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/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "rsContext.h"
#include "rsScriptC.h"
#include "rsMatrix.h"
#include "acc/acc.h"
#include "utils/Timers.h"
#include <time.h>
using namespace android;
using namespace android::renderscript;
#define GET_TLS() Context::ScriptTLSStruct * tls = \
(Context::ScriptTLSStruct *)pthread_getspecific(Context::gThreadTLSKey); \
Context * rsc = tls->mContext; \
ScriptC * sc = (ScriptC *) tls->mScript
//////////////////////////////////////////////////////////////////////////////
// Non-Updated code below
//////////////////////////////////////////////////////////////////////////////
typedef struct {
float x;
float y;
float z;
} vec3_t;
typedef struct {
float x;
float y;
float z;
float w;
} vec4_t;
typedef struct {
float x;
float y;
} vec2_t;
//////////////////////////////////////////////////////////////////////////////
// Vec3 routines
//////////////////////////////////////////////////////////////////////////////
static void SC_vec3Norm(vec3_t *v)
{
float len = sqrtf(v->x * v->x + v->y * v->y + v->z * v->z);
len = 1 / len;
v->x *= len;
v->y *= len;
v->z *= len;
}
static float SC_vec3Length(const vec3_t *v)
{
return sqrtf(v->x * v->x + v->y * v->y + v->z * v->z);
}
static void SC_vec3Add(vec3_t *dest, const vec3_t *lhs, const vec3_t *rhs)
{
dest->x = lhs->x + rhs->x;
dest->y = lhs->y + rhs->y;
dest->z = lhs->z + rhs->z;
}
static void SC_vec3Sub(vec3_t *dest, const vec3_t *lhs, const vec3_t *rhs)
{
dest->x = lhs->x - rhs->x;
dest->y = lhs->y - rhs->y;
dest->z = lhs->z - rhs->z;
}
static void SC_vec3Cross(vec3_t *dest, const vec3_t *lhs, const vec3_t *rhs)
{
float x = lhs->y * rhs->z - lhs->z * rhs->y;
float y = lhs->z * rhs->x - lhs->x * rhs->z;
float z = lhs->x * rhs->y - lhs->y * rhs->x;
dest->x = x;
dest->y = y;
dest->z = z;
}
static float SC_vec3Dot(const vec3_t *lhs, const vec3_t *rhs)
{
return lhs->x * rhs->x + lhs->y * rhs->y + lhs->z * rhs->z;
}
static void SC_vec3Scale(vec3_t *lhs, float scale)
{
lhs->x *= scale;
lhs->y *= scale;
lhs->z *= scale;
}
//////////////////////////////////////////////////////////////////////////////
// Vec4 routines
//////////////////////////////////////////////////////////////////////////////
static void SC_vec4Norm(vec4_t *v)
{
float len = sqrtf(v->x * v->x + v->y * v->y + v->z * v->z + v->w * v->w);
len = 1 / len;
v->x *= len;
v->y *= len;
v->z *= len;
v->w *= len;
}
static float SC_vec4Length(const vec4_t *v)
{
return sqrtf(v->x * v->x + v->y * v->y + v->z * v->z + v->w * v->w);
}
static void SC_vec4Add(vec4_t *dest, const vec4_t *lhs, const vec4_t *rhs)
{
dest->x = lhs->x + rhs->x;
dest->y = lhs->y + rhs->y;
dest->z = lhs->z + rhs->z;
dest->w = lhs->w + rhs->w;
}
static void SC_vec4Sub(vec4_t *dest, const vec4_t *lhs, const vec4_t *rhs)
{
dest->x = lhs->x - rhs->x;
dest->y = lhs->y - rhs->y;
dest->z = lhs->z - rhs->z;
dest->w = lhs->w - rhs->w;
}
static float SC_vec4Dot(const vec4_t *lhs, const vec4_t *rhs)
{
return lhs->x * rhs->x + lhs->y * rhs->y + lhs->z * rhs->z + lhs->w * rhs->w;
}
static void SC_vec4Scale(vec4_t *lhs, float scale)
{
lhs->x *= scale;
lhs->y *= scale;
lhs->z *= scale;
lhs->w *= scale;
}
//////////////////////////////////////////////////////////////////////////////
// Math routines
//////////////////////////////////////////////////////////////////////////////
