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/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.wallpaper.fall;
import android.os.Bundle;
import android.renderscript.Element;
import android.renderscript.ScriptC;
import android.renderscript.ProgramFragment;
import android.renderscript.ProgramStore;
import android.renderscript.ProgramVertex;
import android.renderscript.Allocation;
import android.renderscript.Sampler;
import android.renderscript.Light;
import android.renderscript.Type;
import android.renderscript.SimpleMesh;
import android.renderscript.Script;
import static android.renderscript.Sampler.Value.LINEAR;
import static android.renderscript.Sampler.Value.CLAMP;
import static android.renderscript.ProgramStore.DepthFunc.*;
import static android.renderscript.ProgramStore.BlendDstFunc;
import static android.renderscript.ProgramStore.BlendSrcFunc;
import static android.renderscript.Element.*;
import android.app.WallpaperManager;
import android.graphics.BitmapFactory;
import android.graphics.Bitmap;
import static android.util.MathUtils.*;
import java.util.TimeZone;
import com.android.wallpaper.R;
import com.android.wallpaper.RenderScriptScene;
class FallRS extends RenderScriptScene {
private static final int MESH_RESOLUTION = 48;
private static final int RSID_STATE = 0;
private static final int RSID_CONSTANTS = 1;
private static final int RSID_DROP = 2;
private static final int TEXTURES_COUNT = 2;
private static final int RSID_TEXTURE_RIVERBED = 0;
private static final int RSID_TEXTURE_LEAVES = 1;
private static final int RSID_TEXTURE_SKY = 2;
static class Defines {
};
private final BitmapFactory.Options mOptionsARGB = new BitmapFactory.Options();
@SuppressWarnings({"FieldCanBeLocal"})
private ProgramFragment mPfBackground;
@SuppressWarnings({"FieldCanBeLocal"})
private ProgramFragment mPfSky;
@SuppressWarnings({"FieldCanBeLocal"})
private ProgramStore mPfsBackground;
@SuppressWarnings({"FieldCanBeLocal"})
private ProgramStore mPfsLeaf;
@SuppressWarnings({"FieldCanBeLocal"})
private ProgramVertex mPvSky;
private ProgramVertex mPvWater;
private ProgramVertex.MatrixAllocation mPvOrthoAlloc;
@SuppressWarnings({"FieldCanBeLocal"})
private Sampler mSampler;
private Allocation mState;
private Allocation mDropState;
private DropState mDrop;
private Type mStateType;
private Type mDropType;
private int mMeshWidth;
private Allocation mUniformAlloc;
private int mMeshHeight;
@SuppressWarnings({"FieldCanBeLocal"})
private SimpleMesh mMesh;
private WorldState mWorldState;
private float mGlHeight;
public FallRS(int width, int height) {
super(width, height);
mOptionsARGB.inScaled = false;
mOptionsARGB.inPreferredConfig = Bitmap.Config.ARGB_8888;
}
@Override
public void setOffset(float xOffset, float yOffset, int xPixels, int yPixels) {
mWorldState.xOffset = xOffset;
mState.data(mWorldState);
}
@Override
public Bundle onCommand(String action, int x, int y, int z, Bundle extras,
boolean resultRequested) {
if (WallpaperManager.COMMAND_TAP.equals(action)) {
addDrop(x + (mWorldState.width * mWorldState.xOffset), y);
} else if (WallpaperManager.COMMAND_DROP.equals(action)) {
addDrop(x + (mWorldState.width * mWorldState.xOffset), y);
}
return null;
}
@Override
public void start() {
super.start();
final WorldState worldState = mWorldState;
