| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| /** @file rs_matrix.rsh |
| * \brief Matrix functions. |
| * |
| * These functions let you manipulate square matrices of rank 2x2, 3x3, and 4x4. |
| * They are particularly useful for graphical transformations and are |
| * compatible with OpenGL. |
| * |
| * A few general notes: |
| * |
| * \li We use a zero-based index for rows and columns. E.g. the last element of |
| * a \ref rs_matrix4x4 is found at (3, 3). |
| * |
| * \li RenderScript uses column-based vectors. Transforming a vector is done by |
| * postmultiplying the vector, e.g. <em>(matrix * vector)</em>, as provided by |
| * \ref rsMatrixMultiply. |
| * |
| * \li To create a transformation matrix that performs two transformations at |
| * once, multiply the two source matrices, with the first transformation as the |
| * right argument. E.g. to create a transformation matrix that applies the |
| * transformation \e s1 followed by \e s2, call |
| * </c>rsMatrixLoadMultiply(&combined, &s2, &s1)</c>. |
| * This derives from <em>s2 * (s1 * v)</em>, which is <em>(s2 * s1) * v</em>. |
| * |
| * \li We have two style of functions to create transformation matrices: |
| * rsMatrixLoad<em>Transformation</em> and rsMatrix<em>Transformation</em>. The |
| * former style simply stores the transformation matrix in the first argument. |
| * The latter modifies a pre-existing transformation matrix so that the new |
| * transformation happens first. E.g. if you call \ref rsMatrixTranslate |
| * on a matrix that already does a scaling, the resulting matrix when applied |
| * to a vector will first do the translation then the scaling. |
| * |
| */ |
| |
| #ifndef __RS_MATRIX_RSH__ |
| #define __RS_MATRIX_RSH__ |
| |
| /** |
| * Set an element of a matrix. |
| * |
| * @param m The matrix that will be modified. |
| * @param col The zero-based column of the element to be set. |
| * @param row The zero-based row of the element to be set. |
| * @param v The value to set. |
| * |
| * \warning The order of the column and row parameters may be |
| * unexpected. |
| * |
| * @return void |
| */ |
| _RS_RUNTIME void __attribute__((overloadable)) |
| rsMatrixSet(rs_matrix4x4 *m, uint32_t col, uint32_t row, float v); |
| /** |
| * \overload |
| */ |
| _RS_RUNTIME void __attribute__((overloadable)) |
| rsMatrixSet(rs_matrix3x3 *m, uint32_t col, uint32_t row, float v); |
| /** |
| * \overload |
| */ |
| _RS_RUNTIME void __attribute__((overloadable)) |
| rsMatrixSet(rs_matrix2x2 *m, uint32_t col, uint32_t row, float v); |
| |
| /** |
| * Returns one element of a matrix. |
| * |
| * @param m The matrix to extract the element from. |
| * @param col The zero-based column of the element to be extracted. |
| * @param row The zero-based row of the element to extracted. |
| * |
| * \warning The order of the column and row parameters may be |
| * unexpected. |
| * |
| * @return float |
| */ |
| _RS_RUNTIME float __attribute__((overloadable)) |
| rsMatrixGet(const rs_matrix4x4 *m, uint32_t col, uint32_t row); |
| /** |
| * \overload |
| */ |
| _RS_RUNTIME float __attribute__((overloadable)) |
| rsMatrixGet(const rs_matrix3x3 *m, uint32_t col, uint32_t row); |
| /** |
| * \overload |
| */ |
| _RS_RUNTIME float __attribute__((overloadable)) |
| rsMatrixGet(const rs_matrix2x2 *m, uint32_t col, uint32_t row); |
| |
| /** |
| * Set the elements of a matrix to the identity matrix. |
| * |
| * @param m The matrix to set. |
| */ |
| extern void __attribute__((overloadable)) rsMatrixLoadIdentity(rs_matrix4x4 *m); |
| /** |
| * \overload |
| */ |
| extern void __attribute__((overloadable)) rsMatrixLoadIdentity(rs_matrix3x3 *m); |
