| /* |
| * Copyright (C) 2008-2012 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef __ANDROID_SCRIPT_H__ |
| #define __ANDROID_SCRIPT_H__ |
| |
| #include <pthread.h> |
| #include <rs.h> |
| |
| #include "RenderScript.h" |
| #include "Allocation.h" |
| |
| namespace android { |
| namespace renderscriptCpp { |
| |
| |
| class Type; |
| class Element; |
| class Allocation; |
| |
| class Script : public BaseObj { |
| private: |
| |
| protected: |
| Script(void *id, RenderScript *rs); |
| void forEach(uint32_t slot, sp<const Allocation> in, sp<const Allocation> out, |
| const void *v, size_t) const; |
| void bindAllocation(sp<Allocation> va, uint32_t slot) const; |
| void setVar(uint32_t index, const void *, size_t len) const; |
| void setVar(uint32_t index, sp<const BaseObj> o) const; |
| void invoke(uint32_t slot, const void *v, size_t len) const; |
| |
| |
| void invoke(uint32_t slot) const { |
| invoke(slot, NULL, 0); |
| } |
| void setVar(uint32_t index, float v) const { |
| setVar(index, &v, sizeof(v)); |
| } |
| void setVar(uint32_t index, double v) const { |
| setVar(index, &v, sizeof(v)); |
| } |
| void setVar(uint32_t index, int32_t v) const { |
| setVar(index, &v, sizeof(v)); |
| } |
| void setVar(uint32_t index, int64_t v) const { |
| setVar(index, &v, sizeof(v)); |
| } |
| void setVar(uint32_t index, bool v) const { |
| setVar(index, &v, sizeof(v)); |
| } |
| |
| public: |
| class FieldBase { |
| protected: |
| sp<const Element> mElement; |
| sp<Allocation> mAllocation; |
| |
| void init(RenderScript *rs, uint32_t dimx, uint32_t usages = 0); |
| |
| public: |
| sp<const Element> getElement() { |
| return mElement; |
| } |
| |
| sp<const Type> getType() { |
| return mAllocation->getType(); |
| } |
| |
| sp<const Allocation> getAllocation() { |
| return mAllocation; |
| } |
| |
| //void updateAllocation(); |
| }; |
| }; |
| |
| } |
| } |
| #endif |