final int width = worldState.width;
final int x = width / 4 + (int)(Math.random() * (width / 2));
final int y = worldState.height / 4 + (int)(Math.random() * (worldState.height / 2));
addDrop(x + (width * worldState.xOffset), y);
}
@Override
public void resize(int width, int height) {
super.resize(width, height);
mWorldState.width = width;
mWorldState.height = height;
mWorldState.rotate = width > height ? 1 : 0;
mState.data(mWorldState);
mPvOrthoAlloc.setupProjectionNormalized(mWidth, mHeight);
}
@Override
protected ScriptC createScript() {
createMesh();
createState();
createProgramVertex();
createProgramFragmentStore();
createProgramFragment();
loadTextures();
ScriptC.Builder sb = new ScriptC.Builder(mRS);
sb.setType(mStateType, "State", RSID_STATE);
sb.setType(mDropType, "Drop", RSID_DROP);
sb.setType(mUniformAlloc.getType(), "Constants", RSID_CONSTANTS);
sb.setScript(mResources, R.raw.fall);
Script.Invokable invokable = sb.addInvokable("initLeaves");
sb.setRoot(true);
ScriptC script = sb.create();
script.setClearColor(0.0f, 0.0f, 0.0f, 1.0f);
script.setTimeZone(TimeZone.getDefault().getID());
script.bindAllocation(mState, RSID_STATE);
script.bindAllocation(mUniformAlloc, RSID_CONSTANTS);
script.bindAllocation(mDropState, RSID_DROP);
invokable.execute();
return script;
}
private void createMesh() {
SimpleMesh.TriangleMeshBuilder tmb = new SimpleMesh.TriangleMeshBuilder(mRS, 2, 0);
final int width = mWidth > mHeight ? mHeight : mWidth;
final int height = mWidth > mHeight ? mWidth : mHeight;
int wResolution = MESH_RESOLUTION;
int hResolution = (int) (MESH_RESOLUTION * height / (float) width);
mGlHeight = 2.0f * height / (float) width;
final float glHeight = mGlHeight;
float quadWidth = 2.0f / (float) wResolution;
float quadHeight = glHeight / (float) hResolution;
wResolution += 2;
hResolution += 2;
for (int y = 0; y <= hResolution; y++) {
final float yOffset = (((float)y / hResolution) * 2.f - 1.f) * height / width;
for (int x = 0; x <= wResolution; x++) {
tmb.addVertex(((float)x / wResolution) * 2.f - 1.f, yOffset);
}
}
for (int y = 0; y < hResolution; y++) {
final boolean shift = (y & 0x1) == 0;
final int yOffset = y * (wResolution + 1);
for (int x = 0; x < wResolution; x++) {
final int index = yOffset + x;
final int iWR1 = index + wResolution + 1;
if (shift) {
tmb.addTriangle(index, index + 1, iWR1);
tmb.addTriangle(index + 1, iWR1 + 1, iWR1);
} else {
tmb.addTriangle(index, iWR1 + 1, iWR1);
tmb.addTriangle(index, index + 1, iWR1 + 1);
}
}
}
mMesh = tmb.create();
mMesh.setName("WaterMesh");
mMeshWidth = wResolution + 1;
mMeshHeight = hResolution + 1;
}
static class WorldState {
public int frameCount;
public int width;
public int height;
public int meshWidth;
public int meshHeight;
public int rippleIndex;
public int leavesCount;
public float glWidth;
public float glHeight;
public float skySpeedX;
public float skySpeedY;
public int rotate;
public int isPreview;
public float xOffset;
}
static class DropState {
public int dropX;
public int dropY;
}
private void createState() {
mWorldState = new WorldState();
mWorldState.width = mWidth;
mWorldState.height = mHeight;
mWorldState.meshWidth = mMeshWidth;
mWorldState.meshHeight = mMeshHeight;
mWorldState.rippleIndex = 0;
mWorldState.glWidth = 2.0f;
mWorldState.glHeight = mGlHeight;
