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#pragma version(1)
#pragma rs java_package_name(com.android.launcher2)
#include "rs_graphics.rsh"
#define PI 3.14159f
// Constants from Java
int COLUMNS_PER_PAGE_PORTRAIT;
int ROWS_PER_PAGE_PORTRAIT;
int COLUMNS_PER_PAGE_LANDSCAPE;
int ROWS_PER_PAGE_LANDSCAPE;
int gIconCount;
int gSelectedIconIndex = -1;
rs_allocation gSelectedIconTexture;
rs_allocation gHomeButton;
rs_program_fragment gPFTexNearest;
rs_program_fragment gPFTexMip;
rs_program_fragment gPFTexMipAlpha;
rs_program_vertex gPVCurve;
rs_program_store gPS;
rs_mesh gSMCell;
rs_allocation *gIcons;
rs_allocation *gLabels;
typedef struct VpConsts {
rs_matrix4x4 Proj;
float4 Position;
float4 ScaleOffset;
float2 BendPos;
float2 ImgSize;
} VpConsts_t;
VpConsts_t *vpConstants;
// Attraction to center values from page edge to page center.
static float g_AttractionTable[9] = {20.f, 20.f, 20.f, 10.f, -10.f, -20.f, -20.f, -20.f, -20.f};
static float g_FrictionTable[9] = {10.f, 10.f, 11.f, 15.f, 15.f, 11.f, 10.f, 10.f, 10.f};
static float g_PhysicsTableSize = 7;
static float gZoomTarget;
float gTargetPos;
static float g_PosPage = 0.f;
static float g_PosVelocity = 0.f;
static float g_LastPositionX = 0.f;
static bool g_LastTouchDown = false;
static float g_DT;
static int g_PosMax;
static float g_Zoom = 0.f;
static float g_Animation = 1.f;
static float g_OldPosPage;
static float g_OldPosVelocity;
static float g_OldZoom;
static float g_MoveToTotalTime = 0.2f;
static float g_MoveToTime = 0.f;
static float g_MoveToOldPos = 0.f;
static int g_Cols;
static int g_Rows;
rs_allocation g_VPConstAlloc;
// Drawing constants, should be parameters ======
#define VIEW_ANGLE 1.28700222f
static void updateReadback() {
if ((g_OldPosPage != g_PosPage) ||
(g_OldPosVelocity != g_PosVelocity) ||
(g_OldZoom != g_Zoom)) {
g_OldPosPage = g_PosPage;
g_OldPosVelocity = g_PosVelocity;
g_OldZoom = g_Zoom;
int i[3];
i[0] = g_PosPage * (1 << 16);
i[1] = g_PosVelocity * (1 << 16);
i[2] = g_OldZoom * (1 << 16);
rsSendToClientBlocking(1, &i[0], sizeof(i));
}
}
void init() {
}
void move(float newPos) {
if (g_LastTouchDown) {
float dx = -(newPos - g_LastPositionX);
g_PosVelocity = 0;
g_PosPage += dx * 5.2f;
float pmin = -0.49f;
float pmax = g_PosMax + 0.49f;
g_PosPage = clamp(g_PosPage, pmin, pmax);
}
g_LastTouchDown = true;
g_LastPositionX = newPos;
g_MoveToTime = 0;
}
void moveTo(float targetPos) {
gTargetPos = targetPos;
g_MoveToTime = g_MoveToTotalTime;
g_PosVelocity = 0;
g_MoveToOldPos = g_PosPage;
}
void setZoom(float z, /*bool*/ int animate) {
gZoomTarget = z;
if (gZoomTarget < 0.001f) {
gZoomTarget = 0;
}
if (!animate) {
g_Zoom = gZoomTarget;
}
updateReadback();
}
void fling(float newPos, float vel) {
move(newPos);
g_LastTouchDown = false;
g_PosVelocity = -vel * 4;
float av = fabs(g_PosVelocity);
float minVel = 3.5f;
minVel *= 1.f - (fabs(rsFrac(g_PosPage + 0.5f) - 0.5f) * 0.45f);
if (av < minVel && av > 0.2f) {
if (g_PosVelocity > 0) {
g_PosVelocity = minVel;
} else {
g_PosVelocity = -minVel;
}
}
if (g_PosPage <= 0) {
g_PosVelocity = max(0.f, g_PosVelocity);
}
if (g_PosPage > g_PosMax) {
g_PosVelocity = min(0.f, g_PosVelocity);
}
}
// Interpolates values in the range 0..1 to a curve that eases in
// and out.
