blob: 3e4c02bcf204e5ae2afd5452cf265a46252e6402 [file] [log] [blame]
/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "Overlay"
#include <hardware/hardware.h>
#include <hardware/overlay.h>
#include <fcntl.h>
#include <errno.h>
#include <cutils/log.h>
#include <cutils/atomic.h>
/*****************************************************************************/
struct overlay_context_t {
struct overlay_device_t device;
/* our private state goes below here */
};
static int overlay_device_open(const struct hw_module_t* module, const char* name,
struct hw_device_t** device);
static struct hw_module_methods_t overlay_module_methods = {
open: overlay_device_open
};
const struct overlay_module_t HAL_MODULE_INFO_SYM = {
common: {
tag: HARDWARE_MODULE_TAG,
version_major: 1,
version_minor: 0,
id: OVERLAY_HARDWARE_MODULE_ID,
name: "Sample Overlay module",
author: "The Android Open Source Project",
methods: &overlay_module_methods,
}
};
/*****************************************************************************/
/*
* This is the overlay_t object, it is returned to the user and represents
* an overlay. here we use a subclass, where we can store our own state.
* Notice the use of "overlay_handle_t", which is an "opaque" marshallable
* handle, it can contains any number of ints and up to 4 filedescriptors.
* In this example we store no fd and 2 ints.
* This handles will be passed across processes and possibly given to other
* HAL modules (for instance video decode modules).
*/
class overlay_object : public overlay_t {
struct handle_t : public overlay_handle_t {
/* add the data fields we need here, for instance: */
int width;
int height;
};
handle_t mHandle;
static overlay_handle_t const* getHandleRef(struct overlay_t* overlay) {
/* returns a reference to the handle, caller doesn't take ownership */
return &(static_cast<overlay_object *>(overlay)->mHandle);
}
public:
overlay_object() {
this->overlay_t::getHandleRef = getHandleRef;
mHandle.numFds = 0;
mHandle.numInts = 2; // extra ints we have in our handle
}
};
/*****************************************************************************/
static int overlay_get(struct overlay_device_t *dev, int name) {
int result = -1;
switch (name) {
case OVERLAY_MINIFICATION_LIMIT:
result = 0; // 0 = no limit
break;
case OVERLAY_MAGNIFICATION_LIMIT:
result = 0; // 0 = no limit
break;
case OVERLAY_SCALING_FRAC_BITS:
result = 0; // 0 = infinite
break;
case OVERLAY_ROTATION_STEP_DEG:
result = 90; // 90 rotation steps (for instance)
break;
case OVERLAY_HORIZONTAL_ALIGNMENT:
result = 1; // 1-pixel alignment
break;
case OVERLAY_VERTICAL_ALIGNMENT:
result = 1; // 1-pixel alignment
break;
case OVERLAY_WIDTH_ALIGNMENT:
result = 1; // 1-pixel alignment
break;
case OVERLAY_HEIGHT_ALIGNMENT:
result = 1; // 1-pixel alignment
break;
}
return result;
}
static overlay_t* overlay_createOverlay(struct overlay_device_t *dev,
uint32_t w, uint32_t h, int32_t format)
{
/* check the input params, reject if not supported or invalid */
switch (format) {
case OVERLAY_FORMAT_RGBA_8888:
case OVERLAY_FORMAT_RGB_565:
case OVERLAY_FORMAT_BGRA_8888:
case OVERLAY_FORMAT_YCbCr_422_SP:
case OVERLAY_FORMAT_YCbCr_420_SP:
case OVERLAY_FORMAT_YCbCr_422_P:
case OVERLAY_FORMAT_YCbCr_420_P:
break;
default:
return NULL;
}
/* Create overlay object. Talk to the h/w here and adjust to what it can
* do. the overlay_t returned can be a C++ object, subclassing overlay_t
* if needed.
*
* we probably want to keep a list of the overlay_t created so they can
* all be cleaned up in overlay_close().
*/
return new overlay_object( /* pass needed params here*/ );
}
static void overlay_destroyOverlay(struct overlay_device_t *dev,
overlay_t* overlay)
{
/* free resources associated with this overlay_t */
delete overlay;
}
static int overlay_setPosition(struct overlay_device_t *dev,
overlay_t* overlay,
int x, int y, uint32_t w, uint32_t h) {
/* set this overlay's position (talk to the h/w) */
return -EINVAL;
}
static int overlay_getPosition(struct overlay_device_t *dev,
overlay_t* overlay,
int* x, int* y, uint32_t* w, uint32_t* h) {
/* get this overlay's position */
return -EINVAL;
}
static int overlay_setParameter(struct overlay_device_t *dev,
overlay_t* overlay, int param, int value) {
int result = 0;
/* set this overlay's parameter (talk to the h/w) */
switch (param) {
case OVERLAY_ROTATION_DEG:
break;
case OVERLAY_DITHER:
break;
default:
result = -EINVAL;
break;
}
return result;
}
static int overlay_swapBuffers(struct overlay_device_t *dev,
overlay_t* overlay) {
/* swap this overlay's buffers (talk to the h/w), this call probably
* wants to block until a new buffer is available */
return -EINVAL;
}
static int overlay_getOffset(struct overlay_device_t *dev,
overlay_t* overlay) {
/* return the current's buffer offset */
return 0;
}
static int overlay_getMemory(struct overlay_device_t *dev) {
/* maps this overlay if possible. don't forget to unmap in destroyOverlay */
return -EINVAL;
}
/*****************************************************************************/
static int overlay_device_close(struct hw_device_t *dev)
{
struct overlay_context_t* ctx = (struct overlay_context_t*)dev;
if (ctx) {
/* free all resources associated with this device here */
free(ctx);
}
return 0;
}
static int overlay_device_open(const struct hw_module_t* module, const char* name,
struct hw_device_t** device)
{
int status = -EINVAL;
if (!strcmp(name, OVERLAY_HARDWARE_OVERLAY0)) {
struct overlay_context_t *dev;
dev = (overlay_context_t*)malloc(sizeof(*dev));
/* initialize our state here */
memset(dev, 0, sizeof(*dev));
/* initialize the procs */
dev->device.common.tag = HARDWARE_DEVICE_TAG;
dev->device.common.version = 0;
dev->device.common.module = const_cast<hw_module_t*>(module);
dev->device.common.close = overlay_device_close;
dev->device.get = overlay_get;
dev->device.createOverlay = overlay_createOverlay;
dev->device.destroyOverlay = overlay_destroyOverlay;
dev->device.setPosition = overlay_setPosition;
dev->device.getPosition = overlay_getPosition;
dev->device.setParameter = overlay_setParameter;
dev->device.swapBuffers = overlay_swapBuffers;
dev->device.getOffset = overlay_getOffset;
dev->device.getMemory = overlay_getMemory;
*device = &dev->device.common;
status = 0;
}
return status;
}