mWorldState.skySpeedX = random(-0.001f, 0.001f);
mWorldState.skySpeedY = random(0.00008f, 0.0002f);
mWorldState.rotate = mWidth > mHeight ? 1 : 0;
mWorldState.isPreview = isPreview() ? 1 : 0;
mStateType = Type.createFromClass(mRS, WorldState.class, 1, "WorldState");
mState = Allocation.createTyped(mRS, mStateType);
mState.data(mWorldState);
mDrop = new DropState();
mDrop.dropX = -1;
mDrop.dropY = -1;
mDropType = Type.createFromClass(mRS, DropState.class, 1, "DropState");
mDropState = Allocation.createTyped(mRS, mDropType);
mDropState.data(mDrop);
}
private void loadTextures() {
final Allocation[] textures = new Allocation[TEXTURES_COUNT];
textures[RSID_TEXTURE_RIVERBED] = loadTexture(R.drawable.pond, "TRiverbed");
textures[RSID_TEXTURE_LEAVES] = loadTextureARGB(R.drawable.leaves, "TLeaves");
// textures[RSID_TEXTURE_SKY] = loadTextureARGB(R.drawable.clouds, "TSky");
final int count = textures.length;
for (int i = 0; i < count; i++) {
textures[i].uploadToTexture(0);
}
}
private Allocation loadTexture(int id, String name) {
final Allocation allocation = Allocation.createFromBitmapResource(mRS, mResources,
id, RGB_565(mRS), false);
allocation.setName(name);
return allocation;
}
private Allocation loadTextureARGB(int id, String name) {
Bitmap b = BitmapFactory.decodeResource(mResources, id, mOptionsARGB);
final Allocation allocation = Allocation.createFromBitmap(mRS, b, RGBA_8888(mRS), false);
allocation.setName(name);
return allocation;
}
private void createProgramFragment() {
Sampler.Builder sampleBuilder = new Sampler.Builder(mRS);
sampleBuilder.setMin(LINEAR);
sampleBuilder.setMag(LINEAR);
sampleBuilder.setWrapS(CLAMP);
sampleBuilder.setWrapT(CLAMP);
mSampler = sampleBuilder.create();
ProgramFragment.Builder builder = new ProgramFragment.Builder(mRS);
builder.setTexture(ProgramFragment.Builder.EnvMode.REPLACE,
ProgramFragment.Builder.Format.RGBA, 0);
mPfBackground = builder.create();
mPfBackground.setName("PFBackground");
mPfBackground.bindSampler(mSampler, 0);
builder = new ProgramFragment.Builder(mRS);
builder.setTexture(ProgramFragment.Builder.EnvMode.MODULATE,
ProgramFragment.Builder.Format.RGBA, 0);
mPfSky = builder.create();
mPfSky.setName("PFSky");
mPfSky.bindSampler(mSampler, 0);
}
private void createProgramFragmentStore() {
ProgramStore.Builder builder = new ProgramStore.Builder(mRS, null, null);
builder.setDepthFunc(ALWAYS);
builder.setBlendFunc(BlendSrcFunc.ONE, BlendDstFunc.ONE);
builder.setDitherEnable(false);
builder.setDepthMask(true);
mPfsBackground = builder.create();
mPfsBackground.setName("PFSBackground");
builder = new ProgramStore.Builder(mRS, null, null);
builder.setDepthFunc(ALWAYS);
builder.setBlendFunc(BlendSrcFunc.SRC_ALPHA, BlendDstFunc.ONE_MINUS_SRC_ALPHA);
builder.setDitherEnable(false);
builder.setDepthMask(true);
mPfsLeaf = builder.create();
mPfsLeaf.setName("PFSLeaf");
}
private void createProgramVertex() {
mPvOrthoAlloc = new ProgramVertex.MatrixAllocation(mRS);
mPvOrthoAlloc.setupProjectionNormalized(mWidth, mHeight);
ProgramVertex.Builder builder = new ProgramVertex.Builder(mRS, null, null);
mPvSky = builder.create();
mPvSky.bindAllocation(mPvOrthoAlloc);
mPvSky.setName("PVSky");
float dw = 480.f / mMeshWidth;
float dh = 800.f / mMeshHeight;
Element.Builder eb = new Element.Builder(mRS);
// Make this an array when we can.
