| /* | 
 |  * Copyright (C) 2009 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #ifndef ANDROID_RS_BUILD_FOR_HOST | 
 | #include "rsContext.h" | 
 | #include <GLES/gl.h> | 
 | #include <GLES/glext.h> | 
 | #include <GLES2/gl2.h> | 
 | #include <GLES2/gl2ext.h> | 
 | #else | 
 | #include "rsContextHostStub.h" | 
 | #include <OpenGL/gl.h> | 
 | #include <OpenGL/glext.h> | 
 | #endif //ANDROID_RS_BUILD_FOR_HOST | 
 |  | 
 | #include "rsProgramVertex.h" | 
 |  | 
 | using namespace android; | 
 | using namespace android::renderscript; | 
 |  | 
 |  | 
 | ProgramVertex::ProgramVertex(Context *rsc, const char * shaderText, | 
 |                              uint32_t shaderLength, const uint32_t * params, | 
 |                              uint32_t paramLength) : | 
 |     Program(rsc, shaderText, shaderLength, params, paramLength) | 
 | { | 
 |     init(rsc); | 
 | } | 
 |  | 
 | ProgramVertex::~ProgramVertex() | 
 | { | 
 |     if(mShaderID) { | 
 |         mRSC->mShaderCache.cleanupVertex(mShaderID); | 
 |     } | 
 | } | 
 |  | 
 | void ProgramVertex::loadShader(Context *rsc) { | 
 |     Program::loadShader(rsc, GL_VERTEX_SHADER); | 
 | } | 
 |  | 
 | void ProgramVertex::createShader() | 
 | { | 
 |     if (mUserShader.length() > 1) { | 
 |  | 
 |         appendUserConstants(); | 
 |  | 
 |         for (uint32_t ct=0; ct < mInputCount; ct++) { | 
 |             const Element *e = mInputElements[ct].get(); | 
 |             for (uint32_t field=0; field < e->getFieldCount(); field++) { | 
 |                 const Element *f = e->getField(field); | 
 |                 const char *fn = e->getFieldName(field); | 
 |  | 
 |                 if (fn[0] == '#') { | 
 |                     continue; | 
 |                 } | 
 |  | 
 |                 // Cannot be complex | 
 |                 rsAssert(!f->getFieldCount()); | 
 |                 switch(f->getComponent().getVectorSize()) { | 
 |                 case 1: mShader.append("attribute float ATTRIB_"); break; | 
 |                 case 2: mShader.append("attribute vec2 ATTRIB_"); break; | 
 |                 case 3: mShader.append("attribute vec3 ATTRIB_"); break; | 
 |                 case 4: mShader.append("attribute vec4 ATTRIB_"); break; | 
 |                 default: | 
 |                     rsAssert(0); | 
 |                 } | 
 |  | 
 |                 mShader.append(fn); | 
 |                 mShader.append(";\n"); | 
 |             } | 
 |         } | 
 |         mShader.append(mUserShader); | 
 |     } else { | 
 |         LOGE("ProgramFragment::createShader cannot create program, shader code not defined"); | 
 |         rsAssert(0); | 
 |     } | 
 | } | 
 |  | 
 | void ProgramVertex::setupGL2(Context *rsc, ProgramVertexState *state, ShaderCache *sc) | 
 | { | 
 |     //LOGE("sgl2 vtx1 %x", glGetError()); | 
 |     if ((state->mLast.get() == this) && !mDirty) { | 
 |         return; | 
 |     } | 
 |  | 
 |     rsc->checkError("ProgramVertex::setupGL2 start"); | 
 |  | 
 |     if(!isUserProgram()) { | 
 |         if(mConstants[0].get() == NULL) { | 
 |             LOGE("Unable to set fixed function emulation matrices because allocation is missing"); | 
 |             rsc->setError(RS_ERROR_BAD_SHADER, "Fixed function allocation missing"); | 
 |             return; | 
 |         } | 
 |         float *f = static_cast<float *>(mConstants[0]->getPtr()); | 
 |         Matrix mvp; | 
 |         mvp.load(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]); | 
 |         Matrix t; | 
 |         t.load(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET]); | 
 |         mvp.multiply(&t); | 
 |         for(uint32_t i = 0; i < 16; i ++) { | 
 |             f[RS_PROGRAM_VERTEX_MVP_OFFSET + i] = mvp.m[i]; | 
 |         } | 
 |     } | 
 |  | 
 |     rsc->checkError("ProgramVertex::setupGL2 begin uniforms"); | 
 |     setupUserConstants(rsc, sc, false); | 
 |  | 
 |     state->mLast.set(this); | 
 |     rsc->checkError("ProgramVertex::setupGL2"); | 
 | } | 
 |  | 
 | void ProgramVertex::setProjectionMatrix(Context *rsc, const rsc_Matrix *m) const | 
 | { | 
 |     if(isUserProgram()) { | 
 |         LOGE("Attempting to set fixed function emulation matrix projection on user program"); | 
