blob: d9365cc1fa8c46f331baa6c3c60c6eed1f9324db [file] [log] [blame]
package com.android.launcher3;
import android.animation.ObjectAnimator;
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.ColorFilter;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PixelFormat;
import android.graphics.Rect;
import android.graphics.RectF;
import android.graphics.drawable.Drawable;
class PreloadIconDrawable extends Drawable {
private static final float ANIMATION_PROGRESS_STOPPED = -1.0f;
private static final float ANIMATION_PROGRESS_STARTED = 0f;
private static final float ANIMATION_PROGRESS_COMPLETED = 1.0f;
private static final float ICON_SCALE_FACTOR = 0.6f;
private static Bitmap sProgressBg, sProgressFill;
private final Rect mCanvasClipRect = new Rect();
private final RectF mRect = new RectF();
private final Path mProgressPath = new Path();
private final Paint mPaint = new Paint(Paint.FILTER_BITMAP_FLAG);
final Drawable mIcon;
/**
* Indicates the progress of the preloader [0-100]. If it goes above 100, only the icon
* is shown with no progress bar.
*/
private int mProgress = 0;
private boolean mPathChanged;
private float mAnimationProgress = ANIMATION_PROGRESS_STOPPED;
private ObjectAnimator mAnimator;
public PreloadIconDrawable(Drawable icon, Resources res) {
mIcon = icon;
setBounds(icon.getBounds());
mPathChanged = false;
if (sProgressBg == null) {
sProgressBg = BitmapFactory.decodeResource(res, R.drawable.bg_preloader);
}
if (sProgressFill == null) {
sProgressFill = BitmapFactory.decodeResource(res, R.drawable.bg_preloader_progress);
}
}
@Override
public void draw(Canvas canvas) {
final Rect r = getBounds();
if (canvas.getClipBounds(mCanvasClipRect) && !Rect.intersects(mCanvasClipRect, r)) {
// The draw region has been clipped.
return;
}
final float iconScale;
if ((mAnimationProgress >= ANIMATION_PROGRESS_STARTED)
&& (mAnimationProgress < ANIMATION_PROGRESS_COMPLETED)) {
mPaint.setAlpha((int) ((1 - mAnimationProgress) * 255));
canvas.drawBitmap(sProgressBg, null, r, mPaint);
canvas.drawBitmap(sProgressFill, null, r, mPaint);
iconScale = ICON_SCALE_FACTOR + (1 - ICON_SCALE_FACTOR) * mAnimationProgress;
} else if (mAnimationProgress == ANIMATION_PROGRESS_STOPPED) {
mPaint.setAlpha(255);
iconScale = ICON_SCALE_FACTOR;
canvas.drawBitmap(sProgressBg, null, r, mPaint);
if (mProgress >= 100) {
canvas.drawBitmap(sProgressFill, null, r, mPaint);
} else if (mProgress > 0) {
if (mPathChanged) {
mProgressPath.reset();
mProgressPath.moveTo(r.exactCenterX(), r.centerY());
mRect.set(r);
mProgressPath.arcTo(mRect, -90, mProgress * 3.6f);
mProgressPath.close();
mPathChanged = false;
}
canvas.save();
canvas.clipPath(mProgressPath);
canvas.drawBitmap(sProgressFill, null, r, mPaint);
canvas.restore();
}
} else {
iconScale = 1;
}
canvas.save();
canvas.scale(iconScale, iconScale, r.exactCenterX(), r.exactCenterY());
mIcon.draw(canvas);
canvas.restore();
}
@Override
protected void onBoundsChange(Rect bounds) {
mIcon.setBounds(bounds);
mPathChanged = true;
}
@Override
public int getOpacity() {
return PixelFormat.TRANSLUCENT;
}
@Override
public void setAlpha(int alpha) {
mIcon.setAlpha(alpha);
}
@Override
public void setColorFilter(ColorFilter cf) {
mIcon.setColorFilter(cf);
}
@Override
protected boolean onLevelChange(int level) {
mProgress = level;
mPathChanged = true;
// Stop Animation
if (mAnimator != null) {
mAnimator.cancel();
mAnimator = null;
}
mAnimationProgress = ANIMATION_PROGRESS_STOPPED;
invalidateSelf();
return true;
}
/**
* Runs the finish animation if it is has not been run after last level change.
*/
public void maybePerformFinishedAnimation() {
if (mAnimationProgress > ANIMATION_PROGRESS_STOPPED) {
return;
}
if (mAnimator != null) {
mAnimator.cancel();
}
setAnimationProgress(ANIMATION_PROGRESS_STARTED);
mAnimator = ObjectAnimator.ofFloat(this, "animationProgress",
ANIMATION_PROGRESS_STARTED, ANIMATION_PROGRESS_COMPLETED);
mAnimator.start();
}
public void setAnimationProgress(float progress) {
if (progress != mAnimationProgress) {
mAnimationProgress = progress;
invalidateSelf();
}
}
public float getAnimationProgress() {
return mAnimationProgress;
}
}