| /** |
| * \overload |
| */ |
| extern void __attribute__((overloadable)) rsMatrixLoadIdentity(rs_matrix2x2 *m); |
| |
| /** |
| * Set the elements of a matrix from an array of floats. |
| * |
| * The array of floats should be in row-major order, i.e. the element a |
| * <em>row 0, column 0</em> should be first, followed by the element at |
| * <em>row 0, column 1</em>, etc. |
| * |
| * @param m The matrix to set. |
| * @param v The array of values to set the matrix to. These arrays should be |
| * 4, 9, or 16 floats long, depending on the matrix size. |
| */ |
| extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix4x4 *m, const float *v); |
| /** |
| * \overload |
| */ |
| extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix3x3 *m, const float *v); |
| /** |
| * \overload |
| */ |
| extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix2x2 *m, const float *v); |
| /** |
| * Set the elements of a matrix from another matrix. |
| * |
| * If the source matrix is smaller than the destination, the rest of the |
| * destination is filled with elements of the identity matrix. E.g. |
| * loading a rs_matrix2x2 into a rs_matrix4x4 will give: |
| * |
| * \htmlonly<table> |
| * <tr><td>m00</td><td>m01</td><td>0.0</td><td>0.0</td></tr> |
| * <tr><td>m10</td><td>m11</td><td>0.0</td><td>0.0</td></tr> |
| * <tr><td>0.0</td><td>0.0</td><td>1.0</td><td>0.0</td></tr> |
| * <tr><td>0.0</td><td>0.0</td><td>0.0</td><td>1.0</td></tr> |
| * </table>\endhtmlonly |
| * |
| * @param m The matrix to set. |
| * @param v The source matrix. |
| */ |
| extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix4x4 *m, const rs_matrix4x4 *v); |
| /** |
| * \overload |
| */ |
| extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix4x4 *m, const rs_matrix3x3 *v); |
| /** |
| * \overload |
| */ |
| extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix4x4 *m, const rs_matrix2x2 *v); |
| /** |
| * \overload |
| */ |
| extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix3x3 *m, const rs_matrix3x3 *v); |
| /** |
| * \overload |
| */ |
| extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix2x2 *m, const rs_matrix2x2 *v); |
| |
| /** |
| * Load a rotation matrix. |
| * |
| * This function creates a rotation matrix. The axis of rotation is the |
| * <em>(x, y, z)</em> vector. |
| * |
| * To rotate a vector, multiply the vector by the created matrix |
| * using \ref rsMatrixMultiply. |
| * |
| * See http://en.wikipedia.org/wiki/Rotation_matrix . |
| * |
| * @param m The matrix to set. |
| * @param rot How much rotation to do, in degrees. |
| * @param x The x component of the vector that is the axis of rotation. |
| * @param y The y component of the vector that is the axis of rotation. |
| * @param z The z component of the vector that is the axis of rotation. |
| */ |
| extern void __attribute__((overloadable)) |
| rsMatrixLoadRotate(rs_matrix4x4 *m, float rot, float x, float y, float z); |
| |
| /** |
| * Load a scale matrix. |
| * |
| * This function creates a scaling matrix, where each component of a |
| * vector is multiplied by a number. This number can be negative. |
| * |
| * To scale a vector, multiply the vector by the created matrix |
| * using \ref rsMatrixMultiply. |
| * |
| * @param m The matrix to set. |
| * @param x The multiple to scale the x components by. |
| * @param y The multiple to scale the y components by. |
| * @param z The multiple to scale the z components by. |
| */ |
| extern void __attribute__((overloadable)) |
| rsMatrixLoadScale(rs_matrix4x4 *m, float x, float y, float z); |
| |
| /** |
| * Load a translation matrix. |
