blob: f7d77640ae3c1ddab044234803449202c2a3287d [file] [log] [blame]
The Android Open Source Projectedbf3b62009-03-03 19:31:44 -08001/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_SURFACE_FLINGER_H
18#define ANDROID_SURFACE_FLINGER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <utils/SortedVector.h>
24#include <utils/KeyedVector.h>
25#include <utils/threads.h>
26#include <utils/Atomic.h>
27#include <utils/Errors.h>
28#include <utils/MemoryDealer.h>
29
30#include <ui/PixelFormat.h>
31#include <ui/ISurfaceComposer.h>
32#include <ui/ISurfaceFlingerClient.h>
33
34#include <private/ui/SharedState.h>
35#include <private/ui/LayerState.h>
36#include <private/ui/SurfaceFlingerSynchro.h>
37
38#include "Barrier.h"
39#include "BootAnimation.h"
40#include "CPUGauge.h"
41#include "Layer.h"
42#include "Tokenizer.h"
43
44struct copybit_device_t;
45struct overlay_device_t;
46
47namespace android {
48
49// ---------------------------------------------------------------------------
50
51class Client;
52class BClient;
53class DisplayHardware;
54class FreezeLock;
55class GPUHardwareInterface;
56class IGPUCallback;
57class Layer;
58class LayerBuffer;
59class LayerOrientationAnim;
60class OrientationAnimation;
61class SurfaceHeapManager;
62
63typedef int32_t ClientID;
64
65#define LIKELY( exp ) (__builtin_expect( (exp) != 0, true ))
66#define UNLIKELY( exp ) (__builtin_expect( (exp) != 0, false ))
67
68// ---------------------------------------------------------------------------
69
70class Client
71{
72public:
73 Client(ClientID cid, const sp<SurfaceFlinger>& flinger);
74 ~Client();
75
76 int32_t generateId(int pid);
77 void free(int32_t id);
78 status_t bindLayer(LayerBaseClient* layer, int32_t id);
79 sp<MemoryDealer> createAllocator(uint32_t memory_type);
80
81 inline bool isValid(int32_t i) const;
82 inline const uint8_t* inUseArray() const;
83 inline size_t numActiveLayers() const;
84 LayerBaseClient* getLayerUser(int32_t i) const;
85 const Vector<LayerBaseClient*>& getLayers() const { return mLayers; }
86 const sp<IMemory>& controlBlockMemory() const { return mCblkMemory; }
87 void dump(const char* what);
88 const sp<SurfaceHeapManager>& getSurfaceHeapManager() const;
89
90 // pointer to this client's control block
91 per_client_cblk_t* ctrlblk;
92 ClientID cid;
93
94
95private:
96 int getClientPid() const { return mPid; }
97
98 int mPid;
99 uint32_t mBitmap;
100 SortedVector<uint8_t> mInUse;
101 Vector<LayerBaseClient*> mLayers;
102 sp<MemoryDealer> mCblkHeap;
103 sp<SurfaceFlinger> mFlinger;
104 sp<MemoryDealer> mSharedHeapAllocator;
105 sp<MemoryDealer> mPMemAllocator;
106 sp<IMemory> mCblkMemory;
107};
108
109// ---------------------------------------------------------------------------
110
111class GraphicPlane
112{
113public:
114 static status_t orientationToTransfrom(int orientation, int w, int h,
115 Transform* tr);
116
117 GraphicPlane();
118 ~GraphicPlane();
119
120 bool initialized() const;
121
122 void setDisplayHardware(DisplayHardware *);
123 void setTransform(const Transform& tr);
124 status_t setOrientation(int orientation);
125
126 const DisplayHardware& displayHardware() const;
127 const Transform& transform() const;
128private:
129 GraphicPlane(const GraphicPlane&);
130 GraphicPlane operator = (const GraphicPlane&);
131
132 DisplayHardware* mHw;
133 Transform mTransform;
134 Transform mOrientationTransform;
135 Transform mGlobalTransform;
136};
137
138// ---------------------------------------------------------------------------
139
140enum {
141 eTransactionNeeded = 0x01,
142 eTraversalNeeded = 0x02
143};
144
145class SurfaceFlinger : public BnSurfaceComposer, protected Thread
146{
147public:
148 static void instantiate();
149 static void shutdown();
150
151 SurfaceFlinger();
152 virtual ~SurfaceFlinger();
153 void init();
154
155 virtual status_t onTransact(
156 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
157
158 virtual status_t dump(int fd, const Vector<String16>& args);
159
160 // ISurfaceComposer interface
161 virtual sp<ISurfaceFlingerClient> createConnection();
162 virtual sp<IMemory> getCblk() const;
163 virtual void bootFinished();
164 virtual void openGlobalTransaction();
165 virtual void closeGlobalTransaction();
