- 54ed4f6 get rid off the YUV formats at the libui layer by Mathias Agopian · 14 years ago
- c9e4a12 minor cleanup. by Mathias Agopian · 14 years ago
- 9cce325 split libsurfaceflinger_client and libcamera_client out of libui by Mathias Agopian · 14 years ago
- 2b92d89 Add support for physically rotated displays by Mathias Agopian · 14 years ago
- a7e3803 Add support for direct EGLImageKHR use with pushbuffer API by Mathias Agopian · 14 years ago
- 5994a33 Add support for 180/270 degrees rotation. by Chih-Chung Chang · 15 years ago
- 52e7200 Add an orientation parameter for overlay, so we can do camera preview in portrait mode. by Chih-Chung Chang · 15 years ago
- edfd97c fix [2324665] texture leak in surfaceflinger when using camera by Mathias Agopian · 15 years ago
- 8c3b597 fix a texture leak introduced recently. by Mathias Agopian · 15 years ago
- 5fdea8d fix [2363362] [Sapphire] Corrupted raw picture displayed during snapshot by Mathias Agopian · 15 years ago
- ecc99c0 part of fix for [2363362] [Sapphire] Corrupted raw picture displayed during snapshot by Mathias Agopian · 15 years ago
- 1faed66 fix [2363506] [Sapphire] Video playback broken by Mathias Agopian · 15 years ago
- f5430db fix [2269582] [TOP-10][Passion_1506][APT:Camera]Sometimes camera preview screen is truncated after launching and back to home screen by home key repeatedly by Mathias Agopian · 15 years ago
- 8f03b47 fix [2319255] crash in openGL : from the media recorder stress test. by Mathias Agopian · 15 years ago
- c5e181f fix [2315900] Monochrome camera preview screen after launching camera by Mathias Agopian · 15 years ago
- 69ff5de improve video performance to minimize the tearing effect seen in 720p movies by Mathias Agopian · 15 years ago
- a9ec9be Revert "When using MDP, we needed to use a texture for diming." by Dima Zavin · 15 years ago
- 1bd4877 surfaceflinger: remove un-cached buffer hack for SGX by Erik Gilling · 15 years ago
- 3e8a81e fix [2291418] Camera preview cannot work in Emulator by Mathias Agopian · 15 years ago
- 0408772 fix [2297155] SurfaceFlinger's freeze-timeout doesn't work by Mathias Agopian · 15 years ago
- c61de17 fixed [2260070] display stopped updating by Mathias Agopian · 15 years ago
- 2f0a0a5 When using MDP, we needed to use a texture for diming. by Mathias Agopian · 15 years ago
- 60f5d36 backout a workaround that is not needed anymore by Mathias Agopian · 15 years ago
- 713795a fix [2269022] The raw picture displayed post shutter seems to have low-resolution by Mathias Agopian · 15 years ago
- 9e911ef fix [2262591] Junk on screen in ERD46 by Mathias Agopian · 15 years ago
- dcaf29a addresses several bugs: 2206097, 2166583, 2261119, 2216759 by Mathias Agopian · 15 years ago
- bbc21b0 fix [2143798] Need to figure out how to do video on Passion w/ GPU by Mathias Agopian · 15 years ago
- 6fee064 fix[2228133] pixelflinger ignores the "vertical stride" leading to artifacts when playing back video by Mathias Agopian · 15 years ago
- fa4c9b8 Merge change Id8b28e4f into eclair by Android (Google) Code Review · 15 years ago
- bd5a002 Merge change I56779290 into eclair by Android (Google) Code Review · 15 years ago
- b4d8fbb Merge change If007a2fa into eclair by Android (Google) Code Review · 15 years ago
- 863e5fd fix[2222341] Soft reset while going back from camcorder settings by Mathias Agopian · 15 years ago
- 550a114 DO NOT MERGE: Another gcc 4.0.3 workaround. by Andy McFadden · 15 years ago
- 8889a81 fix [2225964] Android runtime restarted in surfaceflinger/BlurFilter.cpp by Mathias Agopian · 15 years ago
