blob: 238ecad56cf1aeb92f4eb5e42e4fc1e8a67eab2d [file] [log] [blame]
Alex Sakhartchouk54929cc2010-11-08 15:10:52 -08001
2varying lowp float light0_Diffuse;
3varying lowp float light0_Specular;
4varying lowp float light1_Diffuse;
5varying lowp float light1_Specular;
6varying vec2 varTex0;
7
8void main() {
9 vec2 t0 = varTex0.xy;
10 lowp vec4 col = texture2D(UNI_Tex0, t0).rgba;
11 col.xyz = col.xyz * (light0_Diffuse * UNI_light_DiffuseColor[0].xyz + light1_Diffuse * UNI_light_DiffuseColor[1].xyz);
12 col.xyz += light0_Specular * UNI_light_SpecularColor[0].xyz;
13 col.xyz += light1_Specular * UNI_light_SpecularColor[1].xyz;
14 gl_FragColor = col;
15}
16