static float SC_sinf_fast(float x)
{
const float A = 1.0f / (2.0f * M_PI);
const float B = -16.0f;
const float C = 8.0f;
// scale angle for easy argument reduction
x *= A;
if (fabsf(x) >= 0.5f) {
// argument reduction
x = x - ceilf(x + 0.5f) + 1.0f;
}
const float y = B * x * fabsf(x) + C * x;
return 0.2215f * (y * fabsf(y) - y) + y;
}
static float SC_cosf_fast(float x)
{
x += float(M_PI / 2);
const float A = 1.0f / (2.0f * M_PI);
const float B = -16.0f;
const float C = 8.0f;
// scale angle for easy argument reduction
x *= A;
if (fabsf(x) >= 0.5f) {
// argument reduction
x = x - ceilf(x + 0.5f) + 1.0f;
}
const float y = B * x * fabsf(x) + C * x;
return 0.2215f * (y * fabsf(y) - y) + y;
}
static float SC_randf(float max)
{
float r = (float)rand();
return r / RAND_MAX * max;
}
static float SC_randf2(float min, float max)
{
float r = (float)rand();
return r / RAND_MAX * (max - min) + min;
}
static int SC_randi(int max)
{
return (int)SC_randf(max);
}
static int SC_randi2(int min, int max)
{
return (int)SC_randf2(min, max);
}
static int SC_clamp(int amount, int low, int high)
{
return amount < low ? low : (amount > high ? high : amount);
}
static float SC_roundf(float v)
{
return floorf(v + 0.4999999999);
}
static float SC_distf2(float x1, float y1, float x2, float y2)
{
float x = x2 - x1;
float y = y2 - y1;
return sqrtf(x * x + y * y);
}
static float SC_distf3(float x1, float y1, float z1, float x2, float y2, float z2)
{
float x = x2 - x1;
float y = y2 - y1;
float z = z2 - z1;
return sqrtf(x * x + y * y + z * z);
}
static float SC_magf2(float a, float b)
{
return sqrtf(a * a + b * b);
}
static float SC_magf3(float a, float b, float c)
{
return sqrtf(a * a + b * b + c * c);
}
static float SC_frac(float v)
{
int i = (int)floor(v);
return fmin(v - i, 0x1.fffffep-1f);
}
//////////////////////////////////////////////////////////////////////////////
// Time routines
//////////////////////////////////////////////////////////////////////////////
static int32_t SC_second()
{
GET_TLS();
time_t rawtime;
time(&rawtime);
struct tm *timeinfo;
timeinfo = localtime(&rawtime);
return timeinfo->tm_sec;
}
static int32_t SC_minute()
{
GET_TLS();
time_t rawtime;
time(&rawtime);
struct tm *timeinfo;
timeinfo = localtime(&rawtime);
return timeinfo->tm_min;
}
static int32_t SC_hour()
{
GET_TLS();
time_t rawtime;
time(&rawtime);
struct tm *timeinfo;
timeinfo = localtime(&rawtime);
return timeinfo->tm_hour;
}
static int32_t SC_day()
{
GET_TLS();
time_t rawtime;
time(&rawtime);
struct tm *timeinfo;
timeinfo = localtime(&rawtime);
return timeinfo->tm_mday;
}
static int32_t SC_month()
{
GET_TLS();
time_t rawtime;
time(&rawtime);
struct tm *timeinfo;
timeinfo = localtime(&rawtime);
return timeinfo->tm_mon;
}
static int32_t SC_year()
{
GET_TLS();
time_t rawtime;
time(&rawtime);
struct tm *timeinfo;
timeinfo = localtime(&rawtime);
return timeinfo->tm_year;
}
static int64_t SC_uptimeMillis2()
{
return nanoseconds_to_milliseconds(systemTime(SYSTEM_TIME_MONOTONIC));
}
static int64_t SC_startTimeMillis2()
{
GET_TLS();
return sc->mEnviroment.mStartTimeMillis;
}
static int64_t SC_elapsedTimeMillis2()
{
GET_TLS();
return nanoseconds_to_milliseconds(systemTime(SYSTEM_TIME_MONOTONIC))
- sc->mEnviroment.mStartTimeMillis;
}
static int32_t SC_uptimeMillis()
{
return nanoseconds_to_milliseconds(systemTime(SYSTEM_TIME_MONOTONIC));
}
static int32_t SC_startTimeMillis()
{