eb.add(Element.createVector(mRS, Element.DataType.FLOAT_32, 4), "Drop01");
eb.add(Element.createVector(mRS, Element.DataType.FLOAT_32, 4), "Drop02");
eb.add(Element.createVector(mRS, Element.DataType.FLOAT_32, 4), "Drop03");
eb.add(Element.createVector(mRS, Element.DataType.FLOAT_32, 4), "Drop04");
eb.add(Element.createVector(mRS, Element.DataType.FLOAT_32, 4), "Drop05");
eb.add(Element.createVector(mRS, Element.DataType.FLOAT_32, 4), "Drop06");
eb.add(Element.createVector(mRS, Element.DataType.FLOAT_32, 4), "Drop07");
eb.add(Element.createVector(mRS, Element.DataType.FLOAT_32, 4), "Drop08");
eb.add(Element.createVector(mRS, Element.DataType.FLOAT_32, 4), "Drop09");
eb.add(Element.createVector(mRS, Element.DataType.FLOAT_32, 4), "Drop10");
eb.add(Element.createVector(mRS, Element.DataType.FLOAT_32, 4), "Offset");
Element e = eb.create();
mUniformAlloc = Allocation.createSized(mRS, e, 1);
ProgramVertex.ShaderBuilder sb = new ProgramVertex.ShaderBuilder(mRS);
String t = new String("void main() {\n" +
" vec4 pos;\n" +
" pos.x = ATTRIB_position.x;\n" +
" pos.y = ATTRIB_position.y;\n" +
" pos.z = 0.0;\n" +
" pos.w = 1.0;\n" +
" gl_Position = pos;\n" +
// When we resize the texture we will need to tweak this.
" varTex0.x = (pos.x + 1.0) * 0.25;\n" +
" varTex0.x += UNI_Offset.x * 0.5 * 0.85;\n" +
" varTex0.y = (pos.y + 1.6666) * 0.33;\n" +
" varTex0.w = 0.0;\n" +
" varColor = vec4(1.0, 1.0, 1.0, 1.0);\n" +
" pos.x += UNI_Offset.x * 2.0;\n" +
" pos.x += 1.0;\n" +
" pos.y += 1.0;\n" +
" pos.x *= 25.0;\n" +
" pos.y *= 42.0;\n" +
" vec2 delta;\n" +
" float dist;\n" +
" float amp;\n" +
" delta = UNI_Drop01.xy - pos.xy;\n" +
" dist = length(delta);\n" +
" if (dist < UNI_Drop01.w) { \n" +
" amp = UNI_Drop01.z * dist;\n" +
" amp /= UNI_Drop01.w * UNI_Drop01.w;\n" +
" amp *= sin(UNI_Drop01.w - dist);\n" +
" varTex0.xy += delta * amp;\n" +
" }\n" +
" delta = UNI_Drop02.xy - pos.xy;\n" +
" dist = length(delta);\n" +
" if (dist < UNI_Drop02.w) { \n" +
" amp = UNI_Drop02.z * dist;\n" +
" amp /= UNI_Drop02.w * UNI_Drop02.w;\n" +
" amp *= sin(UNI_Drop02.w - dist);\n" +
" varTex0.xy += delta * amp;\n" +
" }\n" +
" delta = UNI_Drop03.xy - pos.xy;\n" +
" dist = length(delta);\n" +
" if (dist < UNI_Drop03.w) { \n" +
" amp = UNI_Drop03.z * dist;\n" +
" amp /= UNI_Drop03.w * UNI_Drop03.w;\n" +
" amp *= sin(UNI_Drop03.w - dist);\n" +
" varTex0.xy += delta * amp;\n" +
" }\n" +