- df2d929 return proper error code from eglCreateImageKHR by Mathias Agopian · 15 years ago
- 54ba51d fix [2143798] Need to figure out how to do video by Mathias Agopian · 15 years ago
- 57720c3 fix [2211532] improves sholes graphics performance by Mathias Agopian · 15 years ago
- 8f2d505 fix [2164183] sometimes device just wants to stay asleep by Mathias Agopian · 15 years ago
- e700501 fix [2170319] gmail bulk operation checkbox latency on passion by Mathias Agopian · 15 years ago
- 67838bc Revert "temporarily disable the use of glTexImage2D for sw buffers on sholes." by Mathias Agopian · 15 years ago
- c87104f Merge change I4961c959 into eclair by Android (Google) Code Review · 15 years ago
- 9ec430a fix [2152536] ANR in browser by Mathias Agopian · 15 years ago
- cfc7010 temporarily disable the use of glTexImage2D for sw buffers on sholes. by Mathias Agopian · 15 years ago
- a4b740e fix [2168528] enable glTexImage2D code path in SF for software-only buffers by Mathias Agopian · 15 years ago
- 3330b20 fix [2167050] glTexImage2D code path buggy in SurfaceFlinger by Mathias Agopian · 15 years ago
- 0b3ad46 Attempt to fix [2152536] ANR in browser by Mathias Agopian · 15 years ago
- 448f015 attempt to work around [2155085, 2150246] stuck in closeTransaction() by Mathias Agopian · 15 years ago
- df3e0b9 fix [2152247] Windows sometimes drawn scaled up. by Mathias Agopian · 15 years ago
- 6656dbc invalidate the surface when the physical changes by Mathias Agopian · 15 years ago
- 7e4a587 introduce the notion of the requested size in the Layer state by Mathias Agopian · 15 years ago
- ba6be54 remove unused code by Mathias Agopian · 15 years ago
- 85ec55f remove dead code by Mathias Agopian · 15 years ago
- 8a77baa don't emit GL commands when sf is in freeze mode by Mathias Agopian · 15 years ago
- 737e786 Allways dump the list of allocated buffers when an allocation fails. by Mathias Agopian · 15 years ago
- 95a666b minor SurfaceFlinger code cleanup and remove unnecessary tests by Mathias Agopian · 15 years ago
- 401c257 turn dithering off if it's not needed by Mathias Agopian · 15 years ago
- a2fe0a2 fix [2142193] disable GL_LINEAR when not needed by Mathias Agopian · 15 years ago
- 8c0a3d7 fix [2133214] STOPSHIP: revert I4a06bb4f: workaround for [2113743] Sholes: frozen then runtime restart going to list view by Mathias Agopian · 15 years ago
- 2944a2b Work around gcc 4.0.3 bug. by Andy McFadden · 15 years ago
- 1f0ffc4 workaround for [2113743] Sholes: frozen then runtime restart going to list view by Mathias Agopian · 15 years ago
- 6d9f698 fix [2129080] Soft reboot after clicking around and then rubbing the screen by Mathias Agopian · 15 years ago
- 74faca2 Android side of the fix for [2121211] Sholes has stutter during animations by Mathias Agopian · 15 years ago
- 86f7329 add basic time stats for surfaces lock time by Mathias Agopian · 15 years ago
- 5643261 Overlay could not set position or rotation immediately after created, it should be triggered by signalEvent(). by Benny Wong · 15 years ago
- 0928bee disable backbuffer preservation when possible, which may improve performance a bit by Mathias Agopian · 15 years ago
- caa600c fix [2119400] sholes: artifacting when switching orientation by Mathias Agopian · 15 years ago
- 378532f fix again [2102410] Home Screen is not displayed in the background in Landscape Mode by Mathias Agopian · 15 years ago
- b8cfc0f revert to black video background, since we don't need the color-key anylonger by Mathias Agopian · 15 years ago
