| // Copyright (C) 2009 The Android Open Source Project |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #pragma version(1) |
| #pragma stateVertex(PVBackground) |
| #pragma stateFragment(PFBackground) |
| #pragma stateFragmentStore(PFSBackground) |
| |
| #define ELLIPSE_RATIO 0.892f |
| |
| void drawSpace(float xOffset, int width, int height) { |
| bindTexture(NAMED_PFBackground, 0, NAMED_TSpace); |
| drawQuadTexCoords( |
| 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, |
| width, 0.0f, 0.0f, 2.0f, 1.0f, |
| width, height, 0.0f, 2.0f, 0.0f, |
| 0.0f, height, 0.0f, 0.0f, 0.0f); |
| } |
| |
| void drawLights(float xOffset, int width, int height) { |
| float x = (width - 512.0f) * 0.5f + xOffset; |
| float y = (height - 512.0f) * 0.5f; |
| |
| // increase the size of the texture by 5% on each side |
| x -= 512.0f * 0.05f; |
| |
| bindProgramFragment(NAMED_PFBackground); |
| bindTexture(NAMED_PFBackground, 0, NAMED_TLight1); |
| drawQuad(x + 512.0f * 1.1f, y , 0.0f, |
| x , y , 0.0f, |
| x , y + 512.0f, 0.0f, |
| x + 512.0f * 1.1f, y + 512.0f, 0.0f); |
| } |
| |
| void drawParticles(float xOffset, int width, int height) { |
| bindProgramFragment(NAMED_PFBasic); |
| bindProgramFragmentStore(NAMED_PFSLights); |
| |
| int radius = State->galaxyRadius; |
| int particlesCount = State->particlesCount; |
| |
| float w = width * 0.5f + xOffset; |
| float h = height * 0.5f; |
| |
| int i = 0; |
| struct Stars_s *star = Stars; |
| struct Parts_s *vtx = Parts; |
| for ( ; i < particlesCount; i++) { |
| float a = star->angle + star->speed; |
| float x = star->distance * sinf(a); |
| float y = star->distance * cosf(a) * ELLIPSE_RATIO; |
| |
| vtx->x = star->t * x + star->s * y + w; |
| vtx->y = star->s * x - star->t * y + h; |
| star->angle = a; |
| star ++; |
| vtx ++; |
| } |
| |
| uploadToBufferObject(NAMED_ParticlesBuffer); |
| drawSimpleMeshRange(NAMED_ParticlesMesh, 0, particlesCount); |
| } |
| |
| int main(int index) { |
| int width = State->width; |
| int height = State->height; |
| |
| float w = width * 0.5f; |
| float x = lerpf(w, -w, State->xOffset); |
| |
| drawSpace(x, width, height); |
| drawParticles(x, width, height); |
| drawLights(x, width, height); |
| return 1; |
| } |