" delta = UNI_Drop04.xy - pos.xy;\n" +
" dist = length(delta);\n" +
" if (dist < UNI_Drop04.w) { \n" +
" amp = UNI_Drop04.z * dist;\n" +
" amp /= UNI_Drop04.w * UNI_Drop04.w;\n" +
" amp *= sin(UNI_Drop04.w - dist);\n" +
" varTex0.xy += delta * amp;\n" +
" }\n" +
" delta = UNI_Drop05.xy - pos.xy;\n" +
" dist = length(delta);\n" +
" if (dist < UNI_Drop05.w) { \n" +
" amp = UNI_Drop05.z * dist;\n" +
" amp /= UNI_Drop05.w * UNI_Drop05.w;\n" +
" amp *= sin(UNI_Drop05.w - dist);\n" +
" varTex0.xy += delta * amp;\n" +
" }\n" +
" delta = UNI_Drop06.xy - pos.xy;\n" +
" dist = length(delta);\n" +
" if (dist < UNI_Drop06.w) { \n" +
" amp = UNI_Drop06.z * dist;\n" +
" amp /= UNI_Drop06.w * UNI_Drop06.w;\n" +
" amp *= sin(UNI_Drop06.w - dist);\n" +
" varTex0.xy += delta * amp;\n" +
" }\n" +
" delta = UNI_Drop07.xy - pos.xy;\n" +
" dist = length(delta);\n" +
" if (dist < UNI_Drop07.w) { \n" +
" amp = UNI_Drop07.z * dist;\n" +
" amp /= UNI_Drop07.w * UNI_Drop07.w;\n" +
" amp *= sin(UNI_Drop07.w - dist);\n" +
" varTex0.xy += delta * amp;\n" +
" }\n" +
" delta = UNI_Drop08.xy - pos.xy;\n" +
" dist = length(delta);\n" +
" if (dist < UNI_Drop08.w) { \n" +
" amp = UNI_Drop08.z * dist;\n" +
" amp /= UNI_Drop08.w * UNI_Drop08.w;\n" +
" amp *= sin(UNI_Drop08.w - dist);\n" +
" varTex0.xy += delta * amp;\n" +
" }\n" +
" delta = UNI_Drop09.xy - pos.xy;\n" +
" dist = length(delta);\n" +
" if (dist < UNI_Drop09.w) { \n" +
" amp = UNI_Drop09.z * dist;\n" +
" amp /= UNI_Drop09.w * UNI_Drop09.w;\n" +
" amp *= sin(UNI_Drop09.w - dist);\n" +
" varTex0.xy += delta * amp;\n" +
" }\n" +
" delta = UNI_Drop10.xy - pos.xy;\n" +
" dist = length(delta);\n" +
" if (dist < UNI_Drop10.w) { \n" +
" amp = UNI_Drop10.z * dist;\n" +
" amp /= UNI_Drop10.w * UNI_Drop10.w;\n" +
" amp *= sin(UNI_Drop10.w - dist);\n" +
" varTex0.xy += delta * amp;\n" +
" }\n" +
"}\n");
sb.setShader(t);
sb.addConstant(mUniformAlloc.getType());
sb.addInput(mMesh.getVertexType(0).getElement());
mPvWater = sb.create();
mPvWater.bindAllocation(mPvOrthoAlloc);
mPvWater.setName("PVWater");
mPvWater.bindConstants(mUniformAlloc, 1);
}
void addDrop(float x, float y) {
if (mWorldState.rotate == 0) {
mDrop.dropX = (int) ((x / mWidth) * mMeshWidth);
mDrop.dropY = (int) ((y / mHeight) * mMeshHeight);
} else {
mDrop.dropY = (int) ((x / mWidth) * mMeshHeight);
mDrop.dropX = mMeshWidth - (int) ((y / mHeight) * mMeshWidth);
}
mDropState.data(mDrop);
}
}