| /* | 
 |  * Copyright (C) 2009 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #include "rsContext.h" | 
 | #include "rsScriptC.h" | 
 |  | 
 | #if !defined(RS_SERVER) && !defined(RS_COMPATIBILITY_LIB) | 
 | #include "utils/Timers.h" | 
 | #endif | 
 |  | 
 | #include <time.h> | 
 |  | 
 | namespace android { | 
 | namespace renderscript { | 
 |  | 
 |  | 
 | ////////////////////////////////////////////////////////////////////////////// | 
 | // Context | 
 | ////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | void rsrAllocationSyncAll(Context *, Script *, Allocation *); | 
 |  | 
 | #ifndef RS_COMPATIBILITY_LIB | 
 | void rsrBindTexture(Context *, ProgramFragment *, uint32_t slot, Allocation *); | 
 | void rsrBindConstant(Context *, ProgramFragment *, uint32_t slot, Allocation *); | 
 | void rsrBindConstant(Context *, ProgramVertex*, uint32_t slot, Allocation *); | 
 | void rsrBindSampler(Context *, ProgramFragment *, uint32_t slot, Sampler *); | 
 | void rsrBindProgramStore(Context *, ProgramStore *); | 
 | void rsrBindProgramFragment(Context *, ProgramFragment *); | 
 | void rsrBindProgramVertex(Context *, ProgramVertex *); | 
 | void rsrBindProgramRaster(Context *, ProgramRaster *); | 
 | void rsrBindFrameBufferObjectColorTarget(Context *, Allocation *, uint32_t slot); | 
 | void rsrBindFrameBufferObjectDepthTarget(Context *, Allocation *); | 
 | void rsrClearFrameBufferObjectColorTarget(Context *, uint32_t slot); | 
 | void rsrClearFrameBufferObjectDepthTarget(Context *); | 
 | void rsrClearFrameBufferObjectTargets(Context *); | 
 |  | 
 | ////////////////////////////////////////////////////////////////////////////// | 
 | // VP | 
 | ////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | void rsrVpLoadProjectionMatrix(Context *, const rsc_Matrix *m); | 
 | void rsrVpLoadModelMatrix(Context *, const rsc_Matrix *m); | 
 | void rsrVpLoadTextureMatrix(Context *, const rsc_Matrix *m); | 
 | void rsrPfConstantColor(Context *, ProgramFragment *, float r, float g, float b, float a); | 
 | void rsrVpGetProjectionMatrix(Context *, rsc_Matrix *m); | 
 |  | 
 | ////////////////////////////////////////////////////////////////////////////// | 
 | // Drawing | 
 | ////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | void rsrDrawPath(Context *, Path *); | 
 | void rsrDrawMesh(Context *, Mesh *); | 
 | void rsrDrawMeshPrimitive(Context *, Mesh *, uint32_t primIndex); | 
 | void rsrDrawMeshPrimitiveRange(Context *, Mesh *, | 
 |                                uint32_t primIndex, uint32_t start, uint32_t len); | 
 | void rsrMeshComputeBoundingBox(Context *, Mesh *, | 
 |                                float *minX, float *minY, float *minZ, | 
 |                                float *maxX, float *maxY, float *maxZ); | 
 |  | 
 |  | 
 | ////////////////////////////////////////////////////////////////////////////// | 
 | // | 
 | ////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 |  | 
 | void rsrColor(Context *, float r, float g, float b, float a); | 
 | #endif | 
 |  | 
 | void rsrAllocationCopy1DRange(Context *, Allocation *dstAlloc, | 
 |                               uint32_t dstOff, | 
 |                               uint32_t dstMip, | 
 |                               uint32_t count, | 
 |                               Allocation *srcAlloc, | 
 |                               uint32_t srcOff, uint32_t srcMip); | 
 | void rsrAllocationCopy2DRange(Context *, Allocation *dstAlloc, | 