GET_TLS();
return sc->mEnviroment.mStartTimeMillis;
}
static int32_t SC_elapsedTimeMillis()
{
GET_TLS();
return nanoseconds_to_milliseconds(systemTime(SYSTEM_TIME_MONOTONIC))
- sc->mEnviroment.mStartTimeMillis;
}
//////////////////////////////////////////////////////////////////////////////
// Matrix routines
//////////////////////////////////////////////////////////////////////////////
static void SC_matrixLoadIdentity(rsc_Matrix *mat)
{
Matrix *m = reinterpret_cast<Matrix *>(mat);
m->loadIdentity();
}
static void SC_matrixLoadFloat(rsc_Matrix *mat, const float *f)
{
Matrix *m = reinterpret_cast<Matrix *>(mat);
m->load(f);
}
static void SC_matrixLoadMat(rsc_Matrix *mat, const rsc_Matrix *newmat)
{
Matrix *m = reinterpret_cast<Matrix *>(mat);
m->load(reinterpret_cast<const Matrix *>(newmat));
}
static void SC_matrixLoadRotate(rsc_Matrix *mat, float rot, float x, float y, float z)
{
Matrix *m = reinterpret_cast<Matrix *>(mat);
m->loadRotate(rot, x, y, z);
}
static void SC_matrixLoadScale(rsc_Matrix *mat, float x, float y, float z)
{
Matrix *m = reinterpret_cast<Matrix *>(mat);
m->loadScale(x, y, z);
}
static void SC_matrixLoadTranslate(rsc_Matrix *mat, float x, float y, float z)
{
Matrix *m = reinterpret_cast<Matrix *>(mat);
m->loadTranslate(x, y, z);
}
static void SC_matrixLoadMultiply(rsc_Matrix *mat, const rsc_Matrix *lhs, const rsc_Matrix *rhs)
{
Matrix *m = reinterpret_cast<Matrix *>(mat);
m->loadMultiply(reinterpret_cast<const Matrix *>(lhs),
reinterpret_cast<const Matrix *>(rhs));
}
static void SC_matrixMultiply(rsc_Matrix *mat, const rsc_Matrix *rhs)
{
Matrix *m = reinterpret_cast<Matrix *>(mat);
m->multiply(reinterpret_cast<const Matrix *>(rhs));
}
static void SC_matrixRotate(rsc_Matrix *mat, float rot, float x, float y, float z)
{
Matrix *m = reinterpret_cast<Matrix *>(mat);
m->rotate(rot, x, y, z);
}
static void SC_matrixScale(rsc_Matrix *mat, float x, float y, float z)
{
Matrix *m = reinterpret_cast<Matrix *>(mat);
m->scale(x, y, z);
}
static void SC_matrixTranslate(rsc_Matrix *mat, float x, float y, float z)
{
Matrix *m = reinterpret_cast<Matrix *>(mat);
m->translate(x, y, z);
}
//////////////////////////////////////////////////////////////////////////////
//
//////////////////////////////////////////////////////////////////////////////
static uint32_t SC_allocGetDimX(RsAllocation va)
{
GET_TLS();
const Allocation *a = static_cast<const Allocation *>(va);
//LOGE("SC_allocGetDimX a=%p", a);
//LOGE(" type=%p", a->getType());
return a->getType()->getDimX();
}
static uint32_t SC_allocGetDimY(RsAllocation va)
{
GET_TLS();
const Allocation *a = static_cast<const Allocation *>(va);
return a->getType()->getDimY();
}
static uint32_t SC_allocGetDimZ(RsAllocation va)
{
GET_TLS();
const Allocation *a = static_cast<const Allocation *>(va);
return a->getType()->getDimZ();
}
static uint32_t SC_allocGetDimLOD(RsAllocation va)
{
GET_TLS();
const Allocation *a = static_cast<const Allocation *>(va);
return a->getType()->getDimLOD();
}
static uint32_t SC_allocGetDimFaces(RsAllocation va)
{
GET_TLS();
const Allocation *a = static_cast<const Allocation *>(va);
return a->getType()->getDimFaces();
}
static void SC_debugF(const char *s, float f) {
LOGE("%s %f, 0x%08x", s, f, *((int *) (&f)));
}
static void SC_debugFv2(const char *s, rsvF_2 fv) {
float *f = (float *)&fv;
LOGE("%s {%f, %f}", s, f[0], f[1]);
}