- 816d7d0 add support for RGBX_8888 surfaces in SurfaceFlinger by Mathias Agopian · 15 years ago
- 4790a3c fix [2117464] SF can crash when calling dumpsys by Mathias Agopian · 15 years ago
- 48d819a fix [2112575] stuck on DequeueCondition for a surface that doesn't exist anymore by Mathias Agopian · 15 years ago
- a5b02e0 add a debug property to disable h/w composition. debug.sf.hw, when set to 0 will disable h/w composition by Mathias Agopian · 15 years ago
- b6a5daa fix [2102410] Home Screen is not displayed in the background in Landscape Mode by Mathias Agopian · 15 years ago
- 454ea68 fix [2037525] Fail to start camera after adb sync new Camera by Mathias Agopian · 15 years ago
- 4d2de2c rename Mutexes to make the code easier to follow by Mathias Agopian · 15 years ago
- 8837e2f delete old and unused source files by Mathias Agopian · 15 years ago
- cbb288b fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly by Mathias Agopian · 15 years ago
- 0852e67 attempt to fix [2099362] Possible SurfaceFlinger crash by Mathias Agopian · 15 years ago
- 888eee6 fix [2098939] Smooth gradients show banding on Sholes by Mathias Agopian · 15 years ago
- 29aa74c Add colorkey to gl clear operation by Rebecca Schultz Zavin · 15 years ago
- 9795c42 dumpsys SurfaceFlinger will now always dump SF's state, even if SF is deadlocked by Mathias Agopian · 15 years ago
- 1c97d2e fix a bug that caused the PixelFormat viewed by Surface to be wrong. by Mathias Agopian · 15 years ago
- 5051754 fix [2063336] Surface.lockSurface throws IllegalArgumentException when out of memory by Mathias Agopian · 15 years ago
- d66a979 fix a bug that could cause a window to be hidden in some cases. by Mathias Agopian · 15 years ago
- ccde199 Surface::GPU and Surface::HARDWARE are now deprecated; they will be set automatically if needed. by Mathias Agopian · 15 years ago
- 8458a31 make sure EGL_ANDROID_swap_rectangle is actually supported before using it by Mathias Agopian · 15 years ago
- 24e5f52 Better error handling in EGL extensions by Mathias Agopian · 15 years ago
- cf70e33 second take, hopefully this time it doesn't break one of the builds: "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything." by Mathias Agopian · 15 years ago
- 5221271 second take, hopefully this time it doesn't break one of the builds: "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything." by Mathias Agopian · 15 years ago
- b2fd466 Revert "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything." by Fred Quintana · 15 years ago
- df37b62 SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything. by Mathias Agopian · 15 years ago
- af0b0f0 enable HW acceleration for the Dim Surface on 8k devices by Mathias Agopian · 15 years ago
- 9fbeb7c remove unused and confusing comment by Mathias Agopian · 15 years ago
- 0928e31 minor code clean-up by Mathias Agopian · 15 years ago
- 6cf50a7 added two EGL helpers for selecting a config matching a certain pixelformat or native window type by Mathias Agopian · 15 years ago
- a03f7c9 free surface buffers before trying to allocate new ones, so we have more chance of success by Mathias Agopian · 15 years ago
- f9cd64b NPOT EGLimage without GL_ARB_texture_non_power_of_two would be improperly scalled by Mathias Agopian · 15 years ago
- e437ff8 am 1521cd6e: Merge change 8015 into donut by Android (Google) Code Review · 15 years ago
- 672136f fix [1985856] Seg fault when using the soft keyboard in the Messaging app by Mathias Agopian · 15 years ago
- 7f5989e Merge change 8015 into donut by Android (Google) Code Review · 15 years ago