| /* | 
 |  * Copyright (C) 2011 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #include <GLES/gl.h> | 
 | #include <GLES2/gl2.h> | 
 | #include <GLES/glext.h> | 
 |  | 
 | #include <rs_hal.h> | 
 | #include <rsContext.h> | 
 | #include <rsMesh.h> | 
 |  | 
 | #include "rsdAllocation.h" | 
 | #include "rsdMeshObj.h" | 
 | #include "rsdGL.h" | 
 |  | 
 | using namespace android; | 
 | using namespace android::renderscript; | 
 |  | 
 | RsdMeshObj::RsdMeshObj(const Context *rsc, const Mesh *rsMesh) { | 
 |     mRSMesh = rsMesh; | 
 |  | 
 |     mAttribs = NULL; | 
 |     mAttribAllocationIndex = NULL; | 
 |     mGLPrimitives = NULL; | 
 |  | 
 |     mAttribCount = 0; | 
 | } | 
 |  | 
 | RsdMeshObj::~RsdMeshObj() { | 
 |     if (mAttribs) { | 
 |         delete[] mAttribs; | 
 |         delete[] mAttribAllocationIndex; | 
 |     } | 
 |     if (mGLPrimitives) { | 
 |         delete[] mGLPrimitives; | 
 |     } | 
 | } | 
 |  | 
 | bool RsdMeshObj::isValidGLComponent(const Element *elem, uint32_t fieldIdx) { | 
 |     // Do not create attribs for padding | 
 |     if (elem->getFieldName(fieldIdx)[0] == '#') { | 
 |         return false; | 
 |     } | 
 |  | 
 |     // Only GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_FIXED, GL_FLOAT are accepted. | 
 |     // Filter rs types accordingly | 
 |     RsDataType dt = elem->getField(fieldIdx)->getComponent().getType(); | 
 |     if (dt != RS_TYPE_FLOAT_32 && dt != RS_TYPE_UNSIGNED_8 && | 
 |         dt != RS_TYPE_UNSIGNED_16 && dt != RS_TYPE_SIGNED_8 && | 
 |         dt != RS_TYPE_SIGNED_16) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     // Now make sure they are not arrays | 
 |     uint32_t arraySize = elem->getFieldArraySize(fieldIdx); | 
 |     if (arraySize != 1) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     return true; | 
 | } | 
 |  | 
 | bool RsdMeshObj::init() { | 
 |  | 
 |     updateGLPrimitives(); | 
 |  | 
 |     // Count the number of gl attrs to initialize | 
 |     mAttribCount = 0; | 
 |     for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) { | 
 |         const Element *elem = mRSMesh->mHal.state.vertexBuffers[ct]->getType()->getElement(); | 
 |         for (uint32_t ct=0; ct < elem->getFieldCount(); ct++) { | 
 |             if (isValidGLComponent(elem, ct)) { | 
 |                 mAttribCount ++; | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     if (mAttribs) { | 
 |         delete [] mAttribs; | 
 |         delete [] mAttribAllocationIndex; | 
 |         mAttribs = NULL; | 
 |         mAttribAllocationIndex = NULL; | 
 |     } | 
 |     if (!mAttribCount) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     mAttribs = new RsdVertexArray::Attrib[mAttribCount]; | 
 |     mAttribAllocationIndex = new uint32_t[mAttribCount]; | 
 |  | 
 |     uint32_t userNum = 0; | 
 |     for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) { | 
 |         const Element *elem = mRSMesh->mHal.state.vertexBuffers[ct]->getType()->getElement(); | 
 |         uint32_t stride = elem->getSizeBytes(); | 
 |         for (uint32_t fieldI=0; fieldI < elem->getFieldCount(); fieldI++) { | 
 |             const Component &c = elem->getField(fieldI)->getComponent(); | 
 |  | 
 |             if (!isValidGLComponent(elem, fieldI)) { | 
 |                 continue; | 
 |             } | 
 |  | 
 |             mAttribs[userNum].size = c.getVectorSize(); | 
 |             mAttribs[userNum].offset = elem->getFieldOffsetBytes(fieldI); | 
 |             mAttribs[userNum].type = rsdTypeToGLType(c.getType()); | 
 |             mAttribs[userNum].normalized = c.getType() != RS_TYPE_FLOAT_32;//c.getIsNormalized(); | 
 |             mAttribs[userNum].stride = stride; | 
 |             String8 tmp(RS_SHADER_ATTR); | 