static void SC_debugFv3(const char *s, rsvF_4 fv) {
float *f = (float *)&fv;
LOGE("%s {%f, %f, %f}", s, f[0], f[1], f[2]);
}
static void SC_debugFv4(const char *s, rsvF_4 fv) {
float *f = (float *)&fv;
LOGE("%s {%f, %f, %f, %f}", s, f[0], f[1], f[2], f[3]);
}
static void SC_debugI32(const char *s, int32_t i) {
LOGE("%s %i 0x%x", s, i, i);
}
static uchar4 SC_convertColorTo8888_f3(float r, float g, float b) {
uchar4 t;
t.f[0] = (uint8_t)(r * 255.f);
t.f[1] = (uint8_t)(g * 255.f);
t.f[2] = (uint8_t)(b * 255.f);
t.f[3] = 0xff;
return t;
}
static uchar4 SC_convertColorTo8888_f4(float r, float g, float b, float a) {
uchar4 t;
t.f[0] = (uint8_t)(r * 255.f);
t.f[1] = (uint8_t)(g * 255.f);
t.f[2] = (uint8_t)(b * 255.f);
t.f[3] = (uint8_t)(a * 255.f);
return t;
}
static uint32_t SC_toClient(void *data, int cmdID, int len, int waitForSpace)
{
GET_TLS();
//LOGE("SC_toClient %i %i %i", cmdID, len, waitForSpace);
return rsc->sendMessageToClient(data, cmdID, len, waitForSpace != 0);
}
static void SC_scriptCall(int scriptID)
{
GET_TLS();
rsc->runScript((Script *)scriptID);
}
int SC_divsi3(int a, int b)
{
return a / b;
}
int SC_getAllocation(const void *ptr)
{
GET_TLS();
const Allocation *alloc = sc->ptrToAllocation(ptr);
return (int)alloc;
}
void SC_ForEachii(RsScript vs, RsAllocation vin)
{
GET_TLS();
Script *s = static_cast<Script *>(vs);
Allocation *ain = static_cast<Allocation *>(vin);
s->runForEach(rsc, ain, NULL);
}
void SC_ForEachiii(RsScript vs, RsAllocation vin, RsAllocation vout)
{
GET_TLS();
Script *s = static_cast<Script *>(vs);
Allocation *ain = static_cast<Allocation *>(vin);
Allocation *aout = static_cast<Allocation *>(vout);
s->runForEach(rsc, ain, aout);
}
void SC_ForEachiiii(RsScript vs, RsAllocation vin, int xStart, int xEnd)
{
GET_TLS();
Script *s = static_cast<Script *>(vs);
Allocation *ain = static_cast<Allocation *>(vin);
s->runForEach(rsc, ain, NULL, xStart, xEnd);
}
void SC_ForEachiiiii(RsScript vs, RsAllocation vin, RsAllocation vout, int xStart, int xEnd)
{
GET_TLS();
Script *s = static_cast<Script *>(vs);
Allocation *ain = static_cast<Allocation *>(vin);
Allocation *aout = static_cast<Allocation *>(vout);
s->runForEach(rsc, ain, aout, xStart, xEnd);
}
void SC_ForEachiiiiii(RsScript vs, RsAllocation vin, int xStart, int yStart, int xEnd, int yEnd)
{
GET_TLS();
Script *s = static_cast<Script *>(vs);
Allocation *ain = static_cast<Allocation *>(vin);
s->runForEach(rsc, ain, NULL, xStart, yStart, xEnd, yEnd);
}
void SC_ForEachiiiiiii(RsScript vs, RsAllocation vin, RsAllocation vout, int xStart, int yStart, int xEnd, int yEnd)
{
GET_TLS();
Script *s = static_cast<Script *>(vs);
Allocation *ain = static_cast<Allocation *>(vin);
Allocation *aout = static_cast<Allocation *>(vout);
s->runForEach(rsc, ain, aout, xStart, yStart, xEnd, yEnd);
}
//////////////////////////////////////////////////////////////////////////////
// Class implementation
//////////////////////////////////////////////////////////////////////////////
// llvm name mangling ref
// <builtin-type> ::= v # void
// ::= b # bool
// ::= c # char
// ::= a # signed char
// ::= h # unsigned char
// ::= s # short
// ::= t # unsigned short
// ::= i # int
// ::= j # unsigned int
// ::= l # long
// ::= m # unsigned long
// ::= x # long long, __int64
// ::= y # unsigned long long, __int64
// ::= f # float
// ::= d # double
static ScriptCState::SymbolTable_t gSyms[] = {
