blob: c62fa9a624c408679c537d592db32ac700f45cb0 [file] [log] [blame]
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.gallery3d.ui;
import android.content.Context;
import android.graphics.Rect;
public class ProgressBar extends GLView {
private final int MAX_PROGRESS = 10000;
private int mProgress;
private int mSecondaryProgress;
private BasicTexture mProgressTexture;
private BasicTexture mSecondaryProgressTexture;
private BasicTexture mBackgrondTexture;
public ProgressBar(Context context, int resProgress,
int resSecondaryProgress, int resBackground) {
mProgressTexture = new NinePatchTexture(context, resProgress);
mSecondaryProgressTexture = new NinePatchTexture(
context, resSecondaryProgress);
mBackgrondTexture = new NinePatchTexture(context, resBackground);
}
// The progress value is between 0 (empty) and MAX_PROGRESS (full).
public void setProgress(int progress) {
mProgress = progress;
}
public void setSecondaryProgress(int progress) {
mSecondaryProgress = progress;
}
@Override
protected void render(GLCanvas canvas) {
Rect p = mPaddings;
int width = getWidth() - p.left - p.right;
int height = getHeight() - p.top - p.bottom;
int primary = width * mProgress / MAX_PROGRESS;
int secondary = width * mSecondaryProgress / MAX_PROGRESS;
int x = p.left;
int y = p.top;
canvas.drawTexture(mBackgrondTexture, x, y, width, height);
canvas.drawTexture(mProgressTexture, x, y, primary, height);
canvas.drawTexture(mSecondaryProgressTexture, x, y, secondary, height);
}
}