 |             tmp.append(elem->getFieldName(fieldI)); | 
 |             mAttribs[userNum].name.setTo(tmp.string()); | 
 |  | 
 |             // Remember which allocation this attribute came from | 
 |             mAttribAllocationIndex[userNum] = ct; | 
 |             userNum ++; | 
 |         } | 
 |     } | 
 |  | 
 |     return true; | 
 | } | 
 |  | 
 | void RsdMeshObj::renderPrimitiveRange(const Context *rsc, uint32_t primIndex, uint32_t start, uint32_t len) const { | 
 |     if (len < 1 || primIndex >= mRSMesh->mHal.state.primitivesCount || mAttribCount == 0) { | 
 |         LOGE("Invalid mesh or parameters"); | 
 |         return; | 
 |     } | 
 |  | 
 |     for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) { | 
 |         const Allocation *alloc = mRSMesh->mHal.state.vertexBuffers[ct].get(); | 
 |         DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; | 
 |         if (drv->uploadDeferred) { | 
 |             rsdAllocationSyncAll(rsc, alloc, RS_ALLOCATION_USAGE_SCRIPT); | 
 |         } | 
 |     } | 
 |  | 
 |     // update attributes with either buffer information or data ptr based on their current state | 
 |     for (uint32_t ct=0; ct < mAttribCount; ct++) { | 
 |         uint32_t allocIndex = mAttribAllocationIndex[ct]; | 
 |         Allocation *alloc = mRSMesh->mHal.state.vertexBuffers[allocIndex].get(); | 
 |         DrvAllocation *drvAlloc = (DrvAllocation *)alloc->mHal.drv; | 
 |  | 
 |         if (drvAlloc->bufferID) { | 
 |             mAttribs[ct].buffer = drvAlloc->bufferID; | 
 |             mAttribs[ct].ptr = NULL; | 
 |         } else { | 
 |             mAttribs[ct].buffer = 0; | 
 |             mAttribs[ct].ptr = (const uint8_t*)drvAlloc->mallocPtr; | 
 |         } | 
 |     } | 
 |  | 
 |     RsdVertexArray va(mAttribs, mAttribCount); | 
 |     va.setup(rsc); | 
 |  | 
 |     Mesh::Primitive_t *prim = mRSMesh->mHal.state.primitives[primIndex]; | 
 |     const Allocation *idxAlloc = prim->mIndexBuffer.get(); | 
 |     if (idxAlloc) { | 
 |         DrvAllocation *drvAlloc = (DrvAllocation *)idxAlloc->mHal.drv; | 
 |         if (drvAlloc->uploadDeferred) { | 
 |             rsdAllocationSyncAll(rsc, idxAlloc, RS_ALLOCATION_USAGE_SCRIPT); | 
 |         } | 
 |  | 
 |         if (drvAlloc->bufferID) { | 
 |             glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, drvAlloc->bufferID); | 
 |             glDrawElements(mGLPrimitives[primIndex], len, GL_UNSIGNED_SHORT, (uint16_t *)(start * 2)); | 
 |         } else { | 
 |             glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); | 
 |             glDrawElements(mGLPrimitives[primIndex], len, GL_UNSIGNED_SHORT, drvAlloc->mallocPtr); | 
 |         } | 
 |     } else { | 
 |         glDrawArrays(mGLPrimitives[primIndex], start, len); | 
 |     } | 
 |  | 
 |     rsdGLCheckError(rsc, "Mesh::renderPrimitiveRange"); | 
 | } | 
 |  | 
 | void RsdMeshObj::updateGLPrimitives() { | 
 |     mGLPrimitives = new uint32_t[mRSMesh->mHal.state.primitivesCount]; | 
 |     for (uint32_t i = 0; i < mRSMesh->mHal.state.primitivesCount; i ++) { | 
 |         switch (mRSMesh->mHal.state.primitives[i]->mPrimitive) { | 
 |             case RS_PRIMITIVE_POINT:          mGLPrimitives[i] = GL_POINTS; break; | 
 |             case RS_PRIMITIVE_LINE:           mGLPrimitives[i] = GL_LINES; break; | 
 |             case RS_PRIMITIVE_LINE_STRIP:     mGLPrimitives[i] = GL_LINE_STRIP; break; | 
 |             case RS_PRIMITIVE_TRIANGLE:       mGLPrimitives[i] = GL_TRIANGLES; break; | 
 |             case RS_PRIMITIVE_TRIANGLE_STRIP: mGLPrimitives[i] = GL_TRIANGLE_STRIP; break; | 
 |             case RS_PRIMITIVE_TRIANGLE_FAN:   mGLPrimitives[i] = GL_TRIANGLE_FAN; break; | 
 |         } | 
 |     } | 
 | } |