166 virtual status_t freezeDisplay(DisplayID dpy, uint32_t flags);
167 virtual status_t unfreezeDisplay(DisplayID dpy, uint32_t flags);
168 virtual int setOrientation(DisplayID dpy, int orientation);
169 virtual void signal() const;
170 virtual status_t requestGPU(const sp<IGPUCallback>& callback,
171 gpu_info_t* gpu);
172 virtual status_t revokeGPU();
173
174 void screenReleased(DisplayID dpy);
175 void screenAcquired(DisplayID dpy);
176
177 const sp<SurfaceHeapManager>& getSurfaceHeapManager() const {
178 return mSurfaceHeapManager;
179 }
180
181 const sp<GPUHardwareInterface>& getGPU() const {
182 return mGPU;
183 }
184
185 copybit_device_t* getBlitEngine() const;
186 overlay_control_device_t* getOverlayEngine() const;
187
188
189 status_t removeLayer(LayerBase* layer);
190 status_t addLayer(LayerBase* layer);
191 status_t invalidateLayerVisibility(LayerBase* layer);
192
193private:
194 friend class BClient;
195 friend class LayerBase;
196 friend class LayerBuffer;
197 friend class LayerBaseClient;
198 friend class Layer;
199 friend class LayerBlur;
200
201 sp<ISurface> createSurface(ClientID client, int pid,
202 ISurfaceFlingerClient::surface_data_t* params,
203 DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
204 uint32_t flags);
205
206 LayerBaseClient* createNormalSurfaceLocked(Client* client, DisplayID display,
207 int32_t id, uint32_t w, uint32_t h, PixelFormat format, uint32_t flags);
208
209 LayerBaseClient* createBlurSurfaceLocked(Client* client, DisplayID display,
210 int32_t id, uint32_t w, uint32_t h, uint32_t flags);
211
212 LayerBaseClient* createDimSurfaceLocked(Client* client, DisplayID display,
213 int32_t id, uint32_t w, uint32_t h, uint32_t flags);
214
215 LayerBaseClient* createPushBuffersSurfaceLocked(Client* client, DisplayID display,
216 int32_t id, uint32_t w, uint32_t h, uint32_t flags);
217
218 status_t destroySurface(SurfaceID surface_id);
219 status_t setClientState(ClientID cid, int32_t count, const layer_state_t* states);
220
221
222 class LayerVector {
223 public:
224 inline LayerVector() { }
225 LayerVector(const LayerVector&);
226 inline size_t size() const { return layers.size(); }
227 inline LayerBase*const* array() const { return layers.array(); }
228 ssize_t add(LayerBase*, Vector<LayerBase*>::compar_t);
229 ssize_t remove(LayerBase*);
230 ssize_t reorder(LayerBase*, Vector<LayerBase*>::compar_t);
231 ssize_t indexOf(LayerBase* key, size_t guess=0) const;
232 inline LayerBase* operator [] (size_t i) const { return layers[i]; }
233 private:
234 KeyedVector<LayerBase*, size_t> lookup;
235 Vector<LayerBase*> layers;
236 };
237
238 struct State {
239 State() {
240 orientation = ISurfaceComposer::eOrientationDefault;
241 freezeDisplay = 0;
242 }
243 LayerVector layersSortedByZ;
244 uint8_t orientation;
245 uint8_t freezeDisplay;
246 };
247
248 class DelayedTransaction : public Thread
249 {
250 friend class SurfaceFlinger;
251 sp<SurfaceFlinger> mFlinger;
252 nsecs_t mDelay;
253 public:
254 DelayedTransaction(const sp<SurfaceFlinger>& flinger, nsecs_t delay)
255 : Thread(false), mFlinger(flinger), mDelay(delay) {
256 }
257 virtual bool threadLoop() {
258 usleep(mDelay / 1000);
259 if (android_atomic_and(~1,
260 &mFlinger->mDeplayedTransactionPending) == 1) {
261 mFlinger->signalEvent();
262 }
263 return false;
264 }
265 };
266
267 virtual bool threadLoop();
268 virtual status_t readyToRun();
269 virtual void onFirstRef();
270
271 const GraphicPlane& graphicPlane(int dpy) const;
272 GraphicPlane& graphicPlane(int dpy);
273
274 void waitForEvent();
275 void signalEvent();
276 void signalDelayedEvent(nsecs_t delay);
277
278 void handleConsoleEvents();
279 void handleTransaction(uint32_t transactionFlags);
280
281 void computeVisibleRegions(
282 LayerVector& currentLayers,
283 Region& dirtyRegion,
284 Region& wormholeRegion);
285
286 void handlePageFlip();
287 bool lockPageFlip(const LayerVector& currentLayers);
288 void unlockPageFlip(const LayerVector& currentLayers);
289 void handleRepaint();
290 void handleDebugCpu();
291 void scheduleBroadcast(Client* client);
292 void executeScheduledBroadcasts();
293 void postFramebuffer();
294 void composeSurfaces(const Region& dirty);
295 void unlockClients();
296
297
