig, EGL_NO_CONTEXT,
78 contextAttribs);
79 if (mContext == EGL_NO_CONTEXT) {
80 fprintf(stderr, "eglCreateContext error: %#x\n", eglGetError());
81 return false;
82 }
83
84 bool resultb = createNamedSurfaceTexture(0, 1, 1, &mDummyGLConsumer,
85 &mDummySurface);
86 if (!resultb) {
87 return false;
88 }
89
90 resultb = makeCurrent(mDummySurface);
91 if (!resultb) {
92 return false;
93 }
94
95 resultb = setUpShaders(shaderDescs, numShaders);
96 if (!resultb) {
97 return false;
98 }
99
100 return true;
101}
102
103void GLHelper::tearDown() {
104 if (mShaderPrograms != NULL) {
105 delete[] mShaderPrograms;
106 mShaderPrograms = NULL;
107 }
108
109 if (mSurfaceComposerClient != NULL) {
110 mSurfaceComposerClient->dispose();
111 mSurfaceComposerClient.clear();
112 }
113
114 if (mDisplay != EGL_NO_DISPLAY) {
115 eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
116 EGL_NO_CONTEXT);
117 }
118
119 if (mContext != EGL_NO_CONTEXT) {
120 eglDestroyContext(mDisplay, mContext);
121 }
122
123 if (mDummySurface != EGL_NO_SURFACE) {
124 eglDestroySurface(mDisplay, mDummySurface);
125 }
126
127 mDisplay = EGL_NO_DISPLAY;
128 mContext = EGL_NO_CONTEXT;
129 mDummySurface = EGL_NO_SURFACE;
130 mDummyGLConsumer.clear();
131 mConfig = 0;
132}
133
134bool GLHelper::makeCurrent(EGLSurface surface) {
135 EGLint result;
136
137 result = eglMakeCurrent(mDisplay, surface, surface, mContext);
138 if (result != EGL_TRUE) {
139 fprintf(stderr, "eglMakeCurrent error: %#x\n", eglGetError());
140 return false;
141 }
142
143 EGLint w, h;
144 eglQuerySurface(mDisplay, surface, EGL_WIDTH, &w);
145 eglQuerySurface(mDisplay, surface, EGL_HEIGHT, &h);
146 glViewport(0, 0, w, h);
147
148 return true;
149}
150
151bool GLHelper::createSurfaceTexture(uint32_t w, uint32_t h,
152 sp<GLConsumer>* glConsumer, EGLSurface* surface,
153 GLuint* name) {
154 if (!makeCurrent(mDummySurface)) {
155 return false;
156 }
157
158 *name = 0;
159 glGenTextures(1, name);
160 if (*name == 0) {
161 fprintf(stderr, "glGenTextures error: %#x\n", glGetError());
162 return false;
163 }
164
165 return createNamedSurfaceTexture(*name, w, h, glConsumer, surface);
166}
167
168void GLHelper::destroySurface(EGLSurface* surface) {
169 if (eglGetCurrentSurface(EGL_READ) == *surface ||
170 eglGetCurrentSurface(EGL_DRAW) == *surface) {
171 eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
172 EGL_NO_CONTEXT);
173 }
174 eglDestroySurface(mDisplay, *surface);
175 *surface = EGL_NO_SURFACE;
176}
177
178bool GLHelper::swapBuffers(EGLSurface surface) {
179 EGLint result;
180 result = eglSwapBuffers(mDisplay, surface);
181 if (result != EGL_TRUE) {
182 fprintf(stderr, "eglSwapBuffers error: %#x\n", eglGetError());
183 return false;
184 }
185 return true;
186}
187
188bool GLHelper::getShaderProgram(const char* name, GLuint* outPgm) {
189 for (size_t i = 0; i < mNumShaders; i++) {
190 if (strcmp(mShaderDescs[i].name, name) == 0) {
191 *outPgm = mShaderPrograms[i];
192 return true;
193 }
194 }
195
196 fprintf(stderr, "unknown shader name: \"%s\"\n", name);
197
198 return false;
199}
200
201bool GLHelper::createNamedSurfaceTexture(GLuint name, uint32_t w, uint32_t h,
202 sp<GLConsumer>* glConsumer, EGLSurface* surface) {
203 sp<BufferQueue> bq = new BufferQueue(true, mGraphicBufferAlloc);
204 sp<GLConsumer> glc = new GLConsumer(name, true,
205 GL_TEXTURE_EXTERNAL_OES, false, bq);
206 glc->setDefaultBufferSize(w, h);
207 glc->setDefaultMaxBufferCount(3);
208 glc->setConsumerUsageBits(GRALLOC_USAGE_HW_COMPOSER);
209
210 sp<ANativeWindow> anw = new SurfaceTextureClient(bq);
211 EGLSurface s = eglCreateWindowSurface(mDisplay, mConfig, anw.get(), NULL);
212 if (s == EGL_NO_SURFACE) {
213 fprintf(stderr, "eglCreateWindowSurface error: %#x\n", eglGetError());
