blob: 90cbe04e264474c26635822ca3f6b219a8ca71a4 [file] [log] [blame]
Jason Sams4b3de472011-04-06 17:52:23 -07001/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef RSD_GL_H
18#define RSD_GL_H
19
20#include <rs_hal.h>
21
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -070022class RsdShaderCache;
23class RsdVertexArrayState;
Jason Sams4b3de472011-04-06 17:52:23 -070024
25typedef void (* InvokeFunc_t)(void);
26typedef void (*WorkerCallback_t)(void *usr, uint32_t idx);
27
28typedef struct RsdGLRec {
29 struct {
30 EGLint numConfigs;
31 EGLint majorVersion;
32 EGLint minorVersion;
33 EGLConfig config;
34 EGLContext context;
35 EGLSurface surface;
36 EGLSurface surfaceDefault;
37 EGLDisplay display;
38 } egl;
39
40 struct {
41 const uint8_t * vendor;
42 const uint8_t * renderer;
43 const uint8_t * version;
44 const uint8_t * extensions;
45
46 uint32_t majorVersion;
47 uint32_t minorVersion;
48
49 int32_t maxVaryingVectors;
50 int32_t maxTextureImageUnits;
51
52 int32_t maxFragmentTextureImageUnits;
53 int32_t maxFragmentUniformVectors;
54
55 int32_t maxVertexAttribs;
56 int32_t maxVertexUniformVectors;
57 int32_t maxVertexTextureUnits;
58
59 bool OES_texture_npot;
60 bool GL_IMG_texture_npot;
61 bool GL_NV_texture_npot_2D_mipmap;
62 float EXT_texture_max_aniso;
63 } gl;
64
65 ANativeWindow *wndSurface;
66 uint32_t width;
67 uint32_t height;
Alex Sakhartchouka04e30d2011-04-29 16:49:08 -070068 RsdShaderCache *shaderCache;
69 RsdVertexArrayState *vertexArrayState;
Jason Sams4b3de472011-04-06 17:52:23 -070070} RsdGL;
71
72
73
74bool rsdGLInit(const android::renderscript::Context *rsc);
75void rsdGLShutdown(const android::renderscript::Context *rsc);
76bool rsdGLSetSurface(const android::renderscript::Context *rsc,
77 uint32_t w, uint32_t h, ANativeWindow *sur);
78void rsdGLSwap(const android::renderscript::Context *rsc);
Alex Sakhartchoukc19ff012011-05-06 14:59:45 -070079void rsdGLCheckError(const android::renderscript::Context *rsc,
80 const char *msg, bool isFatal = false);
Jason Sams4b3de472011-04-06 17:52:23 -070081
82#endif
83