static float getInterpolation(float input) {
return (cos((input + 1) * PI) * 0.5f) + 0.5f;
}
static void updatePos() {
if (g_LastTouchDown) {
return;
}
float tablePosNorm = rsFrac(g_PosPage + 0.5f);
float tablePosF = tablePosNorm * g_PhysicsTableSize;
int tablePosI = tablePosF;
float tablePosFrac = tablePosF - tablePosI;
float accel = mix(g_AttractionTable[tablePosI],
g_AttractionTable[tablePosI + 1],
tablePosFrac) * g_DT;
float friction = mix(g_FrictionTable[tablePosI],
g_FrictionTable[tablePosI + 1],
tablePosFrac) * g_DT;
if (g_MoveToTime) {
// New position is old posiition + (total distance) * (interpolated time)
g_PosPage = g_MoveToOldPos + (gTargetPos - g_MoveToOldPos) * getInterpolation((g_MoveToTotalTime - g_MoveToTime) / g_MoveToTotalTime);
g_MoveToTime -= g_DT;
if (g_MoveToTime <= 0) {
g_MoveToTime = 0;
g_PosPage = gTargetPos;
}
return;
}
// If our velocity is low OR acceleration is opposing it, apply it.
if (fabs(g_PosVelocity) < 4.0f || (g_PosVelocity * accel) < 0) {
g_PosVelocity += accel;
}
//RS_DEBUG(g_PosPage);
//RS_DEBUG(g_PosVelocity);
//RS_DEBUG(friction);
//RS_DEBUG(accel);
// Normal physics
if (g_PosVelocity > 0) {
g_PosVelocity -= friction;
g_PosVelocity = max(g_PosVelocity, 0.f);
} else {
g_PosVelocity += friction;
g_PosVelocity = min(g_PosVelocity, 0.f);
}
if ((friction > fabs(g_PosVelocity)) && (friction > fabs(accel))) {
// Special get back to center and overcome friction physics.
float t = tablePosNorm - 0.5f;
if (fabs(t) < (friction * g_DT)) {
// really close, just snap
g_PosPage = round(g_PosPage);
g_PosVelocity = 0;
} else {
if (t > 0) {
g_PosVelocity = -friction;
} else {
g_PosVelocity = friction;
}
}
}
// Check for out of boundry conditions.
if (g_PosPage < 0 && g_PosVelocity < 0) {
float damp = 1.0f + (g_PosPage * 4);
damp = clamp(damp, 0.f, 0.9f);
g_PosVelocity *= damp;
}
if (g_PosPage > g_PosMax && g_PosVelocity > 0) {
float damp = 1.0f - ((g_PosPage - g_PosMax) * 4);
damp = clamp(damp, 0.f, 0.9f);
g_PosVelocity *= damp;
}
g_PosPage += g_PosVelocity * g_DT;
g_PosPage = clamp(g_PosPage, -0.49f, g_PosMax + 0.49f);
}
static void
draw_home_button()
{
rsgBindTexture(gPFTexNearest, 0, gHomeButton);
float w = rsgGetWidth();
float h = rsgGetHeight();
float tw = rsAllocationGetDimX(gHomeButton);
float th = rsAllocationGetDimY(gHomeButton);
float x;
float y;
if (w > h) {
x = w - (tw * (1 - g_Animation)) + 20;
y = (h - th) * 0.5f;
} else {
x = (w - tw) / 2;
y = -g_Animation * th;
y -= 30; // move the house to the edge of the screen as it doesn't fill the texture.