214 return false;
215 }
216
217 *glConsumer = glc;
218 *surface = s;
219 return true;
220}
221
222bool GLHelper::computeWindowScale(uint32_t w, uint32_t h, float* scale) {
223 sp<IBinder> dpy = mSurfaceComposerClient->getBuiltInDisplay(0);
224 if (dpy == NULL) {
225 fprintf(stderr, "SurfaceComposer::getBuiltInDisplay failed.\n");
226 return false;
227 }
228
229 DisplayInfo info;
230 status_t err = mSurfaceComposerClient->getDisplayInfo(dpy, &info);
231 if (err != NO_ERROR) {
232 fprintf(stderr, "SurfaceComposer::getDisplayInfo failed: %#x\n", err);
233 return false;
234 }
235
236 float scaleX = float(info.w) / float(w);
237 float scaleY = float(info.h) / float(h);
238 *scale = scaleX < scaleY ? scaleX : scaleY;
239
240 return true;
241}
242
243bool GLHelper::createWindowSurface(uint32_t w, uint32_t h,
244 sp<SurfaceControl>* surfaceControl, EGLSurface* surface) {
245 bool result;
246 status_t err;
247
248 if (mSurfaceComposerClient == NULL) {
249 mSurfaceComposerClient = new SurfaceComposerClient;
250 }
251 err = mSurfaceComposerClient->initCheck();
252 if (err != NO_ERROR) {
253 fprintf(stderr, "SurfaceComposerClient::initCheck error: %#x\n", err);
254 return false;
255 }
256
257 sp<SurfaceControl> sc = mSurfaceComposerClient->createSurface(
258 String8("Benchmark"), w, h, PIXEL_FORMAT_RGBA_8888, 0);
259 if (sc == NULL || !sc->isValid()) {
260 fprintf(stderr, "Failed to create SurfaceControl.\n");
261 return false;
262 }
263
264 float scale;
265 result = computeWindowScale(w, h, &scale);
266 if (!result) {
267 return false;
268 }
269
270 SurfaceComposerClient::openGlobalTransaction();
271 err = sc->setLayer(0x7FFFFFFF);
272 if (err != NO_ERROR) {
273 fprintf(stderr, "SurfaceComposer::setLayer error: %#x\n", err);
274 return false;
275 }
276 err = sc->setMatrix(scale, 0.0f, 0.0f, scale);
277 if (err != NO_ERROR) {
278 fprintf(stderr, "SurfaceComposer::setMatrix error: %#x\n", err);
279 return false;
280 }
281
282 err = sc->show();
283 if (err != NO_ERROR) {
284 fprintf(stderr, "SurfaceComposer::show error: %#x\n", err);
285 return false;
286 }
287 SurfaceComposerClient::closeGlobalTransaction();
288
289 sp<ANativeWindow> anw = sc->getSurface();
290 EGLSurface s = eglCreateWindowSurface(mDisplay, mConfig, anw.get(), NULL);
291 if (s == EGL_NO_SURFACE) {
292 fprintf(stderr, "eglCreateWindowSurface error: %#x\n", eglGetError());
293 return false;
294 }
295
296 *surfaceControl = sc;
297 *surface = s;
298 return true;
299}
300
301static bool compileShader(GLenum shaderType, const char* src,
302 GLuint* outShader) {
303 GLuint shader = glCreateShader(shaderType);
304 if (shader == 0) {
305 fprintf(stderr, "glCreateShader error: %#x\n", glGetError());
306 return false;
307 }
308
309 glShaderSource(shader, 1, &src, NULL);
310 glCompileShader(shader);
311
312 GLint compiled = 0;
313 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
314 if (!compiled) {
315 GLint infoLen = 0;
316 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
317 if (infoLen) {
318 char* buf = new char[infoLen];
319 if (buf) {
320 glGetShaderInfoLog(shader, infoLen, NULL, buf);
321 fprintf(stderr, "Shader compile log:\n%s\n", buf);
322 delete[] buf;
323 }
324 }
325 glDeleteShader(shader);
326 return false;
327 }
328 *outShader = shader;
329 return true;
330}
331
332static void printShaderSource(const char* const* src) {
333 for (size_t i = 0; i < MAX_SHADER_LINES && src[i] != NULL; i++) {
334 fprintf(stderr, "%3d: %s\n", i+1, src[i]);
335 }
336}
337
338static const char* makeShaderString(const char* const* src) {
339 size_t len = 0;
340 for (size_t i = 0; i < MAX_SHADER_LINES && src[i] != NULL; i++) {
341 // The +1 is for the '\n' that will be added.