| * |
| * This function creates a translation matrix, where a |
| * number is added to each element of a vector. |
| * |
| * To translate a vector, multiply the vector by the created matrix |
| * using \ref rsMatrixMultiply. |
| * |
| * @param m The matrix to set. |
| * @param x The number to add to each x component. |
| * @param y The number to add to each y component. |
| * @param z The number to add to each z component. |
| */ |
| extern void __attribute__((overloadable)) |
| rsMatrixLoadTranslate(rs_matrix4x4 *m, float x, float y, float z); |
| |
| /** |
| * Multiply two matrices. |
| * |
| * Sets \e m to the matrix product of <em>lhs * rhs</em>. |
| * |
| * To combine two 4x4 transformaton matrices, multiply the second transformation matrix |
| * by the first transformation matrix. E.g. to create a transformation matrix that applies |
| * the transformation \e s1 followed by \e s2, call |
| * </c>rsMatrixLoadMultiply(&combined, &s2, &s1)</c>. |
| * |
| * \warning Prior to version 21, storing the result back into right matrix is not supported and |
| * will result in undefined behavior. Use rsMatrixMulitply instead. E.g. instead of doing |
| * rsMatrixLoadMultiply (&m2r, &m2r, &m2l), use rsMatrixMultiply (&m2r, &m2l). |
| * rsMatrixLoadMultiply (&m2l, &m2r, &m2l) works as expected. |
| * |
| * @param m The matrix to set. |
| * @param lhs The left matrix of the product. |
| * @param rhs The right matrix of the product. |
| */ |
| extern void __attribute__((overloadable)) |
| rsMatrixLoadMultiply(rs_matrix4x4 *m, const rs_matrix4x4 *lhs, const rs_matrix4x4 *rhs); |
| /** |
| * \overload |
| */ |
| extern void __attribute__((overloadable)) |
| rsMatrixLoadMultiply(rs_matrix3x3 *m, const rs_matrix3x3 *lhs, const rs_matrix3x3 *rhs); |
| /** |
| * \overload |
| */ |
| extern void __attribute__((overloadable)) |
| rsMatrixLoadMultiply(rs_matrix2x2 *m, const rs_matrix2x2 *lhs, const rs_matrix2x2 *rhs); |
| |
| /** |
| * Multiply a matrix into another one. |
| * |
| * Sets \e m to the matrix product <em>m * rhs</em>. |
| * |
| * When combining two 4x4 transformation matrices using this function, the resulting |
| * matrix will correspond to performing the \e rhs transformation first followed by |
| * the original \e m transformation. |
| * |
| * @param m The left matrix of the product and the matrix to be set. |
| * @param rhs The right matrix of the product. |
| */ |
| extern void __attribute__((overloadable)) |
| rsMatrixMultiply(rs_matrix4x4 *m, const rs_matrix4x4 *rhs); |
| /** |
| * \overload |
| */ |
| extern void __attribute__((overloadable)) |
| rsMatrixMultiply(rs_matrix3x3 *m, const rs_matrix3x3 *rhs); |
| /** |
| * \overload |
| */ |
| extern void __attribute__((overloadable)) |
| rsMatrixMultiply(rs_matrix2x2 *m, const rs_matrix2x2 *rhs); |
| |
| /** |
| * Multiply the matrix \e m with a rotation matrix. |
| * |
| * This function modifies a transformation matrix to first do a rotation. |
| * The axis of rotation is the <em>(x, y, z)</em> vector. |
| * |
| * To apply this combined transformation to a vector, multiply |
| * the vector by the created matrix using \ref rsMatrixMultiply. |
| * |
| * @param m The matrix to modify. |
| * @param rot How much rotation to do, in degrees. |
| * @param x The x component of the vector that is the axis of rotation. |
| * @param y The y component of the vector that is the axis of rotation. |
| * @param z The z component of the vector that is the axis of rotation. |
| */ |
| extern void __attribute__((overloadable)) |
| rsMatrixRotate(rs_matrix4x4 *m, float rot, float x, float y, float z); |
| |
| /** |
