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Jean-Luc Brouilletc5184e22015-03-13 13:51:24 -07001#
2# Copyright (C) 2015 The Android Open Source Project
3#
4# Licensed under the Apache License, Version 2.0 (the "License");
5# you may not use this file except in compliance with the License.
6# You may obtain a copy of the License at
7#
8# http://www.apache.org/licenses/LICENSE-2.0
9#
10# Unless required by applicable law or agreed to in writing, software
11# distributed under the License is distributed on an "AS IS" BASIS,
12# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13# See the License for the specific language governing permissions and
14# limitations under the License.
15#
16
17header:
18summary: RenderScript graphics API
19description:
20 A set of graphics functions used by RenderScript.
21include:
22 #ifdef __LP64__
23 // TODO We need to fix some of the builds before enabling this error:
24 // #error "RenderScript graphics is deprecated and not supported in 64bit mode."
Jason Sams41371c72015-03-26 20:46:57 +000025 #else
26 #include "rs_mesh.rsh"
27 #include "rs_program.rsh"
Jean-Luc Brouilletc5184e22015-03-13 13:51:24 -070028 #endif
29end:
30
31function: rsgAllocationSyncAll
32size: 32
33ret: void
34arg: rs_allocation alloc
35summary:
36description:
37 Sync the contents of an allocation.
38
39 If the source is specified, sync from memory space specified by source.
40
41 If the source is not specified, sync from its SCRIPT memory space to its HW
42 memory spaces.
43test: none
44end:
45
46function: rsgAllocationSyncAll
47version: 14
48size: 32
49ret: void
50arg: rs_allocation alloc
51arg: rs_allocation_usage_type source
52test: none
53end:
54
55function: rsgBindColorTarget
56version: 14
57size: 32
58ret: void
59arg: rs_allocation colorTarget
60arg: uint slot
61summary:
62description:
63 Set the color target used for all subsequent rendering calls
64test: none
65end:
66
67function: rsgBindConstant
68size: 32
69ret: void
70arg: rs_program_fragment ps, "program fragment object"
71arg: uint slot, "index of the constant buffer on the program"
72arg: rs_allocation c, "constants to bind"
73summary:
74description:
75 Bind a new Allocation object to a ProgramFragment or ProgramVertex.
76 The Allocation must be a valid constant input for the Program.
77test: none
78end:
79
80function: rsgBindConstant
81size: 32
82ret: void
83arg: rs_program_vertex pv, "program vertex object"
84arg: uint slot
85arg: rs_allocation c
86test: none
87end:
88
89function: rsgBindDepthTarget
90version: 14
91size: 32
92ret: void
93arg: rs_allocation depthTarget
94summary:
95description:
96 Set the depth target used for all subsequent rendering calls
97test: none
98end:
99
100function: rsgBindFont
101size: 32
102ret: void
103arg: rs_font font, "object to bind"
104summary:
105description:
106 Binds the font object to be used for all subsequent font rendering calls
107test: none
108end:
109
110function: rsgBindProgramFragment
111size: 32
112ret: void
113arg: rs_program_fragment pf
114summary:
115description:
116 Bind a new ProgramFragment to the rendering context.
117test: none
118end:
119
120function: rsgBindProgramRaster
121size: 32
122ret: void
123arg: rs_program_raster pr
124summary:
125description:
126 Bind a new ProgramRaster to the rendering context.
127test: none
128end:
129
130function: rsgBindProgramStore
131size: 32
132ret: void
133arg: rs_program_store ps
134summary:
135description:
136 Bind a new ProgramStore to the rendering context.
137test: none
138end:
139
140function: rsgBindProgramVertex
141size: 32
142ret: void
143arg: rs_program_vertex pv
144summary:
145description:
146 Bind a new ProgramVertex to the rendering context.
147test: none
148end:
149
150function: rsgBindSampler
151size: 32
152ret: void
153arg: rs_program_fragment fragment
154arg: uint slot
155arg: rs_sampler sampler
156summary:
157description:
158 Bind a new Sampler object to a ProgramFragment. The sampler will
159 operate on the texture bound at the matching slot.