}
rsgDrawSpriteScreenspace(x, y, 0, tw, th);
}
static void drawFrontGrid(float rowOffset, float p)
{
float h = rsgGetHeight();
float w = rsgGetWidth();
int intRowOffset = rowOffset;
float rowFrac = rowOffset - intRowOffset;
float colWidth = 120.f;//w / 4;
float rowHeight = colWidth + 25.f;
float yoff = 0.5f * h + 1.5f * rowHeight;
int row, col;
int colCount = 4;
if (w > h) {
colCount = 6;
rowHeight -= 12.f;
yoff = 0.47f * h + 1.0f * rowHeight;
}
int iconNum = (intRowOffset - 5) * colCount;
rsgBindProgramVertex(gPVCurve);
vpConstants->Position.z = p;
for (row = -5; row < 15; row++) {
float y = yoff - ((-rowFrac + row) * rowHeight);
for (col=0; col < colCount; col++) {
if (iconNum >= gIconCount) {
return;
}
if (iconNum >= 0) {
float x = colWidth * col + (colWidth / 2);
vpConstants->Position.x = x + 0.2f;
if (gSelectedIconIndex == iconNum && !p && rsIsObject(gSelectedIconTexture)) {
rsgBindProgramFragment(gPFTexNearest);
rsgBindTexture(gPFTexNearest, 0, gSelectedIconTexture);
vpConstants->ImgSize.x = rsAllocationGetDimX(gSelectedIconTexture);
vpConstants->ImgSize.y = rsAllocationGetDimY(gSelectedIconTexture);
vpConstants->Position.y = y - (rsAllocationGetDimY(gSelectedIconTexture)
- rsAllocationGetDimY(gIcons[iconNum])) * 0.5f;
rsgAllocationSyncAll(g_VPConstAlloc);
rsgDrawMesh(gSMCell);
}
rsgBindProgramFragment(gPFTexMip);
vpConstants->ImgSize.x = rsAllocationGetDimX(gIcons[iconNum]);
vpConstants->ImgSize.y = rsAllocationGetDimY(gIcons[iconNum]);
vpConstants->Position.y = y - 0.2f;
rsgAllocationSyncAll(g_VPConstAlloc);
rsgBindTexture(gPFTexMip, 0, gIcons[iconNum]);
rsgDrawMesh(gSMCell);
rsgBindProgramFragment(gPFTexMipAlpha);
vpConstants->ImgSize.x = rsAllocationGetDimX(gLabels[iconNum]);
vpConstants->ImgSize.y = rsAllocationGetDimY(gLabels[iconNum]);
vpConstants->Position.y = y - 64.f - 0.2f;
rsgAllocationSyncAll(g_VPConstAlloc);
rsgBindTexture(gPFTexMipAlpha, 0, gLabels[iconNum]);
rsgDrawMesh(gSMCell);
}
iconNum++;
}
}
}
int root()
{
// Compute dt in seconds.
// physics may break if DT is large.
g_DT = min(rsGetDt(), 0.1f);
g_VPConstAlloc = rsGetAllocation(vpConstants);
if (g_Zoom != gZoomTarget) {
float dz = g_DT * 1.7f;
if (gZoomTarget < 0.5f) {
dz = -dz;
}
if (fabs(g_Zoom - gZoomTarget) < fabs(dz)) {
g_Zoom = gZoomTarget;
} else {
g_Zoom += dz;
}
updateReadback();
}
g_Animation = pow(1.f - g_Zoom, 3.f);
// Set clear value to dim the background based on the zoom position.
if ((g_Zoom < 0.001f) && (gZoomTarget < 0.001f)) {
rsgClearColor(0.0f, 0.0f, 0.0f, 0.0f);
// When we're zoomed out and not tracking motion events, reset the pos to 0.
if (!g_LastTouchDown) {
g_PosPage = 0;
}
return 0;
} else {
rsgClearColor(0.0f, 0.0f, 0.0f, g_Zoom);
}
rsgBindProgramStore(gPS);
// icons & labels
if (rsgGetWidth() > rsgGetHeight()) {
g_Cols = COLUMNS_PER_PAGE_LANDSCAPE;
g_Rows = ROWS_PER_PAGE_LANDSCAPE;
} else {
g_Cols = COLUMNS_PER_PAGE_PORTRAIT;
g_Rows = ROWS_PER_PAGE_PORTRAIT;
}
g_PosMax = ((gIconCount + (g_Cols-1)) / g_Cols) - g_Rows;
if (g_PosMax < 0) g_PosMax = 0;
updatePos();
updateReadback();
// Draw the icons ========================================
drawFrontGrid(g_PosPage, g_Animation);
rsgBindProgramFragment(gPFTexNearest);
draw_home_button();
return (g_PosVelocity != 0) || rsFrac(g_PosPage) || g_Zoom != gZoomTarget || (g_MoveToTime != 0);
}