342 len += strlen(src[i]) + 1;
343 }
344
345 char* result = new char[len+1];
346 char* end = result;
347 for (size_t i = 0; i < MAX_SHADER_LINES && src[i] != NULL; i++) {
348 strcpy(end, src[i]);
349 end += strlen(src[i]);
350 *end = '\n';
351 end++;
352 }
353 *end = '\0';
354
355 return result;
356}
357
358static bool compileShaderLines(GLenum shaderType, const char* const* lines,
359 GLuint* outShader) {
360 const char* src = makeShaderString(lines);
361 bool result = compileShader(shaderType, src, outShader);
362 if (!result) {
363 fprintf(stderr, "Shader source:\n");
364 printShaderSource(lines);
365 return false;
366 }
367 delete[] src;
368
369 return true;
370}
371
372static bool linkShaderProgram(GLuint vs, GLuint fs, GLuint* outPgm) {
373 GLuint program = glCreateProgram();
374 if (program == 0) {
375 fprintf(stderr, "glCreateProgram error: %#x\n", glGetError());
376 return false;
377 }
378
379 glAttachShader(program, vs);
380 glAttachShader(program, fs);
381 glLinkProgram(program);
382 GLint linkStatus = GL_FALSE;
383 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
384 if (linkStatus != GL_TRUE) {
385 GLint bufLength = 0;
386 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
387 if (bufLength) {
388 char* buf = new char[bufLength];
389 if (buf) {
390 glGetProgramInfoLog(program, bufLength, NULL, buf);
391 fprintf(stderr, "Program link log:\n%s\n", buf);
392 delete[] buf;
393 }
394 }
395 glDeleteProgram(program);
396 program = 0;
397 }
398
399 *outPgm = program;
400 return program != 0;
401}
402
403bool GLHelper::setUpShaders(const ShaderDesc* shaderDescs, size_t numShaders) {
404 mShaderPrograms = new GLuint[numShaders];
405 bool result = true;
406
407 for (size_t i = 0; i < numShaders && result; i++) {
408 GLuint vs, fs;
409
410 result = compileShaderLines(GL_VERTEX_SHADER,
411 shaderDescs[i].vertexShader, &vs);
412 if (!result) {
413 return false;
414 }
415
416 result = compileShaderLines(GL_FRAGMENT_SHADER,
417 shaderDescs[i].fragmentShader, &fs);
418 if (!result) {
419 glDeleteShader(vs);
420 return false;
421 }
422
423 result = linkShaderProgram(vs, fs, &mShaderPrograms[i]);
424 glDeleteShader(vs);
425 glDeleteShader(fs);
426 }
427
428 mNumShaders = numShaders;
429 mShaderDescs = shaderDescs;
430
431 return result;
432}
433
434bool GLHelper::getDitherTexture(GLuint* outTexName) {
435 if (mDitherTexture == 0) {
436 const uint8_t pattern[] = {
437 0, 8, 2, 10,
438 12, 4, 14, 6,
439 3, 11, 1, 9,
440 15, 7, 13, 5
441 };
442
443 glGenTextures(1, &mDitherTexture);
444 glBindTexture(GL_TEXTURE_2D, mDitherTexture);
445
446 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
447 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
448
449 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
450 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
451
452 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, DITHER_KERNEL_SIZE,
453 DITHER_KERNEL_SIZE, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &pattern);
454 }
455
456 *outTexName = mDitherTexture;
457
458 return true;
459}
460
461}