160test: none
161end:
162
163function: rsgBindTexture
164size: 32
165ret: void
166arg: rs_program_fragment v
167arg: uint slot
168arg: rs_allocation alloc
169summary:
170description:
171 Bind a new Allocation object to a ProgramFragment. The
172 Allocation must be a valid texture for the Program. The sampling
173 of the texture will be controled by the Sampler bound at the
174 matching slot.
175test: none
176end:
177
178function: rsgClearAllRenderTargets
179version: 14
180size: 32
181ret: void
182summary:
183description:
184 Clear all color and depth targets and resume rendering into
185 the framebuffer
186test: none
187end:
188
189function: rsgClearColor
190size: 32
191ret: void
192arg: float r
193arg: float g
194arg: float b
195arg: float a
196summary:
197description:
198 Clears the rendering surface to the specified color.
199test: none
200end:
201
202function: rsgClearColorTarget
203version: 14
204size: 32
205ret: void
206arg: uint slot
207summary:
208description:
209 Clear the previously set color target
210test: none
211end:
212
213function: rsgClearDepth
214size: 32
215ret: void
216arg: float value
217summary:
218description:
219 Clears the depth suface to the specified value.
220test: none
221end:
222
223function: rsgClearDepthTarget
224version: 14
225size: 32
226ret: void
227summary:
228description:
229 Clear the previously set depth target
230test: none
231end:
232
233function: rsgDrawMesh
234size: 32
235ret: void
236arg: rs_mesh ism, "mesh object to render"
237summary:
238description:
239 Draw a mesh using the current context state.
240
241 If primitiveIndex is specified, draw part of a mesh using the current context state.
242
243 If start and len are also specified, draw specified index range of part of a mesh using the current context state.
244
245 Otherwise the whole mesh is rendered.
246test: none
247end:
248
249function: rsgDrawMesh
250size: 32
251ret: void
252arg: rs_mesh ism
253arg: uint primitiveIndex, "for meshes that contain multiple primitive groups this parameter specifies the index of the group to draw."
254test: none
255end:
256
257function: rsgDrawMesh
258size: 32
259ret: void
260arg: rs_mesh ism
261arg: uint primitiveIndex
262arg: uint start, "starting index in the range"
263arg: uint len, "number of indices to draw"
264test: none
265end:
266
267function: rsgDrawQuad
268size: 32
269ret: void
270arg: float x1
271arg: float y1
272arg: float z1
273arg: float x2
274arg: float y2
275arg: float z2
276arg: float x3
277arg: float y3
278arg: float z3
279arg: float x4
280arg: float y4
281arg: float z4
282summary:
283description:
284 Low performance utility function for drawing a simple quad. Not intended for
285 drawing large quantities of geometry.
286test: none
287end:
288
289function: rsgDrawQuadTexCoords
290size: 32
291ret: void
292arg: float x1
293arg: float y1
294arg: float z1
295arg: float u1
296arg: float v1
297arg: float x2
298arg: float y2
299arg: float z2
300arg: float u2
301arg: float v2
302arg: float x3
303arg: float y3
304arg: float z3
305arg: float u3
306arg: float v3
307arg: float x4
308arg: float y4
309arg: float z4
310arg: float u4
311arg: float v4
312summary:
313description:
314 Low performance utility function for drawing a textured quad. Not intended
315 for drawing large quantities of geometry.
316test: none
317end:
318
319function: rsgDrawRect
320size: 32
321ret: void
322arg: float x1
323arg: float y1
324arg: float x2
325arg: float y2
326arg: float z
327summary:
328description:
329 Low performance utility function for drawing a simple rectangle. Not
330 intended for drawing large quantities of geometry.
331test: none
332end:
333
334function: rsgDrawSpriteScreenspace
335size: 32
336ret: void
337arg: float x
338arg: float y
339arg: float z
340arg: float w
341arg: float h
342summary:
343description:
344 Low performance function for drawing rectangles in screenspace. This
345 function uses the default passthough ProgramVertex. Any bound ProgramVertex
346 is ignored. This function has considerable overhead and should not be used
347 for drawing in shipping applications.
