| #pragma version(1) |
| #pragma stateVertex(PV) |
| #pragma stateFragment(PF) |
| #pragma stateFragmentStore(PFS) |
| |
| // Scratch buffer layout |
| #define SCRATCH_FADE 0 |
| #define SCRATCH_ZOOM 1 |
| #define SCRATCH_ROT 2 |
| |
| //#define STATE_POS_X 0 |
| #define STATE_DONE 1 |
| //#define STATE_PRESSURE 2 |
| #define STATE_ZOOM 3 |
| //#define STATE_WARP 4 |
| #define STATE_ORIENTATION 5 |
| #define STATE_SELECTION 6 |
| #define STATE_FIRST_VISIBLE 7 |
| #define STATE_COUNT 8 |
| #define STATE_TOUCH 9 |
| |
| |
| float filter(float val, float target, float str) |
| { |
| float delta = (target - val); |
| return val + delta * str; |
| } |
| |
| int main(void* con, int ft, int launchID) |
| { |
| int rowCount; |
| int row; |
| int col; |
| int imageID; |
| int done = loadI32(0, STATE_DONE); |
| int selectedID = loadI32(0, STATE_SELECTION); |
| |
| float f = loadF(2, 0); |
| |
| pfClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| if (done) { |
| if (f > 0.02f) { |
| //f = f - 0.02f; |
| //storeF(2, 0, f); |
| } |
| } else { |
| if (f < 0.8f) { |
| f = f + 0.02f; |
| storeF(2, 0, f); |
| } |
| } |
| |
| float touchCut = 1.f; |
| if (loadI32(0, STATE_TOUCH)) { |
| touchCut = 4.f; |
| } |
| |
| |
| float targetZoom = ((float)loadI32(0, STATE_ZOOM)) / 1000.f; |
| float zoom = filter(loadF(2, SCRATCH_ZOOM), targetZoom, 0.15 * touchCut); |
| storeF(2, SCRATCH_ZOOM, zoom); |
| |
| float targetRot = loadI32(0, STATE_FIRST_VISIBLE) / 180.0f * 3.14f; |
| targetRot = targetRot * 0.80f - .12f; |
| float drawRot = filter(loadF(2, SCRATCH_ROT), targetRot, 0.1f * touchCut); |
| storeF(2, SCRATCH_ROT, drawRot); |
| |
| float diam = 8.f; |
| float scale = 1.0f / zoom; |
| |
| // Bug makes 1.0f alpha fail. |
| color(1.0f, 1.0f, 1.0f, 0.99f); |
| |
| float rot = drawRot * scale; |
| float rotStep = 16.0f / 180.0f * 3.14f * scale; |
| rowCount = 4; |
| int index = 0; |
| int iconCount = loadI32(0, STATE_COUNT); |
| while (iconCount) { |
| float tmpSin = sinf(rot); |
| float tmpCos = cosf(rot); |
| //debugF("rot", rot); |
| |
| float tx1 = tmpSin * diam - (tmpCos * scale * 0.9f); |
| float tx2 = tx1 + (tmpCos * scale * 1.8f); |
| float tz1 = tmpCos * diam + (tmpSin * scale * 0.9f); |
| float tz2 = tz1 - (tmpSin * scale * 1.8f); |
| |
| int y; |
| for (y = rowCount -1; (y >= 0) && iconCount; y--) { |
| float ty1 = ((y * 3.1f) - 5.f) * scale; |
| float ty2 = ty1 + scale * 1.8f; |
| bindTexture(NAMED_PF, 0, loadI32(1, index)); |
| drawQuad(tx1, ty1, tz1, |
| tx2, ty1, tz2, |
| tx2, ty2, tz2, |
| tx1, ty2, tz1); |
| |
| iconCount--; |
| index++; |
| } |
| rot = rot + rotStep; |
| } |
| |
| if ((zoom < 1.1f) && (zoom > 0.9f)) { |
| bindProgramVertex(NAMED_PVOrtho); |
| bindProgramFragment(NAMED_PFText); |
| bindProgramFragmentStore(NAMED_PFSText); |
| |
| rot = drawRot * scale; |
| index = 0; |
| iconCount = loadI32(0, STATE_COUNT); |
| while (iconCount) { |
| int y; |
| |
| float tx = 240.f + floorf(sinf(rot) * 430.f) - 64.f + 16.f; |
| |
| float alpha = 2.4f - (fabsf(tx - 240.f + 48.f) / 76.f); |
| if (alpha > 0.99f) { |
| alpha = 0.99f; |
| } |
| alpha = alpha * (1.f - (fabsf(zoom - 1.f) * 10.f)); |
| |
| tx = tx + 0.25f; |
| |
| for (y = rowCount -1; (y >= 0) && iconCount; y--) { |
| |
| if (alpha > 0) { |
| color(1.0f, 1.0f, 1.0f, alpha); |
| |
| float ty = 654.f - y * 150.f; |
| |
| ty = ty + 0.25f; |
| |
| bindTexture(NAMED_PFText, 0, loadI32(3, index)); |
| drawRect(tx, ty, tx + 128.f, ty + 64.f, 0.5f); |
| } |
| iconCount--; |
| index++; |
| } |
| rot = rot + rotStep; |
| } |
| |
| |
| bindProgramVertex(NAMED_PV); |
| bindProgramFragment(NAMED_PF); |
| bindProgramFragmentStore(NAMED_PFS); |
| } |
| |
| // Draw the selected icon |
| color(1.0f, 1.0f, 1.0f, 0.9f); |
| rot = drawRot * scale; |
| index = 0; |
| iconCount = loadI32(0, STATE_COUNT); |
| while (iconCount) { |
| int y; |
| for (y = rowCount -1; (y >= 0) && iconCount; y--) { |
| if (index == selectedID) { |
| |
| float tmpSin = sinf(rot) * scale; |
| float tmpCos = cosf(rot) * scale; |
| float tx1 = tmpSin * diam * 0.9f - tmpCos * 2.f; |
| float tx2 = tx1 + (tmpCos * 4.f); |
| float tz1 = tmpCos * diam * 0.9f + tmpSin * 2.f; |
| float tz2 = tz1 - (tmpSin * 4.f); |
| |
| float ty1 = ((y * 3.1f) - 4.5f) * scale; |
| float ty2 = ty1 + scale * 4.f; |
| bindTexture(NAMED_PF, 0, loadI32(1, index)); |
| drawQuad(tx1, ty1, tz1, |
| tx2, ty1, tz2, |
| tx2, ty2, tz2, |
| tx1, ty2, tz1); |
| } |
| iconCount--; |
| index++; |
| } |
| rot = rot + rotStep; |
| } |
| |
| return 1; |
| } |
| |
| |