298 void destroyConnection(ClientID cid);
299 LayerBaseClient* getLayerUser_l(SurfaceID index) const;
300 status_t addLayer_l(LayerBase* layer);
301 status_t removeLayer_l(LayerBase* layer);
302 void destroy_all_removed_layers_l();
303 void free_resources_l();
304
305 uint32_t getTransactionFlags(uint32_t flags);
306 uint32_t setTransactionFlags(uint32_t flags, nsecs_t delay = 0);
307 void commitTransaction();
308
309
310 friend class FreezeLock;
311 sp<FreezeLock> getFreezeLock() const;
312 inline void incFreezeCount() { mFreezeCount++; }
313 inline void decFreezeCount() { if (mFreezeCount > 0) mFreezeCount--; }
314 inline bool hasFreezeRequest() const { return mFreezeDisplay; }
315 inline bool isFrozen() const {
316 return mFreezeDisplay || mFreezeCount>0;
317 }
318
319
320 void debugFlashRegions();
321 void debugShowFPS() const;
322 void drawWormhole() const;
323
324 // access must be protected by mStateLock
325 mutable Mutex mStateLock;
326 State mCurrentState;
327 State mDrawingState;
328 volatile int32_t mTransactionFlags;
329 volatile int32_t mTransactionCount;
330 Condition mTransactionCV;
331
332 // protected by mStateLock (but we could use another lock)
333 Tokenizer mTokens;
334 DefaultKeyedVector<ClientID, Client*> mClientsMap;
335 DefaultKeyedVector<SurfaceID, LayerBaseClient*> mLayerMap;
336 GraphicPlane mGraphicPlanes[1];
337 SortedVector<LayerBase*> mRemovedLayers;
338 Vector<Client*> mDisconnectedClients;
339
340 // constant members (no synchronization needed for access)
341 sp<MemoryDealer> mServerHeap;
342 sp<IMemory> mServerCblkMemory;
343 surface_flinger_cblk_t* mServerCblk;
344 sp<SurfaceHeapManager> mSurfaceHeapManager;
345 sp<GPUHardwareInterface> mGPU;
346 GLuint mWormholeTexName;
347 sp<BootAnimation> mBootAnimation;
348 nsecs_t mBootTime;
349
350 // Can only accessed from the main thread, these members
351 // don't need synchronization
352 Region mDirtyRegion;
353 Region mInvalidRegion;
354 Region mWormholeRegion;
355 Client* mLastScheduledBroadcast;
356 SortedVector<Client*> mScheduledBroadcasts;
357 bool mVisibleRegionsDirty;
358 bool mDeferReleaseConsole;
359 bool mFreezeDisplay;
360 int32_t mFreezeCount;
361 nsecs_t mFreezeDisplayTime;
362 friend class OrientationAnimation;
363 OrientationAnimation* mOrientationAnimation;
364
365 // access protected by mDebugLock
366 mutable Mutex mDebugLock;
367 sp<CPUGauge> mCpuGauge;
368
369 // don't use a lock for these, we don't care
370 int mDebugRegion;
371 int mDebugCpu;
372 int mDebugFps;
373 int mDebugBackground;
374 int mDebugNoBootAnimation;
375
376 // these are thread safe
377 mutable Barrier mReadyToRunBarrier;
378 mutable SurfaceFlingerSynchro mSyncObject;
379 volatile int32_t mDeplayedTransactionPending;
380
381 // atomic variables
382 enum {
383 eConsoleReleased = 1,
384 eConsoleAcquired = 2
385 };
386 volatile int32_t mConsoleSignals;
387
388 // only written in the main thread, only read in other threads
389 volatile int32_t mSecureFrameBuffer;
390};
391
392// ---------------------------------------------------------------------------
393
394class FreezeLock : public LightRefBase<FreezeLock> {
395 SurfaceFlinger* mFlinger;
396public:
397 FreezeLock(SurfaceFlinger* flinger)
398 : mFlinger(flinger) {
399 mFlinger->incFreezeCount();
400 }
401 ~FreezeLock() {
402 mFlinger->decFreezeCount();
403 }
404};
405
406// ---------------------------------------------------------------------------
407
408class BClient : public BnSurfaceFlingerClient
409{
410public:
411 BClient(SurfaceFlinger *flinger, ClientID cid,
412 const sp<IMemory>& cblk);
413 ~BClient();
414
415 // ISurfaceFlingerClient interface
416 virtual void getControlBlocks(sp<IMemory>* ctrl) const;
417
418 virtual sp<ISurface> createSurface(
419 surface_data_t* params, int pid,
420 DisplayID display, uint32_t w, uint32_t h,PixelFormat format,
421 uint32_t flags);
422
423 virtual status_t destroySurface(SurfaceID surfaceId);
424 virtual status_t setState(int32_t count, const layer_state_t* states);
425
426private:
427 ClientID mId;
428 SurfaceFlinger* mFlinger;
429 sp<IMemory> mCblk;
430};
431
432// ---------------------------------------------------------------------------
433}; // namespace android
434
435#endif // ANDROID_SURFACE_FLINGER_H