348test: none
349end:
350
351function: rsgDrawText
352size: 32
353ret: void
354arg: const char* text
355arg: int x
356arg: int y
357summary:
358description:
359 Draws text given a string and location
360test: none
361end:
362
363function: rsgDrawText
364size: 32
365ret: void
366arg: rs_allocation alloc
367arg: int x
368arg: int y
369test: none
370end:
371
372function: rsgFinish
373version: 14
374size: 32
375ret: uint
376summary:
377description:
378 Force RenderScript to finish all rendering commands
379test: none
380end:
381
382function: rsgFontColor
383size: 32
384ret: void
385arg: float r, "red component"
386arg: float g, "green component"
387arg: float b, "blue component"
388arg: float a, "alpha component"
389summary:
390description:
391 Sets the font color for all subsequent rendering calls
392test: none
393end:
394
395function: rsgGetHeight
396size: 32
397ret: uint
398summary:
399description:
400 Get the height of the current rendering surface.
401test: none
402end:
403
404function: rsgGetWidth
405size: 32
406ret: uint
407summary:
408description:
409 Get the width of the current rendering surface.
410test: none
411end:
412
413function: rsgMeasureText
414size: 32
415ret: void
416arg: const char* text
417arg: int* left
418arg: int* right
419arg: int* top
420arg: int* bottom
421summary:
422description:
423 Returns the bounding box of the text relative to (0, 0)
424 Any of left, right, top, bottom could be NULL
425test: none
426end:
427
428function: rsgMeasureText
429size: 32
430ret: void
431arg: rs_allocation alloc
432arg: int* left
433arg: int* right
434arg: int* top
435arg: int* bottom
436test: none
437end:
438
439function: rsgMeshComputeBoundingBox
440size: 32
441ret: void
442arg: rs_mesh mesh
443arg: float* minX
444arg: float* minY
445arg: float* min
446arg: float* maxX
447arg: float* maxY
448arg: float* maxZ
449summary:
450description:
451 Computes an axis aligned bounding box of a mesh object
452test: none
453end:
454
455function: rsgMeshComputeBoundingBox
456size: 32
457attrib: always_inline
458ret: void
459arg: rs_mesh mesh
460arg: float3* bBoxMin
461arg: float3* bBoxMax
462inline:
463 float x1, y1, z1, x2, y2, z2;
464 rsgMeshComputeBoundingBox(mesh, &x1, &y1, &z1, &x2, &y2, &z2);
465 bBoxMin->x = x1;
466 bBoxMin->y = y1;
467 bBoxMin->z = z1;
468 bBoxMax->x = x2;
469 bBoxMax->y = y2;
470 bBoxMax->z = z2;
471test: none
472end:
473
474
475function: rsgProgramFragmentConstantColor
476size: 32
477ret: void
478arg: rs_program_fragment pf
479arg: float r
480arg: float g
481arg: float b
482arg: float a
483summary:
484description:
485 Set the constant color for a fixed function emulation program.
486test: none
487end:
488
489function: rsgProgramVertexGetProjectionMatrix
490size: 32
491ret: void
492arg: rs_matrix4x4* proj, "matrix to store the current projection matrix into"
493summary:
494description:
495 Get the projection matrix for a currently bound fixed function
496 vertex program. Calling this function with a custom vertex shader
497 would result in an error.
498test: none
499end:
500
501function: rsgProgramVertexLoadModelMatrix
502size: 32
503ret: void
504arg: const rs_matrix4x4* model, "model matrix"
505summary:
506description:
507 Load the model matrix for a currently bound fixed function
508 vertex program. Calling this function with a custom vertex shader
509 would result in an error.
510test: none
511end:
512
513function: rsgProgramVertexLoadProjectionMatrix
514size: 32
515ret: void
516arg: const rs_matrix4x4* proj, "projection matrix"
517summary:
518description:
519 Load the projection matrix for a currently bound fixed function
520 vertex program. Calling this function with a custom vertex shader
521 would result in an error.
522test: none
523end:
524
525function: rsgProgramVertexLoadTextureMatrix
526size: 32
527ret: void
528arg: const rs_matrix4x4* tex, "texture matrix"
529summary:
530description:
531 Load the texture matrix for a currently bound fixed function
532 vertex program. Calling this function with a custom vertex shader
533 would result in an error.
534test: none
535end:
536
Jason Sams41371c72015-03-26 20:46:57 +0000537#endif //__LP64__