| * Multiply the matrix \e m with a scaling matrix. |
| * |
| * This function modifies a transformation matrix to first do a scaling. |
| * When scaling, each component of a vector is multiplied by a number. |
| * This number can be negative. |
| * |
| * To apply this combined transformation to a vector, multiply |
| * the vector by the created matrix using \ref rsMatrixMultiply. |
| * |
| * @param m The matrix to modify. |
| * @param x The multiple to scale the x components by. |
| * @param y The multiple to scale the y components by. |
| * @param z The multiple to scale the z components by. |
| */ |
| extern void __attribute__((overloadable)) |
| rsMatrixScale(rs_matrix4x4 *m, float x, float y, float z); |
| |
| /** |
| * Multiply the matrix \e m with a translation matrix. |
| * |
| * This function modifies a transformation matrix to first |
| * do a translation. When translating, a number is added |
| * to each component of a vector. |
| * |
| * To apply this combined transformation to a vector, multiply |
| * the vector by the created matrix using \ref rsMatrixMultiply. |
| * |
| * @param m The matrix to modify. |
| * @param x The number to add to each x component. |
| * @param y The number to add to each y component. |
| * @param z The number to add to each z component. |
| */ |
| extern void __attribute__((overloadable)) |
| rsMatrixTranslate(rs_matrix4x4 *m, float x, float y, float z); |
| |
| /** |
| * Load an orthographic projection matrix. |
| * |
| * Constructs an orthographic projection matrix, transforming the box |
| * identified by the six clipping planes <em>left, right, bottom, top, |
| * near, far</em> into a unit cube with a corner at |
| * <em>(-1, -1, -1)</em> and the opposite at <em>(1, 1, 1)</em>. |
| * |
| * To apply this projection to a vector, multiply the vector by the |
| * created matrix using \ref rsMatrixMultiply. |
| * |
| * See https://en.wikipedia.org/wiki/Orthographic_projection . |
| * |
| * @param m The matrix to set. |
| * @param left |
| * @param right |
| * @param bottom |
| * @param top |
| * @param near |
| * @param far |
| */ |
| extern void __attribute__((overloadable)) |
| rsMatrixLoadOrtho(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far); |
| |
| /** |
| * Load a frustum projection matrix. |
| * |
| * Constructs a frustum projection matrix, transforming the box |
| * identified by the six clipping planes <em>left, right, bottom, top, |
| * near, far</em>. |
| * |
| * To apply this projection to a vector, multiply the vector by the |
| * created matrix using \ref rsMatrixMultiply. |
| * |
| * @param m The matrix to set. |
| * @param left |
| * @param right |
| * @param bottom |
| * @param top |
| * @param near |
| * @param far |
| */ |
| extern void __attribute__((overloadable)) |
| rsMatrixLoadFrustum(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far); |
| |
| /** |
| * Load a perspective projection matrix. |
| * |
| * Constructs a perspective projection matrix, assuming a symmetrical field of view. |
| * |
| * To apply this projection to a vector, multiply the vector by the |
| * created matrix using \ref rsMatrixMultiply. |
| * |
| * @param m The matrix to set. |
| * @param fovy Field of view, in degrees along the Y axis. |
| * @param aspect Ratio of x / y. |
| * @param near The near clipping plane. |
| * @param far The far clipping plane. |
| */ |
| extern void __attribute__((overloadable)) |
| rsMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far); |
| |
| #if !defined(RS_VERSION) || (RS_VERSION < 14) |
| /** |
| * Multiply a vector by a matrix. |
| * |
| * Returns the post-multiplication of the vector by the matrix, ie. <em>m * in</em>. |