 |                               uint32_t dstXoff, uint32_t dstYoff, | 
 |                               uint32_t dstMip, uint32_t dstFace, | 
 |                               uint32_t width, uint32_t height, | 
 |                               Allocation *srcAlloc, | 
 |                               uint32_t srcXoff, uint32_t srcYoff, | 
 |                               uint32_t srcMip, uint32_t srcFace); | 
 |  | 
 | #ifndef RS_COMPATIBILITY_LIB | 
 | void rsrPrepareClear(Context *); | 
 | uint32_t rsrGetWidth(Context *); | 
 | uint32_t rsrGetHeight(Context *); | 
 | void rsrDrawTextAlloc(Context *, Allocation *, int x, int y); | 
 | void rsrDrawText(Context *, const char *text, int x, int y); | 
 | void rsrSetMetrics(Context *, Font::Rect *metrics, | 
 |                    int32_t *left, int32_t *right, int32_t *top, int32_t *bottom); | 
 | void rsrMeasureTextAlloc(Context *, Allocation *, | 
 |                          int32_t *left, int32_t *right, int32_t *top, int32_t *bottom); | 
 | void rsrMeasureText(Context *, const char *text, | 
 |                     int32_t *left, int32_t *right, int32_t *top, int32_t *bottom); | 
 | void rsrBindFont(Context *, Font *); | 
 | void rsrFontColor(Context *, float r, float g, float b, float a); | 
 |  | 
 | #endif | 
 |  | 
 | void rsrAllocationIoSend(Context *, Allocation *); | 
 | void rsrAllocationIoReceive(Context *, Allocation *); | 
 |  | 
 | ////////////////////////////////////////////////////////////////////////////// | 
 | // Time routines | 
 | ////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | float rsrGetDt(Context *, const Script *sc); | 
 | time_t rsrTime(Context *, time_t *timer); | 
 | tm* rsrLocalTime(Context *, tm *local, time_t *timer); | 
 | int64_t rsrUptimeMillis(Context *); | 
 | int64_t rsrUptimeNanos(Context *); | 
 |  | 
 | ////////////////////////////////////////////////////////////////////////////// | 
 | // Message routines | 
 | ////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | // Keep existing routines to not break current GPU drivers. | 
 | uint32_t __attribute((used)) rsrToClient(Context *, int cmdID, void *data, int len); | 
 | uint32_t __attribute((used)) rsrToClientBlocking(Context *, int cmdID, void *data, int len); | 
 |  | 
 | uint32_t rsrToClient(Context *, int cmdID, const void *data, int len); | 
 | uint32_t rsrToClientBlocking(Context *, int cmdID, const void *data, int len); | 
 |  | 
 | ////////////////////////////////////////////////////////////////////////////// | 
 | // | 
 | ////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | void rsrSetObject(const Context *, rs_object_base *dst, const ObjectBase *src); | 
 | void rsrClearObject(const Context *, rs_object_base *dst); | 
 |  | 
 | bool rsrIsObject(const Context *, rs_object_base src); | 
 | bool rsrIsObject(const Context *, ObjectBase* src); | 
 |  | 
 | void rsrAllocationIncRefs(const Context *, const Allocation *, void *ptr, | 
 |                           size_t elementCount, size_t startOffset); | 
 | void rsrAllocationDecRefs(const Context *, const Allocation *, void *ptr, | 
 |                           size_t elementCount, size_t startOffset); | 
 |  | 
 |  | 
 | void rsrAllocationSyncAll(Context *, Allocation *a, RsAllocationUsageType source); | 
 |  | 
 |  | 
 | void rsrForEach(Context *, Script *target, | 
 |                 Allocation *in, | 
 |                 Allocation *out, | 
 |                 const void *usr, | 
 |                 uint32_t usrBytes, | 
