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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef RS_HAL_H
#define RS_HAL_H
#include <RenderScriptDefines.h>
namespace android {
namespace renderscript {
class Context;
class ObjectBase;
class Element;
class Type;
class Allocation;
class Script;
class ScriptC;
class Path;
class Program;
class ProgramStore;
class ProgramRaster;
class ProgramVertex;
class ProgramFragment;
class Mesh;
class Sampler;
class FBOCache;
typedef void *(*RsHalSymbolLookupFunc)(void *usrptr, char const *symbolName);
typedef struct {
const void *in;
void *out;
const void *usr;
size_t usr_len;
uint32_t x;
uint32_t y;
uint32_t z;
uint32_t lod;
RsAllocationCubemapFace face;
uint32_t ar[16];
} RsForEachStubParamStruct;
/**
* Script management functions
*/
typedef struct {
bool (*initGraphics)(const Context *);
void (*shutdownGraphics)(const Context *);
bool (*setSurface)(const Context *, uint32_t w, uint32_t h, RsNativeWindow);
void (*swap)(const Context *);
void (*shutdownDriver)(Context *);
void (*getVersion)(unsigned int *major, unsigned int *minor);
void (*setPriority)(const Context *, int32_t priority);
struct {
bool (*init)(const Context *rsc, ScriptC *s,
char const *resName,
char const *cacheDir,
uint8_t const *bitcode,
size_t bitcodeSize,
uint32_t flags);
void (*invokeFunction)(const Context *rsc, Script *s,
uint32_t slot,
const void *params,
size_t paramLength);
int (*invokeRoot)(const Context *rsc, Script *s);
void (*invokeForEach)(const Context *rsc,
Script *s,
uint32_t slot,
const Allocation * ain,
Allocation * aout,
const void * usr,
uint32_t usrLen,
const RsScriptCall *sc);
void (*invokeInit)(const Context *rsc, Script *s);
void (*invokeFreeChildren)(const Context *rsc, Script *s);
void (*setGlobalVar)(const Context *rsc, const Script *s,
uint32_t slot,
void *data,
size_t dataLength);
void (*setGlobalBind)(const Context *rsc, const Script *s,
uint32_t slot,
void *data);
void (*setGlobalObj)(const Context *rsc, const Script *s,
uint32_t slot,
ObjectBase *data);
void (*destroy)(const Context *rsc, Script *s);
} script;
struct {
bool (*init)(const Context *rsc, Allocation *alloc, bool forceZero);
void (*destroy)(const Context *rsc, Allocation *alloc);
void (*resize)(const Context *rsc, const Allocation *alloc, const Type *newType,
bool zeroNew);
void (*syncAll)(const Context *rsc, const Allocation *alloc, RsAllocationUsageType src);
void (*markDirty)(const Context *rsc, const Allocation *alloc);
int32_t (*initSurfaceTexture)(const Context *rsc, const Allocation *alloc);
void (*data1D)(const Context *rsc, const Allocation *alloc,
uint32_t xoff, uint32_t lod, uint32_t count,
const void *data, uint32_t sizeBytes);
void (*data2D)(const Context *rsc, const Allocation *alloc,
uint32_t xoff, uint32_t yoff, uint32_t lod,
RsAllocationCubemapFace face, uint32_t w, uint32_t h,
const void *data, uint32_t sizeBytes);
void (*data3D)(const Context *rsc, const Allocation *alloc,
uint32_t xoff, uint32_t yoff, uint32_t zoff,
uint32_t lod, RsAllocationCubemapFace face,
uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes);
// Allocation to allocation copies
void (*allocData1D)(const Context *rsc,
const Allocation *dstAlloc,
uint32_t dstXoff, uint32_t dstLod, uint32_t count,
const Allocation *srcAlloc, uint32_t srcXoff, uint32_t srcLod);
void (*allocData2D)(const Context *rsc,
const Allocation *dstAlloc,
uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod,
RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h,
const Allocation *srcAlloc,
uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod,
RsAllocationCubemapFace srcFace);
void (*allocData3D)(const Context *rsc,
const Allocation *dstAlloc,
uint32_t dstXoff, uint32_t dstYoff, uint32_t dstZoff,
uint32_t dstLod, RsAllocationCubemapFace dstFace,
uint32_t w, uint32_t h, uint32_t d,
const Allocation *srcAlloc,
uint32_t srcXoff, uint32_t srcYoff, uint32_t srcZoff,
uint32_t srcLod, RsAllocationCubemapFace srcFace);
void (*elementData1D)(const Context *rsc, const Allocation *alloc, uint32_t x,
const void *data, uint32_t elementOff, uint32_t sizeBytes);
void (*elementData2D)(const Context *rsc, const Allocation *alloc, uint32_t x, uint32_t y,
const void *data, uint32_t elementOff, uint32_t sizeBytes);
} allocation;
struct {
bool (*init)(const Context *rsc, const ProgramStore *ps);
void (*setActive)(const Context *rsc, const ProgramStore *ps);
void (*destroy)(const Context *rsc, const ProgramStore *ps);
} store;
struct {
bool (*init)(const Context *rsc, const ProgramRaster *ps);
void (*setActive)(const Context *rsc, const ProgramRaster *ps);
void (*destroy)(const Context *rsc, const ProgramRaster *ps);
} raster;
struct {
bool (*init)(const Context *rsc, const ProgramVertex *pv,
const char* shader, uint32_t shaderLen);
void (*setActive)(const Context *rsc, const ProgramVertex *pv);
void (*destroy)(const Context *rsc, const ProgramVertex *pv);
} vertex;
struct {
bool (*init)(const Context *rsc, const ProgramFragment *pf,
const char* shader, uint32_t shaderLen);
void (*setActive)(const Context *rsc, const ProgramFragment *pf);
void (*destroy)(const Context *rsc, const ProgramFragment *pf);
} fragment;
struct {
bool (*init)(const Context *rsc, const Mesh *m);
void (*draw)(const Context *rsc, const Mesh *m, uint32_t primIndex, uint32_t start, uint32_t len);
void (*destroy)(const Context *rsc, const Mesh *m);
} mesh;
struct {
bool (*initStatic)(const Context *rsc, const Path *m, const Allocation *vtx, const Allocation *loops);
bool (*initDynamic)(const Context *rsc, const Path *m);
void (*draw)(const Context *rsc, const Path *m);
void (*destroy)(const Context *rsc, const Path *m);
} path;
struct {
bool (*init)(const Context *rsc, const Sampler *m);
void (*destroy)(const Context *rsc, const Sampler *m);
} sampler;
struct {
bool (*init)(const Context *rsc, const FBOCache *fb);
void (*setActive)(const Context *rsc, const FBOCache *fb);
void (*destroy)(const Context *rsc, const FBOCache *fb);
} framebuffer;
} RsdHalFunctions;
}
}
bool rsdHalInit(android::renderscript::Context *, uint32_t version_major, uint32_t version_minor);
#endif