| * |
| * When multiplying a \e float3 to a \e rs_matrix4x4, the vector is expanded with (1). |
| * |
| * When multiplying a \e float2 to a \e rs_matrix4x4, the vector is expanded with (0, 1). |
| * |
| * When multiplying a \e float2 to a \e rs_matrix3x3, the vector is expanded with (0). |
| * |
| * This function is available in API version 10-13. Starting with API 14, |
| * the function takes a const matrix as the first argument. |
| */ |
| _RS_RUNTIME float4 __attribute__((overloadable)) |
| rsMatrixMultiply(rs_matrix4x4 *m, float4 in); |
| |
| /** |
| * \overload |
| */ |
| _RS_RUNTIME float4 __attribute__((overloadable)) |
| rsMatrixMultiply(rs_matrix4x4 *m, float3 in); |
| |
| /** |
| * \overload |
| */ |
| _RS_RUNTIME float4 __attribute__((overloadable)) |
| rsMatrixMultiply(rs_matrix4x4 *m, float2 in); |
| |
| /** |
| * \overload |
| */ |
| _RS_RUNTIME float3 __attribute__((overloadable)) |
| rsMatrixMultiply(rs_matrix3x3 *m, float3 in); |
| |
| /** |
| * \overload |
| */ |
| _RS_RUNTIME float3 __attribute__((overloadable)) |
| rsMatrixMultiply(rs_matrix3x3 *m, float2 in); |
| |
| /** |
| * \overload |
| */ |
| _RS_RUNTIME float2 __attribute__((overloadable)) |
| rsMatrixMultiply(rs_matrix2x2 *m, float2 in); |
| #else |
| /** |
| * Multiply a vector by a matrix. |
| * |
| * Returns the post-multiplication of the vector of the matrix, i.e. <em>m * in</em>. |
| * |
| * When multiplying a \e float3 to a \e rs_matrix4x4, the vector is expanded with (1). |
| * |
| * When multiplying a \e float2 to a \e rs_matrix4x4, the vector is expanded with (0, 1). |
| * |
| * When multiplying a \e float2 to a \e rs_matrix3x3, the vector is expanded with (0). |
| * |
| * This function is available starting with API version 14. |
| */ |
| _RS_RUNTIME float4 __attribute__((overloadable)) |
| rsMatrixMultiply(const rs_matrix4x4 *m, float4 in); |
| |
| /** |
| * \overload |
| */ |
| _RS_RUNTIME float4 __attribute__((overloadable)) |
| rsMatrixMultiply(const rs_matrix4x4 *m, float3 in); |
| |
| /** |
| * \overload |
| */ |
| _RS_RUNTIME float4 __attribute__((overloadable)) |
| rsMatrixMultiply(const rs_matrix4x4 *m, float2 in); |
| |
| /** |
| * \overload |
| */ |
| _RS_RUNTIME float3 __attribute__((overloadable)) |
| rsMatrixMultiply(const rs_matrix3x3 *m, float3 in); |
| |
| /** |
| * \overload |
| */ |
| _RS_RUNTIME float3 __attribute__((overloadable)) |
| rsMatrixMultiply(const rs_matrix3x3 *m, float2 in); |
| |
| /** |
| * \overload |
| */ |
| _RS_RUNTIME float2 __attribute__((overloadable)) |
| rsMatrixMultiply(const rs_matrix2x2 *m, float2 in); |
| #endif |
| |
| |
| /** |
| * Inverts a matrix in place. |
| * |
| * Returns true if the matrix was successfully inverted. |
| * |
| * @param m The matrix to invert. |
| */ |
| extern bool __attribute__((overloadable)) rsMatrixInverse(rs_matrix4x4 *m); |
| |
| /** |
| * Inverts and transpose a matrix in place. |
| * |
| * The matrix is first inverted then transposed. |
| * Returns true if the matrix was successfully inverted. |
| * |
| * @param m The matrix to modify. |
| */ |
| extern bool __attribute__((overloadable)) rsMatrixInverseTranspose(rs_matrix4x4 *m); |
| |
| /** |
| * Transpose the matrix m in place. |
| * |
| * @param m The matrix to transpose. |
| */ |
| extern void __attribute__((overloadable)) rsMatrixTranspose(rs_matrix4x4 *m); |
| /** |
| * \overload |
| */ |
| extern void __attribute__((overloadable)) rsMatrixTranspose(rs_matrix3x3 *m); |
| /** |
| * \overload |
| */ |
| extern void __attribute__((overloadable)) rsMatrixTranspose(rs_matrix2x2 *m); |
| |
| |
| #endif |