| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.android.gallery3d.ui; |
| |
| import android.content.Context; |
| import android.graphics.Rect; |
| |
| public class ProgressBar extends GLView { |
| private final int MAX_PROGRESS = 10000; |
| private int mProgress; |
| private int mSecondaryProgress; |
| private BasicTexture mProgressTexture; |
| private BasicTexture mSecondaryProgressTexture; |
| private BasicTexture mBackgrondTexture; |
| |
| |
| public ProgressBar(Context context, int resProgress, |
| int resSecondaryProgress, int resBackground) { |
| mProgressTexture = new NinePatchTexture(context, resProgress); |
| mSecondaryProgressTexture = new NinePatchTexture( |
| context, resSecondaryProgress); |
| mBackgrondTexture = new NinePatchTexture(context, resBackground); |
| |
| } |
| |
| // The progress value is between 0 (empty) and MAX_PROGRESS (full). |
| public void setProgress(int progress) { |
| mProgress = progress; |
| } |
| |
| public void setSecondaryProgress(int progress) { |
| mSecondaryProgress = progress; |
| } |
| |
| @Override |
| protected void render(GLCanvas canvas) { |
| Rect p = mPaddings; |
| |
| int width = getWidth() - p.left - p.right; |
| int height = getHeight() - p.top - p.bottom; |
| |
| int primary = width * mProgress / MAX_PROGRESS; |
| int secondary = width * mSecondaryProgress / MAX_PROGRESS; |
| int x = p.left; |
| int y = p.top; |
| |
| canvas.drawTexture(mBackgrondTexture, x, y, width, height); |
| canvas.drawTexture(mProgressTexture, x, y, primary, height); |
| canvas.drawTexture(mSecondaryProgressTexture, x, y, secondary, height); |
| } |
| } |