 |         rsc->setError(RS_ERROR_BAD_SHADER, "Cannot set emulation matrix on user shader"); | 
 |         return; | 
 |     } | 
 |     if(mConstants[0].get() == NULL) { | 
 |         LOGE("Unable to set fixed function emulation matrix projection because allocation is missing"); | 
 |         return; | 
 |     } | 
 |     float *f = static_cast<float *>(mConstants[0]->getPtr()); | 
 |     memcpy(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], m, sizeof(rsc_Matrix)); | 
 |     mDirty = true; | 
 | } | 
 |  | 
 | void ProgramVertex::setModelviewMatrix(Context *rsc, const rsc_Matrix *m) const | 
 | { | 
 |     if(isUserProgram()) { | 
 |         LOGE("Attempting to set fixed function emulation matrix modelview on user program"); | 
 |         rsc->setError(RS_ERROR_BAD_SHADER, "Cannot set emulation matrix on user shader"); | 
 |         return; | 
 |     } | 
 |     if(mConstants[0].get() == NULL) { | 
 |         LOGE("Unable to set fixed function emulation matrix modelview because allocation is missing"); | 
 |         rsc->setError(RS_ERROR_BAD_SHADER, "Fixed function allocation missing"); | 
 |         return; | 
 |     } | 
 |     float *f = static_cast<float *>(mConstants[0]->getPtr()); | 
 |     memcpy(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], m, sizeof(rsc_Matrix)); | 
 |     mDirty = true; | 
 | } | 
 |  | 
 | void ProgramVertex::setTextureMatrix(Context *rsc, const rsc_Matrix *m) const | 
 | { | 
 |     if(isUserProgram()) { | 
 |         LOGE("Attempting to set fixed function emulation matrix texture on user program"); | 
 |         rsc->setError(RS_ERROR_BAD_SHADER, "Cannot set emulation matrix on user shader"); | 
 |         return; | 
 |     } | 
 |     if(mConstants[0].get() == NULL) { | 
 |         LOGE("Unable to set fixed function emulation matrix texture because allocation is missing"); | 
 |         rsc->setError(RS_ERROR_BAD_SHADER, "Fixed function allocation missing"); | 
 |         return; | 
 |     } | 
 |     float *f = static_cast<float *>(mConstants[0]->getPtr()); | 
 |     memcpy(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET], m, sizeof(rsc_Matrix)); | 
 |     mDirty = true; | 
 | } | 
 |  | 
 | void ProgramVertex::getProjectionMatrix(Context *rsc, rsc_Matrix *m) const | 
 | { | 
 |     if(isUserProgram()) { | 
 |         LOGE("Attempting to get fixed function emulation matrix projection on user program"); | 
 |         rsc->setError(RS_ERROR_BAD_SHADER, "Cannot get emulation matrix on user shader"); | 
 |         return; | 
 |     } | 
 |     if(mConstants[0].get() == NULL) { | 
 |         LOGE("Unable to get fixed function emulation matrix projection because allocation is missing"); | 
 |         rsc->setError(RS_ERROR_BAD_SHADER, "Fixed function allocation missing"); | 
 |         return; | 
 |     } | 
 |     float *f = static_cast<float *>(mConstants[0]->getPtr()); | 
 |     memcpy(m, &f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], sizeof(rsc_Matrix)); | 
 | } | 
 |  | 
 | void ProgramVertex::transformToScreen(Context *rsc, float *v4out, const float *v3in) const | 
 | { | 
 |     if(isUserProgram()) { | 
 |         return; | 
 |     } | 
 |     float *f = static_cast<float *>(mConstants[0]->getPtr()); | 
 |     Matrix mvp; | 
 |     mvp.loadMultiply((Matrix *)&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], | 
 |                      (Matrix *)&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]); | 
 |     mvp.vectorMultiply(v4out, v3in); | 
 | } | 
 |  | 
 | void ProgramVertex::init(Context *rsc) | 
 | { | 
 |     uint32_t attribCount = 0; | 
 |     uint32_t uniformCount = 0; | 
 |     if (mUserShader.size() > 0) { | 
 |         for (uint32_t ct=0; ct < mInputCount; ct++) { | 
 |             initAddUserElement(mInputElements[ct].get(), mAttribNames, NULL, &attribCount, RS_SHADER_ATTR); | 
 |         } | 
 |         for (uint32_t ct=0; ct < mConstantCount; ct++) { | 
 |             initAddUserElement(mConstantTypes[ct]->getElement(), mUniformNames, mUniformArraySizes, &uniformCount, RS_SHADER_UNI); | 
 |         } | 
 |     } | 
 |     createShader(); | 
 | } | 
 |  | 
 | void ProgramVertex::serialize(OStream *stream) const | 
 | { | 
 |  | 
 | } | 
 |  | 