{ "__divsi3", (void *)&SC_divsi3 },
// allocation
{ "rsAllocationGetDimX", (void *)&SC_allocGetDimX },
{ "rsAllocationGetDimY", (void *)&SC_allocGetDimY },
{ "rsAllocationGetDimZ", (void *)&SC_allocGetDimZ },
{ "rsAllocationGetDimLOD", (void *)&SC_allocGetDimLOD },
{ "rsAllocationGetDimFaces", (void *)&SC_allocGetDimFaces },
{ "rsGetAllocation", (void *)&SC_getAllocation },
// color
{ "_Z17rsPackColorTo8888fff", (void *)&SC_convertColorTo8888_f3 },
{ "_Z17rsPackColorTo8888ffff", (void *)&SC_convertColorTo8888_f4 },
//extern uchar4 __attribute__((overloadable)) rsPackColorTo8888(float3);
//extern uchar4 __attribute__((overloadable)) rsPackColorTo8888(float4);
//extern float4 rsUnpackColor8888(uchar4);
//extern uchar4 __attribute__((overloadable)) rsPackColorTo565(float r, float g, float b);
//extern uchar4 __attribute__((overloadable)) rsPackColorTo565(float3);
//extern float4 rsUnpackColor565(uchar4);
// Debug
{ "_Z7rsDebugPKcf", (void *)&SC_debugF },
{ "_Z7rsDebugPKcDv2_f", (void *)&SC_debugFv2 },
{ "_Z7rsDebugPKcDv3_f", (void *)&SC_debugFv3 },
{ "_Z7rsDebugPKcDv4_f", (void *)&SC_debugFv4 },
{ "_Z7rsDebugPKci", (void *)&SC_debugI32 },
//extern void __attribute__((overloadable))rsDebug(const char *, const void *);
// RS Math
{ "_Z6rsRandi", (void *)&SC_randi },
{ "_Z6rsRandii", (void *)&SC_randi2 },
{ "_Z6rsRandf", (void *)&SC_randf },
{ "_Z6rsRandff", (void *)&SC_randf2 },
{ "_Z6rsFracf", (void *)&SC_frac },
// time
{ "rsSecond", (void *)&SC_second },
{ "rsMinute", (void *)&SC_minute },
{ "rsHour", (void *)&SC_hour },
{ "rsDay", (void *)&SC_day },
{ "rsMonth", (void *)&SC_month },
{ "rsYear", (void *)&SC_year },
{ "rsUptimeMillis", (void*)&SC_uptimeMillis2 },
{ "rsStartTimeMillis", (void*)&SC_startTimeMillis2 },
{ "rsElapsedTimeMillis", (void*)&SC_elapsedTimeMillis2 },
{ "rsSendToClient", (void *)&SC_toClient },
// matrix
{ "rsMatrixLoadIdentity", (void *)&SC_matrixLoadIdentity },
{ "rsMatrixLoadFloat", (void *)&SC_matrixLoadFloat },
{ "rsMatrixLoadMat", (void *)&SC_matrixLoadMat },
{ "rsMatrixLoadRotate", (void *)&SC_matrixLoadRotate },
{ "rsMatrixLoadScale", (void *)&SC_matrixLoadScale },
{ "rsMatrixLoadTranslate", (void *)&SC_matrixLoadTranslate },
{ "rsMatrixLoadMultiply", (void *)&SC_matrixLoadMultiply },
{ "rsMatrixMultiply", (void *)&SC_matrixMultiply },
{ "rsMatrixRotate", (void *)&SC_matrixRotate },
{ "rsMatrixScale", (void *)&SC_matrixScale },
{ "rsMatrixTranslate", (void *)&SC_matrixTranslate },
{ "_Z9rsForEachii", (void *)&SC_ForEachii },
{ "_Z9rsForEachiii", (void *)&SC_ForEachiii },
{ "_Z9rsForEachiiii", (void *)&SC_ForEachiiii },
{ "_Z9rsForEachiiiii", (void *)&SC_ForEachiiiii },
{ "_Z9rsForEachiiiiii", (void *)&SC_ForEachiiiiii },
{ "_Z9rsForEachiiiiiii", (void *)&SC_ForEachiiiiiii },
////////////////////////////////////////////////////////////////////
//{ "sinf_fast", (void *)&SC_sinf_fast },
//{ "cosf_fast", (void *)&SC_cosf_fast },
//{ "clamp", (void *)&SC_clamp },
//{ "distf2", (void *)&SC_distf2 },
//{ "distf3", (void *)&SC_distf3 },
//{ "magf2", (void *)&SC_magf2 },
//{ "magf3", (void *)&SC_magf3 },
//{ "mapf", (void *)&SC_mapf },
{ "scriptCall", (void *)&SC_scriptCall },
{ NULL, NULL }
};
const ScriptCState::SymbolTable_t * ScriptCState::lookupSymbol(const char *sym)
{
ScriptCState::SymbolTable_t *syms = gSyms;
while (syms->mPtr) {
if (!strcmp(syms->mName, sym)) {
return syms;
}
syms++;
}
return NULL;
}