 |                 const RsScriptCall *call); | 
 |  | 
 |  | 
 | ////////////////////////////////////////////////////////////////////////////// | 
 | // Heavy math functions | 
 | ////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 |  | 
 | void rsrMatrixSet(rs_matrix4x4 *m, uint32_t row, uint32_t col, float v); | 
 | float rsrMatrixGet(const rs_matrix4x4 *m, uint32_t row, uint32_t col); | 
 | void rsrMatrixSet(rs_matrix3x3 *m, uint32_t row, uint32_t col, float v); | 
 | float rsrMatrixGet(const rs_matrix3x3 *m, uint32_t row, uint32_t col); | 
 | void rsrMatrixSet(rs_matrix2x2 *m, uint32_t row, uint32_t col, float v); | 
 | float rsrMatrixGet(const rs_matrix2x2 *m, uint32_t row, uint32_t col); | 
 | void rsrMatrixLoadIdentity_4x4(rs_matrix4x4 *m); | 
 | void rsrMatrixLoadIdentity_3x3(rs_matrix3x3 *m); | 
 | void rsrMatrixLoadIdentity_2x2(rs_matrix2x2 *m); | 
 | void rsrMatrixLoad_4x4_f(rs_matrix4x4 *m, const float *v); | 
 | void rsrMatrixLoad_3x3_f(rs_matrix3x3 *m, const float *v); | 
 | void rsrMatrixLoad_2x2_f(rs_matrix2x2 *m, const float *v); | 
 | void rsrMatrixLoad_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *v); | 
 | void rsrMatrixLoad_4x4_3x3(rs_matrix4x4 *m, const rs_matrix3x3 *v); | 
 | void rsrMatrixLoad_4x4_2x2(rs_matrix4x4 *m, const rs_matrix2x2 *v); | 
 | void rsrMatrixLoad_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *v); | 
 | void rsrMatrixLoad_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *v); | 
 | void rsrMatrixLoadRotate(rs_matrix4x4 *m, float rot, float x, float y, float z); | 
 | void rsrMatrixLoadScale(rs_matrix4x4 *m, float x, float y, float z); | 
 | void rsrMatrixLoadTranslate(rs_matrix4x4 *m, float x, float y, float z); | 
 | void rsrMatrixLoadMultiply_4x4_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *lhs, | 
 |                                        const rs_matrix4x4 *rhs); | 
 | void rsrMatrixMultiply_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *rhs); | 
 | void rsrMatrixLoadMultiply_3x3_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *lhs, | 
 |                                        const rs_matrix3x3 *rhs); | 
 | void rsrMatrixMultiply_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *rhs); | 
 | void rsrMatrixLoadMultiply_2x2_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *lhs, | 
 |                                        const rs_matrix2x2 *rhs); | 
 | void rsrMatrixMultiply_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *rhs); | 
 | void rsrMatrixRotate(rs_matrix4x4 *m, float rot, float x, float y, float z); | 
 | void rsrMatrixScale(rs_matrix4x4 *m, float x, float y, float z); | 
 | void rsrMatrixTranslate(rs_matrix4x4 *m, float x, float y, float z); | 
 | void rsrMatrixLoadOrtho(rs_matrix4x4 *m, float left, float right, | 
 |                         float bottom, float top, float near, float far); | 
 | void rsrMatrixLoadFrustum(rs_matrix4x4 *m, float left, float right, | 
 |                           float bottom, float top, float near, float far); | 
 | void rsrMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far); | 
 |  | 
 | // Returns true if the matrix was successfully inversed | 
 | bool rsrMatrixInverse_4x4(rs_matrix4x4 *m); | 
 | // Returns true if the matrix was successfully inversed | 
 | bool rsrMatrixInverseTranspose_4x4(rs_matrix4x4 *m); | 
 |  | 
 | void rsrMatrixTranspose_4x4(rs_matrix4x4 *m); | 
 | void rsrMatrixTranspose_3x3(rs_matrix3x3 *m); | 
 | void rsrMatrixTranspose_2x2(rs_matrix2x2 *m); | 
 |  | 
 | } | 
 | } |