 | ProgramVertex *ProgramVertex::createFromStream(Context *rsc, IStream *stream) | 
 | { | 
 |     return NULL; | 
 | } | 
 |  | 
 |  | 
 | /////////////////////////////////////////////////////////////////////// | 
 |  | 
 | ProgramVertexState::ProgramVertexState() | 
 | { | 
 | } | 
 |  | 
 | ProgramVertexState::~ProgramVertexState() | 
 | { | 
 | } | 
 |  | 
 | void ProgramVertexState::init(Context *rsc) | 
 | { | 
 |     const Element *matrixElem = Element::create(rsc, RS_TYPE_MATRIX_4X4, RS_KIND_USER, false, 1); | 
 |     const Element *f2Elem = Element::create(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 2); | 
 |     const Element *f3Elem = Element::create(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 3); | 
 |     const Element *f4Elem = Element::create(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 4); | 
 |  | 
 |     rsc->mStateElement.elementBuilderBegin(); | 
 |     rsc->mStateElement.elementBuilderAdd(matrixElem, "MV", 1); | 
 |     rsc->mStateElement.elementBuilderAdd(matrixElem, "P", 1); | 
 |     rsc->mStateElement.elementBuilderAdd(matrixElem, "TexMatrix", 1); | 
 |     rsc->mStateElement.elementBuilderAdd(matrixElem, "MVP", 1); | 
 |     const Element *constInput = rsc->mStateElement.elementBuilderCreate(rsc); | 
 |  | 
 |     rsc->mStateElement.elementBuilderBegin(); | 
 |     rsc->mStateElement.elementBuilderAdd(f4Elem, "position", 1); | 
 |     rsc->mStateElement.elementBuilderAdd(f4Elem, "color", 1); | 
 |     rsc->mStateElement.elementBuilderAdd(f3Elem, "normal", 1); | 
 |     rsc->mStateElement.elementBuilderAdd(f2Elem, "texture0", 1); | 
 |     const Element *attrElem = rsc->mStateElement.elementBuilderCreate(rsc); | 
 |  | 
 |     Type *inputType = Type::getType(rsc, constInput, 1, 0, 0, false, false); | 
 |  | 
 |     String8 shaderString(RS_SHADER_INTERNAL); | 
 |     shaderString.append("varying vec4 varColor;\n"); | 
 |     shaderString.append("varying vec2 varTex0;\n"); | 
 |     shaderString.append("void main() {\n"); | 
 |     shaderString.append("  gl_Position = UNI_MVP * ATTRIB_position;\n"); | 
 |     shaderString.append("  gl_PointSize = 1.0;\n"); | 
 |     shaderString.append("  varColor = ATTRIB_color;\n"); | 
 |     shaderString.append("  varTex0 = ATTRIB_texture0;\n"); | 
 |     shaderString.append("}\n"); | 
 |  | 
 |     uint32_t tmp[6]; | 
 |     tmp[0] = RS_PROGRAM_PARAM_CONSTANT; | 
 |     tmp[1] = (uint32_t)inputType; | 
 |     tmp[2] = RS_PROGRAM_PARAM_INPUT; | 
 |     tmp[3] = (uint32_t)attrElem; | 
 |     tmp[4] = RS_PROGRAM_PARAM_TEXTURE_COUNT; | 
 |     tmp[5] = 0; | 
 |  | 
 |     ProgramVertex *pv = new ProgramVertex(rsc, shaderString.string(), | 
 |                                           shaderString.length(), tmp, 6); | 
 |     Allocation *alloc = new Allocation(rsc, inputType); | 
 |     pv->bindAllocation(rsc, alloc, 0); | 
 |  | 
 |     mDefaultAlloc.set(alloc); | 
 |     mDefault.set(pv); | 
 |  | 
 |     updateSize(rsc); | 
 |  | 
 | } | 
 |  | 
 | void ProgramVertexState::updateSize(Context *rsc) | 
 | { | 
 |     float *f = static_cast<float *>(mDefaultAlloc->getPtr()); | 
 |  | 
 |     Matrix m; | 
 |     m.loadOrtho(0,rsc->getWidth(), rsc->getHeight(),0, -1,1); | 
 |     memcpy(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], m.m, sizeof(m)); | 
 |     memcpy(&f[RS_PROGRAM_VERTEX_MVP_OFFSET], m.m, sizeof(m)); | 
 |  | 
 |     m.loadIdentity(); | 
 |     memcpy(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], m.m, sizeof(m)); | 
 |     memcpy(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET], m.m, sizeof(m)); | 
 | } | 
 |  | 
 | void ProgramVertexState::deinit(Context *rsc) | 
 | { | 
 |     mDefaultAlloc.clear(); | 
 |     mDefault.clear(); | 
 |     mLast.clear(); | 
 | } | 
 |  | 
 |  | 
 | namespace android { | 
 | namespace renderscript { | 
 |  | 
 | RsProgramVertex rsi_ProgramVertexCreate(Context *rsc, const char * shaderText, | 
 |                              uint32_t shaderLength, const uint32_t * params, | 
 |                              uint32_t paramLength) | 
 | { | 
 |     ProgramVertex *pv = new ProgramVertex(rsc, shaderText, shaderLength, params, paramLength); | 
 |     pv->incUserRef(); | 
 |     return pv; | 
 | } | 
 |  | 